The nations and races of Veen face their darkest hour. The powerful demon lord, Zruloh, has escaped the pits of the Seven Hells and has made his way to the mortal world. Ambitious and twisted as any fiend, he is different, possessing both cunning and patience, spending centuries under the radar of the Gods and his fellows. Slowly, he has built up his power, summoning lesser demons in their hundreds, planting agents to divide the kingdoms, seeding the south with rogue demons and corrupting as many temples and the clerics worshipping there as possible.
His greatest success was the pollution of the Death Cult. A multi-racial sect dedicated to the elemental force of death, the cult has been around since the beginning of time, collecting the recently departed, prepping them for the afterlife and carrying the bodies to their finally resting place. They once maintained a pair of graveyards; the first was the Barrowlands, the burial place of king and common alike. The second is the Hero’s Tomb, a mighty mausoleum carved into the side and top of a mountain. Because they didn’t serve a god, they had no defenses against the influence of Zruloh.
It could also be described as his greatest failure. After centuries unnoticed by the gods, his corruption of the Death Cult caught their collective eyes and reveled his plot. Unable to rally their followers, rather because they demons cloud the minds of the clergy or because the mortals cannot follow the instructions given to them, the gods desire. There is almost nothing they can do…….but maybe there is something. Working together, they might just be able to force Death to release several souls, heroes who might be able to save the world from a rogue demon lord.
They had to bargained and threaten the elemental force that removed life from their world but a price had to be paid. Death demanded that the souls he released from his house, have their memories sealed, which could only be broken once they touched the magical weapons or armor their original bodies had been buried with. Death also demanded that the heroes return to empty crypts with in the Barrowlands.
As Zruloh readies an army of demons, corrupted humans, enslaved gobliniods and enthralled giants in the wastelands of the north, the gods make their gamble. It may be too late already but they return heroes from the past to life, from different races, lacking their memories but each given a small ivory tablet with instructions to seek their new comrades and to find the Tomb of Heroes.
A sampling of races from Veen
If you’ve seen one elf, you seen them all. As a general rule, an elf will be tall, slender, fair of skin and light of hair. Along with this delicate nature, their ears tend to be every long, with the top tapering into a point. If they are not killed or taken with sickness, most elves will live a good six hundred or more years.
Elves are an immensely proud people, believing themselves to be the favorites of the gods. They are quick to anger, over insults (real and imaged) or if touched by someone outside their immediate family and are even quicker to challenge the offender to a duel. As a result, most elven males carry a sword with them at all times. The blades differ from elven nation to nation but tend to be lightweight. Those elves living west of the Teeth prefer swords that are straight and narrow, where those that once lived in the east favor the saber. Elven women are even more prone to quarrel then the men but take their fights out of public view and settle the manner with daggers. Most often, elven women will carry a stiletto or a rondel.
It is written in the annals of elven history, that once there was by a single Elven Empire but that it collapsed millennias ago. It is recorded that the last Emperor had six sons, a set of sextuplets and when he died, he had not declared an heir. Each one of his sons laid claim to the throne, claiming it as their personal birthright. This of course led to a civil war, as elven lords declared their support to this or that brother. After years of bloody conflict, force of armors could not place even a single brother on the throne and it was agreed that each brother would take his follows and forge a new nation. The buildings of the imperial capital were crated away and used to lay the foundations of six new cities; Dagonnesti, Kagonnesti, Evernesti, Qilannesti, Ryadanesti and Pykonesti.
Where it is said that while elves, dwarves, goblins and even the bestial gnolls were created by the gods in some manner or another, humans were the children of Veen itself. The first humans, called the Dawn Men, appeared shortly after the gods breathed life into the elves. The story goes that the world created them as a counter point to the fae folk. Where the elves were long lived, the Dawn Men led short lives. Where the elves were cultured, the Dawn Men were primitive. Where the elves were quick to anger, the Dawn Men could go their entire lives without losing their tempers.
