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Author Topic: Guardsmen! To Your Stations! (Only War-system game, interest check/ideas thread)  (Read 2419 times)

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Offline ShadowFox89Topic starter

*blink* I thought we were randomly determining our original regiment with those dice rolls... and then once generated our characters would be thrown together into a composite unit.

O_o

o_O

*_*

So confuddled and bemused.

 Right, I typed that the wrong way >.<
 It's the regiment that your character will be from originally.


BarenMarder's regiment:

Regiment Classification: Planetary Defense Force: What the Guard doesn't want, the PDF will take.
Recruitment Criteria: Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy.
Nature of Recruitment: Standard conscription: Average or above-average citizens recruited from all levels of society.
Home World: Hive World: No claustrophobia, excellent sense of direction? Urban combat!
Home World Predominant Terrain: Agriworld: Sturdy, hard-working types, glad to be off the farm.
Regiment Core Units: Light Infantry
Specialization: Guerrilla Warfare
Loyalty Rating: Overzealous: need to be actively held back from giving their lives for the Emperor
Special Equipment: Special Vehicle
Regiment Creed: For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
Regiment Friends: Adeptus Titanicus
Regiment Enemies: Tau

 The most pertinent information in this is that the regiment was a PDF from a Hive World that had light infantry specializing in guerrilla warfare (IE, urban ruins survivalist).

 It's late, but I'll write up a full fluff and finish out the stats tomorrow or leave that to you if you wish.

Offline Barenmarder

BarenMarder's regiment:

Regiment Classification: Planetary Defense Force: What the Guard doesn't want, the PDF will take.
Recruitment Criteria: Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy.
Nature of Recruitment: Standard conscription: Average or above-average citizens recruited from all levels of society.
Home World: Hive World: No claustrophobia, excellent sense of direction? Urban combat!
Home World Predominant Terrain: Agriworld: Sturdy, hard-working types, glad to be off the farm.
Regiment Core Units: Light Infantry
Specialization: Guerrilla Warfare
Loyalty Rating: Overzealous: need to be actively held back from giving their lives for the Emperor
Special Equipment: Special Vehicle
Regiment Creed: For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
Regiment Friends: Adeptus Titanicus
Regiment Enemies: Tau

 The most pertinent information in this is that the regiment was a PDF from a Hive World that had light infantry specializing in guerrilla warfare (IE, urban ruins survivalist).

 It's late, but I'll write up a full fluff and finish out the stats tomorrow or leave that to you if you wish.

Wow, that's a little random and bizarre. I see most of it but I'm confused by one juxtaposition... Spacers from a Hive-World that is predominantly an Agri-World...

So... it's a planet with a hostile atmosphere that grows valuable enough crops to be colonized and so much of the population lives in large Arcology Hives/Domes, except those who run farms harvesting exotic local plants and animals that I shall be sure to make up later.

Does that make sense? Have I rationalized it? Should I prepare some more pseudoscience and B.S.? I can rotate the frequencies and reverse polarities if it will help.


Offline ShadowFox89Topic starter

 Well, how I do it is I go completely random on a chart ^^'

 I can alter things to make more sense of course, but that'll have to wait until after sleep.... The spacer and agriworld parts aren't too important and do conflict a bit with the Hive-world part.

Offline SGTDan

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I am sold on this pilot idea, yeah...totally...

Offline Barenmarder

Well, how I do it is I go completely random on a chart ^^'

 I can alter things to make more sense of course, but that'll have to wait until after sleep.... The spacer and agriworld parts aren't too important and do conflict a bit with the Hive-world part.

*grin* I googled the chart. It is here: http://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables

And I do actually like the Spacers/Agri-World/Hive World thing. It's crazy but it's starting to grow on me. Make it like Jinx in Niven's known worlds... the world is actually pulled into an Egg shape instead of a sphere so the breathable atmosphere is in bands north and south of the equator and the further you get the thinner it is until the poles actually poke out of the atmosphere completely. Most of the population live in Hives around the equator but the farmers have sealed houses in the polar regions where they harvest crystalline trees for gennium-arsenide crystals used in high quality laser weapons and various other bizarre pseudo-organic crops. So they're Spacer-Farmers. :P

Come and see scenic Valeria, the world-moon that looks like an easter egg and orbits a Superjovian world.

