Once Elves born to a sphere with a single large world that circled a hot sun, they thrived in the hot deserts of their home, fidning harmony where other races found only hardship, and over the long span of years found themselves all but alone. It was this lonelyness that drove them to seek out new companions, kindred spirits with which they could interact. Though they lived in wild harmony with the shifting sands of their home, built great palaces of glass, and were strong in blade and spell, they were yet too primitive to create Spelljammers, and too unfortunate to have one fall into their lap. Instead, they explored the planes by portal and gate, and met many beings great and small... but no where did they find such kinship as they did in the Plane of Fire. The Sultan Elves as they came to be known embraced the character and ways of Fire Elementals and Mephits, and to a lesser extent, that of the Efreet and even Azer. Fire, already a recurring theme in their culture and artwork, came to dominate, reds were always in fashion and their greatest smiths and artisans traded crafts of fire-proof glasswork for knowledge and the creations of the races of Fire. Though this relationship was not without its bumps, no race of Fire is exactly easy to get along with, but the elves were willing to put in the effort, and in time, bonds friendship, or at leased trade, were forged, and the Sultani Elves entered a golden age of art, industry and progress; no longer alone in the void.
However one day something terrible happened; Ever wonder what happens when crazy cultists actually manage to pull off their doomsday summoning ritual before a band of adventures can stop them? A cabal of mad clerics, driven insane by sights they had witnessed through darkling gateways into places beyond time and space, were able to summon the Nuclear Chaos; Azathoth, wholly embodied, into the Sultan Sphere. Terrible cataclysms wracked their world as it was riven by the mere presence of the Old One. Many of the permanent gateways into the Plane Of Fire tore open, causing the planar essence to bleed into the prime, and madness to bleed out. The denizens of that other plane were quick to slam the metaphysical doors shut, but far too late to prevent serious damage on both sides.
The Sphere became a realm of elemental chaos, even after Azathoth vanished a eternal instant later; the place was scarred by madness and forever tainted with Fire essence. It is hard not to notice that in many ways, the matter within the sphere has been warped into Azathoths own likeness; A blazing red star stands in the center of the sphere, from which impossibly long tentacles of flame reach out to writhe idiotically in the now-warm void, caressing the inner walls of the Sphere and leaving rivers of fire in the firmament. The star is surrounded by a ring of thousands of little worldlets, orbiting it and each other in a infinite dance, filling the sphere entire with a arrhythmic harmony of vibrating glass crystals, as if seeking to entertain and appease the Sultan Star. Those beings that survived the cataclysm are no longer Elves, or anything else one commonly finds among the spheres, changed by the Old One's warping influence and infusion of elemental essence, they have become elemental beings themselves, and with their newfound power and the clarity of vision bestowed on them by Azathoth (read: insanity) they quickly rebuilt their civilization His image.
Today, a uncountable span since the event that remade their world, the Sultani
have no government or ruling authority of any kind, nor do they need any, they are not moved to rule others and resist any attempt to impose any kind of order on themselves. Their architecture is dominated by sprawling, writhing spires of glass and obsidian that reach into the void, linked by impossible spans wrought of rainbow and flame. Dancing is as common as speech, and is simultaneously entertainment and prayer, musical arts are also highly common, though they tend to be composed along with the natural cacophony of their home sphere, and dont tend to work well without it. Their creations, whether building or bauble, tend towards curved designs, elaborate etching and silver filigree, and common use of fire and rings as symbols, with the number eight often symbolically represented, such as eight sided windows, figure-eight shaped handguards, octagonally cut jewellery, etc. Enchanted glass and stone are preferred materials, though silver and Mithril are also common, mundane metals are decidedly not, and even magical metals such as adamantine that lack the... mystique of silver are shunned. Clothing is sparse and rich, parties are near constant, passion and enlightened madness drive their lives, and the zeal with which they can throw themselves into their chosen tasks is often nothing short of unhealthy. Paradoxically, this has lead to great progress, individual madness and zeal making up for the more organized efforts of other races, the Sultani are far more advanced now than they once were, and have mastered spelljamming, alchemy, and high magics beyond what their elvish ancestors accomplished. Social mores are almost nonexistent, though so is crime; their tolerance is extreme, but those who cross the line are often lynched by flashmobs. Apathy is as alien to them as Order, and no Sultani will leave a task for others, so great villians are often beset by legions of their offended kinsmen and torn from their dread thrones before they can do much harm.
The Sultani are Chaotic as a rule, and the majority are Chaotic Neutral, though some stray into Chaotic Good and Evil, but their habitual method of dealing with criminals means that few Chaotic Evil members of their race survive for long, though those that do are often especially devious and cunning, and often turn their sights on less vigilant spheres, where they can operate more openly.
