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Author Topic: THE AGE OF ULTRON: Marvel RPG. (Closed)  (Read 5250 times)

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Offline SilkNSatanTopic starter

Re: THE AGE OF ULTRON: Marvel comics RPG.
« Reply #25 on: May 05, 2014, 08:35:33 AM »
Hey Everyone, we are ready to go live Tommorow.
Still waiting for Bios from Hulk and Psylockes players and looking forward to them!

I will set up a OOC as well as the New York Threads which will start off the action.

As ive said to start with the attacks will be heavy in New York City, where our heroes all are.
So all of our characters are currently in New York.

So...I was thinking Captain America and Black Widow are out for the day in town when the attacks start.
In terms of locations we have Stark Tower which could house where Scarlet Witch, Blue Marvel, Thor, Captain Marvel and Iron Man are.
Then maybe Logan is out with his girls X-23, Rogue and Psylcoke for the day? Ghost Rider could be cruising along doing what he does.
Spider-Man and Black Cat are resident New Yorkers!!! So everyone has a reason for been in the City.

The attacks are very violent, hundreds of Ultrons tearing up the city killing everything. But our heroes fight back of corse.
The Ultrons are able to adapt and assimilate tech so Iron Man better watch out.

Another thing, People will die in the game, beloved Marvel characters who will then be NPC as a result.
Such as Nick Fury, Mr Fantastic, The Thing, Dare-Devil, Pepper Potts, War Machine, Monica Rambeu, Jane Foster, Spider-Woman, Angel, Rachel Grey, Warbird, and Wonder Man. They all die in the first wav of attacks and will stay dead...as the story progresses more will fall in this war. They are the first list of the dead and as such will need to be avenged. 

I do envision this game going past the Age of Ultron itself. One thing I enjoy about Marvels sister verse the Ultimate universe is they rebuild  even after heroes have fallen and that intrigues me. SO hopefully we can have that same kind of story telling here....

ULTRON himself is a NPC. As are his many copies so we all can temp them as we see fit.   

Offline SilkNSatanTopic starter


Offline Juggtacular

Re: THE AGE OF ULTRON: Marvel comics RPG.
« Reply #27 on: May 05, 2014, 02:09:42 PM »
Oh noooooo. Spectrum(Rambeau) is Marvel's buddy.

Offline SilkNSatanTopic starter

Re: THE AGE OF ULTRON: Marvel comics RPG.
« Reply #28 on: May 05, 2014, 03:24:42 PM »
He could try  his look with one of the other hotties.

Widow, Rogue, X-23, Scarlet Witch, Captain Marvel and Psylcoke all are pretty dam fine! hehhe

Offline Juggtacular

Re: THE AGE OF ULTRON: Marvel comics RPG.
« Reply #29 on: May 05, 2014, 03:42:39 PM »
Oh he was definitely attracted to her, but beyond that their powers sort of complimented each other. He actually healed her and gave her an energy boost once.

But they all are damn fine ladies.

Offline Guyver0335

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #30 on: May 06, 2014, 07:51:41 AM »
Tag

Offline Moon Hound Hati

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #31 on: May 06, 2014, 11:04:47 AM »
I'll be making a character sheet submission soon for Frank Castle (aka the Punisher). :)

Offline Moon Hound Hati

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #32 on: May 06, 2014, 12:56:29 PM »
CHARACTER NAME: Punisher
REAL NAME: Frank Castle
AGE: 38
SEXUAL ORIENTATION: Heterosexual
HEIGHT: 6' 1"
WEIGHT: 200 lbs
AFFILIATION: If any, none that last very long



HISTORY: [Note that I have cut out and edited parts, mostly Vietnam war bits, so that the history is consistent with the age]

"They laugh at the law. The rich ones who buy it and twist it to their whims. The other ones, who have nothing to lose, who don't care about themselves, or other people. All the ones who think they're above the law, or outside it, or beyond it. They know all the law is good for is to keep good people in line. And they all laugh. They laugh at the law. But they don't laugh at me."
                                                                                                                                                    -- Punisher

When mobsters slew his family, Frank Castle vowed to spend the rest of his life avenging them. Trained as a Marine and equipped with state-of-the-art weapons, he now wages a one-man war against crime as the Punisher.

