No, she doesn't. Okay, things, stuff...Eclipse Phase character philosophy for Firewall Agents.
I've played in a bunch of EP games, and one of the things which is a constant is the idea that "you can't take it with you," as so succinctly put in the latest book, Transhuman. Therefore, I've found it's best to burn the majority of your CP and funds on things which you can take with you, squirreled away in your Ego-memory to be egocast to wherever Firewall needs you. Most places have fabbers, the problem is hacking them and running off a few copies of whatever you want without getting caught. In a Firewall campaign unless the GM has explicitly said 'You'll be starting out in the morph you buy during chargen' I don't put more than maybe 25KCr into it. Everything else is skills, software and blueprints, which go with you wherever you go.
The problem I find with blueprints is that they're expensive
. A set of blueprints for an SMG? 5000 credits, or 20,000 if you want the railgun variant. And you only have 115,000 credits (at most, assuming you max out CP spends on credits and take the Hyperelite background for the extra 10k). Plus, even if you take the biggest size nanofabber (a DCM, which is 20k itself), they produce, at best, small-size items. Meaning that Assault Rail Rifle you just plopped down 20k on the blueprints? Oh, now you need to assemble it, and pray to God
that you do it right, otherwise it could fritz at the wrong moment and now you're Headhunter chow.Yes
, they are useful, and they can't be taken away from you unless you get deleted, but the game designers should stick to building the universe and giving the players (and GMs) cool toys to play with, not
telling us how to play the game. Their stupidity comes out when they do, and this 'blueprints over gear' shtick is el mejor ejemplo
A person experienced in the game would tell you that I'm wrong, that blueprints are
worth the Fort Knoxes you spend. A smart
person experienced in the game would tell you that I'm right, that they're crazily expensive, and that you can easily pick up blueprints from your friends via the social network (especially for Autonomists & Argonauts). A really
smart person experienced in the game would just tell you that you can program your own.
But, you know, whatever you wanna do is fine with me.
Now Reiji has kinda dodged every time I've tried to poke him about starting morphs, but my basic attitude at this point is founded on the following assumptions and observations:
I plead the Fifth.
- It'd be a rarely cruel GM who didn't warn you if you were never going to get to use your starting morph (i.e., game begins with you being egocast elsewhere into something new and you never have an opportunity to go back).
going to get to use your starter body. And quite a bit. See below.
- Reiji has said "this campaign will span pretty much the entire range of planets - Sunward, the Main Belt, Rimward, probably even a couple of exoplanets." so that tells me there will be egocating involved. You can slowboat it some places in the Inner System, particularly in the LLA and the vicinity of Mars/Venus where there are not only major astronomical bodies (moons, planets) but also a slew of habitats in the LaGrange points around them, but generally speaking for long distance travel you get tossed around as an Ego. Nothing physical flies with you.
I did indeed say that. But what I didn't say was how much was where
of the game will be taking place inside of the Main Belt. Empyrean and I struck a deal which has landed you guys a ship - a Fast Transport modified to travel at THE SPEED OF PLOT.
I realize I'm taking an aside here for a moment, but to me, I think one of the things I like the least about EP is how the writers did up the traveling bits. It's said that Sci-Fi writers have no sense of scale, and that's what I'm sensing here with the travel table listed in Rimward. I understand that the whole egocasting thing is part of the whole 'digitize your mind and reinstantiate in a new body!' gimmick that is one of three EP is built around, but come on!
According to the Rimward table, it takes longer to get from Mars to Earth
than it does to go from Mars to Mercury.
And I'm looking at the officially published corebook map, and I'm saying BULLSHIT! I realize that the map says the obligatory 'not to scale'...but no, just no
OTOH, we do need some form of figuring out how long travel takes, so I'm going with a modded version of the Rimward time table. So what we'll be doing is going off of the Rimward table - based on the Mercury row alone
. That means that rather than taking 27 days to travel from Mars to the Moon/Earth, it instead takes around a week.
Back to the campaign issue - most of your story will be utilized from Main Belt & Sunward, and if you have an exoplanet you can go to, it'll be one tied to either the Vulcanoid or Mars Gates. The endgame will be out Rimward way, but I have a plan to get you out there that doesn't take a month, or require egocasting.
- Reiji has not encouraged us to create characters 'all in one location.' Tickle is definitely going to be in a scum swarm, but many of those migrate through the inner-and-outer system on sorta short-cometary ovals, so she isn't necessarily "on the other side of the world." but even getting between Jupiter and Saturn's moons, egocasting is more economical than slowboating it. So I'm assuming we'll be egocasting fairly soon after we begin. And that means new morphs, and that means luck of the draw, and the Fates are not known for being exceptionally kind.
Actually not. The body you start with, barring death, should
last you, oh...75% of the game. To me, the Reinstantiate button is EP's version of the True Resurrection button from D&D - a way to make sure that you're not dead
. Maybe it's just my Jovianism showing, but from where I sit, if a group of characters is forced
to reinstantiate more than 2-3 times in a campaign, you're doing it wrong. In most of my stories, my characters should be able to finish
in the body they start with, or at least have the chance to.
If you're really worried about Egocasting and having to grab a lottery body, well...there's always
the Right At Home (Exalts) Trait.
So I'd start out with a nominal morph that you'd be comfortable seeing as your character's 'standard' morph, just in case it turns out that you're the lottery winner and everyone else has to egocast to where YOU are. I.E., don't buy a Case to start with unless that's really part of who your character is when they're at home enjoying themselves or doing their job.
Ah, hell, might as well tell you. You're all starting on Mars, near Pathfinder City. If you had to egocast to get to Mars, it's assumed that whatever body you're buying is the one that you got when you arrived there. (IE, I'm being generous.)
Beyond that, equipment you'd keep around you when you're NOT on a Firewall erasure mission. Remember that because Firewall often tosses people around the system, they also often have caches (when they can manage to do the prep work) set up. Not always but sometimes you're lucky. Remember also that if something goes down in your local neighborhood and half of your neighbors know you just fabbed up a half-dozen plasma rifles the local law enforcement/militia/nosy-parker anarchists who are concerned about the problem will come calling. I wouldn't purchase starting equipment to gear up for exoplanet run, for instance, unless Reiji said 'you are all starting at the Fissure Gate on Oberon as part of a crashing mission.'
I know I ragged on the game designers earlier, but they did get one thing right - spend less
on shinies, and more
on skills. Without exception, when I design a starting character (1000 CP), the extra ~250 CP I have left at the end (400 Active, 300 Knowledge, ~50 for a body), half of that goes to skills, and the rest goes to everything else...and if I'm struggling with spend what I have left on the other end, I just take that and BUY MOAR SKILL.
Problem is, as mentioned, that's all 'support.' If we haven't got a hacker on team, the blueprints become a lot harder (or take a lot longer) to get rolling in hostile areas. If we haven't got a combat-monkey, well sure she can dose anybody on the team with MRDR but it won't do nearly as much good. I may need to dump her in favor of such a role if nobody else brings one. We'll discuss it, I guess. Support characters are only really valid once all the necessities are covered.
At this point, it's not looking promising that we're getting a hacker. Linna may be able to pick up that bit, or Muse if he ever gets back to me, or maybe even Darkling (his character concept is a TerraGenesis Corvid Uplift sneaky-type), but...[/list]