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Author Topic: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]  (Read 2076 times)

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Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #50 on: December 31, 2013, 03:36:07 PM »
Dang, looking at the Map I'm definitely not making my first conquest outside of the Sword Coast be to the south.

Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #51 on: December 31, 2013, 04:15:56 PM »
Finally done with my character.

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Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #52 on: December 31, 2013, 05:06:18 PM »
Ditto, at least one of them for now.

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #53 on: December 31, 2013, 05:14:59 PM »
I'll put an OOC up next year.

Offline Silk

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #54 on: December 31, 2013, 05:23:49 PM »
This is going to be interesting for me since I normally play a more Naive young woman, generally some kind of healer, now I'm a miserable changeling lass who legitimately feels like the worlds out to get her and she's gonna go out fighting xD

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #55 on: January 01, 2014, 12:12:18 AM »
OOC - http://elliquiy.com/forums/index.php?topic=193322.0

Alright then, that's the OOC up. I've added an updated map which includes land that has been claimed thus far, at least to the best of my knowledge. You will notice that is in Extreme - that's just to cover our butts, as there will be war and all sorts of creatures involved. Nothing will happen that you don't want to. Provided you don't go quiet on us, that is. The rule from the initial post stands; if someone is waiting on you and you take too long, you're at their mercy. I'm adding in a running event log which will keep track of things that happen, and a color key, which will keep track of who has conquered what. Go ahead and post your profiles there as you'd like. IC topics will probably be up tomorrow.

This game is not closed, it is up for continual recruiting!

Offline Countdown0

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #56 on: January 01, 2014, 12:29:37 AM »
Alright, the dwarves arrive! :D Well, one at least :P

Name: Kadun Gredvaken (Gredvaken being dwarvish for 'Blackgranite”)

Nicknames: Blackgranite, Lord of the Mountains, Grand Forgemaster

Age: 507 years (approximately middle aged)

Species: Dwarf

Family: Wife, two sons, and one daughter

Position: Thane of Glargadden and Master of the Grand Forge, Patriarch of Clan Gredvaken (Thane being the closest thing dwarves have to a king)

Hair Color: Black and long, but neatly kept and braided, with a matching beard that reaches the middle of his chest.

Eye Color: Grey

Skin Color: Fair, slightly weathered

Identifying Marks: Rather long black beard aside, Kadun also has the symbol of the Gredvaken family, a golden anvil under a black hammer, tattooed onto the back of his right hand.

Height: 4'1”

Weight: 190 Lbs

Personality: Gruff and honest, at times brutally so, Kadun is as straightforward and honest as they come. That's what you'd believe if you didn't know him at least. The truth of the matter is that, after having to navigate the political structure of not only his home city of Glargadden, but of all dwarvern society, Kadun has learned to deceive, and  to manipulate. Like any politician, he knows how to weave words together to cause them to have the effect he wants without saying anything compromising.

At the same time though, like most of his people, Kadun is a warrior. He has a strategic mind and is extremely patient. Being a soldier taught him to listen well and observe what is going on around him. Being a commander taught him to lead and inspire other. Being a blacksmith allowed him to learn to pay attention to detail. On the surface is a a serious dwarf with a little bit of grey in his hair and his beard. Inside is a being of deep thought and careful planning.

Background: When he was younger and his grandfather was Patriarch of the family, he was a soldier, a shield bearer of Glargadden. Later on, when his father became patriarch, Kadun eventually earned a place as the high commander of Glargadden's military forces. Now, nearly one hundred years after his father's passing, Kadun is the patriarch of his family, the Thane of Glargadden, and because of his family's wealth and power, a member of the dwarvern council of Granbriar.

The real prestige of Kadun life, though, is his position as the Master of the Grand Forge. Rather than a single pit, furnace and anvil, the Grand Forge is a massive chamber within the heart of Glargadden. Within the Grand Forge, hundreds of artisans are employed to craft, produce, enchant and perfect the finest weapons, armor, jewlery and anything else made of metal in the world. As the Master of the Grand Forge, or the Grand Forgemaster, depending on who you ask, Kadun owns the Grand Forge, and controls everything made within. This is the source of his family's wealth and power, since the Gredvaken clan built the Grand Forge over a thousand years ago. They have maintained ownership and control ever since, and though this, makes themselves, and the fortress-city of Glargadden, rich and powerful in equal measure.