Born in Queens, New York, to parents of Sicilian ancestry, the young Francis Castiglione enlisted in the United States Marine Corps, eventually becoming a U.S. Marine Captain. He married his wife, Maria, who was already pregnant with their first child prior to his enlistment.

During his time in the USMC, Castiglione graduated from boot camp and then went on to United States Marine Corps School of Infantry. While still in training, Castiglione met Phan Bighawk, an American Indian scout. He was assigned to be Castiglione's guide, and through Phan, he learned how to survive in the wilderness.

Following his training, Castiglione served abroad in the Special Forces Unit as a point man. He fought in numerous engagements and was the only survivor (from both sides) of an assault on their base. For heroism in the line of duty, he was decorated with the Medal of Honor, the Navy Cross, 3 times the Silver Star and Bronze Stars, 4 times the Purple Heart, and the Presidential Medal of Freedom.

After finishing his second tour of duty abroad, he came back to the United States and had a second child with his wife. He then signed up for a third tour to which he illegally re-entered the U.S. Marine Corps under the name of Frank Castle in order to return to battle. Castle served a total of 4 years. Six years later, after the American involvement ended, Castle ran Special Black op training missions for Marine Recon Commandos in the upper New York State area.

While on leave, he took his wife and two small children to Central Park in New York City. Coincidentally, the family happened upon the scene of a mob killing on the Sheep's Meadow green in the park. Fearing witnesses, the mobsters murdered Castle's family in cold blood and escaped. Castle managed to survive the attack but was deeply traumatized by the incident.

He was going to testify in court to identify the shooters, but Castle was denied this since the New York police department were deeply connected with the Mafia. He decided not to return to Marine duty, but instead, outfitted himself with assorted weapons and a battle suit that displayed a large skull on the chest, and embarked on a one-man anti-crime campaign throughout New York City. Castle devoted the rest of his life to eradicating organized crime, using the nom de guerre of the Punisher.

The Punisher uses his combat experience (four years as a US Marine in a special operations unit), guerrilla warfare (combat assault attacks, assassinations, ambushes, hit and runs, bombings, using the enemies' own money, weapons, and supplies against them), urban warfare (using the crowded city of New York to blend in and disappear), psychological warfare (putting fear into the hearts of criminals), using detective-like skills (talking to people, reading obtained files on the people he goes after, tracking and surveying the enemy), always adapting to the enemy such as using the Mafia's own methods and tactics against them (interrogating and torturing suspects to death in order to get information from them) and whatever resources and means may be necessary to do so, ranging from light anti-tank weaponry to enraged polar bears, piranhas, and even a hydrogen bomb.

The Punisher fought virtually about every known criminal organization, including the Italian Mafia, the Russian Mafia, the Japanese Yakuza, the Colombian and Mexican drug cartels, the Chinese Triads, Jamaican Yardies, the Aryan Brotherhood, the Irish Mob, biker gangs, street gangs, gunrunning militias, muggers, killers, rapists, psychopaths, sadists, pedophiles, and corrupt cops.

The Punisher also assaulted such criminal business enterprises as drugs, weapons smuggling, money laundering and human trafficking. The Punisher fought organized crime long enough to know their modus operandi and predict their actions. Many of these organizations tried to kill the Punisher, using both their own men and hired contract killers. But the Punisher managed to kill almost every type of assassin, hitman, bounty hunter, and mercenary sent after him.

The Punisher is highly mobile. He has many bases of operations and did not limit himself to working only in New York city. He has been to many places in the U.S. and around the globe fighting crime such as the British Isles, Latin America (Central and South America), Europe and Russia. The Punisher has an extensive criminal record due to his activities. Law enforcement such as the police, the F.B.I., the C.I.A., and even S.H.I.E.L.D. were aware of his existence and made many attempts to capture him; however, many rank-and-file officers were reluctant to take action against the Punisher because they largely agreed with him. The Punisher himself disregarded what police and the public thought of him. The Punisher killed corrupt cops, but in doing so stirred police into heightened action against him. Castle was also caught and imprisoned (generally in Ryker's Island) many times, but always escaped.


