SEX MAGICKThroughout history, rare individuals have received a gift of creative power, instinctively pulled from their very souls. It is powered by one of the most basic needs - sex, and the fulfillment it gives a person. This power makes humanity afraid. From the destruction of the Illuminati, to the witch burnings of the Inquisition, many authorities of the world have engaged their own private wars in order to maintain control. Sex magick practitioners know, from the very beginning, that the public cannot know of this knowledge. They practice in secret. Those that find similar practitioners are the lucky ones indeed. Those that find traps set by watchful eyes are not so lucky. Governments, scientists, moral agencies, even other magical sects - all would like to get their hands on sex magick practitioners for their own ends.
In Washington DC, this very day, those who practice Sex Magick are beset upon all sides. Some struggle from day to day to keep themselves hidden. Some find solace in one another. Some have succeeded so well as to grow debaucherous in their well-protected harems, orgies, and covens. Every day, it could all come crashing down, for who can keep secrets in this city?
Sex Magick will be a Group Roleplay, open to anyone of any orientation, and will continue to be open to new players after game start. It is a soft roleplay, with a very light system for magic, explained below; no dice rolls are needed. It will be in the Extreme section, just in case. In spite of the nature of the setting, the game can be plot-heavy, though avoiding the plot for the sake of sticking to smut is possible. The pace of the game plot will be like a game of cat and mouse - slow and detailed at first, but speeding up if events exacerbate the situation. The desired posting rate for players will be average - not too fast, not too slow. I will do my best to engage all players to make sure their characters are engaging in the story and the world, though the more help I have (for example, engaging with each other, heheh) helps immensely. I love self-starters!
Players can play three types of characters: a magician, a normal person, or a person who is a source of magickal, sexual energy called malachs (or angels). Whatever you choose to play, it will be within the underground society created by magicians, trying to create a social scene for themselves, far from prying eyes. Players who wish to make multiple characters might try making a character of each type, in order to populate the world with diversity.
The game will be plot driven. The characters can sandbox if the appropriate precautions are taken, but the threat of discovery or harm is ever present. The game will allow, and even encourage, taking a larger and larger measure of power and influence in the world as you grow more power and wise. NPCs, at least in allied organizations, are meant to be overshadowed, retired, or maybe even killed off. You can control NPCs directly under your jurisdiction - servants or unimportant family, for example. Death and PvP is possible, but as you will see from the magic system rules, it is harder to kill a magician than it is a normal human. You'll find that the magic system is very biased toward the defensive side, and will do very little to get in the way of the Oath of the Drake.
As the GM, I will drive plot and refrain from playing major PCs, though for the sake of completion, the heads of these organizations will be spelled out and will make appearances. I've run tabletop and live action games for years, so I've got some experience under my belt. You can hit me up on here or with a PM for character approval, spell approval, odd ideas, questions, or just about anything.
The game info thread can be found here
. In it, you can find the rules, a spell list, and more.
The OOC thread can be found here
. There you can find news, discussion about the game, and general off topic chat.
Send completed characters to me by PM for approval, though drafts can be posted here. Questions can be PMed to me, posted here, or posted on the OOC thread.