I'm sorry if I seem indecisive, but can you take a look at these two character ideas? I have't gone 'full bore' on either character's day-to-day routine, allies and enemies, or stats just yet.
Thanks for your time, and any feedback.
Quitxi is a fine-haired, blonde Piper, angelic-voiced and graceful in both theater and dance. Credited with possessing fae blood, she is perceived as a catalyst for a fine party, stirring the guests to wild excess with her 'wild aura' of satyric magic... when, in truth, she has never had need to turn her arcane abilities toward profit. While she could, certainly, manipulate the minds of the eager hosts, she finds it more satisfying to allow them to labor under their delusions that they are being twisted toward corruption... not simply reveling in their inhibited, hedonistic sides.
Despite being a fixture at many nobles' parties (a reputation inspired as much by her ability as the rarity of her species), she is a pariah of the cities, finding 'open' acceptance only among those on the fringes of society. She shows little objection, as the distance permits her the privacy to pursue her true purpose-- the secret communion with ancient magics, and the rediscovery of lost knowledge that, through many peoples' generations, have become silent at their practitioners' eradication and persecution. No one likes to have their delusions thrown in their face, and as such, the wealthy merchant who by the evening begs her to pleasure his foreign-born wife might, by morning, turn up his nose and shrug diffidently at the 'goat-horned trash' that shares the street with him.
Born to a noble family, Savine was a child when her family was driven from its office in shame under the auspices that they practiced evil magic. The charges may have been true, but were most likely the result of a generations-spanning cold war between her family and their rival-- whose youngest daughter, days before, had married an aging baron of great wealth and influence.
Savine, but a child, went from great privilege to immediate servitude when her father died shortly thereafter, leaving his debts to consume what remained of the family's wealth. She spent her later childhood a servant to the very family that had broken their titles, keeping the grounds where she'd once ridden horses, and emptying chamber-pots where she was once tutored by an elven governess. Her family lived in this perpetual servitude until the teenage girl forged a pact with a hermit in the nearby woods-- in exchange for her loyalty and service, he would help her contact forces beyond this world, and provide the mentorship she would need to avenge her family's wrongs.