Deviations - The Reorganization (Large Group, Superhuman, Semi-freeform)

Started by RampantDesires, March 26, 2014, 05:11:20 PM

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RampantDesires



LGBT Friendly!


Disclaimer: All credit for the concept of this game goes to Adonis the group's other GM who has been forced by some life issues to take a sabbatical.  The information in this thread is rather carefully copied over from the Old Recruitment Thread.

The concept
A crate of flu vaccine's has been left in one of the lab rooms that was thought to be safe and appropriate for storage. However, radiation from a nearby experiment leaks through the walls and contaminates the vaccine. Your character, practical as always, goes in to get his or her yearly flu vaccine. Unbeknownst to yourself, the vaccine is contaminated, mutated, and extremely potent. Mere hours after injection, the human body normally forms antibodies to kill off the dead cells of the vaccine, and immunizes you. Not so with Flu Vaccine (insert numbers and letters here). Instead, the body systems integrate with the vaccine, linking cell and DNA structure to trigger fundamental changes within the human body.

The result? You guessed it. Superpowers. Or "symptoms" as the government will later name them.

The Drive:
Characters will be immersed into a story drive plot with triggered GM events, government threats, as well as player vs. player scenarios.

Items of note:
-Superpowers early on will not be almighty. To begin with. The list of symptoms below are based on a time progression system, and will gain momentum as they "level up".
-The game world will be relatively small to start with. The outbreak will be located within a smaller, fictional city that I will work up maps for
-Character death and the stripping of powers via police force "curing/immunization" rounds are *completely* within the realm of possibility.
-Stupidity (I.e., deciding to go all wrecking ball on a local bakery) will alert authorities, resulting in pursuit and possibly capture (Think Saints Row notoriety system)
-Blatent ripoffs of known superheroes will not be tolerated. If you turn in a sheet that contains a rather hairy man with an ademantium skeleton. claws, and super healing, I may or may not roll up said sheet and spank you with it. Be original !
- The ONLY times that a dice roll will be required by a player will be instances of PVP outcomes, police outcomes, and symptom dealings (increases, mutations, etc.) This game is NOT system heavy at all.
- Sex can, has, and will happen, but it is not a focus of the game.  Such scenes are pretty much kept out of the way in private residence threads.

Symptom Structure - Symptoms begin generalized, then may get more specific as they gain infection levels

New Characters begin with ONE SL-1 mutation chosen from the lists below. For a more indepth look at symptoms and how they work please look HERE.

-Mind-

Omnilinguistics

SL - 1 - Ability to understand a spoken language immediately (earthly origins)
SL - 2 - Ability to speak a language that has been heard flawlessly (in correct accent)
SL - 3 - Ability to read cyphers, codes, and puzzles immediately with no key or clue.
SL - 4 - VARIATION (Choice between Xenolinguism, Zoolinguism, and Cyberlinguism)
SL - 5 - VARIATION (Choice between Xenolinguism, Zoolinguism, and Cyberlinguism)

Telekinesis

SL - 1 - Ability to lift/move objects up to 10 lbs within 30 feet (line of sight req)
SL - 2 - Ability to lift/move objects up to 50 lbs within 50 feet (line of sight req)
SL - 3 - Ability to lift/move objects up to 100 lbs within 100 feet (line of sight req)
SL - 4 - Ability to lift/move objects up to 250 lbs within 100 feet (line of sight req)
SL - 5 - Ability to lift/move objects up to 500 lbs within 100 feet

Telepathy

SL - 1 - Ability to hear snippets of thoughts randomly
SL - 2 - Able to hear "surface" thoughts of those within 50 feet (targeted)
SL - 3 - Able to speak with others telepathically within 50 feet (targeted)
SL - 4 - Sensory Inducement (Pain/Pleasure/Fear)
SL - 5 - Pushing (Ability to implant images/memories)

Heightened Intelligence

SL - 1 - Character now has photographic memory (no comprehension)
SL - 2 - Character now has ability to understand complex figures/models
SL - 3 - Character can now instantly comprehend information (must be able to understand language)
SL - 4 - Character is now prone to random tech advancement ideas (within reason)
SL - 5 - Character may now craft/modify complex equipment (within reason)

Forcefield Generation (physical shielding) - anything moving faster than the maximum shatters the barrier
SL - 1 - The Devi is able to form a small, directional field to repel blunt objects moving under 50mph (field of view).
SL - 2 - The directional field now extends a full 180 degrees in the direction desired, and deflects blunt objects moving @ up to 50mph
SL - 3 - The shielding now deflects objects moving up to 100 mph
SL - 4 - the field is now spherical in nature, but requires active concentration to maintain
SL - 5 - The sphere may now be projected onto anyone within 15 feet.

Induced Healing (Via touch - other humanoids ONLY)

SL - 1 - Ability to close minor wounds on other humanoids (superficial)
SL - 2 - Ability to heal scar tissue, as well as deep tissue damage
SL - 3 - Ability to mend broken bones
SL - 4 - Ability to reverse internal organ damage
SL - 5 - Ability to regrow severed body parts of other humanoids

Illusion Casting - Sound is not present in the illusions until SL=4

SL - 1 - The Devi is able to create small scale visual illusions of light and color with no real form (Aurora borealis, orb lights, etc)
SL - 2 - The ability advances, allowing the devi the ability to create small scale static images
SL - 3 - The images are now able to be cast as roughly human-sized (Singular)
SL - 4 - The devi is able to now add movement and sound to the illusions
SL - 5 - The symptom mutates, allowing the Devi to add sound to complex illusions created (Multiple illusionary figures possible)

Psychometry

SL - 1 - Psychodiagnostics - By touch, the deviation is now able to determine injury of any form, as well as a general idea of well-being.
SL - 2 - Tactile Empathy - The ability to read the emotions of a person as long as physical contact is held.
SL - 3 - Tactile Memory Resurgence - The devi gains the ability to "show" another person a memory or image they have seen.
SL - 4 -  Psychic Navigation - The Devi gains the ability to sort through the last five minutes of a person's death, and the events that lead up to it.
SL - 5 - Tactile History Absorption - When an object is touched that contains strong memories (Murder weapon, being an example), the item shows the Devi it's history and previous use.

Dowsing
This ability usually requires a physical focus. Ideally a piece of the object to be found (or something that is closely tied to it) or a personal possession of the person.  Both the target and the focus modify the Devi's effective SL.

Target is being actively hidden (object is disguised as something else, person is trying to 'lay low' and avoid detection)= -1 SL
Focus is a replica or picture with no direct tie = -1SL
No focus, just a general description= -2SL
Devi has a personal relationship with the target (it is something they owned/one of their friends)= +1 SL

Modifiers are cumulative (trying to find someone who is trying to avoid detection with only a picture as focus= -2SL, trying to find a personal item that has been hidden would be -1SL+1SL the modifiers simply negate one another.)


SL1 - Bond is tenuous.  The Devi gets a general sense of where their target is located, but it is vague, a tug in a certain direction and a 'hotter' 'colder' feeling as they track.
SL2 - Bond strengthens now providing a direction and distance for the Deviation to work with. This ability is muted by walls and other obstructions.  (You'd constantly be narrowing the parameters of your search: in the city>in the right district>on the right block>in front of the right building>on the right floor>in that specific room>exact location assuming you could gain access to all of those places.)
SL3 - The location of the item/person is now clear to the Devi once they're within 100 yards of their target. (on the same street/in the same building)
SL4 - Not merely location but the over all state of the person/item they are tracking can be determined. ie person is injured/sleeping/anxious item is locked away/broken/being used ect. The range of the ability triples to 300 yards giving it the radius of about a city block and allowing it to go through large obstructions like walls.
SL5 - Full bonding achieved.  The Devi's range triples yet again to 900 yards, roughly half a mile, and they can now scry upon their target providing a temporary (1 minute or less before a one hour period of rest is required) but full and in real time audio visual link to the immediate area around their target.

