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Author Topic: Dark Heresy: Shadows of the Tyrant  (Read 6024 times)

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Offline ChaoticSky

Re: Dark Heresy: Shadows of the Tyrant
« Reply #50 on: January 12, 2014, 06:21:32 PM »
Heh, why do i get the feeling im going to be the only nice person here? XD

Offline Wargtass

Re: Dark Heresy: Shadows of the Tyrant
« Reply #51 on: January 12, 2014, 06:25:37 PM »
Well, I can't say my Arbitrator looks very mean for so far as I have come now. :P

Offline SGTDan

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Re: Dark Heresy: Shadows of the Tyrant
« Reply #52 on: January 12, 2014, 06:31:56 PM »
Hey I'm a nice guy...as long as you're not a demon or a demon wearing human skin...or a daemon worshiping human...

I mean that doesn't make one a bad guy right? Hating daemons is totes normal.

Also on a whim...

I think the word nice is um usually never referred to a persons disposition in 40k

Offline Terian

Re: Dark Heresy: Shadows of the Tyrant
« Reply #53 on: January 12, 2014, 06:49:37 PM »
Decided to go Guardsman after all, and I'll fight anyone who tries to compete with me on it :|

Not quite finished yet, but here's what I've got so far.  Gearwise, we have our starting Thrones (72 in my case) + 3 months pay, right?

Name: Morrigan Novis            Age: 26

Homeworld: Orien III                          (Imperial World: War Zone)
WS: 30  BS: 39  STR: 32  T: 36  AG: 33  INT: 32  PER: 25  WP: 31 FEL: 33
Corruption: 0      Insanity: 0
Tarot: Men must die so that Man Endures (+3 Toughness)
Income Level: Military (50 Thrones + 5 per Rank)
Wounds: 12
Fate: 2

Experience (Unspent/Total): 0/400

Traits:

Talents:
Melee Weapon Training (Primitive)
Pistol Training (Las)
Basic Weapon Training (Las)
Basic Weapon Training (SP)
Sound Constitution x3


Basic Skills:
Common Lore (Imperial Creed) (Int)
Speak Language (High Gothic) (Int)
Common Lore (War) (Int)
Common Lore (Imperial) (Int)
Literacy (Int)


Trained Skills:
Speak Language (Low Gothic) (Int)
Drive (Ground Vehicle) (Ag)

Equipment:
Minerva-Aegis Las Carbine (1 Charge Pack) (150 Thrones)
--Mono Melee Attachment (65 Thrones)
Shotgun (12 Shells)
Knife
Guard Flak Armour
Uniform
1 week Rations
Imperial Infantryman's Uplifting Primer
Respirator (25 Thrones)
3x Frag Grenades (30 Thrones)
3x Extra Charge Packs (45 Thrones)

Background

Desired Ordos: Xenos


Personality
Sanguine

Appearance



Height: 5'8

Build: Fit

Hair Color: Brown

Eye Color: Violet

Group Associations:


Inquisitor 1:


Inquisitor 2:


Orientation:  Moderate (Leaning Puritan)


Other Notes:


Notes to GM:
« Last Edit: January 13, 2014, 07:31:54 AM by Terian »

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Re: Dark Heresy: Shadows of the Tyrant
« Reply #54 on: January 12, 2014, 06:51:53 PM »
Decided to go Guardsman after all, and I'll fight anyone who tries to compete with me on it :|

Throws down a white glove

I challenge ye to a duel!

Offline ChaoticSky

Re: Dark Heresy: Shadows of the Tyrant
« Reply #55 on: January 12, 2014, 07:29:35 PM »
Got sidetracked, and her personality isnt in, otherwise everything is done!
Sarah Levin
Electro-Priest Sarah, Jr Factor
Player:Darkling
Homeworld:Forge World (+3 WP. Technical Knock. -10 on Creed related tests, -5 social tests against priests. )
Background:Belacane (ExWepTraining(Stasis Nade and Choice))
Tarot“The only true fear is of dying with your duty not done.” +2 W
Career:Tech-Priest (1:Factor)
Gender:Female
Build:Lusty
Height:5'6"
Skin:Pale
Hair:Blonde
Eyes:Blue
Age:19

Bio
History
Sara was born the only child of a middle rank electro-priest on the forge world of Belacane, and as a child her father (when he was around) would entertain her with crackling arcs of electromotive essence, she grew up idolizing him and worked hard to follow in his footsteps. The young girl studied long and diligently, cleaving to the precepts of the machine cult and prayed fervently every day that she would be selected to become a Electro-Priest like her father, and learn the sacred arts of giving life to hallowed Machines, perhaps to one day even become a Magos Cybernetica. And through devotion and dedication, to say nothing of her talent, she succeeded, passing above the ranks of the common masses and joining the Machine Cult as a young Electro-Priest, apprenticed under her father, who it need not be said, was very proud of her.

Unfortunately, such a ideal state of affairs was not to last for long. The implantation of the full body electoo-grid that marks a Electro-Priest from their peers also highlighted a critical flaw in her personality. While she may have presented a suitably emotionless and detached visage... this was less a genuine embrace of the principles of the Machine Cult and more a studied act that she had perfected over the course of her early years. The issue, ironically, was her religious frevor, a far cry from the measured respect and uncompromising faith that the Mechanicus expect, indeed it was more like what you would expect from a Imperial zealot, and to make matters worse, many other emotions had become tied up in her faith over the years... leaving her with a crippling Weakness of Flesh that could not be easily excised. Her lack of true control became immediately obvious with her electoogrid, however studied her coutenance might be, the grid was wired into her brain, and reacted to her emotions; most noteably excitement and anger, which could cause her to glow or spark unintentionally.

Electri-Priests are called upon for three main services; To enliven the bodies of new machines, to revitalize old or mistreated spirits, and to demonstrate the power of Machine Animus to the enemies of the Omnissiah. The Third she could execute well enough, but the first two were rituals of the utmost delicacy, a spark at the wrong moment could slay a wounded spirit, or banish one before it has probably bonded to its material frame. With her unable to properly control her own implants, there was no way she could be called upon to perform these duties. On the flipside, she had already been initiated into some of the cults higher mysteries, so she couldnt simply be expelled, and to make matters worse, she showed strident devotion to their calling, a keen intellect and other highly desirable traits. Those who stood in judgement of her considered having her converted to a Servitor, but in the end they decided to reassign her instead, to somewhere that her... weakness would not endanger others and where it would infact, be a asset. Perhaps one day she would find the necessary enlightenment to put her weakness aside in truth, otherwise... she would serve well enough as a Factor

Its the hard truth of the Mechanicus that each individual is assigned a role in life according to their abilities, and flaws, and no amount of desire can override blunt assessment. So it was that Sarah was stripped of her position as a initate Electro-priest and reassigned to become a Factor, a move that also tore her away from her father in one fell decision. She was allowed to keep her Electoo-Grid, since removing it would cause more damage to her dermis than was preferred, though the once obvious lines where covered over with newly grown flesh and the enhanced potentia coil that had once powered it swapped out for a more common class, on top of which she was coded with limiters to severely retard her ability to interface with the system, all together effectively stripping her of the power she had once been able to channel. To add insult to injury, many other modifications where removed or subsumed into her body, to return her to the humanoid appearance considered ideal for a Factor. She often jokes that growing her hair back and learning how to wash it was the hardest part of the process... but her humour hides a deeper pain.

That said, she was no slackard, and devoted herself to her new studies with similar determination if not excitement, and her new mentor proved a capable teacher, teaching her how to interact with nonmechanicus and facilitate communication and diplomacy between the two groups. She was ordained to work with the Munitorum, as much of the mechanicus' produce is consumed by the imperial war machine, and good communication has always been a vital part of that arrangement. Such was the duty that she would be entrusted with, though it was distant from the Quest for Knowledge, it was none the less a vial part of allowing the Quest to continue uninterrupted by the demands of the unenlightened. Unfortunately liaisoning with a organization whos purpose is War is not always the safest prospect, and recently her mentor was killed when a recidivist bomb exploded in a munitions store where he was negotiating quotas. After that, Sarah waited for the Forge to assign her a new mentor... there were many Factors who worked with the Munitorum... but instead she got a message coded in Binary with high level Mechanicus Signifiers instructing her to offer in the inquisition her full support... and mere moments later, came the order from the Inquisition that set her life on a new course.

