I;d rather a smugglers+vagabonds group without any Force-users if we go SW, just to defy the trend that a SW story cannot be interesting unless one of the characters is a Jedi/Sith/Force-sensitive.
But since Steampunk Airships is also leading, here's my pitch for a game premise/setting:
Age of Skysail
Bioshock Infinite meets Pirates of the Caribbean. The Age of Sail never happened, replaced by the Age of Sky as colonialism and airship technology advanced hand-in-hand. Rather than send out expensive expeditions to colonize foreign soil, the great powers of Europe sent their air fleets to build flying towns and cities, laying claim to and exploiting the natural resources of the ground beneath them (and the primitive, land-bound natives who lived there). Control over the vast riches of Africa and the Americas depended on ownership of the floating fortresses above them, and with the dangers of long ocean voyages removed, gunboat diplomacy becomes as common as the more peaceful version.
Players as a group of explorers, privateers, or outright pirates seeking wealth and glory in the name of King and Country, or in the name of themselves, as we see fit. Flavor with pulp adventurism to taste on ground exploration missions.
With Star Wars, I agree Glyph. It's either all Force Users or none with most games.
I actually like that idea, good one.
All my ideas are well..more niche ideas then anything else.
Overall, I love that idea, could totally be the precursor alternate history to a Steampunk WWI book series that I'm a big fan of. I'm picturing early 17th Century: what will become the Thirty Years War is just getting started as the Holy Roman Empire tears itself in twain, with Catholic France and Germany backing Ferdinand II, while Protestant Sweden and Austria and even the Ottomans declare themselves for Frederick V. Britain's James the First is is funding French Protestant Revolutionaries much to the chagrin of Cardinal Richeliue and Queen Mari de'Medici and along with the Netherlands, France, and Spain, busy themselves carving up Africa, India, and the Americas to fuel their warmongering.
The Flintlock Musket is the height of military technology, employed to great effect along with larger cannon aboard airships and sky-vessels, still largely powered by sails. Galileo and Kepler are busy making astronomical discoveries, the Logarithm has just been introduced and on the horizon, experiments have just begun to harness the power of steam . . .
As for the Force User concerns in Star Wars, I know the feeling, trust me. Anyone whose played D20 or Saga Edition knows that having a Force User in the party is a serious imbalance, but fortunately, Fate has a great way of balancing just such a thing out.
That said, I see no reason to rule out or in Force Users one way or another, and the interest definitely seems to be on a Scum and Villainy sort of concept. We could bring the PCs together taking jobs in the growing crime war between the Hutts and the Exchange during the Old Republic Era, even as they themselves are being used as proxies for the Sith and Republic, making potential characters out to be doubly deniable assets.