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Will put my hand in if this gets going ^^
A steampunk game sounds interesting.
Steampunk sounds nice.I was originally going to push for the engineer/mechanic, but Phaia's already got a seed and it'd be a shame to waste it.What it looks like you didn't think to include, though, is a ship's doctor. Victorian steampunk medicine is so much fun, and moreso if the semi-futuristic setting means I can bust out the clockpunk prosthetics.
If you are using skyships that I have to suggest Space 1889, a delightful setting that includes trips to Mars and other planetsPhaia
if you want the engineer you can have it, i get these weird ideas that pop into my head when i read things and that was one of themand if you do go with a doctor do not forget how they treated female hysteriaphaia
I would love to play a mechanic if its not called already x^^x
Finding steampunk-ish doctor pictures is incredibly hard. I keep getting pages of Doctor Who costumes instead.
I can see Engineer and Mechanic being separate specialties, but what's a pilot going to do that a navigator can't and vice versa?Other non-generic roles for people to consider:-First Mate (chain of command, yo)-Cook (a crew's gotta eat)-Carpenter (someone needs to keep this hull in one piece so the metal bits don't fall out)-Gunnery master (keeps the ship-mounted and armory weaponry functional)-Cabin boy/girl (or assistant to any of the above)
I thought navigator would be the one to read maps and plot out places for jobs, no reason a pilot can't do this.
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