@ Faeli -I don't mind you being a chaotic little nocturnal elf. But your Signia is combat based to back stab people. -taps her jaw and smirks.-That would be a scary way to wake up though... But I like the nocturnal idea, I figure she would have Nymph friends that would love to hang out with her, so Kriss it is. You can name the port. You'll also be familiar with Sea Cliff Dwarves [water-faring
pirates merchants]and most half-bloods of Dwarf or Nymph. Elves of the North are a lot more open minded and 'wild', so even Orcs don't seem to bother them.
@ PistolPioneer- Ah. Well, good! Be brave, my friend! I don't mind if you want to chat and learn more, Skills are defined on page 2 of the system in 3 steps. They are knowledge of [various things to be inserted], Quirks, Occupation, hobby, weapon usage, reflexes, crafting, tailoring, ectra.. See, something physically notable.
Magic can be a Hex [curse], Buff [ physical boost], Debuff [removal of negative effects], Healing, Primal [Element-based], Ward, Summon, and other Spellcraft [Default for various magic-type casting].
So if you have a magic shield, then you don't really need a dodge, unless you want one, it could be useful. Well, you'll get the hang of it as we go.
@ Scarification - Ah, The history of the orc sis one where they were used for labor when the empire came around. Once it was over, they just didn't know what to do with themselves til Orgos lead a lot of them to become barbarians. Orans [Human/Orc] are what you make of them. That honestly could be part of your character's skill or back story, just like most Dwarves are trained for battle when they're young no matter their caste, it's fundamental conditioning.
@ EFAuthor - Ha. -Boops his nose- 'You're encouraged by the Academy to travel light. There will be other opportunities to buy or make [GM Talky] a better pack.'