Name: Hazamir the Manhunter
Alignment: Chaotic – Free someone from literal or figurative bonds.
Looks: Animal eyes, pale blue with catlike pupils, long black hair, patchwork leather armor, lithe body
Cha 7/-1 Scarred
HP: 8+Constitution (17)
Class Damage: D8
Name: Sunshadow, the Hawk
Strengths: Stealthy, Tireless
Training: Scout, Hunt, Fight Humanoids
Elf: When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+
Hunt and Track
When you follow a trail of clues left behind by passing creatures, roll+WIS. ✴On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. ✴On a 10+, you also choose 1:
Gain a useful bit of information about your quarry, the GM will tell you what
Determine what caused the trail to end
When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
Head ✴10+: As 7–9, plus your damage ✴7-9: They do nothing but stand and drool for a few moments.
Arms ✴10+: As 7-9, plus your damage ✴7-9: They drop anything they’re holding.
Legs ✴10+: As 7-9, plus your damage ✴7-9: They’re hobbled and slow moving.
You have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to. Name your animal companion and choose a species:
Wolf, cougar, bear, eagle, dog, hawk, cat, owl, pigeon, rat, mule
Choose a base:
Ferocity +2, Cunning +1, 1 Armor, Instinct +1
Ferocity +2, Cunning +2, 0 Armor, Instinct +1
Ferocity +1, Cunning +2, 1 Armor, Instinct +1
Ferocity +3, Cunning +1, 1 Armor, Instinct +2
Choose as many strengths as its ferocity:
Fast, burly, huge, calm, adaptable, quick reflexes, tireless, camouflage, ferocious, intimidating, keen senses, stealthy
Your animal companion is trained to fight humanoids. Choose as many additional trainings as its cunning:
Hunt, search, scout, guard, fight monsters, perform, labor, travel
Choose as many weaknesses as its instinct:
Flighty, savage, slow, broken, frightening, forgetful, stubborn, lame
When you work with your animal companion on something it’s trained in…
…and you attack the same target, add its ferocity to your damage
…and you track, add its cunning to your roll
…and you take damage, add its armor to your armor
…and you discern realities, add its cunning to your roll
…and you parley, add its cunning to your roll
…and someone interferes with you, add its instinct to their roll
Gear Your Load is 11+Str (23)
Elven Rations (5 uses, 1 weight)
Wooden Arrows (6 ammo, 2 weight)
Adventuring Gear (1 weight)
Patchwork Leather Armor (1 armor, 1 weight)
Hunter’s Bow (Near, Far, two-handed, 1 weight)
Curved Short Sword (Melee, one-handed, 1 weight)
Special Balm (4 uses, 2 weight)
Spare load: 14
*End the encroachment on our forest lands by the humans.
*Kill the woman that scarred me.
*Find the cursed dagger and restore my face.