Elves that long ago abandoned the surface and moved under ground deep below they evolved into a dark version of their surface cousin unlike the elves of the surface Drow are evil sadistic beings with a flair for intrigue and deception. Note while drow hate sunlight in this game they receive no penalty during the daylight hours as well the known powers of a drow are still active drow can cast a sphere of darkness in a 10' radius, Illusion fairy fire in any color and levitate once per day.
Innate drow spells
Duration's of effects
the globe of darkness: makes all in it unable to see Even the heat see eyes of a drows infra-vision are blinded. Those inside will have a -2 on any defensive roll after the first hit which will be an automatic strike (note you get one free attack but your no where near them you're SOL.) the darkness lasts 4 actions then is gone.
Fairy fire: is only an illusion it lights up a target mostly used as a distraction unless a foe has seen it before their first response would be fear or awe of it. Fairy fire last 5 actions then ends. Some spells can make it last longer.
Levitate: Drow can make themselves levitate floating in the air and acceding or descending as they choose. This makes most wall defenses useless against The Drow however drow can only ascend at a rate of 10 f't per action Levitation last one 5 rounds then begins to fade (so a player levitating would begin to descend against their will at a rate of 10 feet per action or then can just let themselves fall.
Types of Drow in the game.
Soldier (typical drow warrior using whatever weapons the player chooses)
Weapons master: A drow soldier who excel in one weapon and one weapon only.
Favored of Vhaeraun: A drow touched by the Patron God of male drow think anti-paladin
Mage: basic general magic user.
Battle-mage: a more combat oriented Wizard whose spells are mostly offensive or defensive in nature. very few utility type spells.
Stone-shaper: a Drow mage who has devoted his magic studies to the manipulation of stone. Stone shapers are both vital and respected for their artistic skill and their power as both an artist and craftsman.
Under druid: even with little plant life the underdark does have a thriving ecology and a few drow have taken up understanding that ecology Under druids are drow that excel at using plant and fungal life associated with the underdark for a number of aspects.
Archmage (not a player character type as only 7 are in existence in the game and those seven are the ruling council of the drow city) mages with power and skill beyond imagination only 7 are known these seven rule the cabal of drow invading the surface from afar using favored of Vhaeraun and battle mage commanders to over see the invasion.
Driders: Those created from the unworthy in lolths eyes have been given a place among the Drow army. Treated just like any other soldier some even work with another single drow as a ride pair after all a drow riding a drider in battle means both rider and mount are equally deadly. (driders are a sub type you can have a drider mage, drider warrior, weapons master, just about anything you want.
Brief Drow History (Events of the last fifty years in Orbben tsoss)
Year 0: Followers of Lolth and all her priestesses go missing no evidence or clues to where they went.
year 1-5 Civil war between the drow males running the noble houses with no ruling council. during this time most female drow that did not vanish are rapidly taken as slaves by noble drow men.
year 6: The council of seven are formed and order is restored to the city.
year 7: the council after a year of discussion approach the Drider colony the driders are hostile at first but soon come to join the drow swelling the ranks the promise to undo their curse for those that desire it.
year 20: the drow house mage of the 9th house in his research attempts to undo the curse on four of his houses drider soldiers the resulting attempt caused the driders to transform but not back into drow the result cause monstrosity and they four were quickly put down.
year 30 the arch mage of the 6th house using the research of the 9th houses wizard and his own reproduces an improved ritual while it doesn't cure the driders curse it lifes parts of the curse that prevented the Driders from reproducing and sex Male and Female Driders involved in the ritual were granted their reproductive organs.
year 35: trade with Orbben tsoss is bustling the city is in full swing and becoming a power of it's own the last of the images of lolth have been removed.
year 44: The younger brother of the 6th houses arch mage preforms the next step of a ritual to undo the drider curse his 15 subjects all became drow again. however over the proceeding 6th months 10 reverted back into driders some did not survive the change back the other 5 were the first successful case of the driders curse being cured by magic.
year 45 The drow council of seven agree unanimously to conquer the surface kingdom directly above them. Their geographical location made them easy to cut off from the other kingdoms.
years 45-50 the war is going in the drows favor the kingdom comprised of 8 cities has nearly follen all but the capitol remains numerous commoner women have been captured with each cities fall and now only one the capitol full to the brim with slave stock is all that remains.