Personality
Sarah is cheerful and dedicated to the Mechanicus, despite the setbacks in her life. Her manner is friendly and open, and she generally enjoys being sociable with others, it is after all... her purpose. That said, it would be wise to keep in mind that she doesnt have all her proverbial pins lined up the way a human might expect, and her behaviour can seem erratic or cold at times, shes easily distracted and not hard to send off on wild tangents of topic and conversation. Her dedication to the ideals of the mechanicus is near absolute, and while she upholds the ideals put forth in its cult and would defend the Omnissiah as vehemently as imperials defend the Emperor, the focus on seeking knowledge means that she can become enamoured of inanimate relics that might be best left alone, and produces a certain degree of... distance from imperial heresies, making her less violent on the face of it. Hereteks however....


Appearance
Sarah appears as she does in the image, often wearing white robes wit ha red trim (as befits her novice rank within the admech), and armed with a large sword which, while intended for ceremonial purposes, shes quite proficient with it. All of her augmetics are hidden within her body, leaving her appearing the same as a unaugmented human. However, when experiencing strong emotions, particularly excitement and anger, the array of electoos just below her skin light up, and may even begin sparking gently, they crisscross her entire body from head to foot (think lots and lots of Tron Lines), but are normally invisible. Her hairstyle is actually a result of this, the two side-tails intended as a measure to prevent static from playing merry hell with her hair.



Character Stats
Rank: 1 Factor

Characteristics
Stat
BaseAllocModsTotal
Weapon Skill2015-35
Ballistic Skill200-20
Strength2010-30
Toughness2010+5*35
Agility2010-30
Intelligence2020-40
Perception208-28
Willpower207+330
Fellowship2020+5*45
Wounds75+214/14
Fate7-0-2/2
*Indicates total Advances/SCs
Movement Rates:

Insanity: 0
Corruption: 0

Skills
Speak Language (Low Gothic) (Int),
Secret Tongue (Tech) (Int)
Trade (Scrimshawer) (Ag)
Literacy (Int)
Tech-Use (Int)
Charm (Fel)

Talents
Melee Weapon Training (Primitive)
Basic Weapon Training (Las)
Exotic Weapon Training (Stasis Grenade, Integrated Melee Weapon)
Pistol Training (Las)
Peer (Military)
Technical Knock
Electro Graft Use

Traits
Mechanicus Implants
-Electro-Graft: Special Electoos that allow for machine data interface.
-Electoo Inductors: Can be used to emit or siphon power in many ways.
-Respirator Unit: Purifies your air, giving +20 to resist airborne toxins and gases.It also contains a vox-synthesiser capable of transmitting your voice in a variety of ways.
-Cyber-Mantle: Mechadendrite anchour point.
-Potentia Coil: Store energy and produce various types of fields.
-Cranial Circuitry: Augments mental capacity
Fabricated Flesh
-Appear unaugmented
-Requires a -20 Scrutiny Test to notice mechanical parts
-As long as others do not notice, gain +5 to interact with nonMechanicus humans
Equipment

Weapons
Las Pistol (Pistol. 30m. S/-/-. 1d10+2E 0Pen. 30shots/FullRld. Reliable. 1.5kg.)
Bastard Sword (Melee. 1d10+1R Pen 3. 5kg)
-Mono

Armour
Mesh Combat Cloak (4AP All. 1.5kg)

Gear
Mechanicus Robes(GC Clothing)
Glow Lamp
Data-Slate
1d10 spare parts (power cells, wires, chronometers etc)
Vial of Sacred Machine Oil.

Augmentations

Experience & Acquisitions
Experience
Total Exp Spent: 400
Rank 1
>Starting 400 Exp
Charm [100]
Peer (Military) [100]
Simple Toughness Adv [100]
Simple Fellowship Adv [100]
-0

Acquisitions
Starting Thrones: 744
>Starting: 604
+Sold Staff for +10
+Sold Lascarbine for +75
+Sold Knife for +5
+Sold Flack Vest for +50
-Mesh Combat Cloak -350
-Bastard Sword -50
-Mono -40
=204


Gm Stuff
Orientation: Moderate; Shes a devote follower of the Omnissiah, and would never engage in tech-heresy... that said, she does have typical admech magpie syndrome when it comes to exotic technology, and doesnt have strong feelings towards puritian/radicalism that may polarize people who believe in the Imperial Creed.
Desired Ordos: Malleus or Xenos, Or to be perfectly greedy; Ordo Machinum. (or even the Lords Dragon)
Group Associations: Adeptus Mechanicus (nowai!) and Departmento Munitorum
Inquisitor 1:1: Inquisitor Villie Von Vomos
An Ordo Xenos Inquisitor who has a known interest in technology and mechanicus dealings, Vomos has fought and undermined the Enemy Without for decades, and frequently consults with the Mechanicus for input on alien mechanisms, seeking to understand their strengths and weaknesses. To her mind, the alien has nothing of value in and of its self, lacking the divine grace of Mankind, and their faith in the Emperor, so the question becomes; Why then, are they so often successful? Why have we not eradicated them? The answer, she posits, is in their technology. While she refrains from stating flat out where her opinion lies on the validity of xenos tech, she does make a great effort to study it, leaning its strength and weaknesses... if not its function. Supposedly.

Inquisitor 2:


« Last Edit: January 23, 2014, 07:32:50 PM by Darkling »

Offline ShadowFox89

Re: Dark Heresy: Shadows of the Tyrant
« Reply #56 on: January 12, 2014, 07:36:18 PM »
Ive been eyeing Factor altrank, its a rather different approach... so i was wondering if we had any one planning on being a social type?

 I could do some social, but I'm an assassin.

Offline ChaoticSky

Re: Dark Heresy: Shadows of the Tyrant
« Reply #57 on: January 12, 2014, 07:37:42 PM »
Nah, factor is the mechanicus-diplomat rank, so between me being nice, and hairy being psycho, we should be good ^^

Offline SGTDan

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Re: Dark Heresy: Shadows of the Tyrant
« Reply #58 on: January 12, 2014, 07:42:30 PM »
Nah, factor is the mechanicus-diplomat rank, so between me being nice, and hairy being psycho, we should be good ^^
Mechanicus and dipolmat?

Something about that doesn't quite compute...

Offline Terian

Re: Dark Heresy: Shadows of the Tyrant
« Reply #59 on: January 12, 2014, 08:01:26 PM »
Factor of the Lathes, it's an Alternate Start to Tech-Priest that front-loads them with actual social skills and the ability to raise their fellowship.  Also comes with a trait that makes their augmentations subtle by default.

Offline ChaoticSky

Re: Dark Heresy: Shadows of the Tyrant
« Reply #60 on: January 12, 2014, 08:02:14 PM »
Mechanicus and dipolmat?

Something about that doesn't quite compute...
They crop up a few times in the newer fluff and fiction, in Lathe Worlds it says they came about a result of a diplomatic incident where a imperial offical mistook a particularly venerable magos for a malfunctioning cogitator... several orbital strikes later, someone had the bright idea of creating a specialized caste of the Admech to handle such matters in the future because A) they make specialists for everything B) Important People have better things to do than talk to flappy fleshbags. Factors are just as heavily augmented as their fellows, but Great pains are taken to make them look as mundane as possible, most of their implants are hidden within their bodies, even normally bulky things like Potentia Coils, and augmetic limbs are covered in skin Terminator-style. If something cant be hidden, they try to make it a unobtrusive as possible. Technically speaking they devote themselves to mastering communication, both mechanicus style and normal human style, in the same sense that different orders focus on mastering certain sciences, like genetors. Personally though i figure is probably where they dump anyone who isnt emotionless enough XD

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Re: Dark Heresy: Shadows of the Tyrant
« Reply #61 on: January 12, 2014, 08:07:46 PM »
That would explain that, I'm not up top date with recent fluff

Offline SGTDan

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Re: Dark Heresy: Shadows of the Tyrant
« Reply #62 on: January 12, 2014, 09:33:01 PM »
Schola Style
Name: Tarkus Antoz      Age: 28

Homeworld:         (Schola Progenium) Family's Fate: Not Spoken Of
WS: 3BS: 3STR: 32 T: 28 AG: 31 INT: 31 PER: 25 WP: 40 FEL: 34
Corruption: 4   Insanity: 5
Tarot:  “The pain of the bullet is ecstasy compared to damnation.” Increase Toughness by +1.
Fate Points: 4
Income Level: Gaurdsmen
Wounds: 10
Movement: 3/6/9/18

Traits:
Schola Education- A progeny’s mind is the product of years of careful instruction in the fundamentals of knowledge and learning.
Effect: Common Lore (Administratum) (Int), Common Lore (Ecclesiarchy) (Int), Common Lore (Imperial Creed) (Int), Common Lore (Imperium) (Int), Common Lore (War) (Int), and Scholastic Lore (Philosophy) (Int) are Basic Skills for you.