Deviants with the psychometry symptom are able to combine SLs  with this one to achieve the higher results with more negative modifiers (though a SL5 bond is still the highest result possible).  <Example> Deviant 1 with Dowsing SL4+ Deviant 2 with Psychometry SL2= combine to a SL6 attempt allowing them to scry upon a target with a replica or picture instead of a direct link to their target, or find an object that is being deliberately hidden as long as there is a personal tie.



-Body-


Note- Most "body" based powers require a massive amount of caloric intake to compensate for usage. Scales with SL level.

Regeneration Rate (Self-healing) - NOTE. This is NOT immortality. Dead is dead.

SL - 1 - Ability to close minor wounds (superficial) (10-15 seconds)
SL - 2 - Ability to heal scar tissue, as well as deep tissue damage (2-5 minutes)
SL - 3 - Ability to mend broken bones (45-60 seconds for initial bone setting, 5-10 minutes for full bone mend)
SL - 4 - Ability to reverse internal organ damage (Clean cuts/punctures heal in 3-5 minutes assuming full structure is intact. Missing pieces will regrow to an extent.)
SL - 5 - Ability to regrow severed body parts [Stage 1 - Skin covers stump (SL-1 timing) Stage 2 - Bone Re-formation & Muscle Tissue Regen (Sl-3 +10 mins)]

Speed

SL - 1 - Character reaches land-based speeds of around 50mph (Normal humans top out around 15-20)
SL - 2 - Character is now moves at top speeds of 100 mph
SL - 3 - Character now moves just under sub-sonic speeds of 300 mph
SL - 4 - Subsonic - Character may "walk" on water
SL - 5 - Supersonic - Speeds rival that of jet aircraft

Strength

SL - 1 - Ability to lift up to 250 lbs
SL - 2 - Ability to lift up to 500 lbs
SL - 3 - Ability to lift 1000 lbs (half a ton)
SL - 4 - Ability to lift up to 1 ton
SL - 5 - Ability to lift up to 5 tons (small semi)

Endurance

SL - 1 - Enhanced Dermal Structure - Skin now has the toughness of leather
SL - 2 - Enhanced Temperature Resistance - Temperatures between freezing (32F/0C) and up to 150F/65C are now tolerable with minimal clothing
SL - 3 - Pain Suppression - Characters may now ignore pain that would render a non-infected unconscious (within reason)
SL - 4 - Sensory Increase - Vision and hearing are now greatly improved
SL - 5 - Increased Lung Capacity - Character is now able to go without breathing for up to 20 minutes

Reflexes

SL - 1 - Reflex time is decreased for base stimulus
SL - 2 - Balance increase
SL - 3 - Acrobatics (Freerunning) come naturally
SL - 4 - Flexibility Increase (Contortionism)
SL - 5 - Reflexes heightened to borderline precognition


Vocals

SL - 1 - Character is able to throw his or her voice flawlessly
SL - 2 - Character may now imitate others voices after hearing them without distinction
SL - 3 - Characters may now deafen enemies with a scream (temporary)
SL - 4 - Vocals now have the power to vibrate substances via resonation
SL - 5 - Vocals are now able to be used for echolocation

Invisibility

SL - 1 - Passive Camoflage (Chameleon affect, includes clothing, stillness required)
SL - 2 - Active Camoflage (Chameleon affect, includes clothing, movement allowed)
SL - 3 - Minor Transparency - Body takes on a glass-like distortion, transparent
SL - 4 - Major Transparency - Complete invisibility
SL - 5 - Group Transparency - Able to extend invisibility to anyone within touch range (Up to four bodies)


-Elemental-


Earth Manipulation

SL - 1 - The Devi has the ability to move minor amounts of earth (10 lbs, give or take), and may affect it up to 20 feet away. This includes "throwing" it.
SL - 2 - The Devi is now able to hold and manipulate larger amounts, up to 50 lbs, and may affect it up to 30 feet
SL - 3 - The Devi now has enough control to identify and separate individual materials within the earth he is in control of
SL - 4 - The ability to pressurize loose earth into sandstone, and use it to build what he needs.
SL - 5 - The Devi may now reach deep into the earth (Up to 100 ft down), and drag materials upward to suit his purposes (Mining, defensive structures, etc)

Fire Manipulation

SL - 1 - The Devi is able to heat the molecules in a small radius around his or her palms (roughly the size of a softball), combusting the air into providing a fuel source for flame.
SL - 2 - The Devi may now project his or her ability up to thirty feet away (includes thrown projectiles), as well as start fires up to said max distance.
SL - 3 - The Devi may now consume itself in flames as a protective barrier (Flames can still be smothered/put out by normal means). Clothing and anything else worn is affected as normal.
SL - 4 - The Devi may now project a blaze in a gout of fire (think flamethrower) up to fifteen feet away.
SL - 5 - In addition to actual flame, the Devi may now melt objects up to the density of construction-grade steel by touch. Hardened steel is not affected, and object density is a factor in the time it takes to melt said object.

Wind Manipulation

SL - 1 - The ability to create gusts of wind up to 20 mph in localized areas is now present.
SL - 2 - The gusts of wind may now be focused into small-scale twisters (40 mph rotation speed)
SL - 3 - The wind speed of the air may now be formed and manipulated into gusts up to 60 mp/h (localized)
SL - 4 - The Devi may now bounce objects hurled at him or her that are moving at 100 mp/h or less in a less destructive direction
SL - 5 - The Devi now has the ability to cushion his or her fall, allowing for extended gliding (No upward movement).

Water Manipulation

SL - 1 - The ability to gather moisture from the air, and other sources is now present. Up to a gallon may be manipulated.
SL - 2 - The water may now be projected at up to 40 mph (Hard enough to feel fairly solid). Loses speed/form at 25 feet away.
SL - 3 - The Devi has the ability to condense the water he or she is working with, making it semi-solid and just hard enough to walk on.
SL - 4 - The Devi is now able to absorb oxygen through his or her pores, thus eliminating the need to breath while underwater. Temperature differences also no longer have any effect while underwater (Glacial or boiling water feels perfectly normal, and the body is not affected by these temperatures).
SL - 5 - While Underwater, the Devi may now move at high speeds by "pushing" the water behind themselves, propelling the body at upwards of 100 mph.

Electricity Manipulation

SL - 1 - The symptom carrier may now absorb static electricity, and discharge it into mechanical devices, thus becoming a walking battery.
SL - 2 - The ability advances, allowing the absorbed electrical energy to be projected outwards in short bursts (Stunning strength). Conductors may be electrified in this manner as long as contact is held.
SL - 3 - The Devi may now magnetize pieces of metal as long as he sustains touch with the item, creating electromagnets.
SL - 4 - The Devi may now absorb electrical energy from the air, and discharge it all at once in a powerful burst, generating an EMP (Electromagnetic Pulse) that disrupts any electronics within 100ft in any direction.
SL - 5 - The Devi's ability upgrades to its final stage, allowing him or her to focus electrical energies on one area to generate a heated ball of lightning. Impact results in the same EMP burst from SL-4 if thrown.

