What do I mean by Monster Hunter? I mean like the series Monster Hunter by Capcon. In which a group of hunters get together and take down some big bad beasts. This is a low magic game; it is more about waging your steel against tooth and nail, then using said teeth and nails to make better steel. Magic is still around, but I would like for players to stick with the theme and focus mainly on weapons. Magic weapons and armor don't exist in a sense. They can't just be bought, but have to be upgraded or made from the monsters you hunt. I realize this will be a lot of work for me and for the most part just be making stuff up on the fly when you look into seeing what you can make from those Tarrasque claws you managed to walk away with, but that could be fun. Naturally any Monster Hunter special weapons (like my personal favorite, the gunlance) will need some sort of base weapon stats to be upgraded with.
Since this is mainly an idea at the moment, I would love some feed back as well as suggestions for starting level and system. I know Pathfinder and 3.5 so those would be preferred, maybe even a little of both if that's what people want. In Monster Hunter the magic number seems to be about four, but if more people than that want to play there can always be two hunting parties.
Edit: Starting level 8, full hit points for each level, two traits, 33,000 starting gold, generating stats you have a choice of 1d12+8 for each ability, or take 18, 16, 15, 15, 14, 12.
PhantomPistoleer: Kalem Lockhart, Human Factotum. Longbows/Longswords
Wheresmycow: Leo, Human Fighter, Longbows
Ghostwheel: Saren, Half-Elf Factotum/Warblade/Fighter, Longbows/Falchions
Ershin: Svala, Human Barbarian, Greatswords
Blackflow: Solomur, Dwarf Monk, Longbows
Phaia: Arainna, Elf Bard, Elven Curved Blades/Longbows/Voice.