Skill at Arms- All progena are instructed by grizzled drill abbots in the arts needed to defend the Emperor’s truth and, no matter what their calling, all are willing and able to shed blood if needed.
Effect: You begin play with the Basic Weapon Training (Las or SP), Melee Weapon Training (Primitive), and Pistol Training (Las or SP) talents.

Sheltered Upbringing- Despite their extremely well-rounded education, the progena are largely ignorant of the Imperium’s worse elements, breeding a distain they can’t ever seem to manage to hide. 
Effect: You take a –10 penalty on all Charm, Command, Deceive and Scrutiny Tests when dealing with the worst of examples of humanity

Tempered Will- The harsh methods of the Schola Progenium chiefly aim to forge the most crucial weapon a servant of the Emperor has: an unbending will.
Effect: Whenever you would attempt a Very Hard (–30) Willpower Test, you only take a –20 penalty for your Characteristic instead of the normal –30.

Talents:
-Basic Weapon Training (Las, SP)
-Melee Weapon Training (Primitive)
-Pistol Training (SP, Primitive)
-Resistance (Psychic Powers)

Basic Skills:
-Swim (S)

Trained Skills:
-Literacy (Int)
-Speak Language (High Gothic) (Int)
-Speak Language (Low Gothic) (Int)

Equipment:
Webbing
Webbing:
-“Bloody Mary” (Counts as a Stormchild)
-10 speed reloads
-Bolo Knife
-Accatran Pattern Mark IV Lasgun w/h lamp pack
-2 charge packs
-Lamp pack
-Compass
-5 Glo-sticks
-1 Ration Pack
-Protein Bars
-Entrenching tool
-Canteen
-Waterproof notebook with a worn pen
-Photograph of Antiz and a red headed guardswoman, playing cards in a trench that looks muddy but the sun is shining. They are looking towards the pictotaker holding up their recaff mugs in cheers. Bloodstained the back has "I'm sorry" in messy handwriting.
-Lighter
-Pack of Lho sticks
-Dataslate
-Bloodstained rock (Kept in a mesh pouch over his heart)

Worn on body
Worn:
-Keffiyeh
-Gloves
-Chrono
-Mircobead
-Whistle
-Guard Flak Armor (His helmet has tally marks on the left side while the profile of the suit of clubs is on the left in white paint. Right shoulder pauldron is dominated by a pin up over top of the red stripe donating his Noncom status. His right knee pad has the words "Well Hello There" crudely painted on, some stubborn blood has yet to be removed. )
-Combat Webbing
-Elysian Drop Trooper fatigues
-2 sets of dog tags
-Charm One golden heart with the words "Blaze" engraved neatly on it along with a golden disk with a date engraved on the front. They hang from the same chain as his dog tags. On the reverse side the disk has another date crudely carved into the soft metal while the heart has "Et ex mente tota, Sum presentialiter, Absens in remota" engraved on the back.

Backpack
Backpack:
-2 weeks of rations
-Imperial Infantryman’s Uplifting Primer
-Bedroll and blanket
-Personal Grooming Kit
-Mess Kit
-Weapon Maintenance Kit
-Tool Kit
-Playing Cards
-Wrapped bundle of letters
-Set of maps

Background/Personality
Audio Transcription of Initial Interview
++++++++++++++
Receiving Query
File named Interview, T. Antoz 1 found.
Beginning Playback....
Time of recording: 0900, 818.M41
Location: -Redacted-
Interviewer: Inquisitor -Redacted-
Format: Audio Only
++++++++++++The Emperor Protects++++++++++++

Door opens and closes then soft voices are heard. Mic is tapped. Scraping of a chair followed by coughing.

Inquisitor: "Sergeant please have a seat."

Silence for a minute followed by the sound of something hitting the table

I: "Alright, I take it you will stand then." Rustling of clothes followed by the beep of an dataslate "Let's confirm you are Sergeant Antoz."

Antoz: "Can I smoke sir?"

Clicking of a lighter followed by coughing then a deep inhale before an exhale.

A: "Jesus, never felt that good before. Go on with your questions Inquisitor."

I: "Right let's start with the basics, you were orphaned on a Imperial plan-"

A: "Not going to talk about my parents?"

Silence followed by another inhale and exhale before a low laugh

A: "Just like every other spook all silence and stares. One day it would be nice if someone told me why I had to grow up in the Schola, an explanation at least. If I'm going to die lonely at least give me something."

I: "Are you done Sergeant?" Silence but the sound of breathing "As I was saying you were orphaned then taken in by the Schola after finding you on their doorstep. Can you remember the date?"

A: " I believe it was sometime in the summer of the year 790, sir."

I: "Good, we can continue now that your identity is confirmed." Beeping of a dataslate "Your childhood was predominantly spent training to be a progena. Several of the records here from your Drill Abbots remark that innate skill at fighting in melee, while your teachers remark that your intelligence was average at best. Grades suggest you struggled to grasp most of the book learning but the field exercises you exceed at."

A: "Not like I wanted to sit in a room of dusty tomes anyway, I preferred the thrill of learning things the hard way. No offense Inquisitor of course."

I: "None taken, here there are several remarks about a fellow classmate, Castilla. Apparently several of your instructors were concerned she would be a distraction. Say here that you two started spending more and more time together. Out of class you two were seen sneaking off to the rec room. Comments, Sergeant?"

A: "Blaze...." Silence followed a puff then something grinding into the ground. Sound of the lighter again.

I: "Yes, that was her nickname because of her hair, correct?" Inhale and exhale "What was your relationship with her?"

A: "She was a friend and the only person that cared about me. She gave me something I was missing, a place to belong."

I: "Dangerous road, Sergeant, but I am sure the priests warned you of such feelings."

Snorting

I: "It was also recorded that you had impressive will. Several incidents of you not being effected by nearby pyskers which is impressive. Alright moving down the line. Ah this is interesting it says you and Castilla were caught trying to sneak off of school grounds without permission. Noted that you tried to take the fall for her but you both were punished. From then on you had several disciplinary actions for starting fights mostly in defense of her. It was getting to the point the instructors were going to separate you two"

A: "Posh bastards"

I: "Yes well the head instructor didn't interfere given you guys nearly reached age to graduate. That seems to be the thing that saved you. Now your graduation records say that you ended with average grades expect in the areas of physical aptitude where you were above average. I'm curious..." Beeping and tapping of buttons "Castilla had the opposite and was expected to become an Adept."

A: "Oh she couldn't leave me."

I: "Both of you enlisted in the Imperial Guard which caused a stir among Castilla's tudors. Anyways it appears you guys were moved to the Elysian regiment after some basic training compounding your already extensive training. There you learned to do combat drops. It says here that Castilla was assigned to a different company but you guys still sent letters. I dare say you were dancing the edge with Slannesh Sergeant, those emotions would of consumed you."

A: "You jealous sir?"

Silence

I: "Moving on your service record for the next two years were exceptional, says here in Operation Hunt that you proved yourself the promotion you have now. Dropped on a planet to repel the insurrection of traitor guards you were tasked with hitting some critical fuel depots. Drop went wrong and you found yourself alone in enemy territory." Dataslate beeps "Can you tell me about that, Sergeant?"