Gravity Manipulation

SL - 1 - The Devi is able to lessen the effects of gravity on his person, lightening themselves considerably (think low-gravity moonwalking)
SL - 2 - The symptom mutates, allowing the devi to change their "local" gravity, allowing wall/ceiling walking
SL - 3 - The Devi is now able to reverse the gravitational pull of small objects (under 10 lbs)
SL - 4 - The symptom strengthens, allowing the Devi to levitate (Vertical motion only)
SL - 5 - The Devi is now able to create small gravity wells (object centered). This pulls things towards the targeted object as if it were the new "down". 10 foot radius, only objects under 50 lbs are affected.

Light Manipulation

SL - 1 - The Deviation now has the ability to summon balls of light that generate no heat in any area around themselves. The balls may be summoned up to 10 feet away, and up to 4 may be present at one time.
SL - 2 - The ability to set off blinding flashes of light is now present. Those within five feet of the deviation are temporarily blinded, and those beyond are slightly disoriented.
SL - 3 - The balls of light may now be of any color, and may be manipulated into short-term illusionary copies of the Devi.
SL - 4 - The light that the Devi controls may be focused and refined into small-scale lasers roughly the diameter of a pencil for varius non-combat uses.
SL - 5 - The Devi now has the ability to temporarily coalesce light into hard constructs that radiate high temperatures (user immune)

Darkness Manipulation

SL - 1 - Ability to move/create shadowed areas, without a source
SL - 2 - Ability to materialize small tools/items made of shadow (temporary)
SL - 3 - Shadow Hopping - Able to travel short distances unseen from shadow to shadow
SL - 4 - Able to summon tendrils of darkness to attack a target
SL - 5 - Able to create temporary shadow constructs that radiate subzero temeratures

Frost Manipulation

1 - The Devi gains the ability to lower the temperature around his hands to subzero temperatures, generating frozen particles at will
2 - The symptom now allows the Devi to manipulate, shape, and compress the frost particles into small objects (no larger than a softball in weight)
3 - The Devi is now able to actively project and manipulate the ice in a fifteen foot diameter in a direction chosen.
4 - The symptom now allows for the Devi to pull up defensive walls and small structures created from the ice naturally generated from their bodies
5 - The devi's final symptom mutation allows him or her to reduce objects to near absolute zero, creating hoarfrost. This hoarfrost may travel up to 10 feet, and makes the frozen items utterly fragile

Transmutation (Touch) *Note - the end result MUST be an element that the user has previously handled

SL - 1 -  The ability to change the substance in which a small, solid object is composed (Inorganic) (5 lbs or less)
SL - 2 -  Character now has the ability to change the substance in which a medium sized object is composed (20 lbs or less)
SL - 3 - The ability can now affect complex objects of a large size (100 lbs or less) made up of several different parts
SL - 4 - The ability gains strength, allowing the carrier of the symptom to mold medium sized solid objects into other more useful things
SL - 5 - The character may now graft transmuted items to his or her body for a short time.

-Transportation-


Flight (Wingless)

SL - 1 - Deviation is able to levitate and "airwalk" at will (walking on air as if it is a solid object)
SL - 2 - Ability to glide laterally has manifested
SL - 3 - Airwalking is no longer required, character gains self-propulsion, max 45 mph
SL - 4 - Deviations need for air diminishes, and he or she is able to comfortably fly in the upper atmosphere. Speed increase to 100mph while in flight.
SL - 5 - Innate psychic barrier forms while in flight, top speed increases to 250 mph due to no wind resistance.

Flight (Winged)

SL - 1 - Wings form (Type of wings are up to creator), and the Deviation now has the ability to glide. Sustained hovering is not possible.
SL - 2 - Deviations shoulders and bone structure have lightened, and now allows the Devi to hover and slowly ascend.
SL - 3 - Body makeup lightens further, allowing for normal flight of up to 45 mph
SL - 4 - Upper body is noticeably more muscular, allowing for increased lung capacity and greater strength in wings. Speed cap increased to 100mph while in flight.
SL - 5 - Wings are now extremely resistant to damage, and can be used defensively. Top speed increases to 175 mph.

Phase Shift

SL - 1 - The Devi develops the ability to pass limbs through structures that he or she is able to see through (Glass, Plexiglass, plastics, etc)
SL - 2 - The ability further develops, allowing the Devi to push limbs through surfaces that are the thickness of a normal wall (6-12 inches)
SL - 3 - Complete phase shifting is now possible, allowing for full bodied movement through walls and other barriers
SL - 4 - Up to 12 feet of vertical movement is now possible with the ability, allowing through short pushes through ceilings and floors.
SL - 5 - The Devi may now shift completely into the astral plane, leaving his or her body behind for a short time to explore areas up to 50 feet away as a "ghost"

Teleportation *Note - the Devi's clothing teleports with them, as well as whatever they are able to physically (realistically) carry comfortably. (I.e., hugging a tractor wont jump the tractor with you.) In the case of teleporting with other people, the same rules apply.

SL - 1 - Deviation is able to teleport short distances, maximum distance of 8 feet (vertical or horizontal). Must be in line of sight. Solo.
SL - 2 - Deviation is now able to teleport medium distances of up to 20 feet (V or H). Line of sight required. Solo.
SL - 3 - The ability mutates, giving the deviation the ability to take up to two people with him or her for a single jump. 50 feet solo, 25 feet grouped.
SL - 4 - The Devi no longer required line of sight to make jumps. Distance remains the same.
SL - 5 - The Devi may now make a single jump of up to a mile, no line of sight needed, but the location has to have been seen before.

Portal Generation - Only Symptom that MUST keep track of items inside SL 1-3, by average weight.

SL - 1 - The deviation is able to summon a "portable" black hole roughly the size of a softball in diameter. The weight stored within may not exceed 25 lbs. Items are "called" with thought, and appear in hand to be removed.
SL - 2 - The portable black hole is now larger, able to open to roughly the size of a bowling ball. Weight limit is increased to 50 lbs.
SL - 3 - Ability mutates, finally allowing two way travel between places that have been physically seen. Portal takes roughly half a minute to open wide enough for use. Complete focus is needed.
SL - 4 - The portal is now able to be opened further, allowing for multiple persons to travel at once until the symptom carrier enters. Once the symptom carrier enters, the portal is one-way, and closes behind him or her.
SL - 5 - The Devi may now open a portal to a blank "safe" space that exists on an empty plane. The space lasts up to three hours at a time, and is inaccessible by anyone other than the one who opened the portal. The space within is infinite, but will not sustain life without the portal creator within. Once he or she leaves, all life within is extinguished. Inorganic items are unaffected.

-Shapeshifting-

*ONLY* real species may be used. Nothing mythical. All transformations are one-way, and may not be interrupted or stopped mid-shapeshift. All human thought is retained when shapeshifted.

Mammal

SL - 1 - The character gains the ability to transform into smaller mammals (under 40 lbs)
SL - 2 - The ability mutates, allowing the character to move into the shapes of medium sized mammals (under 100 lbs)
SL - 3 - The character may now shapeshift into large animals (Up to 500 lbs)
SL - 4 - Sense Focus - The character may now focus a single sense and tune out all others while in humanoid form
SL - 5 - Final Form - The shapeshifter no longer has any size restriction on his or her chosen form, as long as it remains true to the average size.

