2+ Slots open; see last post for details
. Decades of peace, unprecedented in the Inner Sphere since the fall of the Star League. The end of the Word of Blake’s Jihad and the formation of the Republic of the Sphere had irrecoverably changed the face of the Inner Sphere, bringing with it an end to the major conflicts that had shaped humanity for centuries. Armies shrank, militaries wound down, nations changed and rebuilt and a feeling of relaxed complacency settled across human space, a degree of peace and contentment unseen since the days of the Star League.
And then it all ended.
On August 8, 3132, eighty percent of the HPG network crashed, blacking out interstellar communications. As governments struggled to maintain control in the face of this disaster, peace and contentment were replaced with paranoia, fear and hatred, and the flames of war once again flared across the Inner Sphere. Armies were rebuilt, factionalisim took control, aggression and violence became the order of the day and a new era of warfare erupted across human space. At the same time, the Inner Sphere’s economy collapsed, the fundamental mechanisims that made it work cut out from underneath it, serving only to fuel conflict and discontent.
Now, 3145, thirteen years after the blackout, the Inner Sphere is once again embroiled in war. Conflict rages across every corner of human space as old hatred and dreams of conquest once again drive mankind’s destiny. Every Successor State, every Clan, every Periphery Nation is at war with its neighbours, and now the stakes have become higher than ever. For many, these new wars have become ones not of conquest, but of annihilation or the desperate fight for survival.Map of the Inner Sphere 3145
What is this game about?Battletech 3145
is a freeform, forum-based RP. It is set in the Battletech
universe, starting in the year 3145 (Funny that), focusing on a small mercenary unit in its conflicts across the new face of the Inner Sphere. The players will be MechWarriors serving in that unit, fighting for glory, fame, fortune and the highest bidder against all manner of opponents.
If you’re new to the Battletech
universe, then don’t despair; I will be posting primers and information as I go. Also, feel free to ask questions; I’m more than happy to provide answers and clarify details as needed. If you’re a Battletech
veteran, then there will be plenty here for you as well. I want this to be a welcoming, inclusive game and for people to have fun. After all, we all want some stompy giant robot action, don’t we?
Questions and AnswersQ:
What section will this game go in?A:
Light: Human Small Groups or Bondage: Human Small Groups, depending on player preferencesQ:
How many players are you going to accept?A:
6-8 depending on interest and the like, but I'm willing to be flexible on thisQ:
Is this a system game?A:
No; it is a freeform game. The GM (ie, me) will occasionally ask for a 'behind the scenes' dice roll to determine major events, but the game is not going to be bogged down in mechanics.Q:
What gender roles/sexualities are accepted?A:
Any as long as it is a normal, real-world human; the BattleTech universe, while a sci-fi one is also one with normal humans. There are no aliens, superhumans, catgirls or whatever else. As long as they're humans aged 21+, that's fine.Q:
Can I have a Clan Character?A:
Yes, if you are willing to give them a good background that explains why they are with a Mercenary Unit. Slots for Clan characters will be limited.Q:
Will you allow custom BattleMechs?A:
'Mechs will be allowed; no custom designs, variants or configurations. Both the Master Unit List
are great sources for designs. And never hesitate to ask either if you want ideas for a 'Mech choice.Q:
Can I have a Clan-Tech 'Mech?A:
Yes; by 3145 Clan Technology has proliferated massively across the Inner Sphere. Clantech 'Mechs are readily available to those willing to pay; however, slots for Clantech will be limited.Q:
What other restrictions will there be on BattleMech choices?A:
All choices are subject to GM approval, and 'Mechs that make no sense to exist in the time (Blood Kite, Archangel, Omega,
LAMs...) obviously won't make that cut. There are also limited slots by weight category to prevent a massively top-heavy game. If you're unsure, ask.
[b]Description:[/b] (A few sentences describing the physical characteristics of the pilot; picture optional)
[b]Background:[/b] (A paragraph or two about the pilot's history and career)
[b]Personality:[/b] (Just a few sentences on the pilot's personality)
[b]Specialty Skills:[/b] (Anything that doesn't have to do with piloting a 'Mech)
[font=arial black]BattleMech [/font]
[b]Chassis:[/b] (Base ‘Mech chassis, eg [i]Black Knight[/i])
[b]Model:[/b] (Specific model, eg BL-12-KNT)
[b]Weight Class:[/b] (Light/Medium/Heavy/Assault)
[b]Callsign:[/b] (Nickname for your ‘Mech; optional)
[b]Description:[/b] (A few sentences describing the looks of your mech. Any special paint scheme or extra bits for looks?)
[b]Weapons:[/b] (Listing the armament of the 'Mech)
[b]Equipment:[/b] (Any additional equipment such as Guardian ECM, Active Probes or the like)
[b]Background:[/b] (Does your 'Mech have a history?)
Feel free to pretty the character sheet up as you want, or provide extra details as you wish or even character pictures/illustrations/whatever else, but as long as you cover the basics, it's cool.
Post your character sheet in the thread; even if it's incomplete, then Work In Progress ones are great especially if you're looking for reviews or feedback. If there's details you want to keep secret, then PM them to the GM (ie me)
The Oath of Drake
applies to this game. We're here for fun, but everyone should respect each other too.