Well, apart from being an utterly amazing character in general, he does allow you to sell stuff, which I find rather convenient. But the problem is that I've already switched on the light in the wharf, which means that all the Arm-dudes on the cliff shelf are also huddled up in the house, having a great old time. Of course none of it really matters because Whenever I get a decent amount of souls together, I'll loose it to something nice and cheap like being bashed off the bridge, scimitars with the range of spears, or being lit on fire. -.- It's just hell. Utter hell. And it's completely killed any desire I have to keep bashing my head against a wall. Sure, Dark Souls had it's cheap moments (Don't even get me started on the dragon-archers guarding the 1 bloody inch wide bridge to the entrance of the keep in Anor Londo) but.. An entire zone where 7/10 deaths genuinely just can't be blamed on the player..
It's so depressing, but I just don't know what to do about it. And it's not even all - I mean, just to get there you have to get past all the giant bastards of Heide's Tower. I love how they honestly expect you to take on three at once inside the dome. And your reward? A copy-pasted boss, or a boss that's painfully similar. Yay!
I know it might sound like common gamers rage, but I've felt like this for a long time now. It's my honest opinion of what could've been the shining end to a generation, ushering in the next. Instead I can't help but feel that it ranges from unnecessarily frustrating to mediocre, with only a few really enjoyable, memorable segments, and an atmosphere that's never really allowed to kick in, because of the constantly changing (somewhat disjointed and.. Odd) scenery. Just consider the fact that No-Man's Wharf is actually a wharf some 100 meters under the sea.
I'll stop ranting now. It's just such a shame. ._.