Player Name: LtFoxCharacter Name:
Basil Rusul ZamanAge:
Rusul family of Atlas Alchemists. Their history stretches back quite a bit, they've been perfecting their methods in Atlas for a long time. Compared to other Alchemist families, they focus slightly more on the flow and conversion of matter than is typical in Atlas, but ultimately it all serves the end of achieving better phenomena conversion and future manipulation.Role:
His personality is serious and logical. Basil is frequently composed and calculating, always determined for perfection but knows it's impossible to achieve. He is bad at showing emotions, but that doesn't mean they aren't there. He has a temper, which can occasionally erupt with little warning. Even though it isn't his prevailing mood exactly, an air of melancholy is often hanging around him, as if he was shouldering far too many burdens.
Basil is a consummate tactical thinker, often running several event simulations against each other in different partitions in his mind. This counts for him as a leisurely pastime, unless he's tinkering with one of his inventions or equipment. In combat he overclocks his mind far beyond even that, and methodically sifts and analyzes all available data to find a route to victory, or failing to find one, creates it instead. He also holds beauty and aesthetics in high regard, designing his inventions as outwardly pleasing as well as functional. The Rusul family have always prized loyalty, and Basil is no exception to this. Of course, given that alchemists are generally speaking universally morally bankrupt, the most important loyalty is to family, but Basil likes to extend it to people he considers friends, even if those are few.History:
Basil's family has been Atlas Alchemists for generations. As such, they have a very well defined skillset and niche in Atlas. Compared to heretical families like Eltnam, they haven't stood out much, but they are still around after many generations, which in itself says something in the backstabbing and cutthroat politics of alchemists. As most other alchemist families, the Rusul family has long been developing means for phenomena control and future alteration. They focus slightly more on the material transmutation side than most of Atlas, but not enough to make them stand out. As with other Alchemist and Magus families, they keep their discoveries under lock and key.
Basil personally is currently the family head, his parents having passed some years back during a failed experiement, a common enough story in Atlas. Unlike Magus families though, alchemists rarely have need to pass down a Magic Crest as they have so little in the way of magic circuits, and as such, they tend to have more children on average to have spares available if one is lost to politics of failed experiments. For alchemist families accumulation of knowledge itself is far more valuable than cumulative magic skills. Basil himself has two younger siblings who are both already full working members of the family.
Few years before the Grail War, Basil finally achieved the level of Master, and as most alchemists who do, he too acquired independent confirmation that the world is indeed ending fairly soon, as originally predicted by Atlas's first Director long ago. Of course, like most of Atlas, he'd known of the possibility before as most of Atlas's phenomena alteration and future rewriting research was geared towards steering the world in a better direction. It was considerably different to reach the same conclusions independently, by his own research, and like many before him, it nearly drove him mad. He dedicated the next years to a frenzy of innovation, coming up with more and more horrific options to avoid the ultimate end. This, too, was fairly normal to rest of Atlas, as many others had succumbed to similar bouts of madness. It was why rules dictating that everything created in Atlas must be kept and disposed of within the domains of the organization were established, as anything potentially capable of preventing the end of the world might also create even greater devastation. Basil came up with some things which were then tighly sealed into the family vaults, placed there alongside similar horrors of the past.
There is a reason for the saying, "If the Seal of Atlas were ever lifted, the world would be destroyed seven times over."
Had nothing changed, Basil might have wasted away in a few more years, consumed by the madness as many had before him, and likely will in the future as well. He had taken to wandering the battlefields of the world, trying to make sense of the destruction, and seeking death at the same time. He managed to survive, however, and even picked up considerable knowledge of modern warfare and military tactics. It was when he was returning from one of the wars in middle east that he was met with a representative of the Einzberns and following a fairly short negotiation, offered a chance to change the future for the better. As Atlas Alchemists had worked for other organizations in the past, he eagerly agreed and received his command seals, and after considerable investigation, knew that the Grail War might represent a new solution to Atlas's problem.Skills:Memory Partition
is an ability used by the superior alchemists of Atlas. Paired with Thought Acceleration, the very proof that one is an Atlas alchemist, it is the ability to partition their thoughts to form multiple independent thought processes. While normal people can only have a single "room" in their brain and focus on one thought, partitioning adds partitions to the one room to create multiple rooms. The prerequisite for the superior alchemists of Atlas is at least three rooms, while five is on the level of a genius. Sion Eltnam Atlasia can manage seven partitions, while a past Academy Director had achieved eight partitions. Basil's current level is at four partitions.
It is different than having multiple independent machines in their heads because, while there are multiple processes, they work toward one goal. They manage different problem sets, but work together to generate one overall solution. While machines can calculate on the same level, nothing else compares when used for problem solving. The limit of an average alchemist is one thought into multiple rooms, but superior alchemists can perform first−order tetrations of their thought into rooms. The rooms are synergistic, so four partitions allows for 256 thought processes. As they work towards one goal, it does not allow for 256 separate calculations. It is used to calculate the opponents movements in battle, think out multiple separate ideas at once, and calculate gathered data.Thought Acceleration
is the main magecraft of Atlas alchemists. Fast thought is only a prerequisite to it, and it is truly the ability to multi−expansion diagrams. Thought Acceleration is the proof of an alchemist, while Memory Partition is a proof of their facilities.
Using Thought Acceleration he can perform high-speed calculations, and using Memory Partition, he can separate his mind into up to four partitions allowing for multiple lines of independent thought. He uses data to simulate all the possible patterns and fluctuations of the opponent, following a by the second "wire diagram" of all the possibilities to select the most likely outcome and act according to it to choose the most suitable attack. While capable of predicting the movements of someone far superior like a Servant, he lacks the physical ability to follow through with his counter move, like knowing the trajectory of a bullet but being unable to dodge it.Seal:
My alchemist is here to join the fray, finally!