Their gods, once a pantheon of fire aspect divinities, were fused together into a insane mass in the heart of the star that dominates their Sphere by the Cataclysm. Today worship is almost exclusively directed at Ignathoth, who is alternatively known as The Blessed One
, The Sultan Star
or The Burning Madness
. Though Azathoth also has a strong following, and is commonly known as He Who Showed The Way
to the masses of grateful Sultani. Though the latter is as indifferent to this bunch of worshippers as it is of any other, it's spawn is not. Indeed, Ignathoth is very attentive to it followers, and rails with great violence if disturbed, at times destroying entire worldlets, though it rebuilds them when appeased. It's insanity is tempered by the storm of elemental essence that cages it, preventing a descent into total obviousness and giving a flavour to its nature that gives rise to goals and motivations entirely unlike its idiot sire.
The Sultani are alluring and dangerous in appearance, much like fire its self, but they posses a innate hypnotic charm, and most are extremely energetic socialites. Even after all that has happened since their early days, they still seem to retain a certain desire to reach out and form relations with other races, though the people of more primitive Spheres often mistake their true forms for demons, those who know the race better know that Sultani place more value on their friends than most place on their nations, and are willing to defend their chosen comrades from any foe, no matter how dangerous their power or legitimate their grievance. However, unlike in past days, this isnt always a good thing. The Sultani are insane, no matter how affably so, and their charm makes them very good at spreading their madness, those who lack their... innate grasp of insanity can often become quite dangerous if they fall under its sway. More than one profoundly destructive cult dedicated to Azathoth has been traced back to well-meaning Sultani who can only shake their head and lament that their once-friend misunderstood them. They have a strange relationship with elves, both races often all to happy to get to know each other, but often prove just a touch too... similar to each other to truly get along, and the issue of shared heritage is often the elephant in the room. They get along with Humans as well as anyone (and everyone) does, and while dwarves are one of the few races that can rival a Sultani for loyalty, they rarely have anything to say to each other. Being dual natured themselves, they rarely discriminate against halfbreeds of any sort on the basis of being halfbreeds. And for everyone else, Sultani tend to default towards friendly but cautions, they hope to get along, but know many races do not share their desire and are more than prepared to deal with that
too. The sole exception is, as one might expect; races based on elemental water, there is too much Fire in their souls to ever get along with the waterborn.
The Sultani are drawn to the ways of the Bard with a natural and hypnotic flare, though their greatest arts; recreating the music of their home, are rarely appreciated, their dancing however, is often quite popular. The Sultani favour two unique instruments; the Glass Mazes, which are a set of torus-shaped bangles made of glass, glassteel, or some kind of crystal, they are worn loosely around the wrists, and woven through with a chaotic maze of flutes and channels that produce a harmonic resonance when swung through the air, such as during a dance. Each is unique, and learning to use it to make music is considered a personal experience, not a matter of training or education, they are used to some degree by many Sultani, but only the dervish bards truly master them. The other is the Glass Harmonica; a stack of glass (or glass like material) cups, chained together with a metal rod though the center and carefully connected with rings of silver, the rod is suspected between two stands with a turn crank or petal to spin it, the musician then plays it by spinning the stack while caressing the glass with their claws to produce a melody. A far more stationary and precise instrument, the harmonica is generally used for static performances. Religion is also a innate part of their lives, and both Oracles; Those Who Were Chosen
, and Clerics; Those Who Chose
are relatively commonplace, though Oracles are valued over clerics and seen as having a more intimate relationship with their god, they are much rarer however. However, both Paladins and Inquisitors are rare almost to the point of nonexistence. The former would be immediately disowned by their own god, and the Sultani look to their Dervishes to fulfill the role of holy warrior. While the latter are too persecution-oriented to mesh nicely with the morals of Sultani society, as a result, the few who take up such a calling are often those who wander the planes away from the Sultan Sphere searching for ways to free their god. Sorcery is not uncommon, and there are several strong Fire elemental bloodlines. More learned vocations, such as wizards, alchemists, and magi, or more natural, such as rangers or druids, are almost exclusively the domain of fanatically obsessed zealots; no other Sultani has the patience for such study or balance. True Fighters are rare, as they tend to favour the natural weapons they have been gifted with over crafted ones, giving rise to a plethora of Brawlers, or for those who favour more precise arts, Martial Artists. Barbarians are not unheard of, for there is fire in their blood, and some Sultani cling to the nomadic, waste walking ways of their elvish forebearers, while others take to the path of the Rogue with great talent, plying their agility and charm. With the advent of alchemy, gunslingers are becoming more common, though the fiery nature of their worlds (and bodies!) can make this a dangerous profession indeed.
 Outsider(Native, Fire)
[-] Normal: 30ft
[-] Standard: +2 Dex, Cha, -2 Int Sultani are agile and charming, but lack forethought
[-] Standard: Common, Ignan
 Elemental Immunity/Vulnerability: Immune to Fire, susceptible to Cold. Gain (Fire) subtype.
 Dual Minded: +2 bonus to will saving throws. Their chaotic, fiery psyche makes it difficult for mind effects to find purchase on their mercurial minds
 Lesser Change Shape: Assume a static Humanoid(Elf) form. All Sultani can suppress their fiery souls, and return to something like what they once looked like.
 Hypnotic: +1 DC for all saves against spells or effects that inflict Fascinated condition. 1/day, force a creature to reroll the saving throw and use the second result, even if it is worse. Like the licking flames, there is something about them that draws the eye.
