Bad End Company II: Futanari Edition (Pathfinder, XCOM, awesome) (closed)

Started by Autocad, July 09, 2014, 07:45:51 PM

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Steamdriver

Are we allowed to modify armor? Like design how it looks within the scope of the armor itself?
Much more in depth list of ons and offs. <a href=" http://www.f-list.net/c/morgan%20von%20kerlden ">F-list Profile</a>

Autocad


Crimson

still working on finishing this.
Im terrible with point buy, so i haven't finished the sheet yet.
I still need to decide on my skills and what to spend my gold on.
the sheet is a bit of a mess, but this is what i have so far.

Spoiler: Click to Show/Hide
Thorne
Half orc barbarian
Archetype: invariable rager
Lvl 6
Hp = 54 + con*6
2 traits
16k gold
Weak zone/ears

25 point buy. Need to work on that
Skills
Still got to pick items

Bab   6/1
5   2   2 save
3 dr
Fast movement
3 rage powers
3 feets
Darkvision 60
Alt/gatecrasher

Feats
Vital strike
Power attack
Improved sunder

Rage
Furious focus
Smasher
Strength surge
Spoiler: Click to Show/Hide

Steamdriver

Sweet, Most of it would though one i would like to ask about. She will be wearing field plate and i would like to add clasps to remove the chest area of the breast plate quickly. This area is also her weakness.
Much more in depth list of ons and offs. <a href=" http://www.f-list.net/c/morgan%20von%20kerlden ">F-list Profile</a>

Autocad

It should be fine.

I should update the weakness section to remove the reference to PP, :p

Steamdriver

Vissper - Soul Knife of Calistra http://www.myth-weavers.com/sheetview.php?sheetid=978284

Image - NFSW - http://rule34.xxx/index.php?page=post&s=view&id=1498846

Possesses both sets of Genitalia

Clothing - http://idrawgirls.com/gallery/wp-content/uploads/2012/09/calistria-cleric-final.jpg
Skirt ends where skirt in the armor picture ends.

Armor - http://g.e-hentai.org/s/db30443d68/572447-110 - Calistrian Field Plate

Chest plate is easy to remove with a few quick release but sturdy buckles. As a member of the Temple of Calistria there is no armor in the groin area to allow for easy use of guards for pleasure while still remaining armored. Great works of art depicting exerts from "The Book of Joy," are engraved and then inlaid with the deepest black lacquered.

Personality: Aggressive, Hot Headed, Usually strait forward about things (especially sex), Vengeful when her allies and friends are hurt.

Damage increase on Charge attacks. On charge weapon becomes 3d6 instead of 2d6.

Background: Raised among a Vishkanya bandit "tribe" in a land not their own. The clan had run ins with futanari, each time nearly being destroyed. From then on the chief never trusted any futanari. Should one be found in the clan they were often publicly and violently executed. Vissper's mother and other tribe women were able to hide vissper's true nature from the men of the tribe. This was successful until she came of age and the chief wished her beauty and skill to be his own.

Upon finding out her secret he attempted to kill her but failed as she escaped after knocking him out with a cooking pot.  She ran off into the night with only the torn clothes on her back. She wandered for days, completely lost in her mad flight for survival. Finding nothing but a walking stick to defend herself with she pressed on, hoping to find safety before the tribe found her. Nearly two weeks after she escaped the tribe, she was found almost dead beside a minotaur, by a traveling priest of Calistria. The beast had clearly used her and almost killed her in the process yet it was dead, with wounds that only a polearm could have created. The priest took her with him and brought her to the Temple of Calistria to be healed.

When she was able to she told them all the events before her coming to the temple. During she told them of how when she was attacked by the minotaur. When the time came that she could find her vengeance on the beast for using her, a beautiful figure appeared in her mind saying she could grant the power to slay the beast that had wronged her so. Using this new psychic power to make a weapon fitting of her to take to battle, she slew the beast. Her injuries from before and from the fight caused her to fall unconscious, only to be found by a priest who wore and image of the Goddess in her mind. From then on it was taken that she was needed by the faith of Calistria, and she swore her eternal soul to Calistria.
Much more in depth list of ons and offs. <a href=" http://www.f-list.net/c/morgan%20von%20kerlden ">F-list Profile</a>

Chulanowa

Pretty much done here, just need to fill out the equipment and polish up feats, maybe... I'll get it done when Iget up!


