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Author Topic: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]  (Read 2077 times)

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Offline Countdown0

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #25 on: December 30, 2013, 09:50:39 PM »
I'm thinking a dwarf lord. What is the highest rank of dwarf, and how much magic is available in their society in this world? Dragon Age style where they simply can't use it, or is Mythos more like a D&D world where anybody could be magically inclined if they have enough of the necessary natural attributes?

Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #26 on: December 30, 2013, 09:58:46 PM »
Hmm I'm changing mine a bit.  INstead of just owning a large town she will be one of the top people to become warlord of the Sword Coast(though she might as well be) she controls half of the Sword Coast, and plans on taking over the rest soon.

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #27 on: December 30, 2013, 10:24:41 PM »
I'm thinking a dwarf lord. What is the highest rank of dwarf, and how much magic is available in their society in this world? Dragon Age style where they simply can't use it, or is Mythos more like a D&D world where anybody could be magically inclined if they have enough of the necessary natural attributes?

Not so common that everyone can use it, but common enough that everyone knows what it is. It requires lots of practice and study.

Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #28 on: December 30, 2013, 10:38:04 PM »
Hey, I was just wondering what's the power limit on characters?  how far could we go with their skills and powers and such.  Of course I'm guessing we can't be any more powerful than Shizuru currently is but I want to know if you've decided on any limits.

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #29 on: December 30, 2013, 10:42:16 PM »
The warlords should be very powerful, obviously. Everyone else, pretty much less so. As long as you don't make them God-like it should be fine. It'll be up to you to work out conflicts in a way that suits those participating, be it discussion, voting, or dice rolling. But, yes, the demons (Hiei) are implied to have the strongest standing army out of all of the others, the caveat being that they're very introverted and mostly keep to themselves. They could be persuaded into fighting for a cause, but since they're demons people really don't trust them.

Another thing to think about if you want to play a Warlord and go the conquest route (though you could just as easily see it as 'I am going to unite the land again' - everyone is the good guy in their own story) is what each region has to offer. Some have money, some have resources, some have soldiers, some have magic.
« Last Edit: December 31, 2013, 12:04:19 AM by MzHyde »

Offline Joslyn

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #30 on: December 31, 2013, 01:56:15 AM »
Looking forward to seeing more characters, just got mine approved by PM so adding her here.  :-)



Name: Mira Bloodstone
Nickname: Silence
Age: 22
Species: Demon
Family: Parents and four older siblings, as well as some extended family.
Position:  Military officer of Hiei, Leader of the Ghosts. Rank: Captain.
Hair Color: Red
Eye Color:  Brown
Skin Color: Pale, tinted red
Identifying Marks: Horns, Tail, Vestigial Wings, Tattoos, Piercings
Height: 5’6”
Weight: 135 lbs.

Personality:

Mira is a passionate young woman on and off the battlefield. She finds a thrill in both the chaos of a massive battle and the quiet tension before a surgical strike. But while she feels bloodlust on a visceral level, intellectually she values life and never takes it frivolously. She will attempt to minimize casualties on both sides if she can do so without endangering mission objectives. She never deliberately harms civilians, and does her best to instill both courage and discipline in her soldiers. For all her passions, while on-duty she conducts herself professionally, and expects the same of others. Off-duty she does fraternize with her female subordinates a bit, but she rationalizes this as good for morale.

When on leave Mira is an entirely different animal. Drinking, raucous celebrations, and sex are her favorite past times. Mira is only interested in the fairer sex, and is not particularly shy in making that interest known. Her one more reserved hobby is reading, and she has diverse interests—among them military tactics and strategy, history, philosophy, and magic. She is devoted to the Goddess of War, though this is contingent on Shizuru not acting more “evil” than Mira is comfortable with.

Background:

Mira is from the village of Ravenhold in Hiei, where she had a fairly unremarkable childhood. She was clever and tomboyish, and got into frequent scuffles with her older brothers and sisters. Mira had an interest in the military from an early age, and volunteered shortly before her sixteenth birthday.

The young demon quickly proved her unnatural aptitude for combat and leadership, and earned a commission as an officer. She received special training in many areas, including the use of magic. By age twenty she had been promoted to the rank of captain, which was mostly a product of merit—though there were a few favors involved, sexual and otherwise. Mira used her authority and some skillful politicking to form an elite, semi-autonomous company she named the “Ghosts.” She trained this unit well in areas such as asymmetric warfare, assassinations, infiltration, and general sabotage.

