Anathanasia, I am pretty happy with the outline of your character as such, just need to change some things around to reflect the story of our game. That Warhammer looks tasty btw, I would want to meet it in a dark alley.
I'd like to figure out who
saved her life, so I can write that in to her revision. It is pretty key to the whole character! Should it be Walter Veijer? Someone else, maybe a PC officer?
I think it'll be one of her parents who was on Styk, one of the House Fujita people that was rescued by that daring mechwarrior. I'll recalculate Lee's age once I get that all sorted out, but she will still remain around 20-22
was designed to be a close 3050 refit of the old Liao Hothammer
. It just wouldn't feel right to me to play a Liao mechwarrior in a Warhammer
and not have the dual flamers. Sure, bet there are plenty out there, but where's the fun in that?
Absolutely. I think the designers are on record somewhere, actually, as saying that if you actually approached things from a strict logical and realistic perspective, tanks would be superior to Mechs in almost every way, so the technology/tactics in BT is intentionally designed to make non-mech units inferior.
Right. There are a lot of advantages to a humanoid body, but if all your mech does is lumber around really slowly like a big vertical target you're just...a big, slow moving vertical target! A traditional tank with it's low profile, box-with-a-big-gun on top of a bigger-box is much better if you aren't taking advantage of what a humanoid form can do. Bigger, thicker, more easily sloped armour plates probably...yeah, I've read all the fluff on the awesome mech technology, I just think it's a deeper problem than fancy mech armour.
In the fiction, the writers did things like let mechs kneel, crouch, roll and take up position at the corner of a large building to fire around it. I think that stuff is cool; that's what really makes mechs awesome to me, the firepower and protection of a tank in a much more mobile and agile body!