LinksOOCApproved Character ListIntroductionI have always been in love with Greek mythology and it hit me the other day that I have never been in a role-play based on it. So I decided to create one.
The role-play is set in the city of Athens, Ancient Greece, where the Gods watch over the mortals and their little lives, sometimes with kindness, but often with contempt and terrible wrath.
OverviewA Greek Odyssey is part sandbox and part Pathfinder-esque quests, although this is not pathfinder so no experience of that system is required. Quests are the backbone to this role-play, unlocking new things for the game as you go, including new areas for your characters to explore and new types of characters available to play. The only rule of importance, besides the usual role-playing rules, is there is a two paragraph minimum requirement per post. Three paragraphs on average would be better, more would be great. But two is the minimum. If you cannot stick to that on every post, then I’m sorry but this game is not for you.
Humble BeginningsThe game starts off small. We begin our story with the everyday humans who live and trade in the city square. Butchers, blacksmiths, slaves and whores. Each player starts with one character, a citizen of Athens with no particular skills or talents other then those associated with their profession. These characters all have one thing in common, a desire to leave the safety of the city and venture into lands unknown in search of something. What they are all searching for will be different, be it gold, glory, power or simply a curiosity of what lives beyond their sheltered lives, it does not matter, the place they look will be the same, the Quest Board.
The Quest BoardPeople from all over the realm will post jobs on the quest board, complete with tantalising rewards. At first the quests available to your villagers will be small, a lost necklace, a stolen goat, but as your characters level up more quests will become available, until they find themselves attempting to complete quests posted by the Gods themselves. All quests are purely voluntary, you can decide to leave your character at home if you prefer. Sometimes two quests will happen at once offering very different rewards from each other and your character will have to choose which quests to take, if either. The quests will be a mixture of more general related quests, like finding a ring, and quests taken out of my Greek myth book. At some point, for example, some of the characters are going to volunteer themselves as tribute to King Minos of Crete, to be fed to the fearsome minotaur he keeps in his labyrinth. Their goal will be to slay the mighty creature, free as many of the other tributes as they can, and return home safely. Of course if they fail then they will be doomed to roam the labyrinth until the minotaur eats them or they starve to death, but lets not dwell on that.
Venturing out into the WorldIn this game, the more you play the more you gain. We start off with one thread, the city square, with new areas (threads) appearing as quests require your characters to venture there. Once the quest is completed the area stays open for all characters to explore, at their own peril. You will also come across new characters, people or creatures that do not reside inside the main city, some of whom will decide to join your group and come back to the square with you. This is where you will have to opportunity to play more then one character, and those that are different from the everyday humans of Athens. Unlockable characters will come with their own stats, levels and unique abilities.
History vs FantasyI am not a historian. My references for this game comes from a children’s book of Greek myths that I’ve had since I was eight, which I love dearly, and the wonder that is google. I will always be happy to look up historical facts as and when I need to, but this is primarily a fantasy game and there will most likely be historical inaccuracies (apart from the harpies flying around, I mean). If you find any feel free to call me on it, I enjoy learning new things, but I may or may not make a big deal about changing it depending on how it fits in with the story. One historical benefit of this being set in Ancient Greece is that the Greek’s weren’t as hung up on sexuality as we are now days, so LGBTQ characters are very welcome and would be readily accepted by the citizens of Athens.
Combat SystemThis game comes complete with its own combat system created by yours truly. It is based off of Pathfinder, but as I have very little experience of pathfinder I have simplified it down and changed it about to suit my own needs. Your characters start off with very few points to spend on their stats as the game is more forcing your characters to ‘learn by doing’. Points are earned every time you level up, with specific ability or attribute points being earned either during quests or as a reward for completing them. New abilities will be unlocked during quests as well, some of which you can add points to when you level up, others you will have to complete more quests to add more points to.
For each action that requires the character to use the system a 3d6 roll will be made (or 3, six sided dice will be rolled, for those of us that don't speak tabletop rpg), and that roll will be added to the points put into both the attribute assigned to the ability, and the ability score itself.
i.e. To start a fire, the attribute assigned to that ability is intuition, so add the ability score to the intuition score to the 3d6 roll, which will decide if you were successful in starting a fire or not.