The Ghosts most important accomplishment to date is their recent capture of Serpent’s Fang, a fortress in Hiei. Shizuru’s general based there, a powerful demon with delusions of grandeur named Targus, made plans to secede and carve out his own little kingdom amidst the chaos of the God King’s death. The Goddess of War got wind of this, and Mira’s Ghosts were sent in to neutralize the threat. Serpent’s Fang was very heavily guarded, but Mira was able to plant a few of her people inside before making her move. The Ghosts penetrated the fortress and eliminated Targus and his inner circle before an alarm could be raised. The garrison surrendered with minimal bloodshed. The following day the word of the fall spread from Serpent’s Fang, and Targus’s remaining high-level collaborators were executed by their own soldiers.

Weapon/Magic:

- Demon, Minor: Compared to a human Mira has improved strength and speed. She also has sharp senses, though these are not necessarily related to her demonic heritage.

- Archery: Mira has near peerless skill when it comes to archery. She has a magic bow called “Cold Strike.” At her mental command, the bow can draw from her magical energy for one of two abilities. It can create an arrow from thin air, which exists for a minute before dissolving back into the ether. This is useful if her quiver is empty or she simply does not have time to reach for another arrow. The other ability imbues an arrow with devastating freezing magic—the target is affected as if they were splashed by liquid nitrogen at the wound.

- Stealth and Tactics: Mira also excels with silent movement, hiding, camouflage, and small unit military tactics.

- Telepathic Magic, Minor: At close range, Mira can read surface thoughts by concentrating. She can also exchange brief messages with a willing subject within fifty yards and with a clear line of sight. She can also defend herself well from telepathic attacks.

- Healing Magic, Minor: Mira can increase the natural rate of healing, reduce fatigue, and stabilize someone with a potentially fatal but not catastrophic injury.

- Other: There are a number of other skills Mira is highly competent at, such as swordsmanship, horseback riding, wilderness survival, non-magical first aid, and the operation of siege weaponry.

Ons: Beautiful women, the thrill of battle, good food and drink, and stimulating conversation.
Offs: Brutality, stupidity, and disloyalty.

Offline Countdown0

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #31 on: December 31, 2013, 02:17:46 AM »
Additional question. Is a picture required for a character sheet? Its hard to find a good dwarf picture that isn't from LotR or the Hobbit...

*edit* Now that I've spent time thinking and such, would a character who is undead be allowed? If so, I have a decision to make >.>
« Last Edit: December 31, 2013, 04:06:39 AM by Countdown0 »

Offline Silk

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #32 on: December 31, 2013, 05:09:43 AM »
The fey? Are you using that as a fancy word for 'elves' or do you mean some new species?

I'm thinking a sort of druidic offshoot of nymphs/doppelgangers/changelings  that are capable of shape shifting as their major niche ability. Most likely to be highly endangered as they are forced to be nomadic now due to the war costing them their home/ Other nations hunting them for sport/breeding.

I basically have a massive taste for transformation at the moment xD
« Last Edit: December 31, 2013, 06:45:46 AM by Silk »

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #33 on: December 31, 2013, 11:12:55 AM »
Additional question. Is a picture required for a character sheet? Its hard to find a good dwarf picture that isn't from LotR or the Hobbit...

*edit* Now that I've spent time thinking and such, would a character who is undead be allowed? If so, I have a decision to make >.>

Undead is fine, though most people would probably try to kill it.

I'm thinking a sort of druidic offshoot of nymphs/doppelgangers/changelings  that are capable of shape shifting as their major niche ability. Most likely to be highly endangered as they are forced to be nomadic now due to the war costing them their home/ Other nations hunting them for sport/breeding.

I basically have a massive taste for transformation at the moment xD

That's fine then. Thought at this point I'd kind of prefer it if people would stick to the races we have here and not make up even more.

Offline Silk

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #34 on: December 31, 2013, 11:33:14 AM »
If you'd rather I didn't do a character like that I don't mind. It's your game after all :)

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #35 on: December 31, 2013, 12:26:52 PM »
I don't think of it that way. I just don't want everyone to be a monster from Orrenstadt, as that might make things one-sided and boring.

Offline Silk

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #36 on: December 31, 2013, 12:36:35 PM »
Fair enough :) and I think if this concept does go through, they would likely local westfall's plains more than anywhere as by description it's likely one of the safest places for a species that's generally not well liked to frequent.

