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Author Topic: Sharn PD (Eberron; Pathfinder; Recruiting)  (Read 3234 times)

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Offline FallenDabusTopic starter

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #50 on: February 11, 2014, 10:46:43 AM »

      So really, civic inquisitors who act with the interests of the city in mind and are concerned with not being murdered and or peeving off anyone too important... at least not without having someone at least as important watching our backs.

      I smell Real Politik.
And it smells wonderful >:)

That's only one part of the equation, but there will definintely be some real politik going on.

Offline Ryuka Tana

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #51 on: February 11, 2014, 10:51:01 AM »
My, still unnamed, forged will faceplant his way through politics with his wondrous 7 Cha... Newborn Warforged don't relate well, it seems...

EDIT: A super awesome deal is the fact that my forged currently creates his own weapon, is his own armor, doesn't eat or sleep (unless I'm wrong about that), and thus literally has no need to carry anything... Not one single, tiny shred of anything. Which of course, means he'll be carrying everyone else's shit...
« Last Edit: February 11, 2014, 10:54:16 AM by Ryuka Tana »

Offline Roxy Rocket

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #52 on: February 11, 2014, 10:56:31 AM »

      See, this is actually where I was kinda not sure about my concept. Cause I started to ask those basic questions about how the Neutrally Neutral City Druid sees the whole law stuff and it ends up with a lot of that "the appearence of justice is more important than justice" and "Even if you could control things you wouldn't really know what you wanted and would just screw it all up."

      Mitigate damage. Channel harmful elements. Build community ties...

      And never take less than your full lunch break.

      Sharn P.D. - The sign says nine to five. They don't pay us overtime, so come back in the morning.

      (I'm just being silly at this point.)


Offline FallenDabusTopic starter

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #53 on: February 11, 2014, 11:02:05 AM »
My, still unnamed, forged will faceplant his way through politics with his wondrous 7 Cha... Newborn Warforged don't relate well, it seems...

EDIT: A super awesome deal is the fact that my forged currently creates his own weapon, is his own armor, doesn't eat or sleep (unless I'm wrong about that), and thus literally has no need to carry anything... Not one single, tiny shred of anything. Which of course, means he'll be carrying everyone else's shit...

Oh, he'll be doing much more than that  ;D The nice thing about the skill challenge system I use is that I have ways of getting everyone involved in diplomatic situations if the player chooses to. You'll all have plenty to do in the end.

      See, this is actually where I was kinda not sure about my concept. Cause I started to ask those basic questions about how the Neutrally Neutral City Druid sees the whole law stuff and it ends up with a lot of that "the appearence of justice is more important than justice" and "Even if you could control things you wouldn't really know what you wanted and would just screw it all up."

      Mitigate damage. Channel harmful elements. Build community ties...

      And never take less than your full lunch break.

      Sharn P.D. - The sign says nine to five. They don't pay us overtime, so come back in the morning.

      (I'm just being silly at this point.)



Which would be a hilarious way of playing a character in this campaign actually. I think the concept sounds like it would be interesting, humour aside. There will definitely be points where a druid would be left with interesting choices.

Offline Thorne

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #54 on: February 11, 2014, 11:07:37 AM »
*snert* We can have some overlap, right? Although in retrospect, I'm not sure if an Inquisitor makes a very good /detective/ ... other than that whole bit with.. well. Being an inquisitor. That having been said, I'm not setting up the fantasy equivalent to an IA specialist.. ;p


Offline Ryuka Tana

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #55 on: February 11, 2014, 11:11:04 AM »
Hey, a large warforged that can manifest weapons with his... whatever he has instead of a brain... is probably worth having in a negotiation. Just don't let him talk...