Inhale and exhale

A: "Don't remember much about drop itself sir. The Valkyrie was burning and the green light came on, I didn't think I just jumped. My grav cute must of caught a piece of flak because next thing I know I was veering to the right.  Looking back I realized the problem, didn't take a drunken ork to figure out. The left thruster on my pack was gone. Well I hit the ground somewhat hard after breaking my fall with some trees." Coughing and grinding followed by a cigarette being lit "Got any recaff sir? Ah thank you..." Clanging of a metal cup, pouring of liquid then a generous gulp "Right where were I? Yes, yes, hitting the ground. Well I didn't have a map but a compass so I got my gear situated and headed south towards friendly lines. Well I didn't find anyone but I found plenty of the enemy they were like maggots in ration packs. I came to the point where I was running out of wiggle room to sneak past them. So I cut my losses and figured if I'm going to die I'll make them pay." Sipping "Well one thing led to another but I found a ruined town to hide in and from there I used the resources to disrupt supplies, kill gaurds, damage equipment. Having them in such disarray that by the time the mighty Imperial war machine managed to gain ground like five months later they didn't put up much of a fight. Called me a hero back at headquarters, the man who put down the insurrection single handed but I was just doing my job."

I: "The Imperium is lucky to have a man like you ."

A: "I don't fight for the Imperium....sir."

I: "Careful with your words, Sergeant."

A: "If you were here to kill me, it would of been done already."

Silence then someone clearing their throat

I: "Several more commendations in the following operations of note. Holding out for four days with your squad before relief came, being selected to do a quick strike on a Eldar Farseer and winning the ensuing melee. You're a proven man to get things done, I'm glad to see that."

Sipping

A: "Going to ask me out sir?"

I: "Now let's move past that to t-"

A: "We're done with foreplay sir?"

Clearing of a throat

I: "Right now we come to the events that happened eight years ago. Th-"

A: "Mara..." Silence for a few minutes interrupted by the occasional sipping

I: "Are you comfortable talking about it, Sergeant?"

A: "I assumed that is why you called me in. My background and the fact you probably need a new lackey. I know I'm marked sir, so not talking isn't a choice here." Gulp and metal hitting wood, pouring of liquid "Ask your damn questions, sir."

I: "Tell me what happened Sergeant, in your words."

Drumming of fingers and someone drinking for a few minutes

A: "The actual landing I don't remember much about, it was a mixed transport but we were all headed to Tranch. It was an uneventful trip for the most part. I was catching up with Blaze after not seeing her for a year except in pictures and letters. She had been assigned to my company after heavy causalities of her last one. It was so nice to finally...hold her..." Silence "Soon after the ship lost engine power, we were ordered to make a landing to seek aide given they detected some buildings on the surface. I lost consciousness during the ride down, a gun from the luggage racks hit me in the head."

I: "When did you wake up?"

A: "A few hours later with Castilla over me tending to my wounds. While I was out most of the officers had set up a camp around the transport, organizing the remaining troops for defense. Apparently it was an easy landing and they soon began to mount expeditions out across the bleak icy landscape. God we didn't know what hit us. Something far more terrible then a ork running at you, more frightening then a 'Nid invasion consuming a planet. We all knew that the Imperial Navy would get us in a few days, we had supplies to last. It seemed way too easy...too easy...." Sipping and silence

I: "Sergeant?"

A: "Yes sir?"

I: "Can you continue?"

A: "Yes sir, sorry about that. Anyways the first day was a hint of what was to come, rations going missing, people going missing after a fierce blizzard and weird headaches that our medics couldn't dull the pain. I felt it too like something scratching at the door to the edges of my mind. Like...insect wings beating constantly trying to find a way in. Second day was the worst as men and woman began to be overcome with seizures and doubled over with pain, many babbling foreign words. Our perimeter shrunk as the manpower dwindled even the officers were effected. The Commissar was ranting and raving before walking off into the icy wastes. I will never forget the looks of madness in that medical tent...of minds broken. The beating gave way to whispers...I couldn't make out the words but they seemed to luring me towards a happier place." Gulping, pouring "Third day was when it went to hell, all started in the morning when one of the medics inserted a new IV into one of the comatose men....through his eye. I can't even describe the way men went absolutely nuts that day. It's something that one does not want to repeat, the things I saw even as the words grew louder in my mind. The company commander used his force sword to flay off the skin on his face, screaming as he bled to death. Our priest shoved the Imperium symbol into a Gaurdmen's head yelling about repentance. One Sergeant saw it fit to decorate his tent with his squads body parts before taking a bath in the blood using a heart for soap. The damn fools in orbit starting sending more bodies down, I'll never understand why. Amidst that hell the Commissar came back..." Silence

I: "What happened?"

A: "He came out of the snow, naked covered in blood...his blood. The only article of clothing was his flak great coat that was torn. He had scored symbols of the occult onto his skin the blood freezing middrip. No one stopped him...no one stopped him...I ran with Blaze who was curled up in a ball babbling. Just ran sir just ran as fast as I could...didn't care where just ran. I don't know how long I was running from the voices that screamed and tore at the edge of my mind, to save Blaze...get away...I'm sorry...." Silence

I: "Sergeant?" Chair moving, table creaks followed by a yell of terror then sniffle.

A: "Sorry sir...just need more recaff and a smoke" Lighter being clicked, deep inhale and exhale followed by hungry sips. "We came to a cave in a cliff, shallow but enough of a shelter to protect form the cold. I set her down and started a fire from the little mini stove, all we had was a few days of rations at best. Setting myself down beside her I heard the voices clearer they encouraged me to give in and just let go. I heard Blaze stir so I looked at her, catching her green eyes catch mine with clarity. In her lucid moment she simply said..."Don't" before madness took her again. I sat there for three days...listening to her babble and feeling the cold creep in. I fought the voices, I fought the...incests crawling into my mind for us...I fought for us...." Sipping and sobbing "I woke up on the sixth day to Blaze pinning me to the ground, her green eyes were different....consumed by something. She wasn't Castilla...no...I struggled with her and that was when I noticed that she was naked. Taken my knife in my sleep to carve lewd symbols into her body. The flawless body marred with blood and symbols of Chaos. In my head someone was laughing, taunting me as I managed to get her off of me. I...I...she...I..she...came at me with that knife a malicious grin on her lips asking me to join her in pleasure. My Castilla was gone by then...but I hoped...FUCK I hoped!"

I: "Your emotions got the better of you, if you didn't I doubt Chaos could of succeeded."

Something hits the table hard and chair being pulled back

A: "Don't you fucking judge me Inquisitor, after all the things I've done for the Imperium. Everything I've done to be who I am, how far I've come..don't you fucking tell me what I should of done. I'll fucking slap you so hard it'll feel like you hit a cruisers armored prow. Fuck you sir...now do you want me to finish or not?"

I: "Yes, Sergeant," Chair creaks

A: "I parlayed with her trying to disarm her but she wouldn't stop, nothing I did would bring her back. Then it happened...she had her fingers around my throat with strength that I couldn't stop. It was so inhuman the way those dead eyes stared into mine. Blackness was creeping into my vision as the voice laughed at me calling me weak. I was fading as I struggled for my laspistol. Then there was a sharp whine and the smell of burnt flesh, her warm body at my feet. I took her in my arms and stared, crying, yelling for her to forgive me as something danced around me calling me a murderer. In her last lucid moment I say those green eyes light up as the real Blaze came back her lips twisting into a smile. "Goodbye...." was the last thing she said tracing my cheek leaving blood on it before it went limp...she went limp." Sobbing and a chair creaking

I: "That all Sergeant?"

A: "Yeah...."

I:"Says the rescue party found you holding her with severe frostbite, and they couldn't get you to let go. It took the medicae on board to finally drug you into removing the body. Says her body was sent to us."

A:"What did you do to her sir?"

I:"I wouldn't be able to tell you Sergeant but she was burned given the Chaos contamination."

A: "Contamination...just numbers to you aren't we...just toys for your amusement."

I: "If it's any condolence Sergeant, your earlier hunch was correct. I think you'll make a fine acolyte, your experiences, passions and skills will aide the Inquisition a lot. This concludes our initial interview and you seem to be a suitable candidate. I look forward to further interviews."

Silence followed by sound of something being put on the table.