Insect

SL - 1 - The character has the ability to shapeshift into normal sized insects
SL - 2 - The character has the ability to shapeshift into larger versions of the insect world (roughly the size of a kitten)
SL - 3 - The ability mutates further still, allowing the insect forms to increase in size up to a maximum of roughly the size of a full-grown, domestic dog.
SL - 4 - VARIATION - The character may choose between the following - wallcrawling (humanoid form), or poison generation (humanoid form, nails and teeth secretion)
SL - 5 - The character may now shapeshift into a humanoid sized version of the desired insect

Reptilian/Aphibian

SL - 1 - The Devi gains the ability to shapeshift into small reptiles (no larger than a chameleon).
SL - 2 - The Devi may now shapeshift into larger reptiles (or increase the size of the smaller ones) to the size of an iguana,
SL - 3 - The ability mutates further, allowing for the usage of the largest reptiles known (Crocs/gators/turtles, etc)
SL - 4 - The symptom begins to mildly affect the humanoid form, increasing the durability of the Devi's skin as skin cells change to microscopic scales (Can willingly change to solid colors)
SL - 5 - VARIATION - The Character may choose between the following - Hallucinogenic skin secretion, ability to shapeshift into a small Raptor, or thermal vision.

Avian

SL - 1 - The Devi may shapeshift into common species of birds (robins, pigeons, doves, etc)
SL - 2 - The ability mutates, allowing for more exotic species to be used (storks, cranes, pelicans, tropical species)
SL - 3 - The symptom now allows for the shapeshifting of the carrier into birds of prey.
SL - 4 - VARIATION - The Devi's ability moves in one of three directions. They gain the enhanced/telescopic eyesight of a bird of prey, the nightvision of an owl, or the balance of the crane genus.
SL - 5 - The symptom now allows for a size increase of any bird species to the point where the wingspan may reach up to eight feet from wingtip to wingtip, regardless of species.

Fish

SL - 1 - The symptom allows the Devi the ability to shapeshift into common freshwater fish species (type of water doesnt matter, in shapeshifters case)
SL - 2 - The Devi is now able to shapeshift into eels, rays, and various other exotic sea-life.
SL - 3 - The ability mutates, allowing the Devi to now take on the form of sharks.
SL - 4 - VARIATION - The Devi gains the choice of the following - Permanent underwater breathing, inherent sonar, or increased fatty tissue that allows the Devi to withstand colder waters while in human form.
SL - 5 - The Devi is now allowed to shapeshift into the largest of fish (mammalian aquatic life included, i.e., whales, dolphins, etc)

-Nature Affinity-

Mammalian Manipulation - NOTE- These symptoms DO NOT WORK on shapeshifted characters!

SL - 1 - Character has the ability to convince mammal to perform simple commands that do not conflict with self-preservation
SL - 2 - The ability allows a character to see through the eyes of any mammal that a bond has been established with within 100 yards
SL - 3 - The ability now forces the mammal to perform a command, regardless of self-preservation instincts.
SL - 4 - Mammals that normally would react aggressively may now be tamed for use without threat
SL - 5 - May now verbally communicate with any mammal fluently

Insect Manipulation

SL - 1 - The Devi may now communicate with single-minded insects telepathically, and coerce them into minor tasks (i.e., no hive-minded insects like bees/ants)
SL - 2 - The ability mutates, allowing the user to merge consciousness with the insect targeted and mentally control the actions of said insect.
SL - 3 - The Devi may now communicate and direct insects against their will (up to ten at a time)
SL - 4 - VARIATION - The symptom mutates into two distinct branches - Hive-mind control (control entire hives of insects), and Taming (Keep a certain insect until it expires),
SL - 5 - The abilities final mutation allows the Devi to summon all nearby non-poisonous insect to swarm a single area.

Reptile Manipulation

SL - 1 - The Devi is able to call out to any nearby reptiles, and bring them to his aid in combat.
SL - 2 - The ability progresses, allowing the Devi the ability to summon a small ethereal lizard if no reptiles are nearby.
SL - 3 - Using the ability now allows the Devi to merge his consciousness with a single reptilian entity (including the summoned one)
SL - 4 - VARIATION - The ability mutates, allowing the Devi the ability to see body heat, or extreme spinal flexibility (choice between the two)
SL - 5 - The Devi is now able to summon an ethereal cobra that is completely controllable.

Avian Manipulation

SL - 1 - The Devi is allowed to call to and communicate with local aviary wildlife of the common variety (pigeons, robins, etc)
SL - 2 - The ability mutates, allowing the Devi the ability to see through the eyes of any bird within three miles (including upwards).
SL - 3 - The Devi is able to locate and bond with any local bird (including birds of prey). This bird is now an extension of the symptom bearer and will do anything to please.
SL - 4 - The bird that the Devi has bonded with gains increased intelligence, and is now capable of near-human level thought process.
SL - 5 - The Devi gains a powerful whistling call that is heard by birds miles around, and controls the flock for a limited time to carry out his or her bidding.

Flora & Fauna Manipulation

SL - 1 - The Devi is able to commune with plants and flowers, and change the speed in which they grow and die.
SL - 2 - The symptom mutates further, and allows for the usage of the interconnected root systems to carry information from up to two miles away.
SL - 3 - The Devi is now able to summon vines from overhanging vegetation, or force trees to pull roots from the ground for offensive purposes.
SL - VARIATION - The Devi no longer requires food, and instead takes in nutrients the same way plants do. The second choice allows the Devi to secrete a rash-inducing toxin similar to poison ivy/oak.
SL - 5 - The Devi is now able to animate a single tree, forcing it to uproot itself and "walk" on the thick roots, carrying and protecting the Devi until instructed to re-root itself.

Current Restrictions for New Characters:
Symptom Breakdown List

Omnilinguistics   1
Telekinesis   4
Telepathy   3
Heightened Intelligence   3
Forcefield Generation   1
Induced Healing   2
Illusion Casting    2
Phsycometry   2
Dowsing   0
   
Regeneration   3
Speed   1
Strength   2
Endurance   0
Reflexes   1
Vocals   1
Invisibility   1
   
Earth   1
Fire   3
Water   2
Electricity   4
Gravity   1
Light   0
Dark   1
Frost   2
Transmutation   3
Wind   1
   
Flight, Wingless   3
Flight, Winged   2
Phase Shift   1
Teleportation   3
Portal Generation   2
   
Shapeshifting   
~Mammal   2
~Insect   2
~Reptilian   0
~Avian   1
~Fish   1
   
Nature Manipulation   
~Mammal   1
~Insect   1
~Reptile   1
~Avian   1
~Flora&Fauna   3

So good news.  We currently have NO starting symptom or background restrictions.



Powers that no current character has:
  • Endurance
  • Light Manipulation
  • Shapeshifting: Reptilian
  • Dowsing

Male to Female Ratio
15:15

Number of Active Writers = 15

When Making a Character...

    Things to consider when making a character.
    • Choosing your first Symptom
      The Symptom List is fairly extensive.  Pick something that you find interesting and will enjoy writing.  The powers are there to flavor the game and your character not to define them.  Combat wise all of the symptoms are treated as the same (you roll based off over all SL, no powers are weighted to be more useful). Statistically speaking you are more likely to progress in level along that first symptom, but it is by no means guaranteed.  This is a mutation and is unpredictable so the dice decide.  You may end up picking up random symptoms that don't fit with your initial character concept, that's the nature of the beast.  These new abilities and levels won't be wasted since you can always sacrifice two SL's as a get out of death free card.

      Once five characters have manifested the same symptom we place a restriction on them.  You can still pick up these powers during the monthly rolls, but no new characters can be created using that starting ability. 

    • Your Basic Character
      Please do glance through the Current Cast of Characters and make sure that you're not planning on using the same model for your character (we don't have a face claim thread or anything, there hasn't really been a need and there is no reserving for future characters). It is also a good idea to avoid using the same first names just to avoid confusion, but its by no means required. 