POWERS/ABILITIES:

Master Martial Artist: Castle is a very thoroughly seasoned combat veteran of exceptional skills. He is very well-versed in the arts of warfare and hand-to-hand combat. His styles of choice being Nash Ryu Jujutsu, (the four-style martial art founded by his Sensei Adam Nash and the Marine Corps LINE/MAPS combative systems) Ninjutsu, Shorin-Ryu Karate, Hwarang Do, and Chin Na. He is an exceptional knife fighter who carries up to 3 or 4 different types of edged weapons, preferring the knife he learned to fight with in the USMC: the Ka-bar.

Expert Marksman: He is an exceptional marksman of every type of firearm who is sometimes depicted as being ambidextrous in this respect. He is skilled in sharpshooting and knife throwing as well.

Expert Pilot: Castle received helicopter training with the U.S. Army and U.S. Naval Special Warfare Command.

Interrogation Expert: Castle uses his interrogating skills to get information from people who has links to criminals through very creative use of torture as well such as water boarding, electrocution, suffocation, sleep deprivation, starvation etc.

Demolitions Expert: He also received a U.S. Navy SEAL/UDT (Underwater Demolition Team), EOD (explosive ordnance disposal), US Army Ranger training, Army Special Forces Q-Course, and LRRP (Long Range Recon Patrol) training.

Expert Tactician: Armed solely with conventional weapons and motivated by a fanatical hatred for criminals like those who murdered his family, the Punisher has single-handedly incapacitated up to a dozen well-armed and experienced opponents in a single encounter and escaped uninjured. It is his military training and his attention to detail that allows him to achieve this.

Strength level: The Punisher possesses the normal human strength of a 6'1" 200-pound man, who engages in intensive and extensive physical exercise. Frank is capable of press lifting up to twice his body-weight and can press lift 400 lbs. Frank engages in a brutal regimen of calisthenics, katas and firing range practice daily, maintaining his combat skills and he does not drink alcohol or do drugs.


WEAKNESSES:

Castle is as susceptible to physical injury and disease as any other normal human, often having to rely more on strategy than strength when up against a superhuman opponent. However, different characters like Nick Fury have commented on how extraordinarily high his pain tolerance is. Frank does not take even over-the-counter painkillers, believing that their benefit of dulling pain isn't worth the side effects of drowsiness or slowed reflexes.


PERSONALITY:

The Punisher differs from the majority of vigilantes. The Punisher works outside the traditional system of law and order. He is a remorseless and cold-blooded killer.

The Punisher possesses no superhuman abilities and succeeds solely through ingenuity and the rigorous training of his military upbringing, a finely honed killer instinct and an extensive arsenal of weapons culled from fallen foes and military allies.

Unlike most heroes, Castle has no dual identity, no "real world" job, no known hobbies, and few friends. He spends nearly all of his time planning his next hit, stopping only to recover from injuries or fatigue. Money taken from criminals is used to purchase food, weapons, ammunition, and pay the rent of his many safehouses.

The Punisher also disregards what the police and the public think of him, and is known to kill corrupt cops. He is viewed as a dangerous criminal by the public and by most members of the superhero community.

Castle's years of vigilantism have made him increasingly cynical about the capabilities of the American justice system, especially in regard to it's failure to successfully prosecute his family's homicide, due to the witnessed killer's false alibi and the mob's influence in the New York City Police Department. The reason Castle kills those he regards as criminals is his desire to make them pay for the pain that they've caused.

An Army colonel who once questioned Castle asked him why in which Castle responded, "So they can't get away. So they can't profit from the misery they've caused". While it is true that Frank derives a dark pleasure from what he does his motivation is that the thought of letting a criminal he could kill go would "drive him crazy". Some members of law enforcement are reluctant to arrest the Punisher because they believe he often deals with criminals that the law can't convict.

Castle stated he did not want others to follow his path, on the grounds that his personal war against criminals was his alone, and he harbored resentment toward other (usually short-lived) vigilantes, taking exception at what he saw as their lack of "professionalism".

The Punisher knows that no matter how many hundreds or thousands of criminals he kills, it doesn't make a difference in the world. Frank knows that his actions don’t make the world a safer place, as seen when a slaving operation continued despite the Punisher's extermination of one cell.



EQUIPMENT:

◾ Military equipment as appropriate.

◾ Kevlar body armor with the iconic white skull painted on the chest. According to Frank Castle, this draws the attention and the aim of the criminals to his heavily armored body, instead of his more vulnerable head.