Spoiler: Click to Show/Hide
Kaylie Pautte, nickname "Honey" - Faun Swashbuckler 4 / Cleric of Cayden Cailean 1

Background
   Honey is a daughter of adultery; her mother was a minor noble of the Rostland, who had willingly taken the love of a Satyr behind her husband's back... and nine months later, abandoned the child to a far-flung orphanage to appease the man's pride. After all, who would want a child who is not only the union of fey and mortal, but also carried the alien taint of her mother's own futanari parent?

   Not that any of this bothered Honey at all. She grew up a happy child and left the orphanage in the company of three other friends, just a year ago. They adventured, explored, and kept the other people at inns awake at night. Things were looking good for the young cleric and her band of door-kicking, darkness-attacking, gazebo-fearing buddies.

   ...But then everything changed, when the Fire Nation alien outsiders attacked.

   She's lost her companions to the waggling, spurting scourge assaulting Golarion. No one else will lose their friends, if this daring, reckless, and ahem, horny servant of the Lucky Drunk has anything to say about it! Having taken up the favored weapon of The Besotted Buttkicker, Kaylie "Honey" Pautte now fights alongside the forces of XXXCOM, for freedom, for fun, and for fucking up wobbly schlorpy aliens!


Personality and Outlook
   Kaylie is kind of a bimbo. But in the nicest way! She has a straightforward, uncomplicated, even naive outlook. Every day is a brand new day and people are basically good. This makes her about the most annoying person in the world before everyone has gotten their coffee. Or in her case, booze; Kaylie hasn't let plain water pass her lips in four years - plenty of other interesting liquids perhaps, but not water. Though not a particularly strong cleric, she is still a devout follower of Cayden Cailean ("The Lucky Drunk, the Tippler of Taldan, the Loving Liver of Life himself, the Man, the Myth, the Legend...!") and takes the tenets of his faith quite seriously; Do Good. Enjoy Life. Have a drink. Stand up for what you believe in. Naturally the idea of people being abducted and imoprisoned upsets her greatly; if the aliens want to fuck things, they should ask! She resents being told what to do, and has a difficult time with the whole "following orders" thing - she figures so long as the spirit is followed, it's all good.

   Sexually, Kaylie is... uninhibited. Though she lacks the exaggerations of many other futanari, she's made sure she knows how to use what she has, to best effect. Granted, she's a little... uh, excitable, but that might have something to do with the drinking. But the tendencies of her father run strong alongside the futa-nature, and men, women, futanari, treants, and fluffy soft pillows alike might find themselves getting a good long taste of Honey.

   Basically, a walking, talking, lovemaking example of her Chaotic Good alignment.

Stat block
Kaylie "Honey" Pautte
Futanari Faun Cleric of Cayden Cailean 1 / Swashbuckler 4
CG Medium Fey
Init +6 (+8); Senses Low-light Vision; Perception +9


Defense


AC 28, touch 18, flat-footed 19 (+6 dex, +3 Natural)
hp 51 (1d6, 1d8, 4d10)
Fort +7, Ref +12, Will +9
DR 2/cold iron
Defensive Abilities Charmed Life 3/day, Nimble +1
Charmed Life
   At 2nd level, the swashbuckler gains
a knack for getting out of trouble. Three times per day, as
an immediate action before attempting a saving throw,
she can add her Charisma bonus to the result of the save.
She must choose to do this before the roll is made, and
may only apply one use of charmed life on a given save.
At 6th level and every four levels thereafter, the number
of times she can do this per day increases by one (to a
maximum of 7 at 18th level).
Nimble
At 3rd level, a swashbuckler gains a +1 dodge
bonus to AC while wearing light or no armor. Anything
that causes the swashbuckler to lose her Dexterity bonus to
AC also causes the Swashbuckler to lose this dodge bonus.
This bonus increases by 1 for every four levels beyond 2nd
level (to a maximum of +5 at 20th level).