      Scanning through the Active Characters Thread is recommended.  Try to avoid making a character who's personality and history closely resemble ones already in play. There is also the Scene Planning section that will give you a good idea of what our current players are actively looking for.  Please keep in mind that you don't have to have character ties established already when you make the character, but it does make things easier.

    • Game Time and Character History
      Glance through the Game Timeline thing and make sure that your proposed history lines up with it please.

    That's about it.  We're a fairly relaxed and friendly bunch so don't hesitate to ask questions and the like!

    Frequently Asked Questions

    Q1: Where does this game take place?
    A: This is a fictional city in the north-central US. The city is named "Glenside", and contains roughly 350,000 people in the downtown area.

    Q2: Where is my character allowed to live within the city?
    A: Anywhere! There are apartments and homes in just about every district, so whichever strikes your fancy really. If you end up eventually settling in the safe haven, you're free to do that as well.

    Q3: Where do I start?
    A: The answer to this question is almost identical to question 2, you may start anywhere you like for the most part, but please be courteous of scenes in progress!

    Q4: How much does the general public know about what is going on?
    A: The general public knows almost nothing at this point (roughly 2-3 weeks from the first immunization). Anyone who is caught by the police simply vanishes.

    Q5: Can I be forced into PVP?
    A: For the most part, no. As long as your "Grace" item hasn't been used for the day, you're free to make a single teleport to anywhere in the city under direct threat of challenge.

    Q6: What is the posting rate required in Deviations?
    A: For the most part, most of the players will post anywhere from once a day, to twice a week. There is no pressure to move any faster than that, but any slower than once a weekish, and you may have issues keeping up.

    If you're still interested please fill out the character sheet below and either PM it to RampantDesires and Adonis or post it here in this thread. 

    [/list]

    If you choose to include a picture, PLEASE do not use anime. Photos/real life pictures *only*, to keep things simple.

    [center][u][b]Character:[/b][/u][/center]

    [b]Name:[/b]
    [b]Ethnicity:[/b]
    [b]Sex: [/b]
    [b]Age:[/b]
    [b]Relationship Status:[/b]
    [b]Previous (Or current) Profession:[/b]

    [center][u][b]Appearance:[/b][/u][/center]

    [b]Hair: [/b]
    [b]Eyes:[/b]
    [b]Skin:[/b]
    [b]Weight:[/b]
    [b]Height:[/b]
    [b]Other:[/b] (physical defects/mutations, overall appearance

    [center][b][u]Information:[/u][/b]
    [/center]

    [b]Personality:[/b]

    [b]Background:[/b] [Three good paragraphs]


    [b]Symptoms:[/b]



    [b]Hobbies and Interests: [/b]



    OOC Ons and Offs:

    They say best men are moulded out of faults, and, for the most part, become much more the better for being a little bad...
    Absences 11/10 ≈ BlindfoldsRequests ≈  On's and Offs
    <THIS SPACE PRETTIFIED SOON>
    Tentatively Open to a few more 1v1's but also come write with me in Grey Matters--->

    Tsunami

    To boldly go where no one wants too!!!!

    Flower


    Batman4560

    Status: Stepping away for a while.

    RedMoon

    An application for you!


    Character:
    Name: Jacob Callahan
    Ethnicity: Caucasian
    Sex: Male
    Age: 28
    Relationship Status: Single
    Current Profession: College Professor, History

    Appearance:

    Hair: Brown, slightly curly when he lets it get long enough.
    Eyes: Green
    Skin: Light
    Weight: 180
    Height: 6”
    Other: Athletic, no particular distinguishing features.

    Information:

    Personality: Calm and good natured, Jacob tends to be the voice of reason in a group and impart some perspective to companions. He has a sharp wit and a sarcastic sense of humor, but generally keeps a polite distance from most people he meets.

    Background: Jacob was not a Glenside native. He grew up out of state, in what amounted to a fairly normal home. He did well in school, studied hard, and had a small group of close friends. This was a trend that continued through highschool and beyond. Sadly, he lacked a strong sense of direction in his life, and wound up getting a more or less meaningless degree in History, his favorite subject.

    After graduation, he found it difficult to find any sort of relevant work. A few odd jobs working at museums didn’t seem to be leading anywhere, and he was left frustrated, but unwilling to drop the subject completely. One thing he had enjoyed during the museum work was explaining things to people while he gave tours, which eventually lead him to go back and take some further courses to become a teacher in the same field.

    His teaching career became a reality at the Glenside college, where he has just recently started on. Things had been going well, at least until flu season approached. He was used to getting sick, as he generally avoided the shots, but they were mandatory for teaching staff. Perhaps if he had read the brochure more closely, he might have seen the warning that getting a flu shot could cause you to wake up in the form of a small gecko one morning. But perhaps not. Pharmaceutical companies don’t seem to like advertising that sort of thing.

    Regardless, the now somewhat confused and terrified Jacob has been debating whether or not he should see a doctor, or keep this information to himself. For a while, he managed to convince himself it was just some fever dream, but, reality wasn’t willing to let that slip by. The second time it happened, he decided he really had to see a doctor, but, for some reason, he wasn’t confident that writing “Flu shot turned me in to a snake” under “Reason for visit” on the form at the clinic would yield positive results. Especially after seeing a news report of a girl displaying some seemingly fantastical vocal abilities being gunned down by the police. Unrelated, perhaps, but, still unnerving. Then there were the pamphlets. He had seen them scattered across the city, and even found one under his door once. Cults, magic flu shots, and rogue opera singers robbing banks.

    Maybe he should have listened to his mother and stuck with the museum job.


    Symptoms: Shapeshifting – Reptilian SL-1: The Devi gains the ability to shapeshift into small reptiles (no larger than a chameleon).



    Hobbies and Interests: Cooking, reading, movies, history, collecting old ‘junk’, board games



    OOC Ons and Offs: Linked in signature

    RampantDesires



    Huzzah.  Hurray.  Hip Hip Happy Hour and other H words!

    Jacob is very much approved. 

    They say best men are moulded out of faults, and, for the most part, become much more the better for being a little bad...
    Absences 11/10 ≈ BlindfoldsRequests ≈  On's and Offs
    <THIS SPACE PRETTIFIED SOON>
    Tentatively Open to a few more 1v1's but also come write with me in Grey Matters--->

    RedMoon


    Lemon Lime

    I love this idea! Just one question, are the old characters still around and we are adding to them or is this a fresh new blank slate? I was sort of in love with the endurance and reflexes talents haha. Any ways, just that question. I have never been in a super large group before and am deciding if it is something I can do. :)
    "And now, farewell to kindness, humanity and gratitude. I have substituted myself for Providence in rewarding the good; may the God of vengeance now yield me His place to punish the wicked."
    -The Count of Monte Cristo

    Lemon Lime's O/O          Lemon Lime's A/A

    Batman4560

    Ill jump in on that one. Yes the old characters are still around. We are looking for new blood. :)
    Status: Stepping away for a while.

    RampantDesires

    Hi there Lemon Lime :)

    First of all so glad that you like the idea.  The game is a lot of fun though I might be a little biased in that regard. 

    Some of the characters have in fact been here from the very beginning, it is the continuation and not a reboot.  However there are new characters joining all the time, not just from new players, but each person is eventually allowed to have up to three characters in the game so it wouldn't be as though your character would be the only new girl on the block.


    I agree that reflexes and endurance are fun powers.  However it is wroth noting that we roll once a month to see how the mutation progresses.  It is possible that you could get other abilities from the lists.