I: Dismissed Sergeant Antoz

++++++++++++++++++++++
End of Recording

Desired Ordos: Ordo Malleus or Ordo Sepulturum, anything that allows him to fight Chaos
Personality: Bilious: Reserved,suspicious and angry yet very watchful and aware.

Appearance
Height: 2.1 m
Build: Well Built
Weight: 90 kg
Hair Color: Black cropped short
Eye Color: Brown
Skin: Fair
Quirk: Extensive scarring across his face and body

Group Associations:
Imperial Guard: Being still an active member of Imperial Guard and drawing a wage, Sergeant Antoz has several contacts within the massive organization. Many of those contacts are fellow Sergeants, some officers and a few Stormtroopers.

Imperial Navy Given that the Imperial Guard works side by side with the Navy, Antoz has garnered a few contacts on his various times aboard ships. One of the more major contacts was one of the naval officers that consoled him after picking him up from Mara. Antoz and Brutis, the ships gunnery officer, are still great drinking buddies to this day.

Inquisitor 1:
Restricted Access
Name: Gallus Haxtus
Ordos: Malleus
Faction: Oblationist
Reason: The Inquisitor that found his name in the Mara records, and called him in as a candidate. Antoz being touched already by the warp means he's a powerful weapon to be used. Also the man who guided him and helped in learning the things that came with being inducted in the Inquisition.

Inquisitor 2:
Restricted Access
Name: Taura Sila
Ordos: Malleus
Faction: Ocularians
Reason: She talked to Antoz after the Mara incident, told him that he had a destiny to serve the Inquisition but not at the time. When he would be called by them he should answer. His fate would reunite him with Castilla and make him a hero in the eyes of his comrades. Although a brief encounter, she had a lasting impact on Antoz.

Orientation:
Given the fact he's been touched by Chaos energy leaving voices still whispering at the edges of his mind pushing him into a rage when uncontrolled Antoz is unsure where he stands. Combined with the passion he feels to pay Chaos back by any means even utilizing what they gave him to keep others from suffering his fate. The willingness to throw himself at the enemy with little disregard for his own life, to sacrifice himself to end the nightmare. All this makes Antoz a strong leaner towards the radical side.

Notes to GM:
Took Mara's background package
Last 100 xp on BS advancement



Dusk Style
[/url]
Name: Tarkus Antoz      Age: 28

Homeworld:         (Dusk)
WS: 3BS: 2STR: 32 T: 28 AG: 31 INT: 31 PER: 28 WP: 43 FEL: 34
Corruption: 6   Insanity: 7
Tarot:  “The pain of the bullet is ecstasy compared to damnation.” Increase Toughness by +1.
Fate Points: 3
Income Level: Gaurdsmen
Wounds: 10
Movement: 3/6/9/18

Traits:
Bad Blood The Dusk born are an ill-omened people, considered by most to be accursed by the simple fact of their birth world. Truth be told, there is some credence to this belief as trauma, madness, supernatural occurrences and morbid eccentricity are all common currency on Dusk as accepted facts of life.

Dark Tales One key way of learning to survive for a child on Dusk is to pay heed to the many strange tales and nightmarish stories told by the fireside when the storms howl or the dank fogs press close, and the stories of Dusk hold many dark truths and shadowed pearls of wisdom.
Effect: You start the game with Common Lore (Dusk Folklore) (Int). In addition, you treat Forbidden Lore (Daemonology) (Int) and Scholastic Lore (Occult) (Int) as Basic Skills.

Little Left to Fear While other worlds may indeed host worse perils than Dusk, the dangers encountered there are of a singularly macabre and often horrific kind, and after a lifetime spent surviving them, the bestial predators and weird happenings of other worlds hold little terror.
Effect: You reduce the effects of Fear on your character by one degree (reducing Fear 3 to Fear 2, etc.) Essentially this also means that you suffer no effects from creatures or phenomena with a Fear Rating of 1. Since your life has been full of near-scrapes with things best left unsaid, you also reduce your starting number of Fate Points by –1.

Primitive Feral worlders have no time for the mysteries of technology or the rubbishy constraints of etiquette and social niceties.
Penalty: You take a –10 penalty on Tech-Use (Int) Tests and a –10 penalty to Fellowship Tests made in formal or civilized surroundings.

Wilderness Savvy Feral worlders are accustomed to hunting their own food.
Benefit: Navigation (Surface) (Int), Survival (Int) and Tracking (Int) count as Basic Skills for feral worlders.

Talents:
-Melee Weapon Training (Primitive)
-Pistol Training (Primitive,SP)
-Basic Weapons Training (Las,SP)
-Resistance (Psychic Powers)

Basic Skills:
-Swim (S)

Trained Skills:
-Literacy (Int)
-Speak Language (Dusk Cant) (Int)
-Speak Language (Tribal Dialect) (Int) skill.
-Speak Language (Low Gothic) (Int)
-Common Lore (Dusk Folklore) (Int)

Equipment:
Webbing
Webbing:
-“Bloody Mary” (Counts as a Stormchild)
-10 speed reloads
-Bolo Knife
-M36 Kantrael Pattern w/h lamp pack
-2 charge packs
-Lamp pack
-Compass
-5 Glo-sticks
-1 Ration Pack
-Protein Bars
-Entrenching tool
-Canteen
-Waterproof notebook with a worn pen
-Photograph of Antiz and a red headed guardswoman, playing cards in a trench that looks muddy but the sun is shining. They are looking towards the pictotaker holding up their recaff mugs in cheers. Bloodstained the back has "I'm sorry" in messy handwriting.
-Lighter
-Pack of Lho sticks
-Dataslate
-Bloodstained rock (Kept in a mesh pouch over his heart)

Worn on body
Worn:
-Keffiyeh
-Gloves
-Chrono
-Mircobead
-Whistle
-Guard Flak Armor (His helmet has tally marks on the left side while the profile of the suit of clubs is on the left in white paint. Right shoulder pauldron is dominated by a pin up over top of the red stripe donating his Noncom status. His right knee pad has the words "Well Hello There" crudely painted on, some stubborn blood has yet to be removed. )
-Combat Webbing
-Imperial Guard fatigues
-2 sets of dog tags
-Charm One golden heart with the words "Blaze" engraved neatly on it along with a golden disk with a date engraved on the front. They hang from the same chain as his dog tags. On the reverse side the disk has another date crudely carved into the soft metal while the heart has "Et ex mente tota, Sum presentialiter, Absens in remota" engraved on the back.

Backpack
Backpack:
-2 weeks of rations
-Imperial Infantryman’s Uplifting Primer
-Bedroll and blanket
-Personal Grooming Kit
-Mess Kit
-Weapon Maintenance Kit
-Tool Kit
-Playing Cards
-Wrapped bundle of letters
-Set of maps

Background/Personality
Audio Transcription of Initial Interview
++++++++++++++
Receiving Query
File named Interview, T. Antoz 1 found.
Beginning Playback....
Time of recording: 0900, 818.M41
Location: -Redacted-
Interviewer: Inquisitor -Redacted-
Format: Audio Only
++++++++++++The Emperor Protects++++++++++++

Door opens and closes then soft voices are heard. Mic is tapped. Scraping of a chair followed by coughing.

Inquisitor: "Sergeant please have a seat."

Silence for a minute followed by the sound of something hitting the table

I: "Alright, I take it you will stand then." Rustling of clothes followed by the beep of an dataslate "Let's confirm you are Sergeant Antoz."

Antoz: "Can I smoke sir?"

Clicking of a lighter followed by coughing then a deep inhale before an exhale.

A: "Jesus, never felt that good before. Go on with your questions Inquisitor."

I: "Right let's start with the basics, you were birthed on Dusk. Due to it's nature I am afraid I can't say much about your childhood beyond your recruitment into the Gourd. What year were you born Sergeant?"

Silence followed by another inhale and exhale before a low laugh

A: " I believe it was sometime in the summer of the year 790, sir."

I: "Good, we can continue now that your identity is confirmed." Beeping of a dataslate "So Sergeant due to the lack of the records I have on your childhood and life on Dusk, would you mind filling out that part of your history for us?"

A: "Do I have a choice?

