my character: Sevryn Salryn
Age: 43 (which is young for a half-elf)
Mythic Path: Exposed to Awfulness
Sevryn grew up an orphan for as long as he could remember. The head of the orphanage knew of Sevryn's father, a grand warrior in the lands, so when the older man came to town with a child in his arms he begged and pleaded for his sons safety, he had matters to attend to. The warrior left the town never to return, and soon the years passed and Sevryn grew older. Sevryn wasn't the strongest and most nimble of children, quit frail actually, and he was often picked on about his slightly pointed ears. This often resulted in many fights which lead to many different disciplinary actions, and a subtly resentment of authority. However, all in all, Sevryn wasn't a bad child and the taunting just made him a more resilient half-elf. That was till the night of the fire.
Sevryn was 17 when a massive group of demons invaded the town decimating many things in their path. One of these things was the very orphanage the half-elf called his home. The came in the night, and shrill shrieks soon drowned the screams of terror out as they went about killing. Sevryn wouldn't have any of this, so with a few other kids, they stood their ground against the small band of demons. This of course didn't end well, and soon the building was blazing with flames as blood decorated the walls all about. Sevryn, badly injured, attempted to make his way out of the building but was soon stopped with a clawed foot on his chest. He closed his eyes knowing this was the end, however as he did the building collapsed and all went numb, silent and dark.
Morning did come as the raid was sent scampering away, and search parties were organized for the living. Sevryn was found, unconscious yet still alive, and after days of sleeping and healing he awoke. Life wasn't as grand as it seemed though, when the half-elf woke he found himself scared with burns and gashes from the fire and the demons. Yet above all he couldn't see, somehow the mixture of heat, blood, and ash permanently blinded the boy. He lived for years afterwards begging in the streets and finding what odd jobs he could to survive. When souly alone he would train and practice as his heart felt only vengeance on the creatures that hurt him. He found an old abandoned farm house and with some old farm tools he did the best training a blind man could.
Sevryn Salryn, Male Half-Elf Ftr1: CR 1; Medium Humanoid (Elf); HD 1d10+1(Fighter) ; hp 11; Init +7; Spd 30; AC:17 (Flatfooted:14 Touch:13); Atk +5 base melee, +4 base ranged; +5 (2d4+6, Scythe); +5 (1d6+4, Sickle); +1/-3 (1d6+4, Sickle; 1d6+2, Sickle); SQ: Immunity: Sleep Effects (Ex), Low-light Vision
(Ex), +2 Saves vs. Spells and Spell-like Effects; RF: Elven Blood; AL N; SV Fort +3, Ref +3, Will +2; STR 18, DEX 16, CON 12, INT 12, WIS 10, CHA 8.
Skills: DIPLOMACY +1, Diplomacy +1, Gather Information +1, Intimidate +3, Listen +3, PERCEPTION +5, Search +2, Sense Motive +5, Spot +3, STEALTH +3.
Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Improved Initiative, Iron Will, Shield Proficiency, Simple Weapon Proficiency, Skill Focus: Sense Motive, Tower Shield Proficiency.
Weapons: Scythe (18 gp); Sickle (6 gp); Sickle (6 gp).
Armor: Chain shirt (100 gp).
Goods: Coin: gp (34) (34 gp); Explorer`s outfit (10 gp); Backpack (2 gp); Bedroll (1 sp); Coin: sp (3) (3 sp); Flint and steel (1 gp); Rope, hemp (50 ft.) (1 gp); Soap (per lb.) (5 sp); Waterskin (full) (1 gp); Whetstone (2 cp); Coin: cp (8) (8 cp).