Weapons/Armor/Other Items:

The Wall of Kadvar: a shield forged by his grandfather, Ordarac, for his father, Kadvar, is now carried by Kadun. It was crafted within the Grand Forge, like most of Kadun's equipment. Shaped like a very round oval with a sharp point at the base and a round, bladed edge at the top, it is said to be impenetrable. Obviously, proving such a thing to be true would be very difficult, though to this day, over six hundred years later, it has still never been pierced or dented. The symbol of the clan, a Golden Anvil under a Black Hammer is emblazoned on the front.

The Heart Miner: A heavy war-pick, primarily made to punch through heavy armor, the Heart Miner has a handle and shaft about sixteen inches long, ending in a long, curved spike that measures almost a foot in length. Rather than tapering to a fine point, the tip is quite think so that hard impacts against thick plate armor will not damage it. On the backside of the pick is a sphere meade to weight just slightly less than the pick side of the weapon. Said to be able to put a hole straight through a man AND his plate armor, the Heart Miner was crafted by Kadun himself when he first became the Grand Forgemaster as a means of getting past the thick skin of giants or other creatures that might make enemies of the dwarves of Granbriar.

Kadun's Waraxe: finely crafter by his father, Kadvar, over three hundred years ago, this axe was magically enchanted to feel weightless to the wielder, but to feel ten times heavier to the unfortunate victim of  its unforgiving edge. Kadun chose not to name this weapon, and instead allows his foes who are lucky enough to survive the crashing might of its blows to think of a name by which to refer to it instead.

Grand Forge Plate Armor: Comprised of a chain vest and sleeves along with padding, all underneath thick plates crafted within the Grand Forge, this suit of armor was tailored specifically for Kadun Gredvaken. While Kadun would certainly rather not need his armor at all, no warrior is perfect, and the day that he makes a mistake, this suit of armor gives him the best possible chance to live. Enchanted to dampen the effects of magic, both obvious physical fors and subtler attacks upon his mind, Kadun wears his armor near every day, and would be remise to enter into battle without it.

Combat: Is battle, Kadun is a powerful fighter, easily able to overpower a normal man with brute force. To suggest that strength is all he has would be a great falsehood however. His strikes are harsh and precise, his technique methodical and paced. Trying to trade blow for blow with a dwarf is never a good idea, and Kadun is the epitome of that.

Offline ZephySempai

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #57 on: January 01, 2014, 01:18:47 AM »
I would definitely be interested in this, and I think the conflict in Dunwhal would be most fitting for a character I have in mind. With permission, I'd like to make a warloard for South Dunwhal :)

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #58 on: January 01, 2014, 01:31:09 AM »
That's fine by me.

Offline ZephySempai

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #59 on: January 01, 2014, 02:41:17 AM »
Name: Reign Uziel Yazareal
Nickname: Prince Reign/Reign of Blood
Age: 23
Species: Human
Family: Axyiil Yazarael - Father/ Laureen Yazarael - Mother
Position: Heir of Dunwhal
Hair Color: Black
Eye color: Hazel (Gold/Brown)
Skin color: White
Identifying Marks: A red tear-drop piercing in the center of his forehead.
Height: 6'0
Weight: 153lbs



Personality:Reign is intelligent, kind, respectable, humble, polite, and understanding. No matter the reputation his house has acquired over the years, no one could say Reign was a ruthless bloodthirsty killer, at least, nobody that believed the Reign they knew was all there was to him. Sure, Reign is a genius whose intellect is rivaled by none. Scenarios are constantly swirling around his mind, being processed, and all possible outcomes are assessed. Not one step is taken by this striking individual without every motion and speed of the motion being planned to the smallest detail.

This level of detailed planning also goes into every relationship he forms. He has spent much time around many individuals and has also spent countless hours researching cognitive psychology. He has reached a level where, at first glance, he can predict, with 57% confidence, a person’s personality type: their strengths and weaknesses, and begin shaping his responses in order to facilitate the desired results. Once he has a conversation with you, the confidence level rises to 97.5% with the remaining 2.5% only existing because there are certain parts of the subconscious that even he cannot comprehend.