Offline FallenDabusTopic starter

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #56 on: February 11, 2014, 11:12:18 AM »
*snert* We can have some overlap, right? Although in retrospect, I'm not sure if an Inquisitor makes a very good /detective/ ... other than that whole bit with.. well. Being an inquisitor. That having been said, I'm not setting up the fantasy equivalent to an IA specialist.. ;p

Given that the Inquisitor of the Silver Flame PrC was kind of set up as a supernatural/possession possession religious detective, I think the Inquisitor would make an excellent detective. Plus, the Green Tower kind of occupies a territory that's a blend of a regular detective's squad with the FBI and CIA.

Anyhow, overlap in ideas is welcome. Given that I'm focusing on a very specific genre, it is absolutely anticipated.

Offline Ryuka Tana

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #57 on: February 11, 2014, 11:15:51 AM »
Well, it's noon, and I need sleep. I've spent a lot of time sorting through RPG stuff (both for this and other stuff), so good luck with your concepts other people.

Offline Roxy Rocket

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #58 on: February 11, 2014, 11:54:09 AM »


      Work to live, don't live to work. It's just a job.

      And if you get that mixed up with your personal agenda you will do a bad job and turn up as so many do: Set on fire, drowned, electrocuted and then dropped from a very tall building... in otherwords, natural causes. All because you thought checking out the rat men working in the Happy Meat Pie Factory was an excuse to confront the owner for being vampire.

      Jim, see this form? It says we're food inspectors, not vampire hunters. When word comes down about vampire hunting we'll put boots on doors and asses, but if you step out of line you're going to die rapidly, of natural causes.

      Got a problem with that, take it up with the union.


Offline Ghostwheel

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #59 on: February 11, 2014, 11:57:41 AM »
Name: Nym
Race: Shifter (Halfling-descended)
Class: Stalker / Monk
Role: Classic rogue. Trapfinding (and disarming), scouting, and pickpocketing.
Background:

The Last War took its toll on a great many nations, and few people remained unscathed from its ravages. A few groups, however, were less involved than the rest. The halflings that had settled the Talenta plains long ago were one such group. Wanderers and nomads, they rarely stayed in one place for long and often lead their dinosaur mounts on long expeditions filled with wanderlust and more than a little bloodshed. It was to one group such as this that one such story begins when a child was born to shifter-halfling parents whose child also carried the trait from his furry exterior upon being born.

The child grew up like most did in the Talenta camps, learning to hunt and move softly before prey like his father. It was the best time in his life... until the elves came. They road North straight from Valenar through the Blade Desert, and in their expansionist ideals they cut a swathe into Talenta before the halflings were able to muster an offense to push them back. Most they came across they slaughtered with no remorse, but a few they took prisoner. Nym was one, taken for their amusement, and they took him back to one of their war-monasteries to make of him a joke, taunting him time and again to learn the double scimitar, their ancient ancestral weapons.

Years passed, and Nym learned rudimentary pieces of the elves' martial arts, but never was he allowed any weapon but the double scimitar. Despite his wish to leave, to run away, he was either left chained to a stake like some wild animal or kept watch over. All that changed the night when he got his hands on such on a long sliver of a weapon, too elegant for one such as he to have ever seen, much less used in the past. All his attempts with the double scimitar, while making his current weapon unwieldy, had given him the strength and swiftness to use this new weapon with ease. Using it and the other skills he learned, he escaped the monastery, killing a few elves by taking them unaware in the process, and escaped into the night with a five other prisoners.

To the South and East, an endless sea. To the North, the Talenta Plains--they were sure to look for him and the others there. And finally to the West... perhaps there they might escape successfully, despite the horrors that others spoke of the Mournland. Moving as quickly as they could, the group journeyed West. There they crossed the Mournland, crossing fields of flowers shaped like hands that grasped at your as you walked, fogs of flashing mist within which half-hidden horrors could be seen, and in the distance oftimes massive creatures of iron and steel could be seen walking the wastes. Two of their number were lost in that strange land until they were finally free and once more among the living.