Erogenous Weak Spot navel


Offense


Speed 40 ft.
Melee +1 rapier +11 (1d6+4/18-20) or
   dagger +10 (1d4+3/19-20)
Ranged dagger +10 (1d4+3/19-20)
Special attacks channel positive energy 8/day (DC 16, 1d6)
Spell-Like Abilities (CL 6th; concentration +11)
   At will - ghost sound (DC 15)
   1/day -hideous laughter (DC 16), sleep (DC 16)
Cleric Spells Prepared (CL 1st; concentration +4)
   1st - bless, liberating command, expeditious retreatD
   0 (at will) - create water, guidance, enhanced diplomacy
D Domain spell; Domains Azata (Chaos), Travel


Statistics


Str 16, Dex 22, Con 16, Int 12, Wis 16, Cha 20
Base Atk +4; CMB +7; CMD 25
Feats (1) Fey Foundling, (Class Bonus) Weapon Finesse, (3) Dodge, (Class Bonus) Mobility, (5) Combat Reflexes, (From Flaw) Free Spirit
Flaws Early Ejaculator
Skills Acrobatics +15, Bluff +9, Climb +7, Diplomacy +9, Escape artist +15, heal +7, Intimidate +10, Knowledge (Local) +5, Knowledge (nature) +5Knowledge (Planes) +5, Knowledge (Religion) +5, Perception +9, Profession (Brewing) +7, Sense motive +7, Sleight of hand +10, Stealth +10, Use magic device +13
Languages Common, Sylvan, Elven
SQ aura, +10 base speed from Travel domain, agile feet (6/day), elysium's call (6/day), Deeds, Panache (5), swashbuckler finesse
Panache
   Panache (Ex): More than just a lightly armored
warrior, a swashbuckler is a daring combatant. She fights
with panache: a f luctuating measure of a swashbuckler’s
ability to perform amazing actions in combat. At the start
of each day, a swashbuckler gains a number of panache
points equal to her Charisma modifier (minimum 1).
Her panache goes up or down throughout the day, but
usually cannot go higher than her Charisma modifier
(minimum 1), though feats and magic items can affect
this maximum. A swashbuckler spends panache to
accomplish deeds (see below), and regains panache in the
following ways.

   Critical Hit with a Light or One-Handed Piercing Weapon:
Each time the swashbuckler confirms a critical hit with
a light or one-handed piercing weapon while in combat,
she regains 1 panache point. Confirming a critical hit on
a helpless or unaware creature or on a creature that has
fewer Hit Dice than half the swashbuckler’s character
level doesn’t restore panache.

   Killing Blow with a Light or One-Handed Piercing Weapon:
When the swashbuckler reduces a creature to 0 or fewer hit
points with a light or one-handed piercing weapon attack
while in combat, she regains 1 panache point. Destroying
an unattended object, reducing a helpless or unaware
creature to 0 or fewer hit points, or reducing a creature that
has fewer Hit Dice than half the swashbuckler’s character
level to 0 or fewer hit points doesn’t restore any panache.
Deeds
   Swashbucklers spend panache points to
accomplish deeds. Most deeds grant the swashbuckler
a momentary bonus or effect, but some provide longer-lasting
effects. Some deeds remain in effect as long as the
swashbuckler has at least 1 panache point. A swashbuckler
can use any deeds of her level or lower. Unless otherwise
noted, a deed can be performed multiple successive times,
as long as the swashbuckler has or spends the required
number of panache points to perform the deed.

Derring-do
   At 1st level, a swashbuckler can spend
1 panache point when she makes an Acrobatics, Climb,
Escape Artist, Fly, Ride, Swim check to roll d6 and add
the result to the check. She must choose to do this before
she rolls. If the d6 roll is a natural “6,” she rolls another
d6 and add it to the check. She can continue to do this
as long as she rolls natural “6s” up to a number of times
equal to her Dexterity modifier (minimum 1).
Dodging Panache
   At 1st level, when an opponent
attempts a melee attack against the swashbuckler, she
can spend 1 panache point to move 5 feet as an immediate
action; doing so grants the swashbuckler a bonus to AC
equal to her Charisma bonus against the triggering
attack. This movement doesn’t negate the attack, which
is still resolved as if the swashbuckler was in the original
square. This movement is not a 5-foot step; it provokes
attacks of opportunity from creatures other than the
one who triggered this deed. The swashbuckler can only
perform this deed while wearing light or no armor, and
while carrying no more than a light load.
Opportune Parry and Riposte
   At 1st level, when an
opponent makes a melee attack against the swashbuckler,
she can spend 1 panache point and can expend a use of an
attack of opportunity to attempt to parry that attack. The
swashbuckler makes an attack roll as if she were making
an attack of opportunity. If her attack roll is greater than
the roll of the attacking creature, the attack automatically
misses. For each size category the attacking creature is
larger than the swashbuckler, the swashbuckler takes
a –2 penalty on her attack roll. The swashbuckler must
declare the use of this ability after the creature’s attack is
announced, but before that attack roll is made. Immediately
after a swashbuckler performs a successful parry, as long
as she has 1 panache point she can make an attack as an
immediate action against the creature whose attack she
blocked, provided that creature is within her reach.
Kip-Up
   At 3rd level, as long as the swashbuckler has
at least 1 panache point, she can kip-up from prone as a
move action without provoking an attack of opportunity.
If she spends 1 panache point when she kips up, she can
do this as a swift action instead

