I just started Dark Souls II. Like. Just. So no spoilers from anyone! Very familiar with DS I, but really, you don't need to know it for this RP.
The Dark Souls inspiration comes from the adventure style. Basically, you become a hallow (going to stay human here), and are basically forced to go an adventure quite suddenly. I'm sure there's a reason. I forget. I beat the game twice I swear. Anyway, on this adventure you fight a plethora of enemies, from other hollow skeleton/zombie type things, to dragons, to hydra, to demons, to bugs, to lava monsters, to critters, to gargoyles, to snake-human naga things, to weird monster bosses. It is all one big adventure
. That's what I'm aiming for here.
So what I need is a GM-type person to run the world
, guide the adventure, and decide mt fate in battle. The plot is up in the air, and in fact, I don't mind having a great quest of super importance as much here. You may want to work out an epic quest, and sure. I'll help you. I have one idea premise pre-made and I'll go ahead and include it just in case you like it.
My character will be Li, or Olivia, depending on who you prefer
image-wise, and will probably fight with a sword and shield and... maybe magic but only really if you'd prefer combat to be a little more interesting. Alternatively you could control the other character or I could control both characters to have a party, or you could control the other as a party-member, a rival, or a helpful NPC. Potential character development that way, but really, it's the adventure I'm after so plot is dependent on what you feel like.
But there will be Peril!
Like Dark Souls, I want the adventure to seem dangerous and intense.Peril: How is the danger expressed? What is the punishment for mistakes or failure or losing a battle?
You may want to focus on the battle, and may wish to implement the brutal, unforgiving Dark Souls danger system and implement a death/respawn type system. I do not want to have gruesome deaths, but give me wide range of examples in categories you might consider "light/moderate/heavy" in intensity OR, "rare/moderate/often" frequency deaths. Some deaths that I don't like I could probably tolerate rarely. And just to give some idea on what might work, I do not at all mind blood splatter, but I don't like anything that shows what is beneath the skin like, mutilation, holes, or spilling... anything. Ew... But impaling with minimal detail, being bitten or slashed, electrocuted with magic, and things like this would work well. Also, you're free to tell me how much health may remain, when I have died, or simply prompt a situation and allow me to make a decision that decides my survival. Up to you.
You may also want to implement NC, or Exotic NC. Tell me what you're thinking, otherwise I probably won't mention it.
Character ModelsLi, main :: Olivia, main 2, main Alternate, NPC Ally, or Rival (2 pics)
As legend tells it, the world was created by a god and a goddess. The God of Darkness and the Goddess of Light. Though they were partners that gave birth to all life, they often disagreed passionately about how the world should run. The God of Darkness desired a world of hardship and trial, to let the weak perish and the strong survive. He wanted mankind to know their frailty, and fight it. He wanted them to grow strong and worship the gods for their strength. The Goddess of light desired a world of peace and harmony, to let humans have nothing left to need except spiritual growth and compassion. She wanted humans to grow strong of heart and mind and worship the gods for their wisdom.
The two fought for their hold on the world, and while the world lived in balance with both Darkness and Light, the balance was fragile. Their disagreement soon became a battle, and their battle enveloped the world. Followers of the God of Darkness battled the followers of the Goddess of Light, and both sides were blessed by their deity with power and weapons. It is said that the war lasted for centuries, scarring the land with volcanoes, fissures, and craters that persist to even the present all across the world. Neither side grasped an advantage, and both sides grew tired of conflict. Finally troops were amassed on both sides besides their gods ready to end the war once and for all. This battle is known as The Battle of Good and Evil.
According to the legends, the Goddess of Light was destroyed. Entombed in a place hidden from mankind. The earth at last had a single ruler, Lord of Darkness. However, stricken with grief over his new-found loneliness, it wasn't long before ceased to govern mankind. Without guidance, the world that was once filled with order fell to chaos, plagued with elemental storms, disease, famine, and drought. However, the legend also foretells of a time Light would return to the world. That if her Tomb was ever found and unlocked, the Goddess of Light would once again bless the land with her compassion, and restore order and balance to the world.
The location of the Tomb of the Gods was lost, and when the world fell to chaos, the known world grew smaller and smaller until societies finally became cut off from one another. The only knowledge of the world that remained were what was known in legends and written about history. No one society contained knowledge of much, and people ceased to care about spreading territories as such work building and maintaining throughout the constant storms and sickness caused populations to quickly dwindle. Travelers were extremely rare, and quickly became a source of gossip. For they brought with them information on the state of adjacent societies, or occasionally, materials for trade.
It was one such trader who brought Lauren and Ashe a map to ancient ruins, which encouraged an expedition, which led to the discovery of an ancient tablet, which detailed accounts of the conclusion of the Battle of Good and Evil, which hinted at a possible location of the Tomb of the Gods. Considering the location of the tablet and reference, it was quite possible the Tomb of the Gods was deep in the heart of what was now called the Forgotten Forest. The forest lie near the adjacent society, known to be ruled by anarchy and warlords. However, if the Tomb of the Goddess was there, freeing her would mean divine favor and potentially, the blessings of the Goddess of light and the restoration of balance.