    Before Deviations I had never been part of a large group either, and I know they can look exceptionally daunting at first.  So much information to go through, but we are a pretty fun and laid back bunch and you are totally welcome to go at your own pace and never be afraid to ask questions. 

    They say best men are moulded out of faults, and, for the most part, become much more the better for being a little bad...
    Absences 11/10 ≈ BlindfoldsRequests ≈  On's and Offs
    <THIS SPACE PRETTIFIED SOON>
    Tentatively Open to a few more 1v1's but also come write with me in Grey Matters--->

    Innocence




    Character:

    Name: Sage Florence
    Ethnicity: Irish Australian
    Sex: Male
    Age: 25
    Relationship Status: Single
    Previous (Or current) Profession: Supermarket Assistant Manager and Uni Student [PhD in Genetics]

    Appearance:

    Hair: Short chestnut brown
    Eyes: Gray
    Skin: Light
    Weight: 78 kg
    Height: 187 cm
    Other: Poor eyesight, wears glasses.

    Information:

    Personality: A little aloof, he is not very quick to the point but is kind and means well. He is not shy at all and is rather social and friendly with those he gets along with but is not afraid to talk back to those that show him disrespect.

    Background:
    Sage was born and raised in Australia, oldest child of three to Lily and Ryan Florence. He can speak with both an Australian and Irish accent. 

    Sage studied a bachelor's of science when he was in Australia and graduated with honours. When he heard about the technologically advanced and well funded Genetics department at Glenside college, Sage was quick to jump on the plane to the United States.  He is now a PhD student at Glenside studying genetic replication techniques and is trying to find a more efficient method to clone DNA.

    During weekends Sage works at one of the supermarkets in the business district.  He can usually be seen with an apron and scribbling down numbers on his clipboard. 

    A few weeks into his job his boss told him it was store policy for all their employees to be vaccinated.  Earlier in the year it seemed everyone got their shots so Sage had to book an appointment by himself.  As a man of science he didn't mind and knew that getting vaccinated would help his body fight against the flu.  He thought that the US must be using a different vaccination however as once he got home he felt his entire body change and morph into a poison dart frog.  Shocked as he was, it took sage about 2 hours before he figured how to turn himself back. 

    Not quite sure what to do, he did what any self respecting man of science would, he bought a microscope and took a look at a sample of his blood under it.  He was amazed by the changes occurring to his cells but could not understand what was actually happening.  To this day Sage is still secretly trying to find out more about what happened to him.

    Symptoms:
    Shapeshifting – Reptilian SL-1


    Hobbies and Interests:
    Running and reading
    Socializing and science-ing


    OOC Ons and Offs: Same as mine but basics:
    Sage is pansexual [meaning women, men, trans, he doesn't discriminate].
    He won't date anyone younger than 21.
    He is the dom in a hetero relationship, and switch in a homo relationship.

    Batman4560

    I like your character. One of mine is Irish too. I hope you get accepted.
    Status: Stepping away for a while.

    Innocence

    Quote from: Batman4560 on March 29, 2014, 01:37:18 AM
    I like your character. One of mine is Irish too. I hope you get accepted.

    Irish hi5!! Haha thanks I do too =] I was reading some of the profiles and there seems to be some pretty interesting characters =]

    Lemon Lime

    Quote from: RampantDesires on March 28, 2014, 11:34:00 PM
    Hi there Lemon Lime :)

    First of all so glad that you like the idea.  The game is a lot of fun though I might be a little biased in that regard. 

    Some of the characters have in fact been here from the very beginning, it is the continuation and not a reboot.  However there are new characters joining all the time, not just from new players, but each person is eventually allowed to have up to three characters in the game so it wouldn't be as though your character would be the only new girl on the block.


    I agree that reflexes and endurance are fun powers.  However it is wroth noting that we roll once a month to see how the mutation progresses.  It is possible that you could get other abilities from the lists.

    Before Deviations I had never been part of a large group either, and I know they can look exceptionally daunting at first.  So much information to go through, but we are a pretty fun and laid back bunch and you are totally welcome to go at your own pace and never be afraid to ask questions.

    :D I think I will have to give this a try! Try my hand at something bigger. Everyone seems nice and I'm loving all the character bios I'm reading. I will start on a CS right now!
    "And now, farewell to kindness, humanity and gratitude. I have substituted myself for Providence in rewarding the good; may the God of vengeance now yield me His place to punish the wicked."
    -The Count of Monte Cristo

    Lemon Lime's O/O          Lemon Lime's A/A

    Mtpersson

    Hey,

    This is the kind of idea I had for a character. I was wondering whether the GMs and everyone else think she would fit in well with the world.

    Thanks, Tina x

    Daisy Daniels

    Character:

    Name: Daisy Daniels
    Ethnicity: Caucasian
    Sex: Female
    Age: 26
    Relationship Status: Single
    Previous (Or current) Profession: Escort/Part-time Model


    Appearance:

    Hair: Short, auburn
    Eyes: Brown
    Skin: White
    Weight: 112lbs
    Height: 5'7"
    Other: 3 tattoos - Right leg (entire leg), Torso (left side), Chest; Nose ring.



    Information:

    Personality: On the surface, Daisy is a difficult person to deal with. Argumentative, rebellious, and lazy. She has drifted through life without direction other than having enough money to live another day. Dig a little deeper, however, and she has the kind of smart, calculating mind that betrays her moneyed upbringing. She will have no second thoughts about manipulating another person's opinion of her in order to get what she wants from them. Dig deeper still and you will find someone who has the capacity to be kind and compassionate to those she loves. A small, close group of friends are the most important thing to her in her life and she wouldn't hesitate to hurt anyone who harmed them.

    Background: Born into a wealthy family, Daisy wanted for nothing as she grew up in her families luxury Glenside apartment. Her early years were spent in the best schools the city could offer her and she performed well, often being within the top percentile of her academic year. The rebelliousness started appearing when she became a teenager and started hanging out with ’friends’ from a nearby state run school. Her parents forbade her from seeing her new peers as soon as they found out but Daisy wanted to experience what she called ’a real life’. She hated the elitist nature and values of her fellow private educators and wanted a normal life outside of her families wealth. The two parties remained at loggerheads and Daisy’s grades and behaviour continued to spiral out of control.

    She didn't finish school. She was smart but rather than channeling her intellect towards passing exams, Daisy decided to use it in order to deceive her teachers and parents and cover up her multitude of bad behaviour. Seventeen and cut off from her parents, Daisy moved into a rundown apartment in a projects development on the edge of the city with a bunch of her ’normal’ friends. They smoked weed during the day and partied during the night. It was at one of these parties that Daisy was first approached by a photographer and the following day she took part in her first photo shoot, earning a nice wad of cash in the process.

    Since that night modelling has been a steady source of income for Daisy, organising shoots whenever her bank balance is running low. It doesn't matter whether it's for an edgy clothing line or a softcore alt-porn site, all that matters is the cold hard cash to tip her back into the black. Her main source of income, however, comes from her work as an escort. Daisy fell into the profession almost by accident while out at a club one night with her then girlfriend. An obnoxious guy approached her and spent the entire night hitting on her despite Daisy’s attempts to discourage him. Only when the offer of an insane amount of money was offered did she consider it. $1000 for an hours work? Hell yeah. She talked it over with her girlfriend and decided to go ahead. She felt no emotional arousal from the guy just the physical pleasure and the significant weight added to her purse. The next morning she contacted a professional agency.

