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Author Topic: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)  (Read 1162 times)

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Offline ulthakptah

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #25 on: April 19, 2014, 11:20:04 PM »
Not adorable enough!
*puppy pout* U இ ꓃ இ U

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #26 on: April 19, 2014, 11:38:15 PM »
*puppy pout* U இ ꓃ இ U

That doesn't even look like pouting! Bad puppy!

https://elliquiy.com/forums/index.php?topic=202053.0

Offline ulthakptah

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #27 on: April 20, 2014, 12:19:00 AM »
THERE IS JUST NO PLEASING YOU!!!

(╯°□°)╯︵ ┻━┻

Online Jr

« Last Edit: April 20, 2014, 10:40:17 PM by Jr »

Offline assleigh

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Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #29 on: April 20, 2014, 11:22:52 AM »
WORK IN PROGRESS

Kyomi's Basic Info
Class: Ninja 4, Witch 4
Race: Kitsune
Age: 19
Sex: female

HP:           Remaining:
HD: 8 - 4d8+4d6
AC:
   Flat-Footed:
   Touch:
   CMD:
   FCMD:
Move: 30'

Fort: +4
Ref: +9
Will: +5

BAB: +5

   Mele: +8
   Ranged:+9
   CMB: +8

Ability Scores
Str: 16 (+3) [17-2 Kitsune+1 @4th lev]
Int: 18 (+4)
Wis: 10
Con: 15 (+2)
Dex: 19 (+4) [17+2 Kitsune]
Cha: 17 (+3) [15+2 Kitsune]

Racial features: Kitsune
Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.
Kitsune: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Normal Speed: Kitsune have a base speed of 30 feet.
Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day ¯dancing lights.
Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage. 

Class Features: Ninja + Witch
NINJA 4th Level
Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Sneak Attack 2d6: If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Ki Pool (Su): At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats.The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Ki Abilities
No Trace (Ex): At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.
Uncanny Dodge (Ex): Starting at 4th level, a ninja can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A ninja with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

WITCH 4th Level
Weapon and Armor Proficiency: Witches are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a witch’s gestures, which can cause her spells with somatic components to fail.

Spells: A witch casts arcane spells drawn from the witch spell list. A witch must choose and prepare her spells ahead of time.
     To learn or cast a spell, a witch must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a witch’s spell is 10 + the spell level + the witch’s Intelligence modifier.
     A witch can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Witch. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
     A witch may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with her familiar. While communing, the witch decides which spells to prepare.

Cantrips: Witches can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Witch under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. Cantrips prepared using other spell slots, due to metamagic feats for example, are expended normally.

Hex: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table: Witch. A witch cannot select an individual hex more than once.
     Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier.


Feats
Magical Tails: rolls.
Fox Shape: You
Realistc Likeness: You
Combat Reflexes: You

Skills

Equipment

« Last Edit: April 20, 2014, 11:47:59 AM by assleigh »

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #30 on: April 20, 2014, 01:05:59 PM »
Work In Progress:

Rolls and Resulting Stats

Sheet so far (needs Equipment and filling in a few more blanks)

Miyuki at Myth-Weavers.

Rolled Bunny using Catfolk template.

4/4 Ninja/Alchemist with an emphasis on being extra-sneaky, chucking bombs and poisoning.

Image

...And howdy Jr, good to see you around.

Hotlinking is a no-no! Bad bunny, Bad!


Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #31 on: April 20, 2014, 01:07:35 PM »
Use plothook people, posting character sheets in a thread makes my job significantly harder.

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #32 on: April 20, 2014, 02:35:47 PM »
Plothook specifically or is Myth-Weavers (like my submission and ulthakptah's) okay?

Aaaaand fixing image. My understanding was that was now 'Elliquiy-preferred' not 'Elliquiy-mandatory.'

Mythweavers is a crime againgst nature since it cannot collapse combat and spell windows like plothook can. It is lazy html coding and should never be tolerated!

Offline assleigh

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Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #33 on: April 20, 2014, 04:03:37 PM »
Use plothook people, posting character sheets in a thread makes my job significantly harder.

I'm probably being silly.. What's plothook's url

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #34 on: April 20, 2014, 04:15:30 PM »
I'm probably being silly.. What's plothook's url

http://plothook.net/RPG/index.php

Make a account there, goto the tools, and there is character sheet generation protocols. Select pathfinder from the list, set your name, and get going. Remember too to make the sheet public, as the default is private for some reason.

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #35 on: April 20, 2014, 06:02:20 PM »
I am just going to have you guys go nuts at first to get a feel of the village. Then after you all pair bond into groups of two or three is when you'll get missions. You'll all start separate and go from there.

Offline assleigh

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Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #36 on: April 21, 2014, 01:43:37 AM »
Kyomi's sheet - a work in progress

I see Kyomi as a Kitsune who has focused on infiltration and spying, she was trained from a very young age to be whatever or whomever she might be required to be in order to succeed at her missions and do her duty to her Family. She applied herself to all she was taught with dedication and passion few have ever evidenced and in doing so mastered many of her clans secret arts, even having gone so far as to manifest her 2nd tail. In honor of this, she was invited to participate in a ritual of ancient origins that bound her to one of the clans ancestral counselors, giving her access to the Matron Spirit's wisdom, guidance and mentorship. Of course this only tied her closer to the Family as with power, comes giri..
.
Personality-wise... I see her as fluid... She is a survivor, someone who adapts to her environment and acts in accordance with the needs of her mission at all times. She commonly disguises herself as a servant... Hence the Profession skill... But when on down time she likes to be blithe, playful, wicked and free, doing as her will and whim dictates.
« Last Edit: April 21, 2014, 01:47:42 AM by assleigh »

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #37 on: April 24, 2014, 09:40:42 PM »
Now everyone be good sluts and bastards and make me 64x64 pixel images of your character for me to use on gametable.

Offline assleigh

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Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #38 on: April 24, 2014, 10:42:03 PM »
KK... But silly question... How should we get it to you?

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder and kemonomimi ninjas!)
« Reply #39 on: April 24, 2014, 10:44:46 PM »
KK... But silly question... How should we get it to you?

Nevermind I forgot how to upload pogs into the program, so I am using random pics. Use your imagination you lazy bastards.