Evilness! Evil, nasty, sinister, bad. More evil than could possibly fit in Evil Master Evil's Evil Grimoire of Evilness (Evil Reprint Version "E" for Evil, Evil Print Press, Evil Year 426). The Evil Masters of Evil Fleshmann and Buttersworth face an adventuring party of heroes trying to infiltrate The Evil Lair and destroy all their great works and research.
Really, those meddling kids! And just after they'd put in the new carpeting and got new vases for the flowers and everything.
While our intrepid heroes do their best to kick down doors and walk into dark rooms with flashlights and search valiantly for clues that will lead to the financial and scientific undoing, The Evil Masters must race against time in order to entrap, ensnare and destroy the heroes who are commit crimes of breaking and entering, loitering within public property, petty theft, grand larceny, vandalism and destruction of property, public (and private) nuisance, trespassing, attempted murder, public defamation, libel, and jaywalking.
Fleshmann (Evil Master of Surgery and Medicine, Creator of the Flesh Heap and Synth-Vats) and Buttersworth (Atomic and Laser Science and Neuroscientechnician Supreme) must rely on their skills, wits, and incredibly expensive superhuman technology to prevent the heroes from ending them once and for all...