For some abilities they have two attributes required. (Hand to Hand {Str/Dex} or Endurance {Int & Con}) For those with a / between them, you get to choose which attribute to use (i.e. whichever one is higher). For those with an & between them you halve both attributes and use them both.
You can find the link to the E dice bot at the top of every page, on the tabs at the very top ('main', 'forum', 'blogs', etc). You will then go to a page where you can change the details for what sort of roll you want to play. Including how many dice you want to roll (3) and how many sides you want them to have (6). Then there's a comment section, please try to remember to write your character's name and what the roll relates to in that section. Then once you've rolled, you need to click on the link that says 'View your rolls', then click on the 'roll ID' for the roll you just did. You can then take that url and post it along with your roll, it will link everyone in the game to the roll itself.
How to JoinWe have an open recruitment, new members are free to join at anytime. Please post below if you are interested in joining and wait to be accepted. Once accepted you can fill out a character sheet and post it here for approval. Once approved you can post it in our approved character thread, and then you’re free to jump right into the role-play. Questions are of course very welcome as well.
Character Sheet[floatleft][img]PICTURE HERE[/img][floatleft]
[b]Name:[/b]
[b]Player:[/b]
[b]Age:[/b]
[b]Gender and Sexual Orientation:[/b]
[b]Profession:[/b]
[b]Player’s On & Offs:[/b] {Please post the link to your on and offs here}
[b]Character’s On & Offs:[/b] {O/Os specific to the character you are playing}
[b]Appearance[/b] {If there’s anything we can’t tell from their picture}
[b]Personality[/b]
[b]History:[/b] {Optional}
System SheetAttributes {the top four}: 5 points to spend.
Abilities: {the rest} 10 points to spend. Maximum points per ability: 3
Level: 1
Experience: 0
Gold: 200
Strength: 2 Dexterity: 2 Intuition: 2 Condition: 2
[table]
[tr][td]
[table][tr][td][u][b]Weapons-Full Damage[/b][/u][/td][/tr]
[tr][td]Sword & Shield: 1 {Str & Con}[/td][/tr]
[tr][td]Two Handed Sword: 1 {Str}[/td][/tr]
[tr][td]Two, One Handed Swords: 1 {Dex}[/td][/tr]
[tr][td]Axe: 1 {Str}[/td][/tr]
[tr][td]Crossbow: 1 {Str & Dex}[/td][/tr]
[tr][td]Spear: 1 {Str & Dex}[/td][/tr]
[tr][td][u][b]Weapons-Half Damage[/b][/u][/td][/tr]
[tr][td]Hand to Hand: 1 {Str/Dex}[/td][/tr]
[tr][td]Bow & Arrow: 1 {Dex}[/td][/tr]
[tr][td]Knife: 1 {Dex}[/td][/tr]
[/table]
[/td]
[td]
[table][tr][td][u][b]Physical[/b][/u][/td][/tr]
[tr][td]Hit Points: 1 {Con}[/td][/tr]
[tr][td]Dodge: 1 {Dex & Int}[/td][/tr]
[tr][td]Block: 1 {Str & Con}[/td][/tr]
[tr][td]Swim: 1 {Str/Dex & Con}[/td][/tr]
[tr][td]Climb: 1 {Str/Dex & Con}[/td][/tr]
[tr][td]Sprint: 1 {Str/Dex & Con}[/td][/tr]
[tr][td]Weight-Lifting: 1 {Str & Con}[/td][/tr]
[tr][td]Endurance: 1 {Int & Con}[/td][/tr]
[/table]
[/td]
[td]
[table][tr][td][u][b]Tactical[/b][/u][/td][/tr]
[tr][td]Set Trap: 1 {Dex & Int}[/td][/tr]
[tr][td]Disarm Trap: 1 {Dex & Int}[/td][/tr]
[tr][td]Start Fire: 1 {Int}[/td][/tr]
[tr][td]Track: 1 {Int}[/td][/tr]
[tr][td]Hunt: 1 {Str/Dex & Int}[/td][/tr]
[tr][td]Fish: 1 {Dex & Int}[/td][/tr]
[tr][td]Natural Medicine: 1 {Int}[/td][/tr]
[tr][td]Stealth: 1 {Dex & Int}[/td][/tr]
[tr][td]Perception: 1 {Int}[/td][/tr][/table]
[/td][/tr][/table]