(Note: I apologize if this post seems to robust. I hope you can find interest. ^^ )
LANCER + 1MASTER NEEDED.
(Arturia Pendragon. A women, who hid her true gender for many years to become the famed King Arthur.)The wind blow's harshly. The robes around the woman's armor twirl's and shift's along it's guiding current, as the rain began to fall. She stands stoic. The crushing blow of her failure leaves her stunned. Like a beautiful porcelain doll... No, Like a statue nearly forever frozen to look upon the sea of death before her. So many dead... So many lost... At first glance, one would see a noble warrior. Without fear, in control of her emotions. But upon further inspection, one would see the solitary tear roll down her cheek. As the rain drenches her. As god even shows sorrow upon this fate. Forever etched in history. Forever fabled, as a Kings last stand in a futile and childish effort to retain ideals. Long abandoned by time and kings. Even gods. But, despite this never ending sorrow. A light radiates from her. The flames of her spirit forever kindling with the fires of passion. No one can deny the nobility she brings in the air. The grace in which she accepts utter failure. Yet denies it's very existence. Within her spirit burns the soul of a hero King. A king of knights. Who lived by chivalry, lived by ideals. And died by them.... A light shines upon her figure, as she now knows it is time. The Grail wars will begin. A bloody conflict between man and spirit's. For the omnipotent wish granting device. She smiles. She had waited long enough to return to this war. As her hand grip's at Excalibur. She turns to look upon her fallen comrade's. She fights the urge to cry further, nearly unable to contain the grueling emotions any longer. And as she begins to disappear from this perpetual limbo. The battle field of her darkest day, her greatest failure as a King. She speaks."One day.... I will have the Holy Grail. And on that day, I right the wrongs that have fallen before you... My sworn brothers. My fallen Knights. I swear this..."
The Holy Grail War's. The Heavens Feel.
The Holy Grail War of Fuyuki, also called Heaven's Feel, is a ritual that has been ongoing for two hundred years. Established by the Tohsaka, Matou, and Einzbern families, the Three Founding Families. The original purpose of the ritual was to recover the Third Magic lost by the Einzberns, the "Cup of Heaven." Around 1790, Justizia Lizleihi von Einzbern, Nagato Tohsaka, and Zouken Makiri created the system in order to create a gate leading to Akasha. At that time, the Mage's Association and the Church were locked in a battle to the death, so a land in the Far East, where the Church could not monitor, was chosen. The Einzberns provided the alchemy to create it and prepared the vessel for the Grail, the Tohsaka provided the necessary land and called forth the Servants, and the Mkiri assembled the magecraft to stabilize the starting materials and designed the Command Seals that command the Servants.
But, all did not go according to plan. What was summoned, now known as The Holy Grail. Boasted one omnipotent wish. Rather then debating, or talking among themselves. The Grail watched in deep pleasure as the Magus family's began to use the servants granted to them, to tear each other apart. And, as one mage was deemed victorious, and all servants died. The ritual was forever etched in this fashion... And thus, ever since then. Nearly every sixty years after the fact. The wish granter chooses seven men or women it deems worthy, or interesting. To fight along seven spirits from long past. In order for the victor to claim the spoils of war. Only one can get their deepest desires. But even then, the Holy grail must deem one worthy. Only a select few have actually gotten to take a wish. Out of four war's, spanning over Two Hundred years. Now, out of all Magus family's. Along with even those of normal, and mortal decent. Must compete in yet another war. Will this be the last? Or will the circle of conflict be never ending?
All seven spirits must die. And, in the end of the conflict. The master Deemed worthy gets their deepest desire. That is if, the Grail even deemed any one worthy at all.