It took them many days until he reached the city of Sterngate. Hearing tales of the wondrous city of Sharn, he and the others were sure they could lose their pursuers if they traveled that far, and set out to reach the grand city. Nym was awestruck the first time he saw the city, and resolved to make all efforts to disappear into the society of Sharn. In order to do so he disappeared into its criminal underbelly, using his naturally quiet feet and darting fingers to carve himself a niche in which he could live comfortably, though he kept in contact with the others that had survived, Nalla a half-elf, Grin the dwarf, and Delfa the gnome. Each one went their separate way, but once a month or so the four would come together to celebrate their freedom and remember how much worse things had been.00

Time passed, and Nym worked various jobs to make ends meet when tourists were few and far between. Unaffiliated with any of the thieves' guilds in the area, and after passing a whole year in Sharn without hearing word of his elvish pursuers he's begun to have contacts with people in the Sharn police force who might be looking for someone unconnected such as he to do some undercover work. The pay sounds good, but the danger might outweigh that... But he still had the advantage of his shifter heritage being a secret--for now.
« Last Edit: February 14, 2014, 12:33:35 PM by Ghostwheel »

Offline FallenDabusTopic starter

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #60 on: February 11, 2014, 12:29:05 PM »
Here's a bit of an in-depth explanation of how genetics work in my version of Eberron. Ghostwheel asked me about this before creating his character.

Basically, I see dwarves, elves, half-elves, humans, orcs, half-orcs, shifters, changlings, halflings, gnomes, and kalashtar as being members of one expanded species, in the sense that they are (almost) all able to bred and produce viable offspring with one another. Now, this doesn't change statistics at all, it just means that the child takes more after one parent than the other and that half-breeds might have slight oddities in appearance. It also means that the dragonmarked houses are hard as hell to marry into, since any mixed heritage increases the chances of Aberrant dragonmarks.

While this is canon for all of my games, it also neatly solves a question for E in particular. Is it odd to have sexual attraction to an elf if you are a dwarf? Nope, perfectly normal.

So how do pairings between parent work out? Here's a description. Every row excludes the races mentioned above it.

- Kalashtar must breed with a human or a changeling. If the gender of the child is the same as the Kalashtar parent, the child is Kalashtar. Otherwise, it is the non-parent's race. This is because the Quori spirits are tied to their carrier's gender.

- Changeling + other race = changeling

-Shifter + other race =  shifter

- Orc + orc = orc
- Orc+ half-orc has 50% chance of offspring being of either race
- Orc + other race = half-orc
- Half-orc + other race = half-orc

- Elves can only breed with the races above and with humans or half-elves
- Elf + human = half-elf
- Elf + half-elf = half-elf
- Half-elf + half-elf = half-elf
- Half-elf + human has a 50% chance of the child being of either race.

-Warforged + anything = ?

- All other races have about a 50% chance of the child taking after either parent.

Offline Florence

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #61 on: February 11, 2014, 12:46:34 PM »
So is there room in this for a female half-orc sorcerer?

Maybe as a detective?

Also, if so, is there anything about the mechanics for half-orcs or sorcerers different than standard pathfinder?

Edit: Or Special Unit.

Offline FallenDabusTopic starter

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #62 on: February 11, 2014, 12:50:19 PM »
So is there room in this for a female half-orc sorcerer?

Maybe as a detective?

Also, if so, is there anything about the mechanics for half-orcs or sorcerers different than standard pathfinder?

Edit: Or Special Unit.
I don't think I've seen any arcane applicants yet or Special Unit officers, so I'd say so!

There aren't any mechanical differences, unless I am seriously forgetting something.

Offline Zaer Darkwail

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #63 on: February 11, 2014, 12:53:08 PM »
There are some bloodlines for pathfinder sorcerers which are orc related specifically and some favored class pointers indicate half-orc casters are good at blasting things.

Offline Muse

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Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #64 on: February 11, 2014, 04:02:47 PM »
  Witch here, by the way.  :) 

  But that doesn't make me a very good blaster. 