May I humbly request that my unit's C.O.'s name is/was Kerr Avon?
« Last Edit: January 13, 2014, 02:07:23 AM by Barenmarder »

Offline Pumpkin Seeds

Thinking I might try my hand at a Sergeant.

« Last Edit: January 13, 2014, 02:12:31 AM by Pumpkin Seeds »

Offline Vanetias

Whatabout Tanks?

Offline Wargtass

Ok, so here was my crazy idea. But now with talks about Valkyries and tanks I am not sure if it may even be possible anymore.

So this plus this. Basically a cavalry heavy weapons team with limber and everything. Either as more of a modern era light cavalry piece, like the Hungarian Huszárs of WWI and WWII, or as a more heavily armored cataphract sort of deal where the horse could be trained to kneel after delimbering and provide impromptu bracing and cover (our hussars and dragoons in Sweden did this, minus heavy armor, I'm glad we never went to war during that time).

I thought about the Attilans and Death Riders, but I find both of them rather unappealing, especially on a roleplaying level ("Hi, I am trooper 284905:23748/230, I'll be your resident sociopathic bag of dull!"). I'd rather much be from a world of "regulars", just lumped into a rough rider regiment from that world. Something like Cadia, Tallarn, Vahalla or Mordians.

Any thoughts on that from anyone?

Offline Baalborn87

I'd like to express my interest. I'm currently GMing an only war game at my local club, so i'd like to see what it's like on the other side of the screen.

what do you require?

Offline SGTDan

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Ok, so here was my crazy idea. But now with talks about Valkyries and tanks I am not sure if it may even be possible anymore.

So this plus this. Basically a cavalry heavy weapons team with limber and everything. Either as more of a modern era light cavalry piece, like the Hungarian Huszárs of WWI and WWII, or as a more heavily armored cataphract sort of deal where the horse could be trained to kneel after delimbering and provide impromptu bracing and cover (our hussars and dragoons in Sweden did this, minus heavy armor, I'm glad we never went to war during that time).

I thought about the Attilans and Death Riders, but I find both of them rather unappealing, especially on a roleplaying level ("Hi, I am trooper 284905:23748/230, I'll be your resident sociopathic bag of dull!"). I'd rather much be from a world of "regulars", just lumped into a rough rider regiment from that world. Something like Cadia, Tallarn, Vahalla or Mordians.

Any thoughts on that from anyone?
The issue with Death Korps is definitely on a roleplay level, same reason I find when it comes to Space Marines.

Tallarn would be your best bet I think for Rough Riders like you're talking. They are modeled for quick lightening strikes, your idea of a heavy bolter mounted horse would make complete sense in that respect. It wouldn't be a crazy idea, just make sure you horse doesn't shit in Valk. I think it's a unique neat idea Wart and I would like to see it done.

Offline Barenmarder

Gotta say, Warg... I think that playing a Heavy Weapons guy from a Rough Rider regiment sounds like a great idea.



+



= Ridicu-Win

Offline Ace Flyer

I kind of doubt the mish-mashed regiment would be a Rider regiment of any kind, though. Some of the members from it might be Riders, but in terms of the squad, that would leave a rather serious training gap, wouldn't it? Not to mention a gap between players, as one is wandering around with a mount while the rest trudge on foot.

A soldier being from a Rider regiment, and now forced to operate without one, could have some interesting in-game experiences and learning to go through.
« Last Edit: January 14, 2014, 12:22:51 AM by Ace Flyer »

Offline ShadowFox89Topic starter

 The regiment is going to lean more towards rapid deployment//skirmishing and infantry. I'm going to have to say no to having a rider-focused character... sorry :/

Offline SGTDan

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The regiment is going to lean more towards rapid deployment//skirmishing and infantry. I'm going to have to say no to having a rider-focused character... sorry :/
Also means my pilot idea fits perfectlY!

Offline Ace Flyer

Hey ShadowFox, another question. Well, two, actually.

First, do you want character sheets posted here, like the Dark Heresy thread us doing? And second, I assume we're starting completely fresh characters, level 1, with just the small bit of exp we're given in character creation?

Offline ShadowFox89Topic starter

 yes to both.

Offline Baalborn87

As for characters who have companions. Would we be controlling them or would they be GM controlled? Or a bit of both (which is how I do it when I GM, having noted town the companions demeanors)?

Offline Muse

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So with only one person chiming in between Psycher and Ogryn, I'm working on the psyker, since I've allrady got her mostly done.  This is the regiment i built for her.  Is it okay? 

