It will run on a day/night cycle with the following schedule :
Each day (except for day one), the passengers will decide who amongst them will be forcefully disembarked at the station the train is stopping at that day.
Will they remove the murderer, the innocent or even one of their protectors?
After the daily stop, passengers will decide which carriage (1, 2 or 3) they are sleeping in that night and will PM this decision to the GM.
Only once all decisions have been made and are final will this information be released in a collated post and the night cycle will begin.
Each night, the GM will randomly choose (through a dice roll) which murderer will be active (unless one has been disembarked) and advise them that they have to make a choice of person in their car to kill.
Once that decision has been made and other special roles taken into account, the GM will post the results and the next day cycle will commence.
Players in the same carriage as the murderer will be informed after the murder victim has been decided and before the day cycle commences.
Collectively vote to disembark one passenger each day.
Chooses one passenger to murder each night - which murder occurs is randomly decided by the GM (dice roll). The murderer may only choose to murder someone who is in the same carriage they are.
Passive. Their presence will stop any murders happening in the same carriage.
Passive. Can be utterly trusted but is not immediately identifiable. Passengers in the same carriage as the Engineer will notice a faint odour of coal and know that they are in the presence of one they can trust... they just won't know who it is.
One time during the game, the Conductor may choose to be told which carriages held murderers the previous night. They will not be told how many murderers were in each carriage - the result will appear as "Murderers were in Carriages 1 and 3".
The Mad Passenger
The mad passenger is not that strong psychologically but is very strong physically. Should someone attempt to murder them, their tenuous grasp on reality will be broken and they will fight back. Should this happen, the murderer will instead be killed and the mad passenger, in their unhinged state, will take over the role of Murderer. Until this happens (if it happens at all), the Mad Passenger is stable and 'good'.
Passive. Should the accomplice be in the same carriage when the murderer tries to attack the security guard or mad passenger (only these two roles), the murderer will succeed. The identity of the accomplice will not be revealed at this time.
Passengers should not discuss which carriage they are going into (either privately or publicly) until such information is revealed by the GM.
Roles should remain secret and not shared with other players as to do otherwise would spoil the strategy and fun that comes with the game.
All PM communication should be CC'd to Persephone so that she can be entertained as well!