It occurs to me I might have tried posting this here first to better gauge interest and maybe scare up a few leads, but in my exuberance I went straight to the Multiple Player Search thread to start an interest check for a Fate Game here on Elliquiy. Any other Fate players out their I'm sure can relate, and just about anyone whose played a tabletop game knows the excitement when you've got ideas for campaigns and characters and all that jazz, but just in case that thread winds up going nowhere, I'd like to open up a discussion here about my personal favorite system, Fate and it's subsidiaries (Spirit of the Century, Don't Rest your Head, Dresden Files RPG, etc.).
Now I say this having been introduced to RPG with D&D 3.5 and as a big time fan of Pathfinder, but Fate is by and away my favorite system because of the way it integrates real collaborative story telling with character creation and conflict mechanics.
For those not familiar with Fate, it's a dramatic, flexible, rules light system that puts the emphasis on creative, proactive, and dynamic character actions and reactions, rather than bogging challenges and combats down in number crunching and calculations. Character creation is freeform and part of play itself, centralized around character Aspects, which are the defining features of what makes your character unique and are the flagship mechanic in-game for making your character shine in the midst of conflict and adventure.
So, any other Fate Fans out there, or am I alone in my preference for games that don't let themselves get bogged down in skinning and re-skinning character classes around a jumble of numbers and formulas? Anyone care to prove me wrong? Make the case for 3.5, Pathfinder or any other system? It's not like I exclusively play Fate, it's just that having played and run a couple of campaigns in it, I've found other RPGs (especially Play-by-Post) to be somewhat . . . dry, I guess, even cumbersome in some cases.