As the title suggests, this game would be based on the emergence of superheroes. The game itself will be a loosely structured, story-driven plot. The structure itself is more or less for reference purposes, and to define the levels of infection in each player. The concept
A crate of flu vaccine's has been left in one of the lab rooms that was thought to be safe and appropriate for storage. However, radiation from a nearby experiment leaks through the walls and contaminates the vaccine. Your character, practical as always, goes in to get his or her yearly flu vaccine. Unbeknownst to yourself, the vaccine is contaminated, mutated, and extremely potent. Mere hours after injection, the human body normally forms antibodies to kill off the dead cells of the vaccine, and immunizes you. Not so with Flu Vaccine (insert numbers and letters here). Instead, the body systems integrate with the vaccine, linking cell and DNA structure to trigger fundamental changes within the human body.
The result? You guessed it. Superpowers. Or "symptoms" as the government will later name them. The Drive:
Characters will be immersed into a story drive plot with triggered GM events, government threats, possibly otherworldly threats (if I choose to develop that area), as well as player vs. player scenarios. Items of note:
-Superpowers early on will not be almighty. To begin with. I have a loose list of general powers that will be developed as the story progresses (based on time progression).
-Characters are to be "human". If otherworldy things are involved (aliens, etc), this *might* change.
-The game world will be relatively small to start with. The outbreak will be located within a smaller, fictional city that I will work up maps for
-Character death and the stripping of powers via police force "curing/immunization" rounds are *completely* within the realm of possibility. Clever play, manipulation, and secrecy will be encouraged.
-Stupidity (I.e., deciding to go all wrecking ball on a local bakery) will alert authorities, resulting in pursuit and possibly capture (Think Saints Row notoriety system)
-Players will be able to form "Gangs" of Heroes/Villains if they so choose to take over the city block by block, once certain infection levels are reached.
-Players will be encouraged to have a "back up" superhero/villain should their main character be killed or stripped of powers
-Blatent ripoffs of known superheroes will not be tolerated. If you turn in a sheet that contains a rather hairy man with an ademantium skeleton. claws, and super healing, I may or may not roll up said sheet and spank you with it. Be original !
- The ONLY times that a dice roll will be required by a player will be instances of PVP outcomes, police outcomes, and symptom dealings (increases, mutations, etc. This game is NOT system heavy at all.Symptom Structure
- Symptoms begin generalized
, then may get more specific as they gain infection levels
All Heroes start at Symptom Level 1 (Hereto referred to as SL1-5)
New Characters begin with ONE SL-1 mutation.
Each game week, each player may make a roll to see if his or her hero gains a symptom level (or new level 1 symptom).
Any game week in which a player does NOT increase in SL or gain a new level 1 symptom, may add 15 to next week's role.
Please note, that occasionally for large achievements, random increases/mutations may be awarded.
Roll is 1-100
75-85 = Random Symptom increase
86-96 = Random Symptom Manifestation
97 = Choice between the two randoms
98 = Specific syptom increase choice
99 = Specific symptom manifestation
100 = Choice between 98/99
For every fight won, a player may add or subtract 1 to his roll.
Induced Healing (Via touch)
Example Progression for "Speed"
SL - 1 - Character reaches land-based speeds of around 50mph (Normal humans top out around 15-20)
SL - 2 - Character is now moves at top speeds of 100 mph
SL - 3 - Character now moves just under sub-sonic speeds of 300 mph
SL - 4 - Subsonic - Character may "walk" on water
SL - 5 - Supersonic - Speeds rival that of jet aircraft
Invisibility (Starts off as camouflage)
*ONLY* real species may be used. Nothing mythical.
Flora & Fauna Manipulation
Symptoms that I will *not*
allow for player-controlled characters (Mainly to keep things fair, due to the fact that player vs player can and will occur I'm sure):
Anything that would cause instant death, i.e. Death Touches
Ability to completely paralyze someone
More will be added as interest is shown. If the game actually gets going at a decent clip, I'll be purchasing the newsbox thingy up top now and again to help gain players/advertise.