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Author Topic: One of two small group games: Exalted or D&D 3.5/Pathfinder  (Read 1708 times)

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Offline Rajah

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #75 on: August 14, 2014, 01:36:38 PM »
I'm taking Savant so I can maintain my Repair 2 armor. I don't know how much Repair you're talking about but if it's 2 or under Knife can handle it.

Offline Empyrean

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #76 on: August 14, 2014, 04:22:37 PM »
I was thinking of taking two Flaws.

1.) Enemy: Final Gasp of the Forlorn Gear. The Apostate Starmetal that she crippled during the Voidbringer attack on Jast. Final Gasp lost a leg and a hand, but still managed to get to safety when her Void cultists carried her out of the Tripartite Assembly Hall as they retreated. Final Gasp has neither forgotten nor forgiven the impudent young Jade who crippled her and helped thwart the Voidbringer ascension. She's made it her business to stalk, hunt, and try to kill Insight on no less than five occassions in the years since the failed assault. Final Gasp is a cunning, analytical, and strategic foe when she's thinking logically, but devolves into berserker rages when defeated or in the throes of dissonance. (5 pt. Flaw)

2.) Vice: Sweets. Ever since she got a taste of sweets imported from Creation, she's been hooked. (1 or 2 pt. Flaw).

Also, there's an artifact called the Wondrous Globe of Precious Stability in Wonders of the Lost Age. Basically, it creates a pocket of Creation that Raksha can't affect, and the field is big enough to protect a skyship or building. It also gives five dice to resist any Raksha charm. There are about 34 and the Realm has 18. The Lunars discovered some as well. The Realm can't replicate them because they use all five magical materials. I'm wondering if the Autochthonians would have confiscated or made any new ones for use in Wyld-tainted Creation, and if so could one of us purchase one?


« Last Edit: August 14, 2014, 06:07:00 PM by Empyrean »

Offline Re Z L

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #77 on: August 14, 2014, 04:23:34 PM »
I have plans to take the crafting charms

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #78 on: August 14, 2014, 05:57:23 PM »
yay!  :) 

Offline kongmingTopic starter

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #79 on: August 14, 2014, 09:06:39 PM »
The bases have humans that can handle basic engineering and repairs, as well as "trained mortal" level of combat. You won't need to take Followers, but doing so means you actually have your own loyal retinue and can choose their traits based on what you want from them.

Empyrean: I am okay with both flaws, though a Vice for sweets is just one point unless it leads you to plan all missions for the purpose of raiding sweet stores and such. The artefact... Autochthonia does not have one yet, but if you discovered one and brought it back for replication, they would be very appreciative.

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #80 on: August 14, 2014, 09:15:29 PM »
Cool. 

Is a Battle Carrier appropriate tech for Autochathon? 

*  *  *

I'm helping Luna with her punisher.  Were those charms supposed to pair with a specific archer weapon? 

When you talk about the charm that 'links' the weapon, does that mean it's built into her?  Or do we  use the preexisting charms for that?  (Trancendent Multimodal Artifact Matrix.) 

Offline kongmingTopic starter

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #81 on: August 14, 2014, 09:22:56 PM »
Battle Carriers are appropriate - remember that at Essence 6+ Alchemical Exalts become massive.

For archery I would recommend either Assault or Onslaught crossbows (Alchemical book) or the various firearms in things like the Gunstar Autochthonia book.

The link is more a magical or mental one. You'd need to use other charms for a physical link.

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #82 on: August 14, 2014, 09:34:18 PM »
Battle Carriers are appropriate - remember that at Essence 6+ Alchemical Exalts become massive.

For archery I would recommend either Assault or Onslaught crossbows (Alchemical book) or the various firearms in things like the Gunstar Autochthonia book.

The link is more a magical or mental one. You'd need to use other charms for a physical link.

*smiles*  thank you for clarifying.  I think Luna wanted an essence cannon, but I was curious what themes you wanted for the Punisher. 

