Alright, there does appear to be enough interest to get this Planar journey started, so I'll work on the recruitment thread and have it up by tomorrow or the day after at latest. For those who just need
to start soon - consider Level 6 as a starting point for the 1st character you create with 20 character creation points to allocate to ability scores; all subsequent characters you create (without limit) begin at 4th level with 15 points to allocate to building ability scores.
All Core races are permissible; and the following: aasimars, catfolk, changelings, dhamphir, ifrits, kobolds, orcs, samsarans, sylphs tieflings. Other races can be 'unlocked' on further journeys of the Sasskiana.@ kongming & kimmy:
Please see above. I believe it should address your wishes! @ ExisD:
I'm not that familiar with the Artificer in pathfinder, though I remember them from Eberron. As far as the Sasskiana is concerned, to qualify to be an Artificer (a maintainer of the elemental chambers) on board the ship, you need to be able to cast three 1st and one 2nd level spell(s) per day and have 4 ranks in Knowledge (arcana). Most artificers on board are Wizards. If this isn't really convenient for you, just let me know and we'll see what we can come up with.@ CarnivalOfTheGoat:
Hooray! Another Spelljammer fan! I haven't decided on the prerequisites of all roles, but 6 ranks in both Profession (quartermaster) and Perception should help qualify for the role of Quartermaster, or for the scout: Ride 6 and Perception 6 should help the psychotic kobold qualify for the role of scout.