All character information is to be directed to me via PM. DO NOT post it in thread. You may, if desired, share information about the Role-player character’s background and personality that you feel would be common knowledge among the others once character generation is complete. I do things this way to preserve the illusion of secrets and surprises that players may want to use during play or as sub-plot points for their characters.
I will keep all information on my hard-drive for reference purposes.
This will be fairly basic, as most of it will be short term and only relate to how the role-player’s mind works and interacts with it’s host. You may be as detailed as you wish, but I will probably ask questions to clarify things for my own mind.
Minor: (If Any)
Brief Physical Description: (Include anything out of the normal, prominent birth-marks, disabilities, quirks or mannerisms as well as a brief overview of the character on a physical level. Pics may be used, but as they do not help me, you’ll have to describe him/her to me)
Personality: (What is the character like, strengths, flaws, biases and so on? Anything that you feel may have a bearing on the character in how he/she acts and responds to things in his/her environment. Detail is good here.)
Hobbies, interest, etc: (What does he/she do for fun besides role-playing?)
Background: (The events that shaped the character into which he or she is today. Anything that you feel would be common knowledge or have a bearing on the character as a whole. Detail is good here as well.)
Relationships with other Role-players: (If any, feel free to discuss this with other players to see if there’s more than a friendship involved.
Note: An XP reward will be given for exceptional efforts on this facet of the character(s) story, if the character is selected for the game.
First, character Generation guidelines. I know this will possibly loose some of you, but everything is actually for a reason for the story arch.
Races: I’m looking for a classic, traditional feel to the story and game. Because of this, I am only allowing the core races of the Pathfinder system. This adds up to Dwarves, Elves, Gnomes, Half-Elves/orcs, Halflings and Humans. I know this will not sit well with players who like the less rare and higher RP races, but there are story driven reasons for this decision.
Classes: Because they don’t really fit with the story and world that I’m building, Pscionics, gun-slingers and summoners will not be allowed. I will, however, allow classes from the Advanced Class Guide on a case by case basis to make up for this restriction.
Starting Level: 5th
Ability Scores: Point buy, 28 points. Place racial modifiers. Don't forget the +1 bonus at 4th level that can be added to any 1 ability score.racial modifiers.
Hit die: Full class HD+Con at 1st level. You have an option for 2nd through 5th levels.
1. Roll hit die as normal for the class, adding con modifiers as normal.
2. Take ½+1 of the class hit die+Con modifier
Once the method is selected, this is the method that you will use for the rest of the game. You may not switch back and forth to get the better of the two results. If you’re playing a fighter using the ½+1 HD option, at 5th level (without con bonus), you’ll have 34 HP.+Con bonus. If you use the random roll, you might have anywhere from 5 to 50 HP with the average being 25-30 HP before con bonuses. But you’re stuck with whatever you choose to do at generation.
Flaws: 1 (if you choose to take a flaw, it WILL be played.
Starting Gold: As per the advancement tables for Pathfinder at 5th level. You may not spend more than half of this amount on any single item.
Bonus Item: Because I’m a kind and generous GM, everyone gets a Handy Haversack for free.
New Feat: Rogue’s Skill: This feat grants the character the skill points of a rogue at each level advancement, regardless of class. The character looses their normal class skill point amounts as a result. This feat must be taken at character generation, at 1st level.
Effect: The character trades his normal skill point allotment for his class for that of a rogue’s skill point amount. This Does not grant any other bonus such as class skills or other bonuses.
Did I miss anything?
Any questions may be directed to me via PM, or on this interest thread. Because of the number of interested parties, I will be making player selections based upon the characters backgrounds and personalities.
Because I want this game to go for the long term. Any player who does not respond in game, or give notice in the upcoming OOC thread after a week (7 days), will be notified via PM. If the player does not respond via PM within 3 days, the character will be considered forfeit and free for the GM to use as he pleases to further the storyline. This may include death or severe bodily injury. This sounds harsh, but be sure that you want in for the long haul before we get started. I depend on you, as does your fellow players to make a successful and fun experience and it is both unkind and unacceptable to not put the effort into the game that your fellow payers deserve.
The golden rules… or the 2 commandments.
1. There will be no tolerance for stealing from a fellow party member. Any attempt to do so, for any reason will be met with the wrath of GOD (GM On Duty)… that would be me. I have seen table-top groups fall apart over this kind of activity and we all know Forum-play is even less stable. So, just don’t do it. You can scheme, plot, plan, double-cross, lie to and otherwise deceive your fellow players to your hearts content, but you will not steal from them.
2. 2. No attempt to kill, or seriously harm another party member will be tolerated. This will be met with a 10 foot meteorite from the sky driving said character into the ground like a 10 penny nail… but yet, no one will even see it… “Where the big rock come from? Where’s Billy bo?” IE, the character will suddenly and messily disappear from the world. You can punch, slap, kick, say bad things and otherwise argue amongst yourselves, you can hate each other and plan to hire an assassin, but the moment a blow that does lethal damage appears…. You disappear. Again, I have seen groups fall apart over this and I’ll not deal with it.
These rules are not too hard to follow, they should be fairly common sense, but I sometimes find myself wondering where common sense has gone to…
Important note: Because I will be portraying the personalities of these characters while the role-player occupies the body for the majority of the time, it is important that the personalities and motivations of these characters be particularly well thought out. S that I may portray them accurately.