◾ Transportation: Many vehicles. Whatever Frank can get his hands on, be it stolen from a mobster he killed moments beforehand or bought with cash taken from the aforementioned mobster and without papers from a shady dealer.

◾ The Punisher employs a vast array of conventional firearms including machine guns, rifles, shotguns, handguns, knives, explosives and other weapons culled from common and organized criminals and military sources during his operations. A vast majority of his weapons have roots in military forces around the world, and typically employs weapons and accessories limited to military operations.

◾ The Punisher often customizes his weapons for greater effectiveness with both standard and custom items including magnified optics, reflex sights, night vision scopes, flashlights, grenade launchers, sound and flash suppressors, bipods, high-capacity magazines and drums and various ammunition including hollow point or armor piercing bullets.


KNOWN ENEMIES: Virtually about every known criminal organization, including the Italian Mafia, the Russian Mafia, the Japanese Yakuza, the Colombian and Mexican drug cartels, the Chinese Triads, Jamaican Yardies, the Aryan Brotherhood, the Irish Mob, biker gangs, street gangs, gunrunning militias, muggers, killers, rapists, psychopaths, sadists, pedophiles, and corrupt cops. Probably many more, but let's not make the list too long.
« Last Edit: May 07, 2014, 01:09:40 AM by Moon Hound Hati »

Offline Pumpkin Seeds

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #33 on: May 07, 2014, 04:14:27 AM »
Character Name: Psylocke
Real Name: Elizabeth "Betsy" Braddock
Age: 28
Sexual Orientation: Bisexual
Height: 5'11
Weight: 155lbs
Affiliation: X-Men, Jean Grey Institute of Higher Learning, The Hand, X-Force

Appearance/Costume





Powers/Abilities

Shadow Play – Through a combination of training and use of her natural abilities, Psylocke has become nearly undetectable when moving through shadows.  By using her telepathic abilities to send out suggestions to her targets, she is able to hide herself from immediate sight and even fool superhuman senses into overlooking her.  Much of this power manifests itself as tricks of the senses or what might be seen as illusions.  These telepathic signals can also manifest themselves into blinding, temporarily, mechanical equipment used for detection.

Telepath – Psylocke remains immune to telepathic probes and attacks as she has given much training to keeping her mind out of contact with other telepaths.  She does have the ability to speak to others with her mind and exert her will on someone else with limited capacity.  Her ability to pick up surface thoughts, combined with her extensive training gives her the appearance of superhuman speed when fighting others.  She exhibits limited precognition abilities as well, seeing into the immediate future with varying clarity.

Telekinesis – This ability manifests in a more direct way than others.  Psylocke is able to use her telekinesis through her body to give the appearance of heightened strength and more damaging strikes.  She is also able to manifest a telekinetic knife from her hands along with a full sized katana if given enough time to concentrate.  Betsy has given some effort to moving objects around her with just her mind, showing only limited success.

Ninjitsu – Psylocke is considered a master of hand-to-hand and the arts of stealth.  She is an accomplished assassin in her own right and a known debutante the world over due to her modeling career.  She has mastered various modern and ancient weapons during the course of her life, though she is far less likely to engage someone head on.

Web of Contacts - As Elisabeth Braddock, the international fashion designer and model sensation, she has garnered many business connections and political alliances to her company and causes.  Time served as Lady Mandarin and then in her own ventures as an assassin and spy have given her many threads throughout the underworld of the globe.

Weakness

Unknown Games – Throughout her history, Psylocke has been the pawn to several large groups whose agendas are opposed to her own.  There are many players out in the universe that wish to bend this talented woman to their whims and some have already done so in the past.

Stranger in a Strange Land – While she is internationally known and world traveled, she has few places to truly call home and few safe places to venture.

Independent – Betsy is not likely to rely on others for help or give her trust to anyone that she is not directly controlling.

Cybernetic Eyes – Betsy’s very vision is automated and so can be manipulated by equipment that damaged mechanical arrays and sensors.

Personality

At the end of the day, Elisabeth Braddock is a pragmatist.  One of the first X-Men to agree that killing another was the most practical way to win; she has never lost her Machiavellian methods to secure victory for herself and her causes.  Experiencing death from the perspective of friends and from her own vision has given Psylocke a frigid nature and placed ice into her veins.  Loss and pain have come consistent companions in her life so that she separates herself from situations where they might lock their hands into her heart.  Instead life is best viewed, to her eyes, as a chess game where people become pieces and winning the small victories will build to the final dance. 