I: "Y-

A: "Rhetorical question sir, I don't mind." Deep inhale and exhale followed by coughing "I was born to a poor tribe, my mother was a bead maker I believe for the local market while my father did what most men did, hunted. Strangely I don't remember much about them no matter how much I try to picture them. I guess it's because at a young age my father went mad and shot his wife then himself. God I must of been two? I was taken in by the local shaman, an old bird but tougher then adamantium she was. Under her tutelage during long walks through the marshes she taught me what to eat and what not to, to shoot, to hunt....to survive. Far more of a mother then my actual one was minus the hole in her head of course." Deep chuckle "Coming to age meant you usually where chosen for a bond mate, in our tribe we had two type of relationships. Mates were woman you breeded with and nothing else. Bond mates were woman you stuck with for life. The key to find a bond mate was not beauty or figure, you looked for endurance and strength. Survival on Dusk relied on many things but beauty wasn't one of them. No one gives a shit if you're pretty when you're bleeding out in the fetid waters. Well I had already made up my mind for a bond mate, her name was Blaze."

I: "Says here that was her name because of the hair?"

A: "Yeah, when I was sixteen this Imperial Guard expedition was doing rounds around villages to recruit. They had recently passed through our village picking up who they could, one of the company was a young girl with vibrant read hair. Had to my age or just about. Anyways that night when I was walking with the old bird like we usually do, we heard commotion of a fight. Naturally I ran towards it being a young fool. Well the expedition apparently had met the nightmares that haunt Dusk. The camp was destroyed and dead littered everywhere. Only one survivor that woman with a massive wound across her chest. Me and the old bird dragged her to the village where our healer bandaged her." Deep inhale and exhale "Afterwards me and Blaze were inseparable, at the time I wasn't sure what I felt for her but together we'd get into all kinds of trouble. I taught her Dusk's unique way of life, she became one of the tribe in return she would regale me with stories of her travels. She was wonderful and cared for me but not out of obligation...." Silence "Well like I said I hit eighteen and I chose her as my bond mate after struggling with what I felt for was love. The night of our small tribal joining was magical, something I'll never forget. The way her hair shimmered in the oil lamps light."

I: "It didn't last..."

Snort and laughing

A: "Life is fleeting sir, there are no guarantees. One thing you learn on Dusk is to always cherish every minute you get with loved ones.  However yes that night as we lay together the village was attacked by a rival tribe. We put up a fight but the darkness took advantage of the chaos. Demons joined the battle from the surrounding woods slaughtering both sides as they laughed. Well me and Blaze ran from the burning village not wanting to be consumed by the dark shapes that danced in the flames. We were kids...didn't know better. We were picked up days later by another recuriting expedition who found us tired and collapsed on the side of the road."

I: "Indeed, you were joined to a regiment that did quick strikes by air or land. It says here that Castilla or Blaze was assigned to a different company but you guys still sent letters. I dare say you were dancing the edge with Slannesh Sergeant, those emotions would of consumed you."

A: "You jealous sir?"

Silence

I: "Moving on your service record for the next two years were exceptional, says here in Operation Hunt that you proved yourself the promotion you have now. Dropped on a planet to repel the insurrection of traitor guards you were tasked with hitting some critical fuel depots. Drop went wrong and you found yourself alone in enemy territory." Dataslate beeps "Can you tell me about that, Sergeant?"

Inhale and exhale

A: "Don't remember much about drop itself sir. The Valkyrie was burning and the green light came on, I didn't think I just jumped. My grav cute must of caught a piece of flak because next thing I know I was veering to the right.  Looking back I realized the problem, didn't take a drunken ork to figure out. The left thruster on my pack was gone typical of these fancy tech devices. Well I hit the ground somewhat hard after breaking my fall with some trees." Coughing and grinding followed by a cigarette being lit "Got any recaff sir? Ah thank you..." Clanging of a metal cup, pouring of liquid then a generous gulp "Right where were I? Yes, yes, hitting the ground. Well I didn't have a map but a compass so I got my gear situated and headed south towards friendly lines. Well I didn't find anyone but I found plenty of the enemy they were like maggots in ration packs. I came to the point where they were so numerous that I figured I was a goner. So I cut my losses and figured if I'm going to die I'll make it worth it." Sipping "Well one thing led to another but I found a ruined town to hide in and from there I used nearby resources to disrupt supplies, kill gaurds, damage equipment. Man Marbo would be so proud of me. Having them in such disarray that by the time the mighty Imperial war machine managed to gain ground like five months later they didn't put up much of a fight. Called me a hero back at headquarters, the man who put down the insurrection single handed but I was just doing my job."

I: "The Imperium is lucky to have a man like you ."

A: "I don't fight for the Imperium....sir."

I: "Careful with your words, Sergeant."

A: "If you were here to kill me, it would of been done already."

Silence then someone clearing their throat

I: "Several more commendations in the following operations of note. Holding out for four days with your squad before relief came, being selected to do a quick strike on a Farseer and her band. You won the ensuing melee against her which is a feat to do considering the xenos innate agility. You're a proven man to get things done, I'm glad to see that."

Sipping

A: "Going to ask me out sir?"

I: "Now let's move past that to t-"

A: "We're done with foreplay sir?"

Clearing of a throat

I: "Right now we come to the events that happened eight years ago. Th-"

A: "Mara..." Silence for a few minutes interrupted by the occasional sipping

I: "Are you comfortable talking about it, Sergeant?"

A: "I assumed that is why you called me in. My background and the fact you probably need a new lackey. I know I'm marked sir, so not talking isn't a choice here." Gulp and metal hitting wood, pouring of liquid "Ask your damn questions, sir."

I: "Tell me what happened Sergeant, in your words."

Drumming of fingers and someone drinking for a few minutes

A: "The actual landing I don't remember much about, it was a mixed transport but we were all headed to Tranch. It was an uneventful trip for the most part. I was catching up with Blaze after not seeing her for a year except in pictures and letters. She had been assigned to my company after heavy causalities of her last one. It was so nice to finally...hold her..." Silence "Soon after the ship lost engine power, we were ordered to make a landing to seek aide given they detected some buildings on the surface. I lost consciousness during the ride down, a gun from the luggage racks hit me in the head."

I: "When did you wake up?"

A: "A few hours later with Castilla over me tending to my wounds. While I was out most of the officers had set up a camp around the transport, organizing the remaining troops for defense. Apparently it was an easy landing and they soon began to mount expeditions out across the bleak icy landscape. God we didn't know what hit us. Something far more terrible then a ork running at you, more frightening then a 'Nid invasion consuming a planet. Something that would of been birthed straight out of Dusk's swamps and never looked twice at. We all knew that the Imperial Navy would get us in a few days, we had supplies to last. It seemed way too easy...too easy...." Sipping and silence

I: "Sergeant?"

A: "Yes sir?"

I: "Can you continue?"

A: "Yes sir, sorry about that. Anyways the first day was a hint of what was to come, rations going missing, people going missing after a fierce blizzard and weird headaches that our medics couldn't dull the pain. I felt it too like something scratching at the door to the edges of my mind different then anything I experienced on Dusk. Like...insect wings beating constantly trying to find a way in past my skin. Second day was the worst as men and woman began to be overcome with seizures and doubled over with pain, many babbling foreign words. Our perimeter shrunk as the manpower dwindled even the officers were effected. The Commissar was ranting and raving before walking off into the icy wastes. I will never forget the looks of madness in that medical tent...of minds broken. You hear it around village fires at night told by old shamans on Dusk, this was raw though. The beating gave way to whispers...I couldn't make out the words but they seemed to luring me towards a happier place. Slowly I was losing it despite the fact I've seen such things before, felt these things. God this was different it eroded your will as the cold ate at your skin. One of the most terrible feelings in the world. Even Dusk could prepare me for the next day. " Gulping, pouring "Third day was when it went to hell, all started in the morning when one of the medics inserted a new IV into one of the comatose men....through his eye. I can't even describe the way men went absolutely nuts that day. It's something that I was taught to not mention the things I saw or invite the demons back. The words grew louder almost at a scream now leaving me with a headache. Around me...horrors were happening straight out of the stories I remember as a kid. The company commander used his force sword to flay off the skin on his face, screaming as he bled to death. Our priest shoved the Imperium symbol into a Gaurdmen's head yelling about repentance. One Sergeant saw it fit to decorate his tent with his squads body parts before taking a bath in the blood using a heart for soap. The damn fools in orbit starting sending more bodies down, I'll never understand why. Amidst that hell the Commissar came back..." Silence

I: "What happened?"