Regiment:  The Fighting 1999th!  “For our home, our galaxy, and our emperor, we pledge our sweat, our tears, our constant vigilance, and our enemies blood!” 
(1)   Imperial World
   --+3 Willpower
   --+3 Perception
   --Common Lore: Imperial Creed
   --Common Lore: Imperium
   --Linguistics: Low Gothic
   --Blessed Ignorance: -5 on all Forbidden Lore tests. 
   --Hatred: Mutants
   
(2)   Comander Alister Quade “Constant Vigilence”
   --Bilious (Talent: Paranoid)

(2)   Siege Infantry:
   --+3 Toughness
   ---3 Inteligence
   --Skill: Tech Use
   --Talent: Nerves of Steel
   --M36 Lasgun and 6 Charge Packs
   --Imperial Guard Flak Armor
   --Respirator
   --Empty Saddlebags x4
   --Entrenching Tool
   --Frag Grenades x2   
   --Photon Flash Grenades x2

(3)   Die Hards
   --Aptitude: Toughness

(2)   Hardened Fighters
   --+2 Weapon Skill
   --Talent: Street Fighting
   --Kit: Mono upgrade. 

(2)   Additional Equipment: 34
   (10)   Improve Guard Flak Armor from common craftsmanship to Best Craftsmanship. 
   (5)   Add a Clip/Drop Harness to Standard Kit
   (5)   Add Parade Uniform to Standard Kit
   (5)   Add Filtration Plugs to Standard Kit
   (8)   Add Photocontacts to Standard Kit
   (1)   Add Recaff Rations to Standard Kit


« Last Edit: January 16, 2014, 01:38:58 AM by Muse »

Offline Muse

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Name:      Faye

Age:      19
Height:      5’5”
Weight:   125lbs
Measures:   34”C, 22”, 28”
Skin:      Fair and lightly dusted with freckles. 
Hair:      Flame red pony tail to the shoulder blades. 
Eyes:      Emerald green, wide with wonder, sometimes shining with tears. 
Style:      Form fitted best craftsmanship guard flack armor, currently died emerald green.  The boots rise to mid calf, like the gauntlets. 
Demeanor:   Loyal
Handedness:   Right
Ambition:   Retire and raise a family. 
Hatred:      The tyranids who took so much of her squad from her. 


Weapon skill      35         Wounds   12
Ballistic Skill      29         Fate      3
Strength      31
Toughness      35
Agility         31
Intelligence      37
Perception      32         Corruption   3
Willpower      50         Insanity   0
Fellowship      30
 
Aptitudes: Intelligence, Knowledge, Perception, Psyker, Strength, Toughness, Willpower. 

Skills:              Trained   +10   +20   +30   Total
C. L. Adeptus Astra Telepathica   *               37%
Common Lore: Imperial Creed   *               37%
Common Lore: Imperium      *               37%
F.L. psykers            *               32%
Linguistics: Low Gothic      *               37%
Psyniscience            *               50%
S.L. Cryptology         *               37%
Tech Use            *               37%

Talents: 
Heightened Senses: Hearing
Meditation
Nerves of Steel
Paranoid
Street Fighting
Weapon Training: Las
Weapon Training: Low Tech

Traits:    
Psyker
Blessed Ignorance: -5 on all Forbidden Lore tests. 
Hatred: Mutants


Armor: 
--Best craftsmanship guard flack armor (custom fitted.) 
Armor 5 (All locations.) 
Weight   5.5 kg

Equipment: 
Blanket and Sleeping Bag
Clip/Drop Harness
Cognomen Tags
Data Slate
Entrenching Tool
Filtration Plugs
Grooming Kit
Lamp Pack, Rechargeable
Mess kit and Water Canteen
Photocontacts
Poor Weather Gear
Primer
Psi Focus:  +10 to Focus Power Tests
Rations, 2 Weeks, with Recaff
Respirator
Rucksack
Saddlebags x4
Tools, Basic
Uniform
Uniform, Parade Best

Weapons: 
Grenade, Frag x2

Grenade, Photon Flash x2

Knife

M36 Lasgun
--Range   100m
--ROF      S/3/-
--Damage   d10+3   /   +4   /   +5
--Pen      0   /   0   /   2
--Clip      60   /   /2   /   /4
--Clips      6
--Rld      Full Action
--Special   Reliable   /   Reliable   /Unreliable. 
--Weight   4kg
--Availability   Common