 He uses his intellect and understanding of a person’s personality to manipulate them and their emotions. Though many see manipulation as a terrible thing, Reign very rarely uses his powers for evil. He is very responsible with his ability. When he meets somebody new he is kind and respectful. Even though he may predict the character’s flaws and know everything anyone needs to know to break them, he also has understanding about the positive personality traits of a person and has an understanding of what needs to be said or done in order to get on the person’s good side. Reign tends to aim for that goal rather than the other because, for him, it’s easy to break someone’s mental stability. For him, its simple to send a person into a spiraling pit of self-doubt and uncertainty. Without much challenge, Reign doesn’t see the point in doing such things.
 

Background: Reign was born to Laureen and Axyiil Yazarael 23 years ago in North Dunwhal's capitol city. Axyiil, being the younger brother of the reigning emperor, Vanyl Yazarael, was a powerful member of the royal family, though he could care less for such titles. When he was old enough, Axyiil rebuked his sibling’s ideals, resigned from the military, and settled down with the love of his life, Laureen, who spent the majority of her life as a teacher within the University of North Dunwhal. Though Vanyl detested his weak kin, he saw the birth of Reign Yazarael as his chance to raise a new heir to the Yazarael name.

The young Imperial grew up with a pampered lifestyle provided by his father and uncle. Though it seemed more like a custody battle rather than anything else, Reign constantly bounced between his parents and his uncle. While he learned how to be a kind and respectable gentleman from his parents, he learned to be calculating and manipulative from the emperor. By the time Reign was nine, he was revered from his for his chivalry and academic achievement, and was able to use this to manipulate others around him, especially his parents. His father tried to discipline his son, but all this seemed to do was push the young imperial away. His uncle always encouraged all of Reign’s endeavors while his parents seemed to want nothing more than to hinder him.

Eventually, Reign sided with his uncle and moved to the capitol city of Egaia. He left his mother and father behind so that he could become the next Heir to the Dunwhal throne. It was during this time where calamity struck. With the God King's death, Northern Dunwhal betrayed its southern brother and, in an attempt at a full takeover, the Emperor, Vanyl, was assassinated. Reign, too, almost met his end, but the rogue insurgents met a quick end from the combined strength of the young prince and his royal knights.

Now, Reign struggles to repair his fractured kingdom and restore it to its former glory. Without question, he has utterly refused to take the crown until the North and South are finally restored.

Weapon/Magic:

-Roukanken: Reign’s secondary weapon is a custom made katana given to him by the late Emperor as a present for becoming a Warlord in the Imperial Army. Its blade is incredibly sharp and has created its fair share of bloodied rainstorms.

-Shinowamaru(Coming Soon): Rumors have fluttered into the young Prince's ear of a mythical weapon that is said to be feared by even the gods. It is said that the weapon was so powerful, it was destroyed by the God King himself during his rule. Though the original Shinowamaru has been crushed, Reign has begun his quest to recreate this double-bladed scythe. With it, he aspires to not only reunite Dunwhal, but all of Mythos under his rule.

-Speed: Reign is, by far, one of the fastest swordsmen within Dunwhal. His speed is unmatched, and he uses this to his advantage. Dodging and reacting to strikes is as easy as waking up in the morning and getting out of bed. It also gives him ample time to find an enemy’s weak points and exploit them with his superior fighting techniques. His speed is only outmatched by his quick wits and ability to think on his
 

Ons: Intelligence, Exotics (Non-humans), Switches (Dom/Sub)
Offs: Idiots, Boredom, Failed Plots.