Offline kongmingTopic starter

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #83 on: August 14, 2014, 09:36:59 PM »
Yeah, Essence Cannons are fine. They have a high base damage value, but given the usage costs (and number of charms that boost melee rather than ranged), it should be balanced.

Offline Re Z L

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #84 on: August 14, 2014, 10:13:05 PM »
Vague ideas of the direction I'm going at the moment so people have an idea of what I'm doing:

Pictures

Charms
Alchemical Charms:
Perfected Lotus Matrix
Accelerated Response System (dodge)
Sixth Intelligence Augmentation (Int+Craft)
First Dexterity Augmentation
Second Manipulation Augmentation
Transcendent Multimodal Artifact Matrix (Monofilament Scourge)
Omnitool IMplant
Rogue Cell Isolation Protocols
Dynamic Reaction Enhancement
Thousandfold Courtesan Calculations
Paramagnetic Tether Beam
Precalculated Evasion System
Fourth Appearance Augmentation
Tanspuissant Dexterity Upgrade
Creator Fugue Construction Engines
Second Intelligence Augmentation

Martial Arts Charms:
Acceptance of Discipline (Sensuous Torment)
Searing Punishment (Kiss of the Whip)
Correction of Miscreants Form (Laughing Wounds Form)

Offline Rajah

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #85 on: August 14, 2014, 10:27:00 PM »
Faithful Knife of Infinity is pretty much 100% infiltration and ripping faces off. All of Tiger Style except for Spine-Shattering Bite and the capstone, Piston-Driven Megaton Hammer and Essence Corona Irradiation, and then everything else is the usual husk-sculpting identity-recalibrating thousandfold-courtesan-calculating medley (and their Stalker Charms, of course) for being totally inconspicuous until the stabbing starts.

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #86 on: August 15, 2014, 12:00:17 AM »
Yeah, Essence Cannons are fine. They have a high base damage value, but given the usage costs (and number of charms that boost melee rather than ranged), it should be balanced.

Actually, I was going to ask if we could give  Beam a Small Essence Cannon instead of Very Small and still intigrate it into her arm? 

Failing that, should I downgrade the Power Mace a little? 

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #87 on: August 15, 2014, 12:44:03 AM »
For Alchemicals, do stackable charms all occupy the same charm slot?  Or am I just being confused? 

Offline Re Z L

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #88 on: August 15, 2014, 01:10:24 AM »
For Alchemicals, do stackable charms all occupy the same charm slot?  Or am I just being confused?

No, they each need their own charm slot, if you're thinking of things like their Ox-Body.  Some Stackable charms just stack the effects of multiple activations.

Charm Slots, while neat, are really mostly just kind of annoying.  Especially when you start needing to take prerequisite charms and install them just to have access to the actual one you wanted to use   >:(

Offline Empyrean

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #89 on: August 15, 2014, 01:50:43 AM »

And here's what I have for Insight both fluff and mechanics wise.

Spoiler: Click to Show/Hide
Name: Transcendentally Elegant Insight
Caste: Jade
Anima: A whirling series of gears, each a different color of jade, and each with a staring eye in the center that swirls about to observe everything around and behind them.


Caste Attributes

Stamina 4
Charisma 4
Wits 3

Favored Attributes

Strength 4
Dexterity 4
Perception 3

Tertiary Attributes

Appearance 4
Intelligence 2
Manipulation 1
 
Abilities

Martial Arts 5
Performance 3
Linguistics 2 (Old Realm, Autochthonic, High Realm)
Integrity 4
Presence 3
Survival 3
Awareness 3
Resistance 4
Dodge 4

Backgrounds (0/10)

Class 4
Artifact 3: Adamant Gyroscopic Chakram (free)
Manse 4 (Candent Carbuncle)
Manse 5 (Iron Soul Stone)
Manse 3 (Adder Eye Stone)
Artifact 5 (Soulsteel Celestial Battle Armor (Oblivion's Panoply, Enhanced Healing), Essence Capacitor (3-dotx3 with Trisocket adapter), Jade Fivefold Harmonic Adapter x2)
Artifact 2 (Jade Wings of the Raptor, Moonsilver Trinket of Dignified Conduct)
Eidolon 3