Menacing Swordplay
   At 3rd level, while she at least
1 panache, when a swashbuckler hits an opponent with
a light or one-handed piercing melee weapon, she can
choose to use Intimidate to demoralize that opponent
(Pathfinder RPG Core Rulebook 99) as a swift action instead
of a standard action.
Precise Strike
   At 3rd level, as long as she has at least
1 panache point, a swashbuckler gains the ability to strike
precisely with a light or one-handed piercing melee
weapon (though not natural weapon attacks), adding her
swashbuckler level to her damage roll. To use this deed,
a swashbuckler cannot attack with a weapon in her other
hand or use a shield other than a buckler. She can even
use this ability with thrown melee light or one-handed
piercing thrown melee weapons, as long as the target
is within 30 feet of her. Any creature that is immune
to sneak attacks is immune to a precise strike, and any
item or ability that protects a creature from critical hits
also protects a creature from a precise strike. The extra
damage of precise strike is precision damage, and isn’t
multiplied with a critical hit.
   As a swift action, a swashbuckler can spend 1 panache
point to double her precise strike’s damage bonus on the
next attack. This must be used before the end of her turn,
or it is lost. This deed’s cost cannot be reduced any ability
or effect that reduces the amount of panache points a
deed costs (such as the Signature Deed feat).
Swashbuckler Initiative
   At 3rd level, while the
swashbuckler has at least 1 panache point, she gains a
+2 bonus on initiative checks. In addition, if she has the
Quick Draw feat, her hands are free and unrestrained,
and her weapon isn’t hidden, she can draw a single light
or one-handed piercing weapon as part of the initiative check.
Swashbuckler Finesse
   At 1st level, a swashbuckler
gains the benefits of the Weapon Finesse feat with light
or one-handed piercing melee weapons, and she can
use her Charisma score in place of Intelligence as a
prerequisite for Combat Expertise. This ability counts as
having the Weapon Finesse feat for purposes of meeting
feat prerequisites.

Traits Magical Knack (Cleric), Fortified Drinker, Freedom Fighter
Drawback Naïve
Combat gear Potion of Cure Moderate Wounds x2, Potion of Protection from Evil
Other gear +1 Mithral shirt, +1 Rapier, Masterwork buckler, Dagger (2), Tankard of the Drunken Hero, Ring of Protection +1, Acrobat slippers, 875gp

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Steamdriver

Well she is the goddess of lust, revenge and something else i forget. Cayden is freedom and such, to me it seems likw they are two perfect gods to be patrons of the XXXcom.
Much more in depth list of ons and offs. <a href=" http://www.f-list.net/c/morgan%20von%20kerlden ">F-list Profile</a>

Ironwolf85

I figured as much
I have a secondary futa kitsune if Malia falls through.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Chulanowa

Quote from: Ironwolf85 on August 04, 2014, 11:18:58 AM
I figured as much
I have a secondary futa kitsune if Malia falls through.