Reign's Theme
Brooding Theme
Combat Theme

South Dunwhal Info:
Ruler: "Prince" Reign Yazarael
Capitol: Teristrees (Tear-es-trees)
Cities: Rhondael (River City) & Barston (Bordering Hiei Mountain range).
« Last Edit: January 01, 2014, 11:20:08 PM by ZephySempai »

Offline Silk

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #60 on: January 01, 2014, 06:35:07 AM »
Name: Ashena Grimsong
Nickname: Beast with piecing eyes, Blade of the Judge,
Age: 72
Species: Lethe(Shapeshifter)
Family: Grimsong
Position: Levantine (Daughter of the Judge)
Hair Color: White
Eye color: Red
Skin color: Pale blue
Identifying Marks: Red eye's, facial tattoo
Height: 5'2
Weight: 95lbs

Personality: Ashena like many of her kin spent her initial years in slavery, because of this she is not very trusting of those that fall outside of her tribe, and is just as happy as to exchange blows as she would words with those that attempt to confront her. Although her training under her father has led her to become more world wary and calculated instead of just frightful and paranoid. Her goals are much like those of her tribe, to be respected, to make those who wronged them suffer, and to prosper under this new chaotic world. Although she would be lying if she said she wasn't at least curious about other cultures.

Like her father she would much rather act with the honour and dignity of her people, however she knows that a swift blade in the leaders back will save the lives of a thousand soldiers. As well as the concept of honour in war although nice, will just get you killed, many look to the Lethe as honour-less while also bringing down vastly superior numbers who are much better equipped. If that is what honour is then Ashena wants nothing to do with it.

Background: Ashena was born within the region of Lede, her parent's were both slaves to one of the closest confidants to the god-king, and was used as a bargaining chip for their continued cooperation. As long as her father kept winning the dog fights, while also leading the hunting pack. While her mother continued to breed whatever animal was demanded of her, she would remain safe. However her father often managed to sneak Ashena away to train and to bolster the number of creatures she would be able to shift between. As the years went by and their old master died of old age, the new lord who was not as clever as his father took full advantage of his position and often demanded Ashena to share his bed, keeping up the false sense of security she complied with him.

Soon the plan was set and Ashena put the sword to the young master, before throwing his corpse out of the window below to where her mother was waiting, quickly her parent's disposed of the body and her mother then took place of the master of the household, it was a simple feat due to being exposed to him since his birth. After a few more years passed the restriction's placed on the Lethe were gradually reduced and more freedom was granted to them. Taking full opportunity both Ashena and her father learnt more of combat and subterfuge, in preparation when they could make the continent suffer like they made them. Her mother was also busy within the political arena, sowing seeds of discord amongst the Kings court.

Soon the seeds planted after many long years were ready to be harvested, with no small measure towards the God kings death, the Lethe took advantage of the confusion in the city to free their kinsmen from slavery and make a break away from Lede, travelling south west to the region of Westfall where they soon began to make a new life for themselves amongst the plains, Ashena's mother however remained behind in the city as to keep her ears close to the centre of politics in Mythos. While her father who had disappeared for a time returned, claiming the title of judge, something nobody contested. Possibly due to his family being the reason they escaped, or because of the sudden appearance of what seemed to be a dragon claw on his necklace.

Ashena could not find herself settling down however, instead choosing to follow after her father and learn better how to defend her new tribe. But where he stood on the battlefield she stood in the shadow.

Weapon/magic:
Shapeshifting: Ashena like all Lethe are born with the ability to change their form at will as long as they had come into contact with that creature in their true form. However unlike the rest of her kind, the strange colouring of her eye's was the only tell that her ability for shape changing was impressive even amongst her kinsmen, taking as much time for her to change her entire form as it would for a normal lethe to change just their appearance. (Forms known to take: Raven, Rat, Bear, Wolf, Centaur, Elf, Human, Kobald, Dog, Horse)

Assassin training: While not a magical talent, Ashena has spent much of her time learning the cloak and dagger nature of subterfuge and assassination from her parent's. She is now very proficient at it.
Sweet dream: A light blade that was “found” by her tribe and gifted to her, the grizzly looking blade appeared to possess a magical trait for not allowing a wound to seal naturally, a special secreted oil that coated the blade preventing blood from clotting.

Skilled hunter: While not as proficient as the masters, Ashena is skilled with both tracking and bowmanship making her a adept hunter.

