I've been trying to work this idea out and now I think I've settled on something. So, the quick backstory is, I GMed a game here 5 years ago when I first joined. It was about an asylum where dangerous magic users were placed, and had a motif based on the Nine Circles of Hell. Since then, I've done a few 'asylum/prison' type RPs, and learned a bit about GMing in this medium in the process. So now, I want to try something different, but built on some of the idea I had 5 years ago.
This is a dark game, but it isn't one of unrelenting torment. Not everyone here is guilty, many, possibly most, are just not mentally well. This doesn't have to come solely in the form of real world illnesses, they could suffer all sorts of magical maladies. There will be villains, this game will probably have extreme content (but it won't be exclusively that, and I won't allow it to run rampant in the main threads). The game's general rating will be NC, but it will be in the extreme section so that characters who wish to go and participate in that may.
So now for a game idea summary...
This game is a fantasy game, that might be a bit of 'science fantasy', but definitely more grounded in fantasy traditions. The Nine Circles exist in a pocket dimension, a desolate world filled with ruins, that was discovered by the aristocracy of another world. This other world is filled with magic, and the people of that world divided into two major classes, the common folk and the aristocracy.
The aristocracy is powerful, and far more knowledgeable about magic than the common folk. They see themselves as the the superior beings, who can't be bothered with the lesser peasants. Still, they cannot control all the magic in the world, and the common folk often possess powers as well. All kinds of powers, mysterious and dangerous and in their view, random. No one knows when a child might manifest, or what their powers will do if they manifest. Most people don't, and many of those that do, simply have an advantage.
Still, some are a threat, to the common folk, to themselves, and sometimes to the aristocracy. When the aristocracy opened the gate to the Nine Circles, they found the answer. Anyone deemed insane or a threat, would be tossed into this dimension. No risk of escape, no need to protect people against them. The aristocracy's hands remained clean, if anyone died in there, it was not their fault, not directly.
To ensure the prisoners would never find a way out, they placed guards within... Being a guard was a 'life sentence' as it were, and only the most devoted would volunteer. At least, in theory, in practice, many of the guards were those who wanted a place where they could be cruel, ruthless without concern for any rules. A place where they made the rules.
In the center of this little plane, is a great ruin made from what might be called stone, but in this foreign world, who could say for sure. The aristocracy strengthened the ruin, made it mostly whole again, and covered it with wards. Within they kept the most dangerous of those they captured, the ones who truly posed a threat to the guards within all on their own. The worst of the worst would be petrified, living, or maybe not so living, statues, unable to escape their prison within a prison.
So now, I seek interest and input...