And here's what I have for Insight both fluff and mechanics wise.
Name: Transcendentally Elegant Insight
Anima: A whirling series of gears, each a different color of jade, and each with a staring eye in the center that swirls about to observe everything around and behind them.
Martial Arts 5
Linguistics 2 (Old Realm, Autochthonic, High Realm)
Artifact 3: Adamant Gyroscopic Chakram (free)
Manse 4 (Candent Carbuncle)
Manse 5 (Iron Soul Stone)
Manse 3 (Adder Eye Stone)
Artifact 5 (Soulsteel Celestial Battle Armor (Oblivion's Panoply, Enhanced Healing), Essence Capacitor (3-dotx3 with Trisocket adapter), Jade Fivefold Harmonic Adapter x2)
Artifact 2 (Jade Wings of the Raptor, Moonsilver Trinket of Dignified Conduct)
Permanent Essence: 4
Peripheral Essence: 51 (26/51 committed)
Dedicated Charm Slots: 4
General Charm Slots: 10
Dedicated Charms: Fourth Stamina Augmentation, Strain-Resistant Chassis Modification, Subcutaneous Armor Plating, Industrial Survival Frame (Crystal)
General Charms: Perfected Lotus Matrix, The Circle Screams, Gear Catches Gear Defense, Thousand Wounds Gear Form, Secondary Sensory Upgrades (Tympanal Receptor Nodes), Fourth Dexterity Augmentation, Fourth Strength Augmentation, Multiphase Divinity Regulator, Auxillary Essence Storage Unit, Fourth Perception Augmentation
In Storage: Optical Enhancement (Crossphase Scanners x2, Ultraperipheral Awareness)
25xp (Strength 4, Dexterity 4, Charm Slot, 1xp left)
Flaws: Enemy (Final Gasp of the Forlorn Gear), Vice: Sweets
History and Personality: Transcendentally Elegant Insight awakened to life in the metropolis of Qune several years ago. From the moment she drew breath, Insight knew that she was meant to help her people in their time of greatest crisis. She knew that there was something momentous to the times and she wanted to be a part of it. She didn't know how, at first though. Insight knew only that Autochthonia was in danger and that it was the role of a Champion to protect the people in times of crisis. Her sense of heroic duty and destiny drove her out early into the Reaches. She knew that Jarish faced danger from without and within, but she felt that in the Reaches she could do the most good for her people. She could secure needed resources, battle gremlins, and express her faith in the Maker by helping to restore his vital functions. At heart, Insight is a fervent believer in the mercy and goodness of Autochthon. She strives to be an inspiration to her fellows, trying to exemplify Jarishite faith as a panacea to her world's ills. She strongly believes in the concepts of love, romance, and faith both as personal guidelines for herself and as means to try and save her world.
Insight spent the first two years of her life accompanying Harvester and Conductor patrols on trips into the Reaches. She realized early that standing and fighting wasn't her strong suit. She preferred a light and flexible approach to combat, and devoted herself to learning the Thousand Wounds Gear style so she could better protect her people. She would have happily continued to protect her people in the Reaches but she was recalled by the Tripartite for a more urgent matter. A Voidbringer sect, long festering within the nation, launched a direct attack on Jast. They stormed the Tripartite Assembly Hall, killed the High Celebrant, and attempted a complete takeover. Insight, responding to the distress call along with all available Champions, helped to drive off the Voidbringers, their gremlins, and the Apostates who had commanded them. Insight was personally responsible for two dozen confirmed kills and criticially wounding Final Gasp of the Forlorn Gear, a vicious Apostate.
Jarish went into a period of reflection and inward focus after the attack, and Insight found herself working with the preceptors a great deal to root out heresy. She found that the memories of one of her past lives helped her, but she also found herself growing detached from the people, and this worried her. She feared the siren song of Clarity and began cultivating mortal relationships to avoid it.
This led her to Chiara. Chiara was a young lector assigned to assist her in her heretic-hunting duties. The two became close, then became lovers. Insight would have been happy to spent the rest of Chiara's days with her, pursuing heresy and helping their nation. But as their investigations deepened, they uncovered more heresy. More Voidbringers. More evidence of Autochthon's looming demise. They did what they could to help their people but it never seemed to be enough. They felt despair closing in.
Then Yugash opened a portal to the long-forgotten origin world: Creation. Insight was hesitant at first. She didn't think they should tamper with the holy land of their distant ancestors. But when the reports started coming back of Creation's woes, she realized that it too was a world that needed heroes. She came to believe that the two worlds could save each other. With the creation of a new assembly of Alchemicals at home, Insight found herself transferred to the Yugashi project as part of Jarish's contribution to the effort. She quickly made a name for herself as a capable warrior and inspirational leader. Her only request was that Chiara be allowed to come with her. However, when Insight was assigned to the newest strike team to enter Creation, she learned that they would be separated. Insight strives to do her duty but part of her mind is always back in Autochthonia with her love.
Past Lives: There was once a lector in Gulak who looked upon the heretical ideas brought about by the mixing of clades and took a stand. She used her plays and her boundless charisma to rally the Populat and her fellow lectors. She carried the flame of orthodoxy and righteousness to the highest levels of Gulaki governance and started a reformist movement that convinced the High Celebrant to institute sweeping changes that restored orthodoxy in the name of the Great Maker.
A regulator in Estasia once discovered a secret club amongst the Venatore that conspired to coopt the Scholars in order to produce new and extravagantly costly weapons. This young man risked career and even his very life to expose the club and bring the renegade Venatore to justice. And he succeeded, even at the cost of an eye and an arm, in bringing them down.
Once there was a preceptor in Nurad, who, on a hunch, followed the suspicions of a lector about a certain foreman. It took months of investigation and piecing together clues, but eventually the aging preceptor followed the trail to a Voidbringer cult nested deep within the Populat. Rather than rally the regulators and risk open war in the streets, the preceptor subverted a cultist and discovered where they were assembling. Then he redirected a flow of molten metal upon the cultists and removed the cult in a single strike though he died in the process.
A Harvester in Jarish was on a routine foraging mission in the Reaches when her team came under assault by gremlins. The gremlins were fierce and sudden, destroying half the party before they knew what was on them. The Harvester, seeing her friends die, grabbed a power conduit in her bare hand, and touched the floor of the chamber with her other, using her own body to create an electric circuit that fried the gremlins and saved her team.