Offline Sussurus

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #37 on: December 31, 2013, 12:40:50 PM »
I can play a human or two to counterbalance my monster(s). Just need a human leader to follow!


(Assuming multiple characters are welcome. I'm assuming so, if the goal is a big game.)

Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #38 on: December 31, 2013, 12:47:09 PM »
Well so far there are a lot of places with no players.  though I think right now, based on the posts we have Hiei, Sword Coast, possibly Westfall (dependent on Silk), Orenstadt, and possibly Granbriar (dependent on Countdown)

Also, if multiple characters are welcome I may be a cat person, but the Sword Coast is multi-race so I'd gladly accept a human from Suss in my faction.

Offline Vergil1989

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Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #39 on: December 31, 2013, 01:08:58 PM »
I was at first a little unsure about this game, but now that it's picking up interest, it has drawn my attention.  I was thinking something along the lines of the God King's wife, widowed and suddenly in a position to get her warring generals under control before trying to unite the lands.  Beyond that, I don't have a lot for the moment, only because I don't know what race would be accepted for such a position.  And no, she didn't put the dagger into his back lol.  That might have been her son though...hmm, we'll see.

Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #40 on: December 31, 2013, 01:12:13 PM »
Well so far there are a lot of places with no players.  though I think right now, based on the posts we have Hiei, Sword Coast, possibly Westfall (dependent on Silk), Orenstadt, and possibly Granbriar (dependent on Countdown)

Also, if multiple characters are welcome even though I may be a cat person I'd gladly accept a human from Suss in my faction.
 *this was supposed to be an edit but I guess I pressed quote and post*

Offline Biles

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Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #41 on: December 31, 2013, 01:19:16 PM »
Right now currently, I'm working on my first character sheet. The Orcs I'm controlling will come from a place not on Mythos, but from an island continent under their rule. I'm planning a massive invasion of Mythos itself, or at least try to.... But then who isn't? :D

Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #42 on: December 31, 2013, 01:22:36 PM »
*smiles evilly*  oh please tell me they'll invade the sword coast.  My character would love to greet them. (still have yet to post her up though.)

Offline Biles

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Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #43 on: December 31, 2013, 01:26:08 PM »
Well, the Sword Coast is a very strategic target. Hehe. However, the Orcs have already begun to use a network of spies and other agents throughout Mythos to gather data before the start of the campaign. But more details on that later. What I can say though, is that Orcs that live in Mythos are usually members of guild mercenaries found throughout the island. Not all are malevolent however.

Offline MzHydeTopic starter

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #44 on: December 31, 2013, 01:39:03 PM »
Yes, multiple characters are fine provided you can keep track of any play them all.

Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #45 on: December 31, 2013, 01:39:32 PM »
(This is what I have so far.  If anyone can find a good picture of a female tiger/cat person please send me the link, If it doesn't fit her description but I like the picture I might change her description.)

Name: Catherine Raelana
Nickname: Roaring Thunder, The Sword of the East, Conqueror of the coast
Age: 27
Species: Cat-person/Khajit
Family: Are all dead
Position: Ruler of the Sword coast
Hair/fur Color: orangish yellow with black stripes and some white on her chest and stomach.
Eye color: Bright yellow
Skin color: White
Identifying Marks: A slash mark scar on her right shoulder
Height: 6' 3''
Weight: 185lbs

Personality:  Catherine is tough, cold, and calculating while in a battle or other serious situation.  Though at other times she can be kind.  She regularly goes out among her towns to hang out and drink with the soldiers.  She believes that a leader should know their people and spend much time among them.  She is very careful when nearer to the frontline areas, never getting drunk enough to become sluggish and only drinking and eating things made and given to her by people she trusts.  She is very playful in and out of the bedroom, liking to flirt and tease with those who are closer to her.

Background: Catherine was born in a poor family at the Sword coast, which isn't to surprising as there are many.  She was the runt of her family, smaller than her brothers and sisters.  She was picked on a lot by them and others, which made her a goal to become stronger.  She would take long runs, train in fighting in secret (usually in her room or at the forest surrounding the town), She started growing faster, stronger, more skilled, and soon she was stronger than any of those who had picked on her.  When she was 15, her father fell into great debt with the lord of the town, and so the family was wiped out.  Though Catherine escaped.  For the next two years she stayed in the forest, learning how to survive, fighting off wild animals, becoming stronger.  She sold animal hides to the nearby towns.  Not spending any of it as she gathered anything she needed.  When she was 17 she decided to return to society, in a very noticeable way.