However, as the creations of the gods grew, claiming more space and learning the arts of war. The Dawn Men were forced to change, learning metal working and other skills to turn them from primitive barbarians into hundred of civilizations, They also had to become more violent, as peaceful settlement after peaceful settlement was razed to the ground. Their teachers in all of these things were the dwarves, whom were little more then accidents themselves and felt a kinship with the godless humans. Both races relied on one another for an age or more but with the shattering of the Dwarven kingdom of Kamrorim, the constant changing of human nations and the rather short generational memories of the humans, the two races drifted apart, although dwarven clans will honor bargains struck by the forefathers of the oldest human kingdoms and tribes.
Currently humanity is broken into many groups, ranging from the proud Plainsmen of the Sea of Grass, to the noble Silver Knights, the mighty Northmen, the dark islanders in the southern sea and to the barbaric Mountain Clansmen.
When the world was still young, Reaxe, the god of metalwork, challenged all of his brothers to a wrestling match. During this contest, he was thrown down upon the Teeth Mountains and the jagged peaks cut open his back. The god’s blood seeped into the stone until one large drop merged with a lump of gold, which was roughly the shape of a squat man. The lump of gold spring to life, becoming the first dwarf, Dagr Goldbeard. He lived for some time, locked away in a small underground cavern, until he fashioned a pick of stone and began to tunnel his way out. As the first dwarf dug, he came across other drops of god blood and shaped them in his own image, creating the seven Thanes and their clans. As the years passed, the dwarves crafted a mightily realm under the mountains, which they named Kamrorim and added more clans to the kingdom.
One day, they broke through the mountain’s skin and were nearly blinded by the sun. It was a few years later that they met the Dawn Men and chose to teach them the secrets of working metal and t he ways of battle, which the dwarves had perfected from conflicts with the goblins. A few centuries later, they craved the great trade road, which connected the humans to their kin on the eastern half of Aveven. However, within a dwarf’s lifetime (which can last near eight hundred years) of the road’s finish, their great kingdom had plunged into civil war.
You see, the last of the Goldbeard line had taken no wife and had no heirs and had passed on to the hall of ancestors. Each of the seven great thanes laid claim to the empty seat of the king and sent their warriors to claim it. War raged in the underdark, as the clans clashed. After many decades and a good percentage of the dwarven population getting killed, the small folk abandoned Kamrorim, believing that their ancestors cursed the place. To this day, no dwarf will pass over, under or through the Teeth Mountains. As the dwarves drifted apart, they found new mountains and set about craving out new homes. Most of these were the work of a few clans banding together and electing one king from the gathered thanes.
Most dwarves reach a height around four and a half feet tall and are very heavily built. Hair color ranges from black to brown to red (no dwarf, save the Goldbeards, as every had blond hair) and is grown long, often braided. Dwarf men grow long beards, which they take great pride in, often taking hours to comb, oil and braid their facial hair. Dwarf women are said to be jealous of the men’s beards and grow their hair to come around their faces and braid it to appear as if they have beards. This has lead to most races believing that there are no dwarf women. Most dwarven warriors fight with axes and warhammers but those dwarf lasses, whom take to fighting, arm themselves with short, broad-bladed swords and lightweight throwing hammers.
Goblins are a race of short humanoids, standing no more then four feet all and having pale greenish/gray skin. They lack hair, save for the off, one in seven goblin male that can grew a slight beard of coarse black hair. Their eyes are small, normally green or yellow. Each goblin prizes their mouthful of fangs above all else and will spend hours sharpening their teeth. They tend to have a small, underfed looking frames but are strong. For the most part, goblins don’t make clothing but wear scraps of cloth and leather to cover themselves. As a rule, goblins are cruel but lazy beings, delighting in the pain of their victims and working their captives to death.
The goblins were once a race of large maggot or grub, which lived underground until the god of greed, Geaya, changed them into humanoids. He set his new creations to mining gold, silver and gems from the roots of the mountains. It was through this task, they the goblins came into conflicted with the dwarves. Geaya was forced to call upon his brother, Nomog, one of the gods of war, to teach his creations of weapons and their use.
Hobgoblins are an offshoot of the goblins, created by Nomog. The god found that most goblins were too wild to correctly understand his lesions about warfare and was infuriated by it. Double-crossing his bother, he stole away several tribes and hid them away in the deep forests of the world. Over the years, he increased their height to match some of the tribes of men at five feet. He changed their skin from gray-green to an ugly mix of orange and brown. They grew more hair, oily and thin. They clothed themselves in leather and iron. Cruel they remained but no longer lazy, as their god turned them into an industrious and organized race.
