Basic storyline: With much of the continent unified under a single banner and a majority of the infighting and conflict taking place politically within government structures, society has become rather lame. There is a definite abundance of boredom with little in the way of adventuring to be done, especially compared to the excess population that results from a time of peace. Though, where people are plentiful and entertainment is not, there is a niche for performers to distract them from the monotony of everyday life. And where there is a need, there is an opportunity for profit. The local government, in an attempt to make all these different adventuring parties do something useful for a change, is sponsoring a music competition. Your group has the potential to hit it big; the main things holding you back are the lack of following, lack of means to travel, and lack of proper management.
Fortunately the latter seems to be in the process of resolving itself when you find yourself at the local tavern, confronted by an unusual looking neko offering to manage your group and put you on the map for a surprisingly low cut of the profits. He even goes so far as to tell you that a nearby town happens to have a competition in two days, the winner of which gets a very special carriage that would allow you to quickly and easily travel across the nation to other gigs in the utmost of comfort and style.
Disclaimer: This is a slight modification of a campaign
Sethala NicciKotor's ran a while back. I just liked the idea and wanted to revive it.
This is going to be a lighthearted pathfinder campaign with plenty of room for naughty interactions and other such hijinks. I will try to get an even mix of story and system, but for the sake of easy progression I won't be venturing too deep into the worldspace itself. For the most part, your group will likely be traveling from village to village to make a name for itself, hopefully making it big enough to book city venues while managing to avoid hordes of groupies, rival bands' attempts of sabotage, and perhaps the occasional group of bandits eager to steal your hard-earned riches.
4 Players (I will pick from applicants after a few days rather than going first come-first served)
Pathfinder (anything in the SRD, but 3rd party stuff, psionics, or firearms needs my approval)
Starting Level: 5
Hit Points: Max first die, roll for the following 4 levels (reroll 1s and 2s)
Starting Wealth: 10,500gp
4d6 Standard (reroll 1s)
2 Traits from different categories
Instruments are free and masterwork quality; if you want your weapon or some other item to be magically enchanted to function as your weapon, that is also free and does not increase the enchantment level.
[b]Instrument:[/b] (Preferred, secondary preferred, tertiary preferred. Can have ‘any’ if no preference.)
[b]Band Name Idea(s):[/b] (If any)