It is not required to know of the fate series. One can make a character, ignorant to whats going on. I only need my players to have at least a small understanding of most the details. I do not need a full roster of 14 players. I understand I may not get that much interest. Be it ten players, 6 or so on so forth. In the end I am content with a minimum of 3 to 4 others. Willing to work with me to create a story.- This rp, is an alternate time line. A reality where, after Fate/Zero, the events of Fate/Stay Night do not take place. Instead of the 5th Holy Grail war taking place 10 years after the fourth. The grail waits the full sixty years into the future (Still pretty much modern day.). Before revealing it's self once more. Our characters are the Seven men or women chosen by the grail, as well as the seven spirits that they summon for battle. Where the victor gets one wish. One omnipotent, god like wish.
1: Be nice to each other.
2: Be loyal, if you cant respond please inform me so I may find ways to keep things going until your return. Or at least play off your characters end in the war.
3: By extension, I have no problems with posting time. Take all the time you need. But if you do not post for a week, I will try and contact you. This is not me being pushy, but in actuality me simply checking on your interest.
4: Be OK with a characters death. If you want to stay in the game, there are other character types to play. And I do not frown upon multiple characters, play as many as you wish. But, if you play a master, or a spirit, there is the possibility of an eventual end. No rules behind it, I ask that it happens naturally. And, in a way agreed upon between players. If it comes down to it, I can always settle disputes with a coin flip or something but, I don't like that idea entirely. I don't want it to happen fast, in fact the rp should form and move forward. For some time before any of that happens. Like in Fate Zero, no one really died until quite a bit later on.
5: No god modding, and no perfect characters. If you play a master or spirit, I ask you come into this with the knowledge of your characters inevitably possible end. Or better yet, with it planned out. Further more, I will not stand for any one playing their character off as all powerful or all knowing.
(Contained in this spoiler is all the information needed for those un familiar. Or rusty on Fate knowledge.)
Masters need not die. Only all servants.
The one most active, or deemed worthy MAY be granted one wish.
Each war only starts within sixty years. It could be 10, 20, 30, years later but never more then 60.
Any one can be a master as long as they have at least some magical ability, or potential.
There are three safe zones, each chosen by a mediator. Chosen by the Grail, to keep the war secret from pedestrians as well as within the Grails chosen rules.
Heroic Spirits: In the war for the grail. Seven spirits of Noble renown and legend are summoned. These 'Heroic Spirits' need not exist through out history. Their only requirement to be summoned, is that their tales and fables have shaped humanity. And inspired it's future. (Thus even heroes of fiction can appear. Such as Robin Hood.) Be they good or evil. (As long as their deeds left an impact. It matters not if they were noble, or cruel.) Out of these 7, they must each fit an arch type in the coming battle. And, to fit a arch type, they must have at one point in their fables done an act which fit's the criteria. These arch types are as follows:
The Saber: Warrior, knight, Swordsmen
Lancer: Spear men.
Archer: Accurate knights of ranged talents.
These first three are deemed most powerful. For their special ability, is to have increased magical resistances from the other Spirits.
Rider: Rider has the most mobility. The criteria requiring that the spirit is knowledgeable at mounted combat, or to riding a steed, chariot, or carriage.
Caster: Caster is the mage. His ability which benefits the master. Is a wealth of mana. Effectively leaving them without normally requiring to draw from their masters mana sources.
Assassin: Assassin is widely regarded as the weakest, but yet the most valuable. Assassin is the only noble spirit, to be gifted with the ability to mask it's presence. Assassin can never be detected through the senses of magic, or of fellow spirits. Only seen. Never sensed.
Berserker: Widely known as the most powerful, but least wanted. Berserker's are spirits whom's requirement is to have at one point in their legends or lives. Have gone mad with rage, or insanity. Berserkes lose most of their legendary gifts. But gain a wealth of improved strength and skill. Their power though, is evened out for the lack of control that they have. Most masters of Berserker go through their three seals early on, as well as even being killed by berserker draining all their mana.
Rules on arch types/classes: Their can only be one of each every Grail War. In essence. Their can not be two Sabers, or Two Archers. Only one of each. To full fill the 7 different forms of fable and legend.