A: "He came out of the snow, naked covered in blood...his blood. The only article of clothing was his flak great coat that was torn. He had scored symbols of the occult onto his skin the blood freezing middrip. No one stopped him...no one stopped him...I ran with Blaze who was curled up in a ball babbling to make the buzzing stop in a nearby tent. Why I ran...don't know my survival instincts kicked in. Just ran sir just ran as fast as I could...didn't care where just ran. I don't know how long I was running from the voices that screamed and tore at the edge of my mind, to save Blaze...get away...I'm sorry...." Silence

I: "Sergeant?" Chair moving, table creaks followed by a yell of terror then sniffle.

A: "Sorry sir...just need more recaff and a smoke" Lighter being clicked, deep inhale and exhale followed by hungry sips. "I got to a cave in a cliff, shallow but enough of a shelter to protect form the cold. I set her down and started a fire from the little mini stove, all we had was a few days of rations at best. Setting myself down beside her I heard the voices clearer they encouraged me to give in and just let go. I heard Blaze stir so I looked at her, catching her green eyes catch mine with clarity. In her lucid moment she simply said..."Don't" before madness took her again. I sat there for three days...listening to her babble and feeling the cold creep in. I fought the voices, I fought the...incests crawling into my mind for us...I fought for us...." Sipping and sobbing "I woke up on the sixth day to Blaze pinning me to the ground, her green eyes were different....consumed by something. She wasn't Castilla...no...I struggled with her and that was when I noticed that she was naked. Taken my knife in my sleep to carve lewd symbols into her body. The flawless body marred with blood and symbols of Chaos. In my head someone was laughing, taunting me as I managed to get her off of me. I...I...she...I..she...came at me with that knife a malicious grin on her lips asking me to join her in pleasure. My Castilla was gone by then...but I hoped...FUCK I hoped!"

I: "Your emotions got the better of you, if you didn't I doubt Chaos could of succeeded."

Something hits the table hard and chair being pulled back

A: "Don't you fucking judge me Inquisitor, after all the things I've done for the Imperium. Everything I've done to be who I am, how far I've come..don't you fucking tell me what I should of done. I'll fucking slap you so hard it'll feel like you hit a cruisers armored prow. Fuck you sir...now do you want me to finish or not?"

I: "Yes, Sergeant," Chair creaks

A: "I parlayed with her trying to disarm her but she wouldn't stop, nothing I did would bring her back. Then it happened...she had her fingers around my throat with strength that I couldn't stop. It was so inhuman the way those dead eyes stared into mine. Blackness was creeping into my vision as the voice laughed at me calling me weak. I was fading as I struggled for my laspistol. Then there was a sharp whine and the smell of burnt flesh, her warm body at my feet. I took her in my arms and stared, crying, yelling for her to forgive me as something danced around me calling me a murderer. In her last lucid moment I say those green eyes light up as the real Blaze came back her lips twisting into a smile. "Goodbye...." was the last thing she said tracing my cheek leaving blood on it before it went limp...she went limp." Sobbing and a chair creaking

I: "That all Sergeant?"

A: "Yeah...."

I:"Says the rescue party found you holding her with severe frostbite, and they couldn't get you to let go. It took the medicae on board to finally drug you into removing the body. Says her body was sent to us."

A:"What did you do to her sir?"

I:"I wouldn't be able to tell you Sergeant but she was burned given the Chaos contamination."

A: "Contamination...just numbers to you aren't we...just toys for your amusement."

I: "If it's any condolence Sergeant, your earlier hunch was correct. I think you'll make a fine acolyte, your experiences, passions and skills will aide the Inquisition a lot. This concludes our initial interview and you seem to be a suitable candidate. I look forward to further interviews."

Silence followed by sound of something being put on the table.

I: Dismissed Sergeant Antoz

++++++++++++++++++++++
End of Recording

Desired Ordos: Ordo Malleus or Ordo Sepulturum, anything that allows him to fight Chaos
Personality: Bilious: Reserved,suspicious and angry yet very watchful and aware.

Appearance
Height: 2.1 m
Build: Well Built
Weight: 90 kg
Hair Color: Black cropped short
Eye Color: Brown
Skin: Fair
Quirk: Extensive scarring across his face and body

Group Associations:
Imperial Guard: Being still an active member of Imperial Guard and drawing a wage, Sergeant Antoz has several contacts within the massive organization. Many of those contacts are fellow Sergeants, some officers and a few Stormtroopers.

Imperial Navy Given that the Imperial Guard works side by side with the Navy, Antoz has garnered a few contacts on his various times aboard ships. One of the more major contacts was one of the naval officers that consoled him after picking him up from Mara. Antoz and Brutis, the ships gunnery officer, are still great drinking buddies to this day.

Inquisitor 1:
Restricted Access
Name: Gallus Haxtus
Ordos: Malleus
Faction: Oblationist
Reason: The Inquisitor that found his name in the Mara records, and called him in as a candidate. Antoz being touched already by the warp means he's a powerful weapon to be used. Also the man who guided him and helped in learning the things that came with being inducted in the Inquisition.

Inquisitor 2:
Restricted Access
Name: Taura Sila
Ordos: Malleus
Faction: Ocularians
Reason: She talked to Antoz after the Mara incident, told him that he had a destiny to serve the Inquisition but not at the time. When he would be called by them he should answer. His fate would reunite him with Castilla and make him a hero in the eyes of his comrades. Although a brief encounter, she had a lasting impact on Antoz.

Orientation:
Given the fact he's been touched by Chaos energy leaving voices still whispering at the edges of his mind pushing him into a rage when uncontrolled Antoz is unsure where he stands. Combined with the passion he feels to pay Chaos back by any means even utilizing what they gave him to keep others from suffering his fate. The willingness to throw himself at the enemy with little disregard for his own life, to sacrifice himself to end the nightmare. All this makes Antoz a strong leaner towards the radical side.

Notes to GM:
Took Mara's background package
Last 100 xp on Pistol Training (SP)
« Last Edit: January 22, 2014, 10:25:49 PM by SGTDan »

Offline Terian

Re: Dark Heresy: Shadows of the Tyrant
« Reply #63 on: January 13, 2014, 02:47:47 AM »
Put a bit more work into my sheet.  Incidentally, can I trade in redundant pieces of gear to get some more Thrones?  (like trading in my Lasgun in favor of my Minerva-Aegis carbine?  Having the ability to use Suppressing Fire is worth spending most of my starting Thrones on.)

Offline FallenDabusTopic starter

Re: Dark Heresy: Shadows of the Tyrant
« Reply #64 on: January 13, 2014, 03:00:40 AM »
Put a bit more work into my sheet.  Incidentally, can I trade in redundant pieces of gear to get some more Thrones?  (like trading in my Lasgun in favor of my Minerva-Aegis carbine?  Having the ability to use Suppressing Fire is worth spending most of my starting Thrones on.)

Yes and yes to your previous question too.

Offline Terian

Re: Dark Heresy: Shadows of the Tyrant
« Reply #65 on: January 13, 2014, 03:04:09 AM »
Good to hear!

Offline SGTDan

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Re: Dark Heresy: Shadows of the Tyrant
« Reply #66 on: January 13, 2014, 03:15:57 AM »
That would of been nice to know for my Stormchild, oh well doesn't change much :P

Good question though
« Last Edit: January 13, 2014, 03:51:57 AM by SGTDan »

Offline Baalborn87

Re: Dark Heresy: Shadows of the Tyrant
« Reply #67 on: January 13, 2014, 08:29:19 AM »
I'd like to express interest in this if there is space. Has anyone claimed ministorium priest?