She used all of the money she gathered for multiple things, she bought armor, a sword, a shield, a small house, and the rest went into helping her get training from one of the best swordsmen in the Sword Coast.  For another 6 years she trained and trained, until she finally bested her master.  At this time, she knew she was ready.  She formed a mercenary guild known as The Sword Eye, the Symbol of which was a red eye with a sword as it's pupil.  She gathered members and grew her strength, before setting siege to the town she had been born in.  The siege had not taken long, as the people of the town helped her, hoping she would be a better leader than their old one.  After that she got all nearby villages to surrender, gaining more troops, gold, and land. 

For the next 2 years she was on her mostly peaceful conquest.  Keeping to small victories and avoiding fights with the large towns, as not to draw the attention of the empire.  Many places surrendered to her as the farms and other outside villages that supplied the towns came under Catherine's control.  She started to challenge the leaders of towns, if their best fighter could beat her in battle, they could have all she owned, if not, she got what they owned.  By the time the Emperor died, through her many methods of conquering, she had about 1/3 of the Sword Coast under her control.  With the Emperor dead and the empire is chaos she was finally open to go on full out war with the towns and cities of the Sword coast without fear of an attack from the Empire.  The start of her all out conquest has went well. Taking enough territory so she now owns most of the sword coast.  The scar she carries came from a recent fight with the largest city of the Sword coast.  The losses had been high for both sides and Catherine had came face to face with the man that had ruled this city unopposed for 20 years.  Their battle had been long and tiring.  She only was dealt one blow in the battle.  The slash that gave her her large scar missed her neck by just inches.  For now she has stopped the advance of her troops to give them time to rest and to gather her strength.  Catherine is known by her nicknames through her prowess on the battlefield.  To normal soldiers it is as if a storm spirit was gliding through their ranks, roaring out her battle cry.

Weapon/Magic:
-Cat Person/Khajit-  They are faster in both speed and reflexes than humans and slightly stronger.  She also has heightened sight, smell, and hearing.  Plus she has claws
-Valloitus(Conquest)- Catherine's long-sword.  It was made by the best blacksmiths of the sword coast in a room that was specially made for creating the sword.  Many a nights was made making this sword, each night it was forged stronger.  Once finally done a magic, emerald green stone was added to the pommel(giving it the ability to channel wind magic through it as well as other abilities).  It is acclaimed as one of the best swords ever made by mortals and is said that it can cut many creatures who mortals had usually been unable to hurt. 
-Wind Control:Minor- she trained shortly in the magical arts of magic, allowing her to create gusts of wind and even sent out a short wave of concentrated wind from her sword, giving her slashes farther reach.  Though the wind wave won't cut too deep.
-Predator tracking- Once she gets your scent it is almost impossible for her to lose you unless you acquire a new scent or hide in a stronger scent.

Ons: Women(more of an On than men), Men, Fighting, Drinking, Gold
Offs: Disrespect, defeat, lack of strength (mental and physical), those who manipulate others for their purposes. (though you could get her to do many things through enough gold.)
« Last Edit: January 01, 2014, 02:07:57 PM by catherinehellfire »

Offline Silk

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #46 on: December 31, 2013, 01:40:22 PM »
Just putting this out there, in all likelihood I'll be having my characters/tribe running as free agent's, although they are not naturalistic ally "evil" her species in particularly suffered during the god kings reign. Apparently just the threat of a species being able to mimic high authority members, lords and alike tends to put you on the monarchs shit list xD. So she doesn't exactly owe the "law abiders" any favors

The alternative I'm forming is just a cult of elves that are particularly efficient at alternation and illusion magics. :)
« Last Edit: December 31, 2013, 01:48:51 PM by Silk »

Offline Biles

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Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #47 on: December 31, 2013, 02:18:54 PM »
*!Be aware that this entire sheet is still work in progress!*

Ulga'Khan
(a.k.a. Ulga Ragegrinder)

Age: Appears to be in her late 20's or early 30's
Species: Desert Orc
Gender: Futanari
Family: None
Position: Supreme leader of Kuraz Dominion
Hair Color: Between warm black and dark brown
Eye Color: Burning red orbs for pupil and black sclera
Skin Color: Light olive between brown and green

Identifying Marks:
Her skin is so heavily covered in war tattoos that it's almost hard to tell the original color of her skin.
Then there's a large slash scar running from the left side of her neck all the way towards the center of her chest.

