For a ship's crew role, I'd love to try for navigation/mapper. Perhaps mixing in some holy oracle/divination magic into the theme? Though just a general crew position would also be quite appropriate for the ideas in my blossoming imagination @ Kongming:
I'm not sure if your comment was aimed at me or just a general comment, but my thought is that hunting down rare & exotic magical components would be the expectation in most circumstances. I was just thinking that if people were retiring a character, they might want to put their xp to good use within the ship. Particularly if Pathfinder's magical crafting rules work like D&D - requiring spells, rare components, lots of downtime & XP to be spent. If the party as a whole can burden the gold & xp costs of crafting magical powers for the ship then we can get a flying space pirate-cyborg-demonic Zepplin of Doom +1 much sooner1
Does anyone have any ideas for what crew positions might be on a fantasy planar ship? I can only think up more normal crew positions...1
Whilst this method may speed up the crafting process, some scholars also suggest that holy offerings to the lesser known God Fantasia, particularly those in the form of high proof alcohol may also be required to ensure the GM is appropriately inspired enough to consider ship upgrades beyond the usual Flying Ships or even the less popular Self Immolating Doomed Airship of Automatic Firey Doomed Crashlandings +1. Indeed, some scholars went so far as to propose offerings comprised of highly experienced Scottish whores along with the alcohol. However it should be known that virgins are not highly regarded by the gods. They want to have a good time - not spend the next year teaching Sexology 101. Well - unless their hungry of course...22
Assumptions made in these scholarly reports may be inaccurate. The margin of error is calculated at 1.2 cases of alcohol multiplied by the average strength of the local brewery/winery/tannery3
Drinks procured from the local tannery may cause irrational behavior, blindness and/or imminent demise. Tannery based alcohols are not recommended for any species under 180 years old nor those without magical immunity to poisons4
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