Oh good, I was afraid I was the only one making spares. That sort of thing can make a person feel a little loopy

Steamdriver

I've got one im working on but its still to soon to say anything. Its currently just concepts.
Much more in depth list of ons and offs. <a href=" http://www.f-list.net/c/morgan%20von%20kerlden ">F-list Profile</a>

Autocad

So currently I have the following applications:

Blinkin - Lorianna, human ranger
Ershin - Seijin, tiefling oracle
Ironwolf85 - Malia, ghost fighter
vin26m - Venis, elf cleric
Re Z L - Erina Sunflower, aasimar paladin
Crimson - Thorne, half-orc barbarian (haven't I seen this character somewhere else before?)
Steamdriver - Vissper, vishkanya soul knife
Chulanowa - Kaylie "Honey" Pautte, faun swashbuckler


Do you want to split into two squads, or stick together in one uber-squad?


Bibliophilia

Autocad, would you be okay with me riding a bear companion?  They technically stop at Medium, and I don't want to change the stats, just make it rideable.

Re Z L

ubersquad is go!

With the option to split the party from time to time, because nothing bad ever happens when the party splits up
A&A

Steamdriver

I vote for Ubersquad. While we may have more of a foot print as a large group, the enemies sound like numbers would be a good thing to have on our side. It would also help to cover more skill sets or help bolster where others lack. Also I fully agree with Re Z L, nothing bad ever happens when the party splits up..... lol.
Much more in depth list of ons and offs. <a href=" http://www.f-list.net/c/morgan%20von%20kerlden ">F-list Profile</a>

Green Goo Theory

Holy shit that's a big party.  should I even throw my hat in?  Seems kind of full. 
Coming soon...

Bibliophilia

Freja Bjørnhjœrþ & Þórvaldr
Freja was an outcast among the rural human society she was born into, and thus spent most of her time in the nearby woods.  When she reached puberty and her powers of shapechanging manifested, it proved to be the last straw and she was driven from her home to live in the wild.  She proved resourceful at keeping herself alive, and befriended many of the wild creatures who shared the forest with her.  Eventually she made a companion of a bear cub, and the pair set off from their home in search of something more.

Savage, skilled at surviving in the wild and lacking in anything resembling civilized manners, Freja found her way to another town, where she was somewhat more accepted.  She was taken on as a protector of the village, and taught about Gozreh by the priests in his temple there.  The dual-natured god/goddess appealed to her on many levels, and she became a loyal follower.  When the XXXCom team was formed, she joined for the chance to free those who had been captured, and the challenge it presented.  The village where she had lived simply hadn't provided her enough of a chance to truly sink her teeth into a real fight. 

Stat Block
Freja Bjørnhjœrþ
Futanari Skinwalker (Coldborn) Barbarian (Mad Dog) 6
Chaotic Good Medium Humanoid (Skinwalker/Shapechanger)
Init +3; Low-Light Vision; Perception +9


Defense


AC 19; Touch 12; Flat-Footed 18; (+7 Armor, +1 Dex, +1 Deflect)
69 (6d12)
Fort +9; Ref +4; Will +5
Trap Sense +2
Trap Sense
At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps
and a +1 dodge bonus to armor class against attacks made by traps. These
bonuses increase by +1 every three barbarian levels thereafter
(6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple
classes stack.


Offense


Speed| 30 ft
Melee| Bane of Aberrations Greataxe +1 | +12/+7 | 1d12+1 | x3
Natural Attack| Bite | +11/+6 | 1d6 | x2
Natural Attack| 2 Claw | +11/+6 | 1d4 | x2

Spell-like Ability| Calm Animals 1/day
Calm Animals
School enchantment (compulsion) [emotion, mind-affecting]; Level druid 1, ranger 1; Domain animal 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets animals within 30 ft. of each other
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals
(those with Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of
the same kind, and no two may be more than 30 feet apart. The maximum number of HD of animals
you can affect is equal to 2d4 + caster level.

The affected creatures remain where they are and do not attack or flee. They are not helpless and
defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.


Statistics


Str 20, Dex 12, Con 17, Int 8, Wis 14, Cha 8
Base Attack +6/+1; CMB +11/+6; CMD 23
Feats| Extra Feature, Power Attack, Death by Snu-Snu
Skills| Climb +11/+8, Handle Animal +6, Perception +9, Ride +8/+5, Survival +11, Swim +9/+6; +2 to Climb & Wild Empathy
Wild Empathy
A druid can improve the attitude of an animal. This ability functions just like a
Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and
adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually
unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means
that they must be within 30 feet of one another under normal conditions. Generally, influencing
an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2,
but she takes a –4 penalty on the check.