 Claws: 2 primary Claws, 1d4 for medium.
 Elemental Assault: Deal 1d6 Fire damage for lvl/day rounds. Just as they can suppress the fire in their soul, so too can they bring it forth to burn their enemies.
[-] Darkvision 60ft
Favoured Class Bonuses
-Monk/Brawler: Add +1/2 point of damage to elemental assault.
-Bard: Treat the bard’s level as +1/2 level higher for the purpose of determining the effect of the fascinate bardic performance.
-Oracle: Add +1/2 to the oracle’s level for the purpose of determining the effects of the oracle’s curse ability
-Rogue: Add a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gather information
Titles: The Blessed One; The Sultan Star; The Burning Madness; Everdancing Flame
Home: The Sultan Sphere, Prime.
Portfolio: Chaos, Dance, Fire, Insanity, Sun, Lust.
Worshippers: The Sultani.
Cleric Alignments: GC, CN, CE, N
Domains: Chaos, Charm, Fire, Madness, Liberation, Sun
Favoured Weapon: Claws
Born of the chaotic fusion of the entire Sultan Elf pantheon and fused with the planar essence of the Plane of Fire, Ignathoth is a being of great madness. In those long ago days, three deities dominated the pantheon: Ahura; the noble god of the sun, Mah; his sister, the fey goddess of fire and lust, and Vayu; a genderless god/ess of chaos and dance. These, along with many others, were twisted together to create a singular being in Azathoth's own image. Did the Old One do it on purpose? Or was the gravity of its presence simply too much to resist? The Sultani consider Ignathoth to be their overtype, beings such as they are too small for Azathoth to interact with directly with them, so Azathoth changed their gods, and then applied the same changes to them. As such, a great many are thankful towards Azathoth for blessing and enlightening their people, some even worship him. However, a immodest majority worship Ignathoth itself, if for no other reason than the fact that it is there, and is a actual active presence with goals and a voice, compared to Azathoth's oblivious indifference to all existence. The fact that Ignathoth literally hangs in the sultan sky doesnt hurt either. For though it shares a measure of its sire's madness, it is very firmly grounded in the material plane, and tempered with fire, giving it a more down-to-earth perspective that allows it to articulate its own existence, form plans, possess desires, and so on.
As a god, Ignathoth is very much like the archtypical Sultani writ large; It is both hansom and beautiful, with a alluring charm despite (or, because of) its great madness. It shares much of their appearance, but while the eye is drawn inexorably to its attractive features, its hair and limbs end in branching tentacles, endlessly reaching and splitting into a chaotic mass that surrounds it like a mandala... and trying to find meaning in its writhing disk is a favourite pastime of the insane (or those soon to be). A passionate diety, Ignathoth directs its worshippers to exalt fire, both literally, and as a metaphor for life its self; to live for themselves and their friends, leaving nothing for tomorrow that could be done today, to enjoy life to the fullest, and reject any attempt to impose limits on themselves. But its also keenly interested in doing this its self, and all its followers know to keep a eye out for something that would allow it to escape the Sphere.... no such relic has been found yet, though some have tried and failed, despite the great many years since the Sultani returned to the planes, as a result, its a very low level 'oh by the way' kind of demand, not something they tend to dedicate time to specifically. On the flipside, Ignathoth is crazier than any truely sane being can properly articulate, and has been known to randomly make demands that range from ridiculous to impossible of its followers, and occasionally lash out in extreme violence when offended, especially if something somehow disrupts its music, at times wiping out entire worldlets and killing thousands, though it often restores such worlds (and even mass-resurrects the populace) when its anger is appeased. It is especially fond of dances, and all of its followers are expected to beable to dance, the clerics, oracles and dervishes that serve it most of all. It is the patron of the Sultani's two unique instruments; The Glass Maze and the Glass Harmonica.
Ignathoth resides in the heart of the star at the center of the Sultan Sphere, giving light and heat to the hundreds of little worlds that surround it, but like the Sultani, Ignathoth yearns for the company of others, and so great tendrils reach out from the star to caress the inner walls of the Sphere, infinitely seeking and failing to find a exit it can use. These tendrils however give heat and light to space, even great distances from the Star, as a result the space within the Sphere is no icy void. Furthermore, these seeking tendrils of starfire long ago wiped out the last stars, once torches lit and maintained by a lesser god on the surface of the firmament. Instead, the Sultani night is lit by thousands of rivers of fire, endlessly flowing across the firmament, out from some tendrils and into others, a infinite maze of rivers, meaning that the night never gets darker than a cherry-twilight. His servitors generally include chaos-fire elementals of every age bracket, and the uplifted souls of his most dedicated followers, who are blessed to dance for ever on the surface of the sun, basking in his glow while he enjoys their performance in turn. His herald is a mysterious being called Pyroth, which takes the form of a eight hundred and eighty eight burning eyes arranged in a concentric circle (singular, not plural) with eight massive wings of fire arranged in a wheel, half of which spin clockwise and the other half spin counter-clockwise, but always remain equal distance from each other, and wields twin massive swords of searing starfire.