Noble Phantasm's: Each heroic spirit gains gifts known as heroic phantasms. Extensions of their immortal myths brought to life in the real world. Their weapons, or armor can be said Phantasm's. As well as an ability of sorts derived by their greatest deeds. Some times their can be more then one phantasm, other times just one. Differences in it's power may very from legendary figure to figure. But if used wisely, even the weakest gift is over powering.
Names: Servants normally keep their names secret. Even from their masters. Only giving them when they trust their master. Or to a noble warrior that is worthy of it. Normally servants chose to go by their Class. IE: Saber is called Saber. Archer is called Archer. Rider is called Rider. ETC.
Mana Feeding: Each noble spirit requires to feed on the Mana of their Masters. They have their own mana reserves to feed upon. But this is un wise and can leave them powerless. They must feed off their masters reserves of mana. And so thus battles must be engaged wisely based on mana reserves.
Instinct: All Spirits are summoned with the knowledge required to function in the real world. And, a natural affinity for certain things based on their skills in life. If they were inventor's they would naturally know how to repair anything in the modern age. If they knew how to fight, they would naturally understand modern weapons. If they knew how to ride a horse, they naturally can pilot anything. Even advanced air craft. Not that they 'Know' how. But that they have a natural instinct that moves them forward in said actions. This is the Grails influence.
Life: Heroic spirits are familiars in a sense. Brought into this world by the power of the Holy Grail. The masters do not summon them. They merely provide the ritual. As well as some times needing an artifact as an anchor. Which the grail uses to summon the spirits. They have both life and un life. These spirits carry a physical weight and presence in the world. But are just that, spirits. And can easily revert into their spirit like forms.
Ritual: To become a master. The Master must perform a ritual, to summon their spirit and earn a command seal. But the success of the ritual depends entirely on the Grails whims. And if it picks you or not.
Seals: Each master is given a three pronged seal on their left or right hand. This is what marks them as a Servants Master.
Control: Each master is the master of his or her servant. But this does not mean control. It is possible for a servant to have no loyalty to ones master. Which may bold problematic. In this event, a Master may sacrifice his or her seals in order to give commands. This effectively control's the servant. But it is at a cost. A master only get's 3 commands. One for each seal. These must be used wisely.
Commands: Using a seal to command a Servant is more then just helping one control a difficult Servant. It could be used to bolster them. Anything the Master said must be accomplished. If it's vague, like "Win this!" it is weak. Thus, the more direct the command, the more powerful it is. Even allowing the Servant to have boosted reserves of power gifted by the Grail. Commands such as, "Hit her with everything you got!" Fall's into this. Or "Do not hit Sarah! Keep her safe." (This may make his attacks just pass through her, by the power of the Grail.) Or, "I need you to be here NOW!" (And no matter the distance the servant teleports to the targeted location.) A servant MUST listen to a command once the seal is used. Even if it is against their will.
Loss of seals: Once a master usses all three seals. They forfeit their right as master. Only by the whims of the servant and his or her victory can they earn a wish. It is though possible to earn 3 seals once more. This is mainly in situations of a servant's master being killed, or a the Grail still wanting you in the battle. The mediator of the battle, may also provide gifted seals, for feats or tasks. But only when he or she calls for it.
Magus?: Do they have to be a mage? Well, it is more common for an air, or master of a mage family to be chosen. But, the grail seeks out those whom it finds interesting first and foremost. So a normal guy can very well end up with the seal. As long as they have at least some magical potential.
How to summon?: When the summoning ritual takes place. A spirit may just appear. But normally, for stronger heroic spirits. A Master, would need a relic from the past. In order to get the spirit they desire. Thus, you may if you want. Use a artifact to get a specific spirit. But this is hard, and rare. So, most just pull from the ether and get one at random. But this in and of it'self is risky. Since, if you fish for Salmon, sometimes you may just fish out a 'boot'.