Height: 7' 3" (2.2m)
Weight: 270lbs (122kg)

Personality:
Vengeful and cold, yet is able to summon a battle storm with furious rage. Ulga's cry of the war drum can stir
up even the most docile of Orcs and veterans alike from the furthest region of Kuraz into a battle frenzy. Ulga's
instinctual wits, open-mindedness, and cunningness has allowed her to rise to the ranks. Combining that with
her inherent, wild, barbaric, savagery forged from just surviving Kuraz's hellish landscape alone, Ulga's brain
and brawn makes her a very serious enemy to be reckoned with, and certainly a dangerous threat to Mytho's
stability. When it comes to conquest, Ulga will use her intellect and patience when called for. However, she has
no room for incompetent failures and will inflict vicious cruel punishment to serve as an example to all her
followers and subordinates. Recent reforms which empowered the empire was a result from Ulga's merciful
open-mindedness to any ideas she deems beneficial, so it's no surprising that she has employed various dark
races to do her bidding.

Background:
Ulga's mother laid dead before she was even born. Her clan's village was slaughtered in the wake of band of
demonic raiders. The creature dug one of its mandible incisors into the mother's belly and lashed a wound across
the fetus' chest. The creature was then slain by the mother. After she laid dead trampled amongst the dead, a witch
doctor retrieved the newborn Ulga from the belly of her dead mother and was taken in by another clan.

Later in life, Ulga entered the clan's warrior initiative rights, that is by surviving the unforgivable lands of the barren
desert. When all said was done, she never returned and was presumed dead. Instead however, she sought to
harness her prowess and strength by prolonging her sojourn in the dangerous wild lands and conquer some of the
most ferocious beasts ever. When she reached close to adulthood, Ulga learned of Keraz's state of affair and
believed that the empire was falling into a state of decay.

Taking advantage of the surge of history's most bloodiest skirmishes, Ulga went around gathering some of the best
warriors loyal to her and formed a flexible nomadic army. One by one, regions fell under her blade. Ulga's legendary
exploits spread throughout the cursed island continent. As she was close to reaching the pinnacle of her career,
she befriended a young Highland Orcish female who's village had been raided. She was Jiaka. Ulga took the young
Orc under her wings and as they continued their campaign, Jiaka followed Ulga when she finally seized power of the
Orcish empire by toppling a complacent Khan.

The price of gaining the title came at a very heavy price. The demonic leylines flowed underneath the throne city of
Ghuvantium. The dark magic affected Ulga negatively upon beheading her predecessor and succeeding him.
Since then, Ulga has had an unnatural lifespan and her loyal servant, Jiaka also seem to have been affected by it as
well. Decades later, Ulga recently finished her campaign over the seas by using what little navy they had and
subverting all of the various pirate factions between Kuraz and Mythos under her control. Now the empire had a
formidable fleet and her next phase of conquest would soon begin after learning about the deathly demise of the
King God of Mythos.

Weapons:
  • Malevolent Deathhammer - Ulga's primary signature weapon. Forged by the demons of the underworld,
    Ulga has wielded the weapon so many times that the face of the hammer became blackened with the splattered
    blood of her mangled defeated enemies. Inside the staff that holds the hammer head, is a series of long chains
    which Ulga can unleash turning her hammer into a devastating and deadly mace. Ulga has devise a number of
    techniques with the use of her weapon. One being the hammer crash grinder, an ability to which she will pound
    the hammer into the ground creating a severe shaking quake at a given radius and stunning her victims briefly
    for a short time.

  • Dragon's Cursed Fang - A large fang carved painstakingly into an ornate glaive embedded with demonic
    artifacts. It is primary a bladed boomerang and with the artifact at its center, Ulga can control its flight indefinitely
    for as long as she wants. When not thrown, it acts as a very sharp melee blade. Catching the weapon's return after
    it has been thrown requires intense training, one which Ulga has already mastered.

  • Asp Stingers - carved wooden shiv spikes and shanks made from fangs extracted from venomous creatures,
    they come in many dozens and are hidden throughout Ulga's cladded armor suit and elsewhere that only Ulga
    knows where they're hidden. She can easily draw out any of these weapons for close-quarter combat or to stop an
    assassin in its track, to which she has done so many times in the past. And every one of them have been laced with
    deadly poisons and fluidic acid.

