Zaer, yep, they are one of the nearly pure Suel enclaves. Consider sailing and shipboard fighting (ie, Balance skill) as background skills while staying away from Mounted Combat. (The F/S/I Barbarians aren't vikings/Normans and aren't so good at moving horses by boat. Yet?) Longsword and shortbow are your theme weapons; longbows are bit big for shipboard use. They speak the Cold Tongue, or Fruz, a language noted as difficult for even other speakers of modern Suloise dialects to understand. Kind of like talking to drunk Scotsman, I suppose.
It's unrelated to Common and many jarls, at least, speak the latter, too.
Of course, if you've left all that behind, you're just a big guy with blond hair who talks funny. Also, no swapping that class feature now. Let me see what else everyone plays. Let me know what you're looking at for PrCs, too.
Everyone: For all those humans native to the county, add Nyrondese to your automatic languages. It's an Oeridian dialect spoken by the peasantry and shopkeepers; you may never deign to speak it (in public, anyway), but the gap between high and low isn't so great on the frontier that you don't understand it. It's generally used to keep outsiders outsiders.
Current roll call
Miroque as Victoriana _______, heir after Sir Kerith (his name alluding to Valor in Suel dialects) - conjurer
AndyZ as Aria _______, a more distant heir to county, perhaps from a different family - paladin
Zaer Darkwil as ________, a mercenary seeking a steady job - marshal
RubySlippers as ________, a rogue with a knack for everything, spared by Lady V in return for service(?) - JOAT rogue (Depending on how good you are, the sheriff or game warden may have thought to use a thief to catch a thief)