    It was because of ’The Agency’, as she called it, that Daisy had visited the doctor’s surgery last week. A routine, and very thorough, battery of tests to make sure she was healthy and free of all diseases. It was because of this that she had received a flu jab and had been laid up in bed for the past few days having had a bad reaction to it.


    Symptoms: Mammalian Shapeshifting - SL1

    Hobbies and Interests: Clubbing, dancing, photography, smoking with her friends, exploring the city at night, enjoying the finer things in life at her client's expense.



    OOC Ons and Offs: Daisy is a lesbian and will only experience a deep, emotional attraction with other women. As part of her job she will, and does, sleep with men but will not experience anywhere near as much arousal as she does with another woman. It's all about the money and she's a very good actor.

    See sig. for more.

    RampantDesires

    Phew, catching up to do! There are indeed quite a few Irish characters in our bunch.  Eoin, Arthur, Alannah ... maybe a few others that I'm forgetting.  Adding another works :)

    Welcome aboard Innocence, please move Sage to the approved characters thread and feel free to introduce yourself in the OOC. (PM also on the way about the college)

    Mtpersson, nice to see you Tina :) I've sent you a PM already but other than that I see no problem and she is very much approved.  Please post in the threads listed above.

    Lemon Lime Yay!   I'm excited to see what you come up with, so glad you've decided to join us.

    They say best men are moulded out of faults, and, for the most part, become much more the better for being a little bad...
    Absences 11/10 ≈ BlindfoldsRequests ≈  On's and Offs
    <THIS SPACE PRETTIFIED SOON>
    Tentatively Open to a few more 1v1's but also come write with me in Grey Matters--->

    Innocence


    Lemon Lime

    Character:

    Name: Paloma S. Castillo
    Ethnicity: Cuban Father, Portuguese Mother
    Sex: Female
    Age: 25
    Relationship Status: Single
    Previous (Or current) Profession: Previously a personal trainer; Currently a Physical Therapist

    Appearance:

    She is a long and lean lady, who works hard to keep herself in shape she is a nice mixture of muscles and runner body. Her huge head of thick curls bounces when she runs and walks and she loves it. Her hair is big and fun and something she has never wanted to change. Her skin is fairly light for someone coming from Cuba but as soon as she is outside for more than 20 minutes she tans instantly.

    Hair: Black, viciously curly
    Eyes: Brown/Green
    Skin: Tan
    Weight: 139
    Height: 5’9”
    Other: Freckles on her face and shoulders. A scar on her right elbow from when she broke it years before.

    Information:

    Personality:
    Paloma is a fun girl, and has a lot of energy. Despite her usually friendly nature she will have knee jerk angry reactions to people if they truly piss her off. It takes something harsh to really get to her but if you manage to get there, you deserve whatever she is going to say. She is a pretty honest person, not wanting to sugarcoat things but sometimes will for patients. She is tries to remain optimistic and is one of the hardest working people she knows. Sometimes she is told she doesn't know how to relax but she can, it just takes effort sometimes. Overall she is a nice person but can be blunt and sometimes feisty.

    Background:
    Paloma was born in Miami Florida to two immigrants who both wanted to live in the United States. Her parents fell in love after meeting at English classes being taught at a local junior college. After marriage and getting comfortably settled into American life, Paloma was born. Her mother was a veterinarian’s assistant, not quite a nurse, but she was working on it and eventually with some time and school she would get there. Her father worked at an immigration office helping Cuban immigrants find homes, jobs, childcare and anything else… sometime that included finding family members that may not have done things truly legally.

    Her childhood was quite normal growing up in the heat of Miami with her younger brother Miguel. There were some financial struggles and people that would constantly question her family and whether or not they were legal. Her parents worked hard so that she would never have to know that they were struggling and tried to provide them the best life that they could manage. Paloma grew up speaking both Spanish and Portuguese although Spanish was far more prevalent since most of the community did and her mother, despite being from Portugal knew it as well.

    In high school she excelled, getting good grades most of the time and being on the varsity track team all 4 years. She was a state champion hurdler and it is what helped her get into college. During college, she had a tough time figuring out her niche, despite her parents being supportive they wanted her to find something that would give her a career and money.

    She continued to run track and pursue a minor in Latin American Studies in college and soon found her passion after discovering kinesiology and learning how the body moves and functions. She started on a physical therapy track and in her senior year scored some great internships.

    After graduation she had a hard time finding jobs as a physical therapist and worked as a personal trainer and CPR teacher. She decided to branch out and not just look locally in her home state and that is when she found Glenside and an opportunity at a local hospital needing a physical therapist. Paloma kissed her parents and brother good bye, grabbed her things, and headed out. Her new job was fantastic and she was finally getting into the job she wanted.

    What came next was not quite typical. She just started and it was required for her to get a flu shot, something she did anyways but she had side effects – something that had never happened before and what she assumed had never happened to anyone. It was extremely subtle at first. Her clipboard would fall and she would catch it. A patient would slip and without even thinking she was there. What the big one was, she was out for a run and she stubbed her toe in a crack in the side walk and instead of tumbling down into a very unpleasant fall, she caught herself on the ground easily, only scraping up her hands a bit. After that she never said anything and just chocked it up to luck and new sneakers, still not quite sure what did this. Just knowing that it happened after moving here and receiving her shot.


    Symptoms:
    Reflexes
    SL-1 Reflex time is decreased for base stimulus


    Hobbies and Interests:
    Running, kickboxing, swimming, and weightlifting. When she is not exercising she enjoys a good book, singing at open mic nights (she’s not half bad), and going dancing (she knows some Latin dance but by no means is a master of it).


    OOC Ons and Offs:
    Sexually she is not really gay or straight. She likes people but tends to date more men than women. She is monogamous and does not play games, unless it has all been pre-determined (aka lets just be friends that need to fool around sometimes). But she prefers mono y mono.
    Feel free to look at my o/o’s.


    If you don't want that last paragraph in her Bio there about getting her mutation let me know. I hope this all works. :D
    "And now, farewell to kindness, humanity and gratitude. I have substituted myself for Providence in rewarding the good; may the God of vengeance now yield me His place to punish the wicked."
    -The Count of Monte Cristo

    Lemon Lime's O/O          Lemon Lime's A/A

    RampantDesires

    Ha, I love the descriptor of "viciously curly" for hair :)

    The last paragraph is fine, small changes like that would be totally noticeable.  In fact I have no issue with anything in her bio, I think it is great the way it is and please feel free to post it in the Active Characters thread and introduce yourself in one or both of the OOCs.

    Will this be her first northern winter? If so she has my sympathies!

    They say best men are moulded out of faults, and, for the most part, become much more the better for being a little bad...
    Absences 11/10 ≈ BlindfoldsRequests ≈  On's and Offs
    <THIS SPACE PRETTIFIED SOON>
    Tentatively Open to a few more 1v1's but also come write with me in Grey Matters--->

    Lemon Lime

    haha I'm glad you like that descriptor. I found it appropriate.

    and yes, it will be her first northern winter lol. It will be fun to write, that is for sure. hehe I will go check out the OOC's and if I am still awake I will post something, if not it will be tomorrow.
    "And now, farewell to kindness, humanity and gratitude. I have substituted myself for Providence in rewarding the good; may the God of vengeance now yield me His place to punish the wicked."
    -The Count of Monte Cristo

    Lemon Lime's O/O          Lemon Lime's A/A

    RampantDesires

    Yay! So very happy to have you guys :)  I finally got around to updating our Active Characters lists as well as modifying the numbers and restrictions in the first post.

