'Twas something of a bad joke, IL.
To quote the 1E PHB: "Bards begin play as fighters, and they must remain exclusively fighters
until they have achieved at least the 5th level of experience. Anytime thereafter, and in any event prior to attaining the 8th level, they must change their class to that of thieves." (p 117)
Well, in seriousness, I will still consider it. *glancing over your requirements*
Hey, I got into D&D only recently- I don't know a THAC0 from a Nonweapon proficiency.
Holy crap that's a hell of a character generator.
As long as the final product doesn't take forever to peruse when I need to find out your initiative and such.
I just think taking bard sucks for any concept I would run at most I would take one level to make you happy and I have no interest in developing all sorts of bard songs and skills. And don't even care about magic that much and if I did I'd rather run a Rogue splashing in a level of Sorceror so I can use magical items when I find them like wands.
I'd rather just run one simple class that fits than hodgepog her.
I do like the idea of being a performer and seductress but there is a 3.5 Experts sourcebook with a profession specialty called Courtesan that will fit the bill without needing magic.
And I can still master dance and athletics for the mor physical demands of her life as in performing.
Well, if you don't like the idea than I'd rather not force you into something you woulden't enjoy... but at the same time, the concept is all about bards.
That being said;
The bard’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str),
Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex),
Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha),
Disable Device (Int), Disguise (Cha), Escape Artist (Dex),
Forgery (Int), Gather Information (Cha), Hide (Dex),
Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex),
Open Lock (Dex), Perform (Cha), Profession (Wis),
Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha),
and Use Rope (Dex).
Skillwise, they aren't so different. The rogue is a bit better at going into dungeons or people's houses, while the bard is better at talking to people and learning/using information to their advantage. But if you go for a savage bard, well.. all this is a moot point.
I have an idea the variant bards if I take a savage bard and trade off the bardic songs for the druidic abilities she might be alot of fun a primitive gypsy bard whose a magical figure among her people, a witch and free spirited hedonist. And I don't even have to multiclass her.
I still would like the profession Courtesan listed above if its ok it fits her perfectly and will give me something to Skill Focus.
She would still be part of a musical troupe of preformers, as per the concept. As such, all the party members are more or less a very friendly and tightly-knit group. But if you can pull the character off without being 'the loner' of the party, I'll be happy.
I don't mind you dropping the bard song abilities, but you might want to keep the fascinate and suggestion songs and replace the others with druidic abilities. I think it would go a long way towards your role of being the party seductress.
For Courtesan, If you had 18 wis or cha, the will save DC would still only be 15 (10 + +1 spell level, +4 modifier)
That might...reduce its effectiveness against anyone particularly powerful.
Although I am pretty harsh against players going "I succeded my diplomacy check with a +OMGWTF bonus against the diety. He has to make me a demigod now, mwhahaha!"
Essentially, bluff/diplomacy is not mind-control. If you use a bluff check and say something outrageously implausible and succede, the person will simply think that YOU believe the bluff, not that the bluff is true.
However, I don't axe the skills completely, they will go a long way to resolving social interactions... I just don't allow them to dominate the game.