Languages
| Common
SQ| Change Shape, Rage (11/day), Pack Tactics, Ferocious Fetch, Ferocious Beast
Change Shape(Coldborn)

A skinwalker can change shape into a bestial form as a standard action. In
bestial form, a werebear-kin gains +2 Wisdom. While in this form, a skinwalker
also takes on an animalistic feature that provides a special effect. Each time a
skinwalker assumes bestial form, she can choose to gain one of the following
features:

*2 claw attacks that each deal 1d4 points of damage
*Bite attack that deals 1d6 points of damage
*Climb speed of 20 feet
*Scent to a range of 30 feet
*Darkvision to a range of 60 feet.
*+1 racial bonus to natural armor.

The racial ability score bonus and additional feature last as long as the skinwalker
remains in that form, and a skinwalker can remain in bestial form for as long as she
wants. While in bestial form, a skinwalker takes a –4 penalty on Charisma and
Charisma-based checks when interacting with humanoids that lack the shapechanger
subtype.

A skinwalker can return to her humanoid form as a swift action. To change forms and
gain a different benefit, a skinwalker must first return to her humanoid form then use
her shapechange ability again.
Rage
A barbarian can call upon inner reserves of strength and ferocity,
granting her additional combat prowess. Starting at 1st level, a barbarian can rage
for a number of rounds per day equal to 4 + her Constitution modifier. At each level
after 1st, she can rage for 2 additional rounds.  Temporary increases to Constitution,
such as those gained from rage and spells like bear's endurance, do not increase the
total number of rounds that a barbarian can rage per day. A barbarian can enter rage
as a free action. The total number of rounds of rage per day is renewed after resting
for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution,
as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor
Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but
these disappear when the rage ends and are not lost first like temporary hit points. While
in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills
(except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or
concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number
of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot
enter a new rage while fatigued or exhausted but can otherwise enter rage multiple
times during a single encounter or combat. If a barbarian falls unconscious, her rage
immediately ends, placing her in peril of death.
Pack Tactics
At 2nd level, a mad dog and her war beast gain a +4 bonus on attack
rolls while flanking the same opponent (instead of the normal +2 bonus).
Ferocious Fetch
At 5th level, a mad dog's war beast gains Improved Drag as a bonus feat.
As a swift action, a mad dog can command her war beast to move toward
an opponent within 30 feet and attempt a drag combat maneuver to pull the
target back toward the mad dog. The war beast can move before and after
performing the maneuver, but this movement counts toward the war beast's
total movement during its turn.
Ferocious Beast
While the barbarian is raging, her animal companion also gains
the benefits of rage (including greater rage, mighty rage, and tireless rage),
though the barbarian must spend 1 additional round of rage per round if her
companion begins or ends its turn adjacent to her, and 2 additional rounds of
rage per round if not.

Traits| Reactionary, Child of Nature, Raised among Prudes
Drawback| Unlearned
Combat Gear| Bane of Aberrations Greataxe +1, Crossbow, heavy, +1 Mountain Pattern Armor
Other Gear| Belt of Giant Strength +2, Cloak of Resistance +1, Ring of Protection +1
Animal Companion Stat Block
Þórvaldr
Male Bear Animal Companion 6
Chaotic Bruin Large Bear(Kick-ass)
Init +2; Low-Light Vision, Scent ; Perception +6
Scent
This special quality allows a creature to detect
approaching enemies, sniff out hidden foes, and track
by sense of smell. Creatures with the scent ability
can identify familiar odors just as humans do
familiar sights.

The creature can detect opponents within 30 feet by
sense of smell. If the opponent is upwind, the range
increases to 60 feet; if downwind, it drops to 15
feet. Strong scents, such as smoke or rotting
garbage, can be detected at twice the ranges noted
above. Overpowering scents, such as skunk musk or
troglodyte stench, can be detected at triple normal
range.

When a creature detects a scent, the exact location
of the source is not revealed—only its presence
somewhere within range. The creature can take a move
action to note the direction of the scent. When the
creature is within 5 feet of the source, it pinpoints
the source’s location.

