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Author Topic: Mew Mew Crash! (Magical Girl PF, les/bi, NC, etc etc)  (Read 444 times)

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Online NicciKotorTopic starter

Mew Mew Crash! (Magical Girl PF, les/bi, NC, etc etc)
« on: December 02, 2013, 08:57:59 PM »
Been rolling this crazy idea in my head for months about doing a magical girl game using pathfinder. Mostly over how to make the scene fit right, while working over my knowledge of the genre and mashing different anime's together to get the ideal mix of insane awesome magical girl fighting action. So I am going to be pulling inspiration from 4 source magical girl shows:

-Sailormoon.
-Tokyo Mew Mew
-Kampfer
-Puella Magi Madoka Magica

The Ha-ah! moment came when I realized that, in order to make the magical girls actually powerful without having to "make" them powerful, is by creating a urban fantasy world where the regular folk do not have magic. That way, the scene has a more emotional impact when they are jumping from building to build, shooting lasers and smiting the bad guys minions over and over. My second moment of brilliance was to make a magical girl class of sorts:

-2 players, all girls. I may allow one guy or so to play the villain and so on. Maybe another guy to play a Tuxedo Mask. We will figure this out on a case by case basis.
-d8 hit die.
-10 Class Skills, chosen by each individual from the overall list.
-Average BAB.
-Bad/Good/Good base save progression.
-Only Prof. in magical weapon of choice.
-Light armor only.
-Level 6 starting.
-25 point buy.

I'm stealing the idea of magical girls from Madoka and Tokyo Mew Mew and splicing it together. In Mew Mew, the girls gain animalistic characteristics on top of their magical attacks and so forth. Which is all fine and good, but in that anime, the girls only have one special nuke attack, and that would be boring here. Madoka is an improvement since they actually have weapons that is part of the magical girl set up. It also leads to variability in builds, since you can go bow or spear or musket or sword easily.

Also, each magical girl gets the same spellcasting power of a level equivalent sorcerer, but can choose between either arcane or divine magic, taking from the cleric spell list or the wizards. You know spells without needing to pray or write them down in a book. In addition, the spells known table for sorcerer, for our case, is multiplied 3 times over. So you know 3 third level spells and 6 second level spells, and so forth. The spells per day is the same, with int affecting the arcane side and wisdom affecting the divine magicks. To make the spellcasting as lewd as possible, when one of you wants to heal someone or give them a buff spell, you have to kiss him/her. Doesn't have to be on the mouth to transfer the touch spell, but if you do go mouth to mouth, cure spells get empowered, and buff spells get the extend metamagic for free.

In addition, I am stealing the monk's ki pool idea and changing it into Star Power. The number of SP you get is 2+(cha*5). These are swift action abilities that you can do that gives you various superhuman powers without needing to dabble in spellcasting, as each one costs one SP per use.

- Make one additional attack at her highest attack bonus when making a full round attack.
- Increase her speed by 20 feet for 1 round.
- Give herself a +4 dodge bonus to AC for 1 round. (Immediate Action)
- +30 to Acrobatics for 1 round.
- 1d6+1/2 caster level eye lasers. 30 foot range. (Standard Action)
- Gain a improved combat maneuver feat for 1 round.
- +30 to Climb for one round.
- Increase weapon damage die by one tier for 1 round.
- +1 to all saves for one SP, and so on with a linear scaling. (Immediate Action).
- +2 to spell penetration for 1 round.
- Spell Recall. Spend Star Power to the spell level of your last used spell, to cast it again without expending the limit. So, if you cast fireball, you can spend 3 SP next round to cast it again without using up a spell per day slot.

I do think that is enough options for the three main girls to build their own magical girl set up that is different from the others. With a 25 point buy, you can only really get good with two options: combat, magic, or SP.

The basic plot, is that the two of you are orphans and the same age, more or less. Make up your own back stories for this, and how each one of you has a stuffed animal for her childhood. One day, that stuffed animal starts talking to you and moving about by its own accord, and unlocks your magical girl potential, just in time to deal with a city wide crisis and so forth. You'll all be separate from each other in the start, as I'll organically allow the story for all three of you meet up or not. After one or two public appearances, it will be hard for the others to not notice that there are other magical girls in the city.

Offline sansa

Re: Mew Mew Crash! (Magical Girl PF, les/bi, NC, etc etc)
« Reply #1 on: December 02, 2013, 10:38:59 PM »
I might be interested if men and women are involved too though. More then just working with the magical girls :)

Offline Mysterica

Re: Mew Mew Crash! (Magical Girl PF, les/bi, NC, etc etc)
« Reply #2 on: December 03, 2013, 08:35:41 AM »
I may well be interested in this game.  I'll be back after work and think about it some more.

Offline Yugishogun

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Re: Mew Mew Crash! (Magical Girl PF, les/bi, NC, etc etc)
« Reply #3 on: December 03, 2013, 12:00:59 PM »
I'll join. I still have my character from the last iteration.

Spoiler: Click to Show/Hide
Miyoko Soma

http://www.myth-weavers.com/sheetview.php?sheetid=666359

Spoiler: Click to Show/Hide

Spoiler: Click to Show/Hide

Age:  17
Birthday:  1 June
Height:  4'8"
Weight:  96lbs
Build:  Skinny build, A-cup breasts
Skin:  Light
Hair:  Red, Ponytail
Eyes:  Blue

Magic Girl Form:
Height:  4'8"
Weight:  96lbs
Build:  Increased bust size, now up to Bs
Skin:  Light
Hair:  Red
Eyes:  Blue
Features: Cat ears and a tail, hair lengthens dramatically.

Offline Crash

Re: Mew Mew Crash! (Magical Girl PF, les/bi, NC, etc etc)
« Reply #4 on: December 03, 2013, 12:03:16 PM »
I have thought of doing the same using Mutants and Masterminds.