Virtues

Compassion 3
Conviction 2
Valor 2
Temperance 2

Willpower 7

Permanent Essence: 4
Peripheral Essence: 51 (26/51 committed)
Dedicated Charm Slots: 4
General Charm Slots: 10

Dedicated Charms: Fourth Stamina Augmentation, Strain-Resistant Chassis Modification, Subcutaneous Armor Plating, Industrial Survival Frame (Crystal)

General Charms: Perfected Lotus Matrix, The Circle Screams, Gear Catches Gear Defense, Thousand Wounds Gear Form, Secondary Sensory Upgrades (Tympanal Receptor Nodes), Fourth Dexterity Augmentation, Fourth Strength Augmentation, Multiphase Divinity Regulator, Auxillary Essence Storage Unit, Fourth Perception Augmentation

In Storage: Optical Enhancement (Crossphase Scanners x2, Ultraperipheral Awareness)

BP: 0/18
25xp (Strength 4, Dexterity 4, Charm Slot, 1xp left)
Flaws: Enemy (Final Gasp of the Forlorn Gear), Vice: Sweets

History and Personality: Transcendentally Elegant Insight awakened to life in the metropolis of Qune several years ago. From the moment she drew breath, Insight knew that she was meant to help her people in their time of greatest crisis. She knew that there was something momentous to the times and she wanted to be a part of it. She didn't know how, at first though. Insight knew only that Autochthonia was in danger and that it was the role of a Champion to protect the people in times of crisis. Her sense of heroic duty and destiny drove her out early into the Reaches. She knew that Jarish faced danger from without and within, but she felt that in the Reaches she could do the most good for her people. She could secure needed resources, battle gremlins, and express her faith in the Maker by helping to restore his vital functions. At heart, Insight is a fervent believer in the mercy and goodness of Autochthon. She strives to be an inspiration to her fellows, trying to exemplify Jarishite faith as a panacea to her world's ills. She strongly believes in the concepts of love, romance, and faith both as personal guidelines for herself and as means to try and save her world.

Insight spent the first two years of her life accompanying Harvester and Conductor patrols on trips into the Reaches. She realized early that standing and fighting wasn't her strong suit. She preferred a light and flexible approach to combat, and devoted herself to learning the Thousand Wounds Gear style so she could better protect her people. She would have happily continued to protect her people in the Reaches but she was recalled by the Tripartite for a more urgent matter. A Voidbringer sect, long festering within the nation, launched a direct attack on Jast. They stormed the Tripartite Assembly Hall, killed the High Celebrant, and attempted a complete takeover. Insight, responding to the distress call along with all available Champions, helped to drive off the Voidbringers, their gremlins, and the Apostates who had commanded them. Insight was personally responsible for two dozen confirmed kills and criticially wounding Final Gasp of the Forlorn Gear, a vicious Apostate.

Jarish went into a period of reflection and inward focus after the attack, and Insight found herself working with the preceptors a great deal to root out heresy. She found that the memories of one of her past lives helped her, but she also found herself growing detached from the people, and this worried her. She feared the siren song of Clarity and began cultivating mortal relationships to avoid it.

This led her to Chiara. Chiara was a young lector assigned to assist her in her heretic-hunting duties. The two became close, then became lovers. Insight would have been happy to spent the rest of Chiara's days with her, pursuing heresy and helping their nation. But as their investigations deepened, they uncovered more heresy. More Voidbringers. More evidence of Autochthon's looming demise. They did what they could to help their people but it never seemed to be enough. They felt despair closing in.