Offline Roxy Rocket

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #65 on: February 11, 2014, 04:11:25 PM »
  Witch here, by the way.  :) 

  But that doesn't make me a very good blaster.

      We'll get you a nice cannon to fire yourself out of. Surely that counts as charging and charging applies to spells if you're doing it hard enough.


Offline Ryuka Tana

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #66 on: February 11, 2014, 08:02:48 PM »
-Warforged + anything = ?

Do we need to discuss the birds and the bees here?

On that note though, E is a wonderful place because it means I get to ask this, and it might actually be worth noting... As a warforged soulknife (I can hear everyone's brain going: 'Oh god...'), could my character create a psionic strap-on? What do you think that would feel like?

I don't actually know if I'd do it (though I love the idea of exploring a romantic relationship with a completely non-sexual being, especially a non-organic one), but I gotta ask.

Offline Muse

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Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #67 on: February 11, 2014, 08:11:09 PM »
The mechanics for Rinda the Winds Kiss are ready.  If I get accepted I'll tweak her to fit the party. 

http://www.myth-weavers.com/sheetview.php?sheetid=792611

Are glamourweave clothes and other cool eberon materials available? 

Offline Chloe Milev

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #68 on: February 11, 2014, 10:47:47 PM »
Mmrrr, so many interesting choices for a lawyer/investigator.  Animate rope, Charm person, Clarion call, Comprehend languages, Detect charm, Disguise self, Erase, Forced quiet, Fumbletongue, Grease, Memory lapse, Negative reaction, Unseen servant...

Plus whatever is useful in Sharn, like Cure light wounds, Feather fall, Grease, Vanish...

I have to narrow it to three though.  Hmm...

Offline FallenDabusTopic starter

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #69 on: February 12, 2014, 05:25:32 AM »
The mechanics for Rinda the Winds Kiss are ready.  If I get accepted I'll tweak her to fit the party. 

http://www.myth-weavers.com/sheetview.php?sheetid=792611

Are glamourweave clothes and other cool eberon materials available? 
  Witch here, by the way.  :) 

  But that doesn't make me a very good blaster.

Whoops, sorry Muse  :-) Anyhow, yes, the Eberron special materials are usable.

Do we need to discuss the birds and the bees here?

On that note though, E is a wonderful place because it means I get to ask this, and it might actually be worth noting... As a warforged soulknife (I can hear everyone's brain going: 'Oh god...'), could my character create a psionic strap-on? What do you think that would feel like?

I don't actually know if I'd do it (though I love the idea of exploring a romantic relationship with a completely non-sexual being, especially a non-organic one), but I gotta ask.

Potentially, by forming a light bludgeoning weapon, you could mimic one, although it would be more a cylindrical dildo in the hand rather than a strap on. Either way it would have to be used extremely carefully, since the mind blade is a weapon, not a tool. Being too vigorous could cause accidental damage. I look into feats and see if there is one that allows for the shaping of the mind blade into non-weapon shapes.

Offline Ryuka Tana

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #70 on: February 12, 2014, 05:41:00 AM »
Well, strictly RAW, a number of things are not addressed. Fluff-wise, these are the most notable selected phrases:

Quote
As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.

The soulknife's mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. She may also re-assign the type of damage dealt as part of reshaping her mind blade if she so chooses.

The soulknife chooses the appearance of her mind blade, although its shape must reflect the selections the soulknife has chosen: a bludgeoning mind blade would be blunt, slashing would have an edge, etc.

My intention, for the most part, is to utilize it as a 'billy club' type weapon (albeit, a long, 'heavy' one designed for use as a one-handed weapon).

That said, nothing in the RAW says anything about needing to 'hold' the weapon (I envision mindblades to extend outward from the hand, which is how I intended to run it when he's using it in blade form, see image below). Clearly this is the best way to use it as a weapon... Now in the case of my forged, I intended for him to have crystals in his hands/arms from which the weapon extends as well, so I can see why he wouldn't be capable of it like a strap-on unless he had a crystal placed needlessly onto his crotch...