Nomog told to his minions, through his clerics, that he meant for them to conquer their lesser kin, then the dwarves, men and elves. To this purpose, hobgoblins often raise mighty armies and march to war with great eagerness, often enjoying much success until the leaders of the army start infighting.
Gnolls are a primitive race of humanoids, which could be described as spotted hyenas walking on their hind legs. A gnoll can grow over seven feet in height and are covered in a reddish-tawny fur with black spots, which is shorter around the face and hands. They tend to not wear clothing, only scraps of armor they might have collected over the years. There is little sexual dimorphism is gnolls, as the female genitals resembles the males. The only real difference is the females tend to be larger and have a pair of small breasts.
Gnolls are nomads, traveling in clans led by an alpha female. They are most commonly found traveling the Sea of Grass but conflicts between the clans and with the Plainsmen have driven some gnoll bands out into the rest of Aveven. Most of their weapons are stolen, made from bone or made from stone. If a clan should defeat men, elves, or any of the other races, they will feast upon the dead.
According to Gnoll oral tradition, they were created by Tlangtui, the Goddess of the hunt, to serve as her personal avatars.
Massive, ugly humanoid primitives, Giants are violent brutes, found wondering alone or in small groups lead by the largest male. Often found raiding trade routes in their territory or encroaching around frontier settlements, they eat nearly anything but prefer to make their meals out of intelligent species. Their favorite meal is dwarf but since they can rarely catch the bearded folk, they make do with humans, elves and goblins. Unable to forge metal weapons, they weld wooden clubs or stone hammers. The giants are broken into three sub groups, based on height and general location of where they’re bands can be found.
The smallest and most numerous of the giants, they stand between nine and eleven feet tall. They are also the most normal looking, within only mild deformities, like clubfeet or extra digits. Verbeeg can be found across Veen, from mountains to forests. It is not unusual for a band of them to be dominated by one of their larger kin or for a lone Verbeeg to force it’s will on a small band of goblins.
The next tier of giant kind, Hill Giants are bloated brutes, their fat lumpy bodies get between twelve and fifteen feet tall. Dumb as rocks, their bands scratch out livings in the foothills around mountains and up into the mountains themselves. They tend to gather in groups of five to seven individuals
The largest and rarest of the giants, Mountain Giants can reach between eighteen and twenty feet fall. Loners by nature, they attack and attempt to kill anything they come in contact with and prefer to live high up in mountain passes.
[b]Age[/b]: (how old they appear to be)
[b]Description[/b]: (pics are okay but there needs to be a written part too)
[b]Profession[/b]: (former king, warrior, healer, ect)
Age: late twenties
Description: Cadeyrn is a tall man, standing six feet from heel to top of his crown. His body is muscled, from a youth spent training as a warrior and adulthood spent fighting hobgoblins, giants and other humans. His skin has been lightly tanned and bares eighteen blue tattoos, each consisting of an endless knot sandwiched between two thick bands. He has one wrapping around each ankle, each calf, each thigh, each wrist, each forearm, each elbow, each bicep, one around his shoulders and collarbone, one around his chest, one around his stomach and one around his hips. Scars dot his body, nicks from the blades of his enemies, old wounds received in training, the slowly fading makes of an exciting childhood. However the most outstanding and recent scar is on his right side, a thin slice, as if a narrow blade had been pushed into his body there.
His hair is thick and a dark red-brown in color. The sides of his head are trimmed down, near the scalp but the middle is grown long and allowed to hang free. A mustache of matching thickness and color hangs off his upper lip, reaching down to his collarbone and braided. Gray eyes stare around a slightly downwardly curved nose, which compliments his strong jaw.
Upon returning to life, he is dressed in a sleeveless tunic of a checkered yellow and blue, with tan trousers, leather boots, a leather belt and a red cloak attached with a gold brooch.
Profession: Warrior King
Equipment : Nothing as of now but the two handed sword Caladcholg awaits him in the Hero’s Tomb.
