Hello folks. Im working with the ps3 version of the game and am approaching the ending of the game. Im at the part where you have to return to the Forest of Fallen Giants and have yet to fight the last of the optional bosses in the game.
I am at Soul Level 105 and have refused to level up anymore. Mostly because of the idea that I could be over-leveling for NG. Now then for my actual setup, I am primarily using a strength build because I enjoy cleaving through enemies with the wide sweeps of the two handed swords. Here are the following stats I use...
This setup pretty much allows me to get as much bang from my physical attacks as I can for my level and allow me a great deal of flexibility in my weapons and armor selections whilst keeping me fairly mobile. The concept is to be able to be fast enough to effectively counterattack my opponent by bobbing in and out and allows me to raise my great shield quickly in response to an attack if I absolutely cannot get out of the way. I have decent success in PVP because of it but it also comes down to what you got in your arsenal. (Not to mention that thanks to the Bell Keeper covenant I have no shortage of practice against ton's of opponents.)
As for my actual equipment this is where it comes together for me. First the rings I tend to make use of the Clorthany Ring +1 which is for me easily one of the most important rings. The quicker stamina regenerates, the more you can do. I also make use of the Southern Band +1 ring which gives me two attunement slots which gives me the ability to use healing even as a phantom. A majority of players I invade as a Bell Keeper can and will use their Estus and as such I need this to even the playing field again. Next is the Third Dragon Ring to increase equip load, stamina and health, which in my opinion makes it all the more worth it. Finally I use the North Soldiers +1 Ring for that extra bit of equip load.
Next come the shields. I have the Gyrm's Greatshield because of it's excellent stability and resistance to fire and physical attacks being 100%. This is a god send against pyromancers that still think Fire Storm or a Fireball will automatically kill anything. It's a real wakeup call and I can easily close the gap when they cast with it. Next is the Rebels Greatshield. I fucking love this shield because of how versatile it is when you infuse it. You can infuse this thing with Magic, Lightning, Dark or Fire and it will gain 100% resistance to that one effect whilst giving you resistances to the rest respectably. I have it infused with magic though Dark is also tempting since people love to bust out Hexes a lot.
Now we come to my favorite part of it all, the Weapons! I make use of a maxed out Thorned Greatsword (The Looking Glass Knight's Greatsword.) which I freaking LOVE
. Not only is it's one handed move set similar to the Zwiehandler but the strong attack allows me to shoot lightning at my opponent. and the sword also scales with faith as well influencing it's lightning damage with each swing. As such this means a LOT of punishment. I bust this out whenever I see a mage or a guy in heavy armor because most armor doesn't have lightning resistance and the mage's can get stunned by the lightning bolt to interrupt the typical fire storm, dark orb or heavy soul arrow also I can infuse this bad boy with a pine resin of my choice to add even more pain.
However when that won't get the job done or when my sword is about to break, I make use of a maxed out Sunlight Sword with no Infusion. This weapon is so beautiful with it's one handed move set. Its R2 allows me to thrust twice without over extending myself and the swings with R1 allow me to do a horizontal slash that can punish with three strikes before they roll away from me. If they block I can easily guard break them with a change up from a traditional three strike R1 attack. The R2 also helps to change the patterns up so a parry is less likely.
Finally we come to my armor. Traditionally I prefer a combination of the Saints Gloves and Boots coupled with Syan's Helmet and Vengral's Armor. The look is aesthetically pleasing to me and the physical durability I have with it allows me to soak up a good amount of damage. The real point of this armor is to help me survive magic users. Hexes are my main concern and this pushes my Fire and Dark Resistance up to over two hundred and fifty. I can get one hundred more from the Flame/Dark Quartz Ring +2 if needed. Granted my resistances to physical punishment are nice and decent as well. I'm hoping that when I have the ability to level up again I shall become even more capable of punishing attacks and becoming more of a nightmare for spell casters.