Ashena's theme
Ashena's agents
Background of picture

Offline Silk

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #61 on: January 01, 2014, 06:56:30 AM »
Reserved for Papa lethe

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Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #62 on: January 01, 2014, 01:14:44 PM »
Check this out, I've gone and started making a map of my character's own domain. It's still Work in Progress however as I need to add some relevant bits and pieces. Click on the image to bring up a much larger and more detailed work-in-progress map.



So here's the gist of it. The premise of this map is that over a couple of millennia ago, a large meteor struck the island continent coming from the East direction. It was rumored that the meteor geographical disaster was not natural. It was said that the leylines were powered up to lure the big rock, but the ritual went awry sending the meteor careening at dangerous speed. The impact severely damaged the magical leylines and it began to spread corruption and calamity. Meanwhile, the Western region had summoned the most powerful orc shamans and called up the elemental spirits to shelter them from the disastrous impact. As a result, the spirits raised a massive wall of ocean water traversing the length of the whole continent and shifted the lands parallel to it to create a barrier to take the brunt of the shockwave and protect the Western region from the fate that befell the rest of the island continent.
« Last Edit: January 01, 2014, 01:46:40 PM by Biles »

Offline ZephySempai

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #63 on: January 01, 2014, 02:46:18 PM »
oooh, thats pretty cool.

What kind of program did you use to draw that?

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Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #64 on: January 01, 2014, 03:02:06 PM »
This was done all purely on Illustrator.

Offline Mnemaxa

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #65 on: January 01, 2014, 03:30:23 PM »
I am interested, and have an idea for a mage-king of Tide-Pool.  While it is in a very tactically poor location the presence of so many ley-lines and a ruler capable of using magic, not to mention the prestigious College of Magic, makes it a very touchy touchy kingdom to subjugate.   While the ruler of Tidepool would have a strong 'neutral territory' policy, rumor of something far older and far, far stronger than a half-elven mage king stands behind the throne, and it has an interest beyond keeping the kingdom stable and safe...

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #66 on: January 01, 2014, 05:35:52 PM »
Feel free to write up a sheet. When I start the game I'll make four IC topics - three regions each.

Offline ZephySempai

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #67 on: January 01, 2014, 08:46:36 PM »
Two questions:

1)
Do I have to wait for Reign's sheet to get accepted before I post him up in the OOC?

2)
Would it be alright if I wrote up a little blurb about Dunwhal's history and its disposition towards the other territories?
If so then

2a)
Where would I post that?

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #68 on: January 01, 2014, 11:19:06 PM »
He's accepted, so feel free to post it in the OOC. If you want to add more info, go ahead and put that below your character sheet, or in the OOC somewhere whenever it's done. I'll update the map whenever I can.

Offline ZephySempai

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #69 on: January 01, 2014, 11:23:15 PM »
Sounds good.

I posted him up, and will work on the back story soon. Can't wait to get started.

Offline MzHydeTopic starter


Offline ZephySempai

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #71 on: January 02, 2014, 12:08:43 AM »
For IC posts, I'm assuming we should throw our gang signs (tags) up as a heading? Sorta like,

Name:
Location:
Open/Closed:

Oooh Oooh! I actually have a good question!

So like, how Mythos threads are separated in the three areas right? How would one from, say Southern Mythos, send a message to a ruler/warlord to someone in the North? In Character I could see like carrier falcons, telekinesis, or simply finding that one slave you really don't like and send him on that long run. OOC however, should we stick with, like PMs or maybe create an alternate thread for regional messaging?


Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #72 on: January 02, 2014, 12:47:22 AM »
Name:
Location:
Tagging:


And as far as messaging goes, just post your message at it's destination. Like, if you send a missive to someone in Hiei, post that in the Hiei thread. No need to do it with PM's, since everyone who wants to read it should be able to, if they want to follow along.

Offline ZephySempai

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #73 on: January 02, 2014, 01:01:07 AM »
Okay cool. Sounds like a plan. Thanks for clearing that up for me :)

Offline Vergil1989

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Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #74 on: January 02, 2014, 01:04:12 AM »
I plan to get the God King's wife set up tomorrow, but I wanted to add my own two cents in about the message thing lol.  It'd probably be a good idea to put any messages like that into a spoiler so it doesn't take up more room than is necessary.  Just a thought lol.