A creature with the scent ability can follow tracks
by smell, making a Wisdom (or Survival) check to find
or follow a track. The typical DC for a fresh trail
is 10 (no matter what kind of surface holds the
scent). This DC increases or decreases depending on
how strong the quarry’s odor is, the number of
creatures, and the age of the trail. For each hour
that the trail is cold, the DC increases by 2. The
ability otherwise follows the rules for the Survival
skill. Creatures tracking by scent ignore the effects
of surface conditions and poor visibility.



Defense


AC 17; Touch 11; Flat-Footed 15; (+2 Dex, -1 Size, +6 Natural)
HP 51 (6d8)
Fort +7; Ref +7; Will +3
Evasion, Devotion ;
Evasion
If an animal companion is subjected to an attack
that normally allows a Reflex saving throw for half
damage, it takes no damage if it makes a successful
saving throw.
Devotion
An animal companion gains a +4 morale bonus
on Will saves against enchantment spells and effects.



Offense


Speed| 40 ft
Space| 10 ft; Reach| 5 ft
Melee| Bite | +9 | 2d6+6 | x2 | B, P, & S
Melee| 2 Claw | +10 | 1d6+6 | x2 | B & S



Statistics


Str 22, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +9; CMB +12; CMD 24
Feats| Toughness, Improved Natural Attack (Bite), Weapon Focus (Claw), Improved Drag
Skills| Survival +5
SQ| Link, Pack Tactics, Ferocious Beast, Ferocious Fetch
Link
A druid can handle her animal companion as a
free action, or push it as a move action, even if she
doesn’t have any ranks in the Handle Animal skill. The
druid gains a +4 circumstance bonus on all wild
empathy checks and Handle Animal checks made regarding
an animal companion.
Pack Tactics
At 2nd level, a mad dog and her war beast gain a +4 bonus on attack
rolls while flanking the same opponent (instead of the normal +2 bonus).
Ferocious Fetch
At 5th level, a mad dog's war beast gains Improved Drag as a bonus feat.
As a swift action, a mad dog can command her war beast to move toward
an opponent within 30 feet and attempt a drag combat maneuver to pull the
target back toward the mad dog. The war beast can move before and after
performing the maneuver, but this movement counts toward the war beast's
total movement during its turn.
Ferocious Beast
While the barbarian is raging, her animal companion also gains
the benefits of rage (including greater rage, mighty rage, and tireless rage),
though the barbarian must spend 1 additional round of rage per round if her
companion begins or ends its turn adjacent to her, and 2 additional rounds of
rage per round if not.


Warning: Awesome Boobs
Warning: Full Frontal Nudity
Warning: Excessive Awesome

Autocad

Quote from: Bibliophilia on August 04, 2014, 07:53:47 PM
Autocad, would you be okay with me riding a bear companion?  They technically stop at Medium, and I don't want to change the stats, just make it rideable.

I'll let you upgrade to a large bear, stats and all, on the condition that you spoiler nude pics.

Bibliophilia


Re Z L

Updated with a bio



Looks like we've got two full "squads" that can break off of our main party

Squad 1
Re Z L - Erina Sunflower, aasimar paladin (tanky damage dealer)
Ershin - Seijin, tiefling oracle (healy-power?)
Chulanowa - Kaylie "Honey" Pautte, faun swashbuckler (melee damage dealer rogue-like)
Crimson - Thorne, half-orc barbarian (melee damage, survivalist?)

Squad 2
Ironwolf85 - Malia, ghost fighter (tanky ghosty?)
vin26m - Venis, elf cleric (healy power?)
Blinkin - Lorianna, human ranger (ranged damage, survivalist?)
Steamdriver - Vissper, vishkanya soul knife (melee damage)

Luckily only one of us seems to be ranged   ;D
A&A

Chulanowa

Don't forget the Biblibarian - we're almost done gluing the poor girl's sheet together. her bear slobbered on it.

Bibliophilia

-snickers.-  Don't blame him!  Honey dribbled on it first...how could he resist?

Steamdriver

Honestly Autocad Vissper is more of a solid support with major damage potential if i knock myself out of good damage for a round. But at that point its 3d6 +2d8 and maybe 1d6 energy on a charge and just blast a round
Much more in depth list of ons and offs. <a href=" http://www.f-list.net/c/morgan%20von%20kerlden ">F-list Profile</a>