Do masters have to die?: No. Only the servants must die to progress the war. If a master dies, the Servant would merely become Servant to the next master. IE: A master dies, and then another's servant does. The servant without a Master pledges loyalty to the Master without a Servant, under the power of the Holy Grail. Thus, it does strategically behoove the players in this war to kill the Masters as well as the Servants. Simultaneously if possible.
Here are a few lists of possible spirits. To give examples to those unfamiliar with Fate:
This is a small list of used figures.
Arturia Pendragon, King of Knights (Also romanized as Altria, Artoria, or Arutoria): Forget notions of 'king Arthur' being a man. In actuality, Arturia was the king of Legend. She pretended to be a man, in order to become what she idolized as a 'true king'. And kept to her ideals and beliefs, even at the unfortunate end of her knights. And even her self. Artruia as a noble and heroic legend. Can take on The Rider class, Lancer class, and even Archer class. But, has only ever been known to take on the Saber class. And wield Excalibur as her "Noble Phantasm."
Iskander, King of Conquerors: Alexander the great. A man whom seek'ed to see Oceanis. (The never ending sea's.) And in pursuit of this. He was deemed one of the greatest of conquerors. Whom committed great deeds. Both noble and foul. Which have shaped the world in many ways. His only known class was of Rider during the fourth war. His noble phantasm is a Reality Marble. In which he takes his target to that of his greatest battle, and charges the target with the full might of his armies.
For more information, and improved knowledge of all that has appeared. See the Type Moon wiki in the link below.http://typemoon.wikia.com/wiki/Category:Characters
Here is a list of historical figures not yet used, just to give ideas and spread them around.
Leonidus, The king of Sparta: Possible classes: Lancer, Spartans favored the spear. Berserker, Spartans carried ferocity into battle. They had a proper mix of calculated composure as well as a mad rage like blood lust.
Guy Fox: Possible Class: Assassin. (Attempted to blow up the parliament.)
Black Beard: Possible classes: Assassin, for being a cut throat pirate. As well as Archer. Possibly caster? For his tricks and pyrotechnics. (Could easily be said that he was a magus.)
Achilles: Possible class: Lancer, preferred weapon was the spear.
Billy The Kid: Archer
Crazy Horse: Berserker, or Assassin.
Rasputin: Possible classes: Assassin, or Caster.
Merlin: Possible class: Caster
(Note: I really do need some one to play Artruia if at all possible. It is a part of my characters back story. As well as in my opinion. Artruia is the staple character. Having a fate rp and not having her, is like if the creators of Naruto killed off Naruto and the show moved on without him. Just doesn't fit does it?)
Pre existing Servants: As in, characters already established as spirits in the war. Iskander, Artruia, Deomund. These are Allowed, but I would like for some to chose non canon heroes of fable. And come up with cool characters for it. ^^
Multiple Characters: Are allowed.Master's
1: (Garuss Vakarian)
3:(Orochimaru: Hopefully he doesnt start licking his servant.
4: (Kunoichi: Still not decided I think.
5: Black Lightning
Saber (Jeane D'Arc) : (ReaperDouble0)
Lancer (open to change. Currently Vlad Tepesh):
Archer (?): (Zaer Darkwail)
Assassin (Marcus Junias Brutus) : (Drake Valentine)
Berserker (?) : (Kunoichi)Bystander's
(Characters not part of the war, but brought into it by means of familly, friends, or dumb chance.)
7 spots open.
Character Sheet: Humans
Image: Have it float right.
Mage family?: If not from a descended family place no here. (Original mage families are allowed. But work with me on them via PM.)
Role: Master, bystander.
Seal: (If applicable.)
(Possible seals. Feel free to scan the image where you want one.)
Character Sheet: Servants
Image: (Have it float right.)
Age in appearance:
Arch Type: Archer, caster, etc
Noble Phantasm(s): (Contact me for original characters. Only list their armor, weapons etc. Their special Phantasms (Powers) should be kept secret from other players.)