Can I just chuck in a thought on the seemingly intimidating character sheet?
When I first saw it I thought it looked overwhelming with all these different edges, hindrances, stats, aptitudes etc etc. I thought I was going to hate it and it would become the bane of my life and the game itself, with visions of screwing up completely and neutering my character because of my inadequacies etc etc.
1) Unless something has significantly changed this is a system-lite game. Across the entire of Doomtown V1.0 I can only really recall stats coming directly into play once. This wasn't a game where every three posts you'd have to check on your character sheet to see if you'd taken attribute X or is aptitude Y combined with Edge Z added up to a certain level.
2) When it did turn out that some of us *looks around shamefaced* had made some mistakes on the sheet (in my case a supposedly badass thug ended up being scared at the sight of blood) both Sindra and Ciosa were happy to let us rejig them as necessary and were wonderful at explaining what needed to be done. This wasn't an excuse to start min/maxing and radically changing characters; it was simply a case of what was on the sheet not reflecting how we saw the characters and so was a (relatively) easy one-off fix.
3) Don't think of the numbers. Think of the stories.
Yes, it's an involved character sheet but for me it was also a wonderful opportunity to develop the character further and pick up on things I might not have done if given a more free-form platform to work with. Each hindrance came with a backstory, each edge came with a history, with each aptitude I didn't pick more history came about, and with a +1 here and a -1 there it all added up to a vision of what the character was. It meant I really focused on that, on who the character was, what his strengths and weaknesses were and how his motivation worked. However much we like to think we all create balanced, well-rounded characters with clear positives and flaws I at least often find myself often creating characters who end up being great at a few things, good at a lot of things, mediocre at a few things and bad at very few. The sheet prevented me from doing that... it made Walter a more well-rounded balanced character.
My view was always this; Walter was a character in my head who I then fitted to the sheet. The emphasis was on the ideas in my head, not the numbers on the page; they just codified what I already wanted him to be. I didn't take the numbers on the page and then create a character from that. And for me at least, it worked perfectly.