Clenched in the teeth of the Hungry Mountains, Amaans careens from the heights of Ulcazar to the hill country of the Ghorcha Passage. A land of seclusion, storms, dense mist, and deadly beauty, Amaans refuses to yield easily to either plow or blade. Something of the mountains’ cold, unrelenting stone pervades every field, tree, and stream, relegating the land’s few settlers to faltering edges and quiet
hollows of the hardwood wilderness. The hearty residents of tiny hamlets and homesteads eke lives from the valleys and forests only at the leave of the land’s grim spirits, and do all they can to avoid the heights’ supposedly unnatural storms or the ghostly servants of the fallen lich to the west.
Amaans served as one of the first battlefields in Ustalav’s ill-fated war against the Whispering Tyrant. After the swift fall of Grodlych and Virholt, the skilled horsemen of Amaans were quick to harass the invading undead and are remembered as heroes—if not for their victories, then for the time their lives bought their people to flee the undying hordes. After the Tyrant’s defeat, Amaans became a land of succor and renewal, as those seeking escape from past horrors found it easy to disappear amid the mountains. It also became the birthplace of the Pharasmin Penitence: In 3833, the word of the healer Kavapesta, called Sister Sorrow, swept from the shores of the lake formerly called Divirmis—
later renamed for the holy woman—extolling suffering and stoicism as weighing in one’s favor during Pharasma’s final judgment. Many Ustalavs embraced the promise of a greater reward after life’s pains, adopting the particularly somber, ceremonious worship style still practiced today.
Although mountains cover most of Amaans, its infamous Hundred Haunted Vales hide diverse ecologies. Dense forests prove most common, yet some valleys hold foggy bogs, expanses of jagged scree, or depthless mountain lakes. Folk legends say that faeries and witches make their homes amid the vales, altering the land to suit their bizarre whims. Such tales also explain the peaks’ frequent storms as these ancient inhabitants’ attempts to drive off trespassers.
The people of Amaans distinguish themselves as either Kavapestans or vale folk. The residents of Kavapesta devotedly worship Pharasma, living austere lives wary of passions and excess joy, fearing that surfeit pleasure might weigh against them when the goddess of death judges their lives, condemning them to afterlives of penitent suffering. The stern people mistrust worshipers of other faiths, artists, and lighthearted visitors, fearing moral pollutions and "the temptations of the quick." Vale folk, too, are looked upon with suspicion. Dozens of tiny hamlets dot the slopes of the highlands of Amaans, where quiet, courteous folk live in islands of relative tranquility amid the mountains. While
those from the lowlands see little distinction between vale folk and the witches of legends, the residents of these sleepy communities merely value their privacy and seek not to offend the myriad nature spirits, fairies, hags, and dragons of their rampant folklore. In such lands, it’s not uncommon for travelers—especially non-humans—to be mistaken for mischievous fey in disguise. To such ends, vale folk
often carry neck pouches of iron dust, old horseshoes, or bent nails to cast at strangers to prove their nature, as local superstitions say that iron burns treacherous spirits and forces them back into their true shapes.-From Paizo's Rule of FearCount Lucinean Galdana
The Count of Amaans is generally liked by his people. That may be largely because they are blissfully unaware of his fell secrets he hides beneath his charming smile. Five years ago, while traveling through the PC's village they witnessed a terrible atrocity committed by the Count. No one would believe the PCs and their vicious slander against the Count earned them banishment from the village. All the while, the Count remained unaware that his act had been witnessed or even that someone had tried to convince the people of the village of what he had done. It is five years later and the PCs yearn for revenge.The Witches of Amaans
This will be a somewhat unorthodox Pathfinder campaign. First of all, I am not allowing players to pick whatever Class they want. All PCs will be Witches.
I have always wanted to try a campaign where all the PCs were a single Class. As I have heard tell, Witches are one of the weaker Classes too. So I think it will be fun to see what creative minds can do with them.
I do want to give the Players some opportunity for diversity, so for this campaign Witches will get 6 + Int modifier Skill Ranks per Level and may pick 15 Skills to be Class Skills rather than the ones that are Class Skills for Witches. To encourage Human characters, Humans get 2 instead of 1 bonus Feat. Characters will start at 3rd Level with Level appropriate starting gold. I will allow all Paizo material which is on the Pathfinder SRD, but not third party material. All the PCs' familiars will have traded known Spells, so co-ordinate with one another what Spells everyone knows.
I leave it to the players to decide what atrocity they witnessed the Count perform, however, I retain right to veto for whatever arbitrary reason I decide. The PCs do not have to all be from the same village. In fact, I think it would be more interesting if they were not and that they each witnessed a completely different crime. At the begining of our story, all of the PCs will know one another.
I will allow any alignment, however, I do not believe Lawful Good would work well. If someone can make it work, then go for it. Also, I am not interested in a story with someone who is Chaotic Evil acting like a complete ass all the time. Even Chaotic Evil people have friends. If you screw over your friends, they will not stay your friends. I believe the premise for this campaign is very slanted towards evil, so if everyone wants to play [X] Evil that is fine. I am cool with that. I am not cool with a story where all the PCs screw each other over.
I am sure there is plenty I am forgetting. Do not hesitate to ask questions. I look forward to seeing what people come up with within these confines. Game on!
EDIT: Ability Scores will use Point Buy - Epic Fantasy - 25 points
Max Hit Points