You're talking about Co-GMing then. I don't know, maybe
. If the group size gets out of hand, that maybe will likely become a yes. Of course if you Co-GM that would allow me to GMPC more easily, because I really get bored with games I'm not at least on some level actually playing
. But I tend to run dumb GMPCs or those that don't particularly outshine anyone.
Still whether you Co-GM or not, I need to come up with Tentacle Monster Stats for several varieties:
One that has pincers like a scorpion, but also tentacles
One that has a humanoid body but replaces half of it with tentacles (like the handmaiden)
One that looks like a sunflower with a maw that 'stamen' shaped tentacles come out of
A giant squid that drags its anatomical upper body behind it. It could feasibly secrete fluid like a snail.
Any others from Guilty the SiN or Pretty Soldier Wars 2048 I may have noticed.
For generic details, I could see 30-50 points in Stats, 10-20 points in Emphasized Armor, and 3 minimum weapon levels being qualities of pretty much every tentacle monster, plus a variable number of extra arms. I just thought of something amusing though: Massive Damage could represent MASSIVE TENTACLES
First of all, I believe what Zaer was talking about was the GM getting help from other E members running antagonists. (Lipstick Epithet is doing this in her 5th edition D&D game "Girls of Lumeria". It's a lot of fun.)
Yep. I noticed that too.
Hm... So, in the game you envision, a girl can't give birth to a tentacle monster without becoming an NPC? I know a couple of girl's who'd be disappointed by that.
Not precisely, rather that becoming impregnated by tentacle monsters shifts their priorities on a cosmic scale. They could still play the character, but they'd have a physiological imperative to continue the species. I don't see that being particularly inspiring for long term play, but it is in keeping with the standard tentacle monster paradigms. So the other idea is that they become tentacle monsters and antagonize players
Any one of the settings you suggested could be fun. I might particularly have fun with a fantasy setting with at least loose inspiration from feudal japan.
I have a dead game here (the banner in my sig) that ended up becoming a very active game over on RPoL. It's built more like a high school comedy game but the RPoL game has dungeon crawling against tentacle monsters and such as a background one off type event (er well... 3 off). Anyway, I could use an earlier version of that fictional town, which I've been sorta itching to use that town in a different context anyway. Plus it's called Kagemusha and it's always fun to insert harmless Chris Farley references in games.