Offline FallenDabusTopic starter

Re: Dark Heresy: Shadows of the Tyrant
« Reply #68 on: January 13, 2014, 08:36:05 AM »
Factor of the Lathes, it's an Alternate Start to Tech-Priest that front-loads them with actual social skills and the ability to raise their fellowship.  Also comes with a trait that makes their augmentations subtle by default.
The Factor's an interesting one for sure. It makes sense that someone in the Ad Mech specializes in people and linguistics. One of the exercises that I've done in the past to test my creativity is to try and simulate character from media that I enjoy (ask me about Team Fortress 2). The Factor is really useful for things that the full-body prosthetic characters from Ghost in the Shell, who really look nothing like 40k's usual cyborgs, even though they have some thematic similarities. 

Heh, why do i get the feeling im going to be the only nice person here? XD
It's all relative. One of the nice things about the skill challenge method that I'm using is that it makes things like diplomacy more dynamic. That avoids pigeonholing a single roll and rewards creative uses of skills, both in and out of combat.

I'd like to express interest in this if there is space. Has anyone claimed ministorium priest?
Not to my knowledge. All heretics could use some churching up!
« Last Edit: January 13, 2014, 09:05:20 AM by FallenDabus »

Offline Terian

Re: Dark Heresy: Shadows of the Tyrant
« Reply #69 on: January 13, 2014, 09:14:16 AM »
Anyway, still plinking away at my sheet when I have time.  Hopefully we get some pretty quick progression, because it'd be nice to actually get to be heroes in our own right rather then "Struggles to handle hive gangs"
« Last Edit: January 13, 2014, 09:17:14 AM by Terian »

Offline FallenDabusTopic starter

Re: Dark Heresy: Shadows of the Tyrant
« Reply #70 on: January 13, 2014, 09:20:39 AM »
Anyway, still plinking away at my sheet when I have time.  Hopefully we get some pretty quick progression, because it'd be nice to actually get to be heroes in our own right rather then "Struggles to handle hive gangs"
I'm going to to try and be a bit more aggressive with EXP than usual. Not sure how much you'll get by the end of the first segment, which is really and introduction, but I agree. Part of this is going to be about being a hero... or a moderately benign villain seeing as the two are often one and the same in 40k. Besides, you'll need it  >:)

Offline Baalborn87

Re: Dark Heresy: Shadows of the Tyrant
« Reply #71 on: January 13, 2014, 09:34:37 AM »
OK, Still under edit. But Here's the basic CS for Brother Ishmael Dekko




Name:   Ishmael Dekko         Age: 28

Homeworld:     Void Born/Orbital (1d10 roll of 9 = fate point not used, -5 fellowship tests)
WS: 32 BS: 34 STR: 30 T: 25 AG: 32 INT: 30 PER: 30 WP: 32 FEL: 31
Corruption:    2   Insanity: 0
Tarot: "Dark dreams lie upon the heart" (2 corruption)
Income Level: Ministorum
Wounds: 14
Fate points: 3

Experience (Unspent/Total): 100/400

Traits: sound constitution x3,

Talents: Melee weapon training (primitive), Pistol Training (SP), Basic weapon training (primitive).

Basic Skills: Navigation (stellar), Pilot (Spacecraft), Speak Language (low gothic), Common lore (Imperial creed), Literacy, Trade (copyist), Trade (cook), Inquiry

Trained Skills:

Equipment: Hammer, Stub revolver (6 bullets), Crossbow (30 bolts), Flack vest, Aquila necklace, Ecclesiarchy robes, 4 candles, Charm (Skull), Backpack, Pump action shotgun (48 shells), Flamer (3 clips), Lamp pack

Wealth: 505 Thr

Background
  Born on a Research Space station at the edge of the Calixis sector. To a pair of menial workers living near the reactor deck in the service of the tech adept. Unfortunately fates decreed that he was to loose his parents in a reactor leak. A small mercy it was that the manner of their demise was that they perished whilst saving the station from the same radiation leak. Gaining him an unwanted fame on the station.
  He found he had 2 choices. Bury his head and follow in his parents footsteps and become just another (all be it respected) menial in the machine. Or take up an offer from the commanding tech adept and pursue a following with the Omnissiah. He retreated to the local Chapel (for what it was) to pray to the Emperor for guidance and for his path to be opened to him. It was then that clarity hit him. He was filled by the light of the Emperor being able to recall the scriptures that he had learned as a child and crying out praises to the Emperor. As the light left him and he collapsed to his knees shuddering, he felt a hand on his shoulder. Causing him to look into the wizened face of the priest who had witnessed the event.   
  The priest being filled with a mixture of awe and fear, decreed that this was a sign from the Emperor that Ishmael was destined for greater things than becoming just another pawn in the workings of the station. With that, the priest took the orphaned Ishmael as his ward. Teaching him the scriptures and rights of paying fealty to the Emperor.
  As time went on Ishmael started to believe that death in service to the Emperor is the noblest death one can hope for. And that his parents would have been welcomed by the Emperor with open arms.  The priest then decreed that Ishmael had learned as much as he could at his side and that the time had come to bring the light of the Emperor to the darkness. Kitting him out with relics of his station the priest gave him a final blessing before sending Ishmael out to the wilds of the Imperium. Despite him knowing that his parents are dead, he has of late had disturbing dreams. Of a honeyed voice promising that the secrets of life and death and returning the souls of the departed to the plains of the living are out there to be discovered, he needs to just but look. So far his faith has been strong and he knows the voice is lying....So far.

Desired Ordos: (Heretcus)

Personality Very methodical, with a secret desire for rebellion.

Appearance

Spoiler: Click to Show/Hide

Height: 1.65m

Weight: 55kg

Quirk: Pallid

Build: Stunted

Skin colouration: Fair

Hair Color: Blond


Eye Color: Grey



Group Associations:


Inquisitor 1:


Inquisitor 2:


Orientation: Hetero


Other Notes:


Notes to GM:
« Last Edit: January 18, 2014, 07:32:37 AM by Baalborn87 »

Offline ShadowFox89

Re: Dark Heresy: Shadows of the Tyrant
« Reply #72 on: January 13, 2014, 12:51:20 PM »
 Hrm... I'm thinking of swapping to a Noble Origin....

Offline SGTDan

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Re: Dark Heresy: Shadows of the Tyrant
« Reply #73 on: January 13, 2014, 01:10:55 PM »
Oh yay a priest....

 ;D

"Yes sir, I totally love the Emperor! FOR THE EMPEROR and all that jazz right?"

I'm going to to try and be a bit more aggressive with EXP than usual. Not sure how much you'll get by the end of the first segment, which is really and introduction, but I agree. Part of this is going to be about being a hero... or a moderately benign villain seeing as the two are often one and the same in 40k. Besides, you'll need it  >:)
I do like the sound of this, aggressive XP gain.

Also there is no good guys in 40k, that is one of the lovely things about the setting. Everything is...so gray and murky. How far would one go to ensure mankinds survival? Are you willing to sell your soul to achieve it? All very interesting questions that pop up during play.

Hrm... I'm thinking of swapping to a Noble Origin....
You should, it gives some nice bonuses

Offline FallenDabusTopic starter

Re: Dark Heresy: Shadows of the Tyrant
« Reply #74 on: January 13, 2014, 02:04:10 PM »
Oh yay a priest....

 ;D

"Yes sir, I totally love the Emperor! FOR THE EMPEROR and all that jazz right?"
This is hilarious for reasons you can't even comprehend right now.

Quote
I do like the sound of this, aggressive XP gain.
EXP gain from social encounters helps a lot.

Quote
Also there is no good guys in 40k, that is one of the lovely things about the setting. Everything is...so gray and murky. How far would one go to ensure mankinds survival? Are you willing to sell your soul to achieve it? All very interesting questions that pop up during play.
The Tanith First and Only may want to have a work with you. So would the White Scars. And the Blood Angels. And the Space Wolves (seriously, the fucking Inquesition's scared of doing evil things around them). And the Salamanders. Actually all the Loyalist First Foundings except the Dark Angels would.

That's the thing... The 40k universe is a horrible, horrible place to live in, but there are still decent people in it. For every couple examples of Grimdark, there's someone trying to be decent and often times outright heroic. They just don't get to expect a happy ending, but often time, their so stubborn that that doesn't matter to them.

I guess we'll see where you guys fall on that continuum.  O8)