History: Cadeyrn was one of the twin sons of Bricriu, king of Seanrath. He and his brother Lugaid grew up, doing everything together. They trained together, eat together and got in trouble together. Together, they could do just about anything they set their minds to, much to their father’s pride. In battle, they fought back to back, he welding sword and his brother welding a spear. When they were young men, an army of hobgoblins came out of the mountains and marched towards their father’s lands. They marched with their father and fought in van of the host, each slaying minor warlords and it was their raw courage, which broke through the bodyguard of hobgoblin warleader and laid open the way for Bricriu to duel the creature, to it's death.
Over the following decade, the brothers traveled across the lands their father claimed, clearing out infestations of goblins and verbeeg. They lead raids into the nearby kingdoms, stealing cattle and women. A few times, they lead warbands, taking over smaller lords in their father’s name. In all, life was good for the bothers, until word reached them that their father had fallen ill and lay upon death's door.
Racing home, Cadeyrn and Lugaid arrived in time to be with their father has he died. Bricriu spoke with them, telling them to move his throne and dig beneath it but he passed on before naming which of his sons was his heir. Choosing not to squabble for the crown, as a small company of the Death Cult arrived to bare their father off to the Barrowlands, the bothers decided to follow the instructions their father had given them.
Hidden deep in the ground, the floor nearly at the brother’s shoulders, they found a large stone chest. Inside they came across two weapons. The first, which was claimed by Cadeyrn, was a two-handed sword named Caladcholg, which could cut through almost anything. The second was a claimed by Lugaid, was a spear of bone, which was named Gáe Bolga and any wound it inflicted was fatal.
Deciding to rule together, the bothers expanded Seanrath and their own wealth for several years, before submitting to their noble’s desire that the kingdom should have an heir. Knowing that their children might be rivals, the brothers split the kingdom in half, creating Sean and Rath. Each of them had a crown crafted, setting their father’s crown and hall aside, not part of either kingdom.
Within two years, they were both invited to the hall of King Oisín for a feast and met his lovely daughter Assa. They both fell in love with her and sought her hand in marriage. Her father declared that he would give her hand to the man who could ride him of one of two problems. The first problem, which Cadeyrn took, was to clean out an infestation of goblins and verbeeg, which were lead by a hill giant out of the king’s gold mine. The second was to ride his only harbor of a terrible sea serpent.
When Cadeyrn arrived with the head of the hill giant and Lugaid returned with the head of the serpent, on the same day, King Oisín was at a loss and couldn’t decide which brother to give his daughter to. After a night of thought, he declared that the bothers were to go back to their capitals and the one to return with the better bride price would have Assa’s hand. Knowing that Oisín’s cattle herds has been ravaged by raids and wondering giants, Cadeyrn return with five hundred head and the best stud bull in the land. Lugaid returned with vast trove of gold and gems, hoping that the wealth would win his love’s hand. The King however, was most impressed with the herd, rather then the gold and chose to betroth his daughter to Cadeyrn.
However, Assa was in love with Lugaid and convinced him to steal her away, the night before she was to be married. Enraged at the betrayal, Cadeyrn tracked them down the following morning, catching his brother and his bride-to-be in the hall of Bricriu, where he challenged Lugaid to a duel to the death. For a day and a night they fought, neither able land a blow upon the other, until Lugaid knocked Cadeyrn to the ground and stabbed him in the side.
Believing his bother defeated, for any wound his spear made was fatal, Lugaid turned back and started walking to Assa But Cadeyrn wasn’t dead yet. Forcing himself to stand, the wounded king grabbed his sword and rushed towards his brother, the blade held before him like a lance. The woman of their affections noticed this and stepped in front of Lugaid, trying to halt Cadeyrn but it was too late. Before Cadeyrn could stop himself, Caladcholg pushed through Assa’s chest, out her back and plunged into Lugaid’s heart, killing both of them.
Racked with guilt over killing the woman he loved, Cadeyrn wept over the bodies, until he too left the mortal life. When the Death Cult appeared to take the bodies, Cadeyrn’s charioteer overheard one of them promise that the brothers would have another chance.
I am looking for someone to play Lugaid but other then that, feel free to create any sort of character you desire.