Staff, Best Craftmanship, Mono
--Attack   45%
--Parry      32%
--Damage   d10+4I
--Pen      2
--      Balanced
--Weight   3kg


Powers: 
FIRE SHIELD
Value:300xp
Prerequisites: None
Action: Half Action
Focus Power: Challenging (+0) Willpower Test
Range: 20 metres x Psy Rating
Sustained: Free Action
Subtype: Concentration
Description: With a sweep of his hand, the psyker surrounds  himself with a wall of writhing flame. The living fire lashes  out at his attackers, sending tendrils of flame lashing at any  foolish enough to take him on. While this power is in effect, any creatures in range and  line of sight that successfully hit the Psyker with an Attack  immediately suffer Energy Damage equal to the psyker’s Psy Rating, this Damage is not reduced by Armour or Toughness

SPONTANEOUS COMBUSTION
Value:200xp
Prerequisites: None
Action: Half Action
Focus Power: Ordinary (+10) Willpower Test
Range:20 metres x Psy Rating
Sustained: No
Subtype: Attack
Description: The psyker reaches into the body of his foe,  pooling his anger into his victim and igniting his rage with  the powers of the Warp. The target’s blood boils and flesh smoulders, and as the psyker rage reaches its pinnacle, the  target’s body begins to explode in blasts of ash and flame.
   This power is a Psychic Bolt that deals 1d10+2 Energy Damage, +2 per point of Psy Rating, with a Pen of 0 and the  Flame Quality.

Advances: 
--Simple Advance, Willpower

Offline Pumpkin Seeds

Name: Master Sergeant Valentine "Top" Winters



Regiment: Justicar
Penitent (3)

Characteristic: +3 Fellowship, +3 Willpower
Skills: Common Lore (Ecclesiarchy), Common Lore (Imperial Creed), Intimidate, Linguistics (Low Gothic)
The Blood of Martyrs: Nerves of Steel
Only One Life to Give: Ordinary (+10) Willpower check to act in interest of self-preservation
Untempered Zeal: Re-roll Charm test to incite religious zeal or righteous hatred
Starting Wounds: +2

Fixed (1)
Skills: Command

Hunter-Killer (3)

Characteristic: +3 Ballistic Skill, -3 Strength
Starting Skills: Operator (Surface)
Starting Talents: Resistance (Fear)
Standard Kit: Hellhound

Sharpshooters (4)
Aptitude: Ballistic Skill
Talent: Deadeye Shot

Standard Regimental Guardsman Kit
Favoured Weapons: Triplex Pattern Lasgun, M41 Multi-laser

(10) Add Favoured Basic Weapon: Triplex Pattern Lasgun
(10) Add Targeter
(8) Microbead
(3) Melee Attachment
Specialty: Sergeant
Demeanor : Bilious
Sacrifice: "Listen to me and you might make it out alive.  Don't and I'll put you six feet under because you're fuck'n useless to me."
Ambition: "I want what every soldier wants, to make it off the battlefield into the next one."
Hatred: "Piss ant deserters gonna die each and everyone.  Turn your back on your family and you get a bullet in the back."

Weapon Skill 30
Ballistic Skill 40
Strength 27
Toughness 35
Agility 29
Intelligence 27
Perception 29
Willpower 38
Fellowship 44

Aptitudes: Ballistic Skill, Defence, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill
« Last Edit: January 16, 2014, 07:36:11 AM by Pumpkin Seeds »

Offline Baalborn87

Anyone claimed Operator yet?

If not, do you mind if i take a swing?

Offline Barenmarder

I was going to play an operator or a medic and I believe SGTDan wanted to play an operator/valkyrie pilot (or maybe just a drop commando with valkyrie piloting skills).

Though it may make more sense to play a plankton standard infantryman or a weapons specialist, given the makeup so far... :P

Going from memory we had people wanting to play...
A Commissar
A Psyker
A Sergeant
My own medic or operator
SGTDan's Pilot

Am I missing anyone?

Offline Wargtass

Horse-drawn heavy bolter and limber.  ;D

Offline Pumpkin Seeds

Well, thus far we have a Hellhound tank to roll around in.

Offline SGTDan

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Why roll baby when you can soar with me?

 ;D

Yes I am going to do this pilot idea of mine. Going to start working on it today.

I'll be the eye in the sky for you guys, your smart ass angel as it were.