Magic:
  • Whispering Shadows - Ulga is constantly tormented by the dead. It is part of the curse for acquiring the
    power of the empire through her bloody conquest. Although she is constantly vexed even in her sleep, she is
    often forewarned of impending dangers that she herself cannot see or sense. It is that main reason why Ulga
    has been able to avoid assassination attempts at her life. Unfortunately, this ability is more of a curse than a
    gift and it puts Ulga in a slight state of paranoia, even though she doesn't show it at all.

  • Demon's Rage - Orcs have the ability to go into a state of berserk. It requires intensive stamina and training.
    Ulga can easily go into berserk at any given time for prolonged length and revert without hardly passing out. The
    demons however, enhanced this inherent trait by allowing her to almost transform into a demon herself. She then
    possesses a demon's strength on top of her own, and the effects lasts much longer. It however, requires mana.

  • Light of Divination - As Ulga is of the dark races in the world, her kind cannot use divine holy power. However,
    she came across an artifact which can generate holy light. Its power has the ability to cleanse away rage, mental
    illness, hatred, and other malign behaviors and traits thus reverting the recipients' personality to its default state.
    This is how she earned the name 'Ragegrinder'. After subduing a hardened and defiant opponent, Ulga will use
    the magical artifact on them and wipe away their will to fight and upon executing them, her victims will cry out in fear
    and terror shortly before dying a death of a thousand cowards. Yet this artifact is a double-edged sword. All the
    negative natural energies extracted are then channeled into Ulga. Each passing year she becomes a little more insane,
    yet her strong will of iron continues to keep her sanity intact.


Jiaka Furyclaw
(a.k.a. Tiaah Embiwa or 'The Earth Fears And Trembles')

Age: Appears to be in her early 20's
Species: Highland Orc
Gender: Futanari
Family: An older sister
Position: War Master and Commander of the Mythos Expedition
Hair Color: Jet cool black
Eye Color: Reddish brown
Skin Color: Olive green

Identifying Marks:
Like any Orc, she's also covered in war tattoo, though not as much as Ulga'Khan A number of various animal-like scratches
spread throughout her body, but otherwise appear to be battle scars, of which she's tattooed various designs around it.

Height: 5' 11" (1.8m)
Weight: 225lbs (102kg)

Personality:
Work In Progress

Background:
Work In Progress

Weapons:
  • Weapon 1 - Work In Progress
  • Weapon 2 - Work In Progress
  • Weapon 3 - Work In Progress

Magic:
  • Magic 1 - Work In Progress
  • Magic 1 - Work In Progress
  • Magic 1 - Work In Progress




Xuna Bladereaper
(a.k.a. Xuna the Cur)

Age: Appears to be in her mid 30's
Species: Dessert Orc
Gender: Futanari
Family: None
Position: Fleet Master and in command of oceanic operations.
Hair Color: Greasy warm black
Eye Color: Reddish brown
Skin Color: Dark faded teal

Identifying Marks:
Of the three Orcs introduced in this RP, she has the least compared to the other two Xuna also wears a pirate-style
bandana on her forehead and allows her fanning ponytail to jet out. She also wears brown boots and gloves worn over
the bandages she has wrapped around all of her limbs and leather brown vest whose collar is trimmed with spiky
off-white fur trimmings.

Height: 6' 5" (1.8m)
Weight: 245lbs (111kg)

Personality:
Work In Progress

Background:
Work In Progress

Weapons:
  • Weapon 1 - Work In Progress
  • Weapon 2 - Work In Progress
  • Weapon 3 - Work In Progress

Magic:
  • Magic 1 - Work In Progress
  • Magic 1 - Work In Progress
  • Magic 1 - Work In Progress
« Last Edit: January 05, 2014, 05:07:48 PM by Biles »

Offline catherinehellfire

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #48 on: December 31, 2013, 02:58:59 PM »
Just need my background now  :-)

By the way Silk, your people are nomadic so I will say this incase they wonder to the Sword coast.  They probably won't receive much trouble here unless you cause trouble or try to get in the way of Catherine's goals.  The Sword Coast never really cared for the law  ;)

Offline Silk

Re: War on Mythos [Fantasy, Dynasty Warriors-like, Freeform]
« Reply #49 on: December 31, 2013, 03:04:56 PM »
Well they're just out to make a living, but their a valuable asset to anyone who can claim their services. :) As both combatants, spys as well as a few other things that people might force them into doing