Then Yugash opened a portal to the long-forgotten origin world: Creation. Insight was hesitant at first. She didn't think they should tamper with the holy land of their distant ancestors. But when the reports started coming back of Creation's woes, she realized that it too was a world that needed heroes. She came to believe that the two worlds could save each other. With the creation of a new assembly of Alchemicals at home, Insight found herself transferred to the Yugashi project as part of Jarish's contribution to the effort. She quickly made a name for herself as a capable warrior and inspirational leader. Her only request was that Chiara be allowed to come with her. However, when Insight was assigned to the newest strike team to enter Creation, she learned that they would be separated. Insight strives to do her duty but part of her mind is always back in Autochthonia with her love.

Past Lives: There was once a lector in Gulak who looked upon the heretical ideas brought about by the mixing of clades and took a stand. She used her plays and her boundless charisma to rally the Populat and her fellow lectors. She carried the flame of orthodoxy and righteousness to the highest levels of Gulaki governance and started a reformist movement that convinced the High Celebrant to institute sweeping changes that restored orthodoxy in the name of the Great Maker.

A regulator in Estasia once discovered a secret club amongst the Venatore that conspired to coopt the Scholars in order to produce new and extravagantly costly weapons. This young man risked career and even his very life to expose the club and bring the renegade Venatore to justice. And he succeeded, even at the cost of an eye and an arm, in bringing them down.

Once there was a preceptor in Nurad, who, on a hunch, followed the suspicions of a lector about a certain foreman. It took months of investigation and piecing together clues, but eventually the aging preceptor followed the trail to a Voidbringer cult nested deep within the Populat. Rather than rally the regulators and risk open war in the streets, the preceptor subverted a cultist and discovered where they were assembling. Then he redirected a flow of molten metal upon the cultists and removed the cult in a single strike though he died in the process.

A Harvester in Jarish was on a routine foraging mission in the Reaches when her team came under assault by gremlins. The gremlins were fierce and sudden, destroying half the party before they knew what was on them. The Harvester, seeing her friends die, grabbed a power conduit in her bare hand, and touched the floor of the chamber with her other, using her own body to create an electric circuit that fried the gremlins and saved her team.
« Last Edit: August 15, 2014, 09:10:59 PM by Empyrean »

Offline Luna

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #90 on: August 15, 2014, 12:27:33 PM »
I thought I remembered taking some charms for Golden Nova (a character in another game) that did actually stack. But I could be mis-remembering.

Offline Empyrean

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #91 on: August 19, 2014, 10:06:55 PM »
*pokes to check for aliveness*

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #92 on: August 20, 2014, 01:28:21 AM »
*Squirms at the poking.* 

Offline kongmingTopic starter

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #93 on: August 20, 2014, 11:52:18 PM »
I'm still very much here, I'm just hoping people finish getting sheets together so we can start this. LastFirst completed character gets a spanking! (I remembered where I am)

Offline Empyrean

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #94 on: August 21, 2014, 02:26:18 AM »
Insight's done and posted, I think, pending final review.

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #95 on: August 29, 2014, 06:17:22 AM »
   I'm still very excited.  Let's see how i'm doing. 

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #96 on: August 29, 2014, 06:29:12 AM »
Targe is ready.  (Her ally is not, and I still need to work with Luna a bit more on her character and her ally.) 

https://docs.google.com/document/d/1FhSa7fmDuefWXaC1pQcCrwgMSplIUyplnWaG_cYaywk/edit

Did I ask earlier if it was feasible for my followers to both be soldiers sorcerer-technicians? 

Offline kongmingTopic starter

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #97 on: August 31, 2014, 12:10:12 AM »
Okay, sorry about delays, but we have the OOC board here: https://elliquiy.com/forums/index.php?topic=212457.0
Please post sheets up there, and then I'll get things started. For those who haven't finished their sheets, as long as you have the basics down you'll at least be able to participate in the early scenes before the action really starts.

Offline Muse

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Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #98 on: August 31, 2014, 05:27:46 AM »
Huzzah for Kong-chan!!!

Offline Karasu

Re: One of two small group games: Exalted or D&D 3.5/Pathfinder
« Reply #99 on: August 31, 2014, 08:49:04 AM »
soo is this exalted or 3.5/pathfinder?