To those the world over she is a shrewd and unforgiving business woman.  A woman of lavish taste and lifestyle, she is seen as a distant queen.  For those closer to her they know that her cold exterior holds a delicate heart that has died many times before.  Whether Betsy makes her return to the land of the living has yet to be seen so long as Psylocke stands guard over additional pain.
« Last Edit: May 07, 2014, 04:25:17 AM by Pumpkin Seeds »

Offline Landshark

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #34 on: May 10, 2014, 01:46:57 PM »
Hello all.
Ive been away for about a month but now im back and was wondering if there is still room here?
I know Lois is cool with an OC but wanted everyone else thoughts. I can do cannon np just had an idea for an OC that ive been wanting to play.

Thanks in advance.

Offline Alias

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #35 on: May 11, 2014, 11:22:44 PM »
I want in, I'll start working on a character sheet for Jean Grey/Phoenix. If that's allowed. I promise not to god-mode with her, and also, if everyone's ok with her even being alive. I'm still working on the character sheet for her no matter what anyone says, I just won't post it if I can't play her.

As a back up... I'll force Jubilee to survive! and her character sheet will be better than Jean Grey's and you'll have to accept her.

JK. I want Jean Grey real bad, but I'll understand if that's not allowed. My real back up is Shadowcat. Who I suddenly want to play more than Jean Grey. Ok. I'll make both sheets and get back to you.

Offline SilkNSatanTopic starter

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #36 on: May 12, 2014, 07:35:21 AM »
What about teenage jean grey from the past? The marvel now all new xmen jean grey? Ore what about Age of Apocalypse jean grey? She no longer has a world to live in?

Kitty pryde would be welcome too. Looking forward to seeing Ellen page play her once more!

Offline Guyver0335

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #37 on: May 12, 2014, 07:37:32 AM »
I was thinking Jubilee would be fun to see because she's rare character that I don't see get played to often.

Offline Alias

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #38 on: May 12, 2014, 09:27:21 AM »
I'll dos some thinking on all of this, and get back to you soon

Offline Batman4560

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Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #39 on: May 12, 2014, 11:45:36 AM »
Yes bring Logan more of his daughters....

Offline Landshark

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #40 on: May 12, 2014, 05:44:20 PM »
Guess ill look at a cannon character then....just have to figure out who.

Offline SilkNSatanTopic starter

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #41 on: May 12, 2014, 08:37:39 PM »
Hey Land, the following are teams yet to be represented.

Other then Logan we have no male Xmen.
The Fantastic Four.
The Defenders.
The New Warriors.
Heroes For Hire.
X-force.
X-factor.

Offline Landshark

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #42 on: May 13, 2014, 04:18:28 PM »
What would you all think of a Flash Thompson "Venom"

Offline Moon Hound Hati

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #43 on: May 13, 2014, 04:28:38 PM »
Sorry, he's already been taken by someone.

Offline Landshark

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #44 on: May 13, 2014, 04:31:12 PM »
Oh sorry didnt see that.
Hmmm .....

Offline Juggtacular

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #45 on: May 13, 2014, 04:32:19 PM »
You could go for Anti-Venom if you're in the mood for a symbiote.

Offline Landshark

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #46 on: May 13, 2014, 04:35:49 PM »
i dont wanna crash someone elses gig...i woulda played Thunderstike if i wanted to do that :P
idk...im drawing a blank. Maybe ill come up with something later.

Offline Juggtacular

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #47 on: May 13, 2014, 04:41:34 PM »
Anti-Venom is pretty much the absolute opposite of any symbiote ever. So it wouldn't really be doing that. But there are still literally tons of people to play. What type of character do you want? I could probably give you at least half a dozen options off the top of my head.

Offline Batman4560

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Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #48 on: May 13, 2014, 10:12:57 PM »
IRON FIST!!!!!!!

Offline Dirtythesnapper

Re: THE AGE OF ULTRON: Marvel RPG. (Still Recruiting)
« Reply #49 on: May 14, 2014, 11:06:13 AM »
Since Ultron was a xenocidal villain can we choose people who are basically villains, but have worked with the good guys before? If so i am calling Juggernaught.