I feel like I am the only one who never really like Hoenn. I was very neutral when it first released. None of the designs of the Pokemon grabbed me, and as Mathim said, I hated the region itself. I thought it felt very disjointed and there was WAY too much water traveling. You always had to have an HM Slave with you. Plus there was that desert area that chopped the first part in half annoyingly for a while in the game, and then was just blehh to ride through after. Not to mention the fact that they took out the night and day function- which I was really disappointed about as a kid. And yes, before anyone points it out, I am aware that it was because of technical specs and the battery. It still disappointed me.
Not to say I disliked the game or anything. It just had a lot that I found very mediocre. I have never understood the undying love for it. I just didn't think it was well-designed as the other games at all. Also not to say that the other generations didn't have their flaws. All of them have something I could talk about. But that's why it's nice to see further releases- constantly refining everything towards something awesome.
I'll still buy it and enjoy it as I have the other ones. I just really wish they'd stop with Mega Evolutions. That's still my main angry point with X and Y. And I think they are probably going to continue that trend. Ugh.
I think if they listen to some of the gripes and cut down on some of the busywork water and whatnot, it'll be a thousand times better.
Also, the two things I am most hoping that they bring back is the automatic run button from Soul Silver and Heat Gold, and seasons. Oh my God did I ever miss seasons. I think there's no excuse for taking those two things out of the game. I want them even above walking with your Pokemon. For mechanical purposes.
Either way, though, I respect people who are totally hyped because that's the way I was with Soul Silver and Heart Gold. Party on if you are for sure. I am sure we'll all enjoy the game when it comes out. c:
Amen back at ya. Basically you went into detail about my gripes, but yeah, that's a good summary of why I disliked the structure of Hoenn so much. Emerald barely made it tolerable but the R/S versions were just appalling. What I'm really afraid of is, are these first two going to completely eschew the Emerald version's bonuses and force people to wait for Beta Emerald (presumably the title they'll be going with) or is it just going to be as if both games were the Emerald version (with extended Safari Zone, Battle Island, etc.) except with only dealing with their respective Team Aqua/Magma rather than both? And of course, the original Elite Four/Champion combo or the new Champ from Emerald? That was actually one change from Emerald I seriously disliked.
As for the other complaints, someone summarized it perfectly: Yes, there were far too many dual-types that ended up shooting themselves in the foot by creating a quadruple weakness (sextuple if you factor in the STAB bonus) that otherwise would have made for decent physical attackers. It was so difficult finding single-types or dual-types with only 2x weaknesses that if you were to choose a starter, you were limited to Torchic (grass types, having a grand total of FIVE FUCKING WEAKNESSES, being completely worthless IMO) and its evolutions to avoid this horrendous burden. The best I ever managed was a Blaziken, Sharpedo (still my favorite to this day, about the only good thing to come from this generation), the poison-version of the Wurmple evolution (can't remember its name, it's the one that learns Silver Wind, the only decent Bug-type move in the game) and Gardevoir. So those four up against the Elite Four and the Champ, with two HM mules as we are still, I presume, to this day, burdened with. Oh, and I forgot to mention, it seemed harder and harder to get my team (even with only 4 to have to spread the EXP around to instead of 5 like in most other generations) to a decent enough level to deal with the Pokemon League? I could barely break the level 50 barrier by the time I got through Victory Road in this one, so all the level 46+ Elite Four Pokemon would be hard as hell to beat. And I'm the kind of player who fights every single trainer and every possible battle (non-random) that can be fought in addition to random battles, which was very disconcerting.
Here's what I would like to have seen in the first DS, and forward generations: Since every Pokemon has their own special ability, like Levitate or whatever, why not have THAT be how HMs work? Each Pokemon might not be able to learn all of them so a balanced team would have to be collected, but at least there would be no burden of having to substitute it in for an actual move. That would also make it possible for multiple different HMs to be created, like one for passing over lava floors or jumping over pits and such, since that would allow for more variety now that a Pokemon isn't limited to four HM moves. If a party of six each had one HM in the same area as their special ability, they could go practically anywhere (as long as the six were compatible with the area they were exploring). It's just a middle finger to the players that they haven't fixed this by now. It just reinforces the idea that, despite having almost 1000 Pokemon by now, at least 50% of them are useless.