    Main Edits:
    There are currently NO symptom restrictions when creating a character.  There are now several symptoms without an active character using them.

    Male/Female Ratio = 15/22

    They say best men are moulded out of faults, and, for the most part, become much more the better for being a little bad...
    Absences 11/10 ≈ BlindfoldsRequests ≈  On's and Offs
    <THIS SPACE PRETTIFIED SOON>
    Tentatively Open to a few more 1v1's but also come write with me in Grey Matters--->

    Renegade Vile

    Greetings everyone,

    I am quite interested in this group game, but I do have a few questions, the first of which is what's keeping me torn about trying my hand or not. I will try and list them in an organized fashion.


    • What is the general genre of this group game? I've looked over several ongoing scenes and I can't get a bearing on it. Is it mostly focused on inter-personal relations or on the dilemmas faced by these individuals? How big a part in the plot are the political and societal ramifications of the emergence of these symptoms? What direction has the main plot been going in up until now? All of these questions can simply be summarized as follows: What is the focus?
    • As I understand, this game is a continuation of what has come before. The timeline lists the emergence of powers as 3 weeks before the start of the game. However, is that out-of-date? If so, when did powers first start popping up? Or do new characters always just have their first power three weeks before they are introduced? Or could they have had that power for much longer, and just happened to not manifest any others during this time?
    • I am thinking of portraying a former police detective, turned private, with the power of Heightened Intelligence. He would mostly be busy trying to figure out just what is going on with the disappearances. Maybe before manifesting powers, he had even tracked down people showing symptoms personally. Shooting people with immunization rounds is a lot less enjoyable when you're the one staring down the barrel, of course, so he has a personal stake in it all. This is a very basic pitch, but I'd like to know if there is any room for such a character in the group or plot.

    These questions could be a bit murky and disorganized; for that I apologize. They're just random thoughts that came to me as I read through the rules, some profiles and some scenes.

    Thank you in advance for any and all answers.
    << Unavailable for New Games >>

    Batman4560

    Hello, while I am not the GM of this group let me do my best to answer your questions and I am sure Rampant will chime in on where I am wrong.

    1. I have always looked at the game as sort of a "Heroes" style of game. All the characters will meet up at some point before the main plot really hits home. We haven't really gotten into the plot to much yet but I am told we will soon.

    2. I believe everyone got their first power during the same time frame. Being three weeks before the game started.

    3. I honestly have no idea if your character idea will work in the game but I don't think we have any kind of police already. I would like to say it would be cool to see one.

    I hope this helps a little. Rampant will be sure to fill in the blanks that Missed. But we could really use all the players we can get. I hope that you do decide to make a character.
    Status: Stepping away for a while.

    AribethAmkiir

    Quote from: Renegade Vile on April 02, 2014, 07:03:30 PM
    Greetings everyone,

    I am quite interested in this group game, but I do have a few questions, the first of which is what's keeping me torn about trying my hand or not. I will try and list them in an organized fashion.


    • What is the general genre of this group game? I've looked over several ongoing scenes and I can't get a bearing on it. Is it mostly focused on inter-personal relations or on the dilemmas faced by these individuals? How big a part in the plot are the political and societal ramifications of the emergence of these symptoms? What direction has the main plot been going in up until now? All of these questions can simply be summarized as follows: What is the focus?
    • As I understand, this game is a continuation of what has come before. The timeline lists the emergence of powers as 3 weeks before the start of the game. However, is that out-of-date? If so, when did powers first start popping up? Or do new characters always just have their first power three weeks before they are introduced? Or could they have had that power for much longer, and just happened to not manifest any others during this time?
    • I am thinking of portraying a former police detective, turned private, with the power of Heightened Intelligence. He would mostly be busy trying to figure out just what is going on with the disappearances. Maybe before manifesting powers, he had even tracked down people showing symptoms personally. Shooting people with immunization rounds is a lot less enjoyable when you're the one staring down the barrel, of course, so he has a personal stake in it all. This is a very basic pitch, but I'd like to know if there is any room for such a character in the group or plot.

    These questions could be a bit murky and disorganized; for that I apologize. They're just random thoughts that came to me as I read through the rules, some profiles and some scenes.

    Thank you in advance for any and all answers.

    Like Batman I'm not the GM of this game, however, let me help.

    The focus of the game are the characters.  These are fairly regular people who have something extraordinary happen to them.  The symptoms are both amazing and terrifying.  There has been some events, which have happened in the background, that are laying the foundation for what is to come, and we have been promised by our GM that more plot will start to develop.

    The characters all got their flu shots approximately three weeks ago.  After a period of being sick (a few days to over a week, depending on the character) some people began to realize they have powers.  Others have yet to realize that even though they have an SL-5 symptom.  While this may seem like a huge thing to cover as a new character, there has only been approximately a week pass in game.  So, there isn't a whole lot to catch-up on right now.

    I believe there was a similar character concept but I don't know if the character is still active, or even ever got posted.

    Hope that helps.

    RampantDesires

    Nah I don't find your questions disorganized at all and I'll do my best to answer them...

    1) Focus of the game up to this point has been people discovering that they are now effectively superhuman in some way shape or form.  As Aribeth mentioned not everyone has noticed their symptoms, and of those who have not all of them know WHY it is happening (though for some it is fairly obvious, 'I got a shot, I got terribly sick and now I can _____'), but the last week has been a rather interesting ride for our PCs.  This isn't a massive outbreak of people exhibiting abilities, the PCs and a hand full of others so far.  There  have been a few public incidents, but not official statements yet. Though the media does report it is the sensational followed by very little, someone is clearly working to keep things calm and controlled. The local government and law enforcement now have to know that something is going on, but high ranking officials have thus far been helping a rather large organization moving in the background doing their best to stall for time to fully get into position before things become public knowledge.  PCs have for the most part been going about their lives fairly normally, there have been no public displays of power (a few on the cusp, but nothing large) and none of them have gotten into altercations with each-other or the police so far.

    2) Characters with symptoms received a flu vaccine at any point between three weeks ago to what would have been Wednesday November 11th in game time (two days prior to the day selected as the start for the game and five days from our current day).  It is possible for a new character to still be experiencing the lingering effects of their illness, however no one has done so and it is by no means required simply an option.  Because of the  unstable nature of the mutation it is hard to say when powers would develop, at what rate, and in what direction.  This makes it convenient for explaining the range of abilities currently exhibited by the PCs (anywhere from SL6 to SL1) For most they got sick last week or the week before and are just now developing one of the above symptoms, but a few are showing signs of up to four.  In their back stories a few had been quietly experimenting with their first ability for awhile and that route is fine as long as there is no large event that would have drawn attention to them before the start of game time and it doesn't go back more than two weeks at most (the extra week being time to receive the vaccine and recover from it).

    3) Immunization rounds do not exist in the game yet (well they DO, that's actually what our lovely HUBRIS folks have been working on and perfecting) but they have not yet been given to law enforcement (no need, no public displays of power or out cry) and none of the PCs have ever experienced them or know of their existence.  But the disappearances are definitely something that can be looked into.  They are happening more frequently now and with less ... tact.  However no bodies are showing up at the morgue. We have a former police officer turned social worker as an active character and another police detective who though he has gone inactive is welcome to return and continue where he left off, but your quick proposal seems quite different from them and  their existence would only provide your character some built in connections if you wished to use them.

    So yeah, no need to apologize, I'm rather a fan of rambling flows of thought myself.  Hopefully that managed to cover things!

    They say best men are moulded out of faults, and, for the most part, become much more the better for being a little bad...
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