So far;Nsia Leece
, Tiefling AlchemistAnton
, Half-Elf Oracle/Arcane SavantAngrim Watcher
, Halfling GunslingerVelatha
, Elven Spell DancerNialda Stillstride-Teldirrin
, Half-Elf RangerJahtera
, Human DruidHolly Evermead
, Elven Loremaster
This is very hard... It doesn't make it easier that some of you I've chatted with regularly over the past few years.
I don't want that to factor in my choice if I need to shrink the party. I guess I'll just type out my stream of consciousness...
Fluff; So the theme is a journey into Great Forest.. Any ranger or druid would naturally fit. It'd almost be mandatory. Nsia's backstory also revolves around investigating the Blight, which is very appropriate... but the same effect could be accomplished by jahtera or Nialda, albeit with different, more spiritual, methods.
The Great Forest has been cut off from outside contact for hundreds of years. A character like Velatha and Holly could go a long way in deciphering 'what was' and what happened.
Anton and Angrim might not have as strong a connection to the overall plot of the forest and the blight, but they've got grittiness and tone- both are extremely thematically appropriate. They'd also be good to ground the others to something more
So that's three fluff-roles... and if I went with 4 characters, we could have two characters fulfilling the same fluff role.
Nsia; DPS, Mezzer, Buffer, Utility
Anton; Tank, Healer
Angrim; Tank, DPS
Velatha; Tank-ish, DPS, Mezzer, Utility
Nialda; Utility, DPS
Jahtera; Mezzer, Control, Healer
Holly; DPS, Buffer, Batman-ish
The last thing to consider is... practically, the players themselves. If I go with more players, chances are the game won't be debilitated by the sudden disappearance or loss of interest in someone... but there's also the chance that having real-life interrupt for even a few days can severely keep you out of the loop and off the funk in a large group game. There's also the chance that having so many moving parts will stress me out as a GM when I have a busy work schedule and might throw off players who don't post as frequently as others.
So... I haven't had the chance to scrutinize the writing styles of everyone here too deeply, but I have to say... if you have the tendency to post just a handful of lines back and forth between you and another character, filling up like 5 pages in a 24 hour period... Please don't do that. At the same vein, I sometimes hesitate to post as a GM because I know how it feels to miss a day and then suddenly have a big bomb drop on the plot, where everyone's actions drastically alter things... all the while you have no input because you were 'afk'
Arrgh. 4 is the minimum party size. 8 is the maximum, I think (We have 7 sheets so far) ...In the case of the latter, I'll likely split the party up into groups for certain 'sessions'. Most likely two groups at a time, sometimes three. I'd ask for your patience- but also your cooperation in keeping things at a decent pace.
I am considering handling combat in a way where you will PM me a loose set of rules dictating your characters actions. I'll run maybe 5 rounds at a time and post it, pausing if something drastic happens so you can reassess things.
Your rules can be anything from 'Heal anyone below 30 HP' to 'Round 1; Buff with __, Round 2; Attack' to something as vague or specific as you'd like.
Edit: 3 rounds might be better, now that I think about it.