Still, just going by RAW, I'd say that it's technically possible. Of course, if you feel that's too ridiculous, by all means utilize GM fiat for that (I'm not bucking for it anyway, and like I said, it doesn't fit my character concept physically). Though I'd be curious about your general ruling on the physicality of the mindblade itself anyway.  Is it warm to the touch (like energy)? Is it reasonably solid?

Given what I quoted above, could it be used as a tool (a knife for cutting, maybe an edge for prying)?

Example of Mindblade

Offline Chloe Milev

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #71 on: February 12, 2014, 05:46:46 AM »
Well, war forged get all sorts of attachments.  I'm sure there was at least one lonely Cannith artificer with a companion making some less deadly upgrades after the war.

Offline FallenDabusTopic starter

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #72 on: February 12, 2014, 05:52:32 AM »
Well, strictly RAW, a number of things are not addressed. Fluff-wise, these are the most notable selected phrases:

My intention, for the most part, is to utilize it as a 'billy club' type weapon (albeit, a long, 'heavy' one designed for use as a one-handed weapon).

That said, nothing in the RAW says anything about needing to 'hold' the weapon (I envision mindblades to extend outward from the hand, which is how I intended to run it when he's using it in blade form, see image below). Clearly this is the best way to use it as a weapon... Now in the case of my forged, I intended for him to have crystals in his hands/arms from which the weapon extends as well, so I can see why he wouldn't be capable of it like a strap-on unless he had a crystal placed needlessly onto his crotch...

Still, just going by RAW, I'd say that it's technically possible. Of course, if you feel that's too ridiculous, by all means utilize GM fiat for that (I'm not bucking for it anyway, and like I said, it doesn't fit my character concept physically). Though I'd be curious about your general ruling on the physicality of the mindblade itself anyway.  Is it warm to the touch (like energy)? Is it reasonably solid?

Given what I quoted above, could it be used as a tool (a knife for cutting, maybe an edge for prying)?

Example of Mindblade
Its mostly an attempt to avoid a president for a hip-thrusting mindblade attacking his foes with a "billyclub". While Chloe's suggestion does prompt a bit of "eww..." as well, he's got a point, and I actually think that there might be more interesting roleplaying in that, since warforged attachments literally become a part of the 'forged's body.

Offline Ryuka Tana

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #73 on: February 12, 2014, 05:56:42 AM »
Notably, this is mostly a scholarly question... I doubt my (almost done, but still unnamed, I gotta fix that...) character would pursue a sexual relationship. Maybe a romantic or familial one, the former of which might lead him to attempt to connect physically.

Oh, hey, so another line of questions. First, do Warforged need any kind of outside sustenance? I'm pretty sure they don't sleep, eat, or breathe, but I'd like to know if they do... Also, do they feel pain, or just pressure? I mean, they must 'feel' something, anyone who's ever tried to work with thick gloves or walk with their foot asleep can attest to the difficulty of performing general motor functions without any tactile response.

Its mostly an attempt to avoid a president for a hip-thrusting mindblade attacking his foes with a "billyclub". While Chloe's suggestion does prompt a bit of "eww..." as well, he's got a point, and I actually think that there might be more interesting roleplaying in that, since warforged attachments literally become a part of the 'forged's body.

I promise I won't do that either way. Still my other question is definitely more mechanically notable. Given how little is specifically said about the Mindblade, I'd definitely like to know how it feels and how solid it is... Mechanics are very abstract, and I think it's quite important to have a consistent way to describe it that suggests how I might use it in other ways.

Offline Roxy Rocket

Re: Sharn PD (Eberron; Pathfinder; Recruiting)
« Reply #74 on: February 12, 2014, 06:04:44 AM »


      Alright, I think my head is clearly in a different place than the rest of the players in the pool. I'll walk along my way and let folk get on with it.