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Author Topic: A Futuristic Song of Ice & Fire ~ Recruitment Open  (Read 1038 times)

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Offline PrimarchTopic starter

A Futuristic Song of Ice & Fire ~ Recruitment Open
« on: October 27, 2013, 03:14:57 PM »
I would be very interested in taking the concepts, politics and general make-up of Westeros and put it on a Sci fi setting. The Seven Kingdoms become The Seven (Star) Systems, the great Lords of Westeros become System Lords. The Wall becomes a blockade against lawless raider colonies, so on and so forth.

I don't have everything fleshed out and that is why this is an interest check. I'm looking for people to construct this setting with me. Build up a game. Perhaps we'll take the canon families and convert them to the setting or perhaps we'll use an entirely OC approach to the ASOIAF model in the new time period. 

I would very much just like to focus on 'Space Westeros' for this game. While I'm aware there is much more to the setting and some that might be very interesting for certain people to explore, for a game with so many options I believe it is best to keep things limited. It will do us know good to have a handful of character scattered throughout The Seven Systems (The Seven Stars?) and then another few here and there in Essos, just because one person wants to play a Sci fi Dothraki and one wants to play a Warlock. If the game gets established and works we can look to convert more of the base setting to our game.

There is quite a few questions for us to answer. Do we want to include some form of game system? Or even just something of an 'inventory' to keep track of each factions resources? Do we want our plot to mirror events from the setting and if so what? Do we want to replicate Robert's Rebellion or perhaps follow the story of the novels? What about the tech levels? Do soldiers exchange laser fire on the battlefield or has personal defensive shielding rendered small arms fire obsolete, forcing soldiers to clash with with swords using energy displacement fields to neutralize enemy shielding? Do merchants send their goods from one place to another via the latest in teleportation? Do the Great Houses that rule the Systems ensure their inheritors are genetically superior to the men and women they will one day rule? Are there alien races or did we reach the stars only to find an empty galaxy to colonize?   

I would be very interested in hearing from anyone that might find this idea intriguing.

*****





The Seven Systems

The Northern System: Usually simply referred to 'The North' it is called so due to its position at the 'top' of the galactic stretch that humanity inhabits. It is by far the largest system, being nearly as large as every other system combined it is however sparsely populated. Most of the planets are considered to be primarily 'Tundra' worlds and this becomes more true the further north. The System Lords are House Stark whom reside in the massive space station 'Winterfell.' The chief exports of the North are textiles & hard woods. There is also a Palladium processing facility & Mint on White Harbour, a major port and one of the five Mega-Cities of the Seven Systems. The people of the North are considered conservative and old fashioned by most of their 'Southern' counterparts, whom they in turn find to be pompous and soft. Lords & Nobles of the North generally refuse genetic modification, still making use of mechanical implants. The North has no practice of 'Knights' but still make use of Power Armour, which is generally used by their elite heavy cavalry.

On the far north of The North is 'The Wall,' a blockage made up of a series of Space Stations & Cruisers the protect the Seven Systems from the lawless & primitive raiders found beyond. To the south is domain of House Tully who control the River Worlds, historically allies of the North.

The Riverworlds: The System that arguably separates the North & the South of the Galactic stretch is a collection of planets known as 'The Riverworlds'  not due to the massive rivers that coat the worlds but actually the numerous identified safe travel zones that fleets & ships can use to travel between worlds or even through the System to reach the North or the South. House Tully's seat of power is Riverrun, though not as large as the Space Stations of other System Lords it rests at the entrance to an ion storm, using a closely guarded House secret they have devised a means of guiding a fraction of the ion storm around the Space Station and making it impossible for a fleet to come within firing distance, as a result an attacker would have to be prepared for a significant period of siege to wait them out. Although the Riverworlds have no Mega-City, it is nonetheless a highly fertile System that exports significant amounts of food. It is also a very central location which makes it a major trade hub.

The Riverworlds are bordered on the north with The North of House Stark, to the west the Westernworlds of House Lannister, on the east The Vale of House Arryn and to the south The Crownworlds. The largest known Space Station 'Harrenhal' is located in the Riverworlds. It is however a ruin of its former glory and carries bad omens.

The Iron Worlds: Largely isolated from the rest of the Seven Systems, long distance FTL is not only suggested is it required to reach the Iron Worlds of House Greyjoy. The region is clustered in dangerous ion storms that have forced the ship and fleet Commanders to become some of the finest to be found or risk ruin. The Iron Worlds have a history as raiders and almost their entire way of life reflects it. Their worlds have some minor mineral wealth but the Iron Lords are always planning the next major raid. Though they do not believe in slavery, it is common practice to abduct men & women from locations they target and make them 'thralls,' slaves in almost all aspects but they are never sold. Thralls are usually servants, although particularly attractive ones are usually forced into marriage. A man or woman of the Iron Worlds can take as many of these 'Salt-wives' or 'Salt-husbands' as they desire, but they are of lesser status to partner native to the Iron Worlds, known as a 'Rock Wife/Husband.' While the height of power and prestige of most System Lords are their colossal Dreadnaughts, House Greyjoy represents much of its fleet with 'The Iron Fleet,' a fleet of one hundred small cruisers that slip in, deploy their ground troops, raid what they can and slip out before a defense can be mustered. The Greyjoy seat of power, Pyke, is a somewhat unique space station as it is separate into several smaller units. These independent units have their own defensive systems and turrets, making a siege somewhat more complex. 

Unity in the Seven Systems has made the already difficult lives of the Iron Worlders more difficult. The closest port worlds are in the Riverworlds & Westerworlds. Out right raiding of either risks a military backlash that would be ruinous to the Iron Worlds, forcing them to venture to areas not protected by the Seven Systems.

The Vale: The Vale which is controlled by House Arryn is looked upon favourably by most. As a system its people are considered honourable & reliable. Most of them at least. While most people in the The Vale are good, honest folk there are numerous small factions that hide in the many mountainous regions that are common on the system's worlds. These 'Mountain Clans' raid any caravans they can and are a law unto themselves. The Lords of The Vale put significant effort to apprehending the clans, but they are dug in deep and hard to catch. The Vale itself is primarily famous for its two major Space Stations, the Bloody Gate which guards the only travel path from the Riverworlds System and the Eyrie, the seat of power for House Arryn. The Eyrie is the smallest of the 'Great Space Stations,' but one of the best defended. It is located deep within an ion storm and can only be accessed by one route, even passing through that route is terribly dangerous as there are numerous Outposts that will fire on a potential attacker. On the far east of The Vale is Gulltown, one of the Mega-Cities, it can be reached either by passing through the Vale or by going around the eastern borders of Vale space, a long journey but with a Mega-City at the end it is reliably profitable. The Vale's chief exports are foodstuffs, while the scale does not compete with that produced by The Reach, the quality of the best The Vale has to offer outshines what The Reach can produce. It is also an important source of luxury goods produced favoured by the Lords & Nobles of other Systems.

For all intents and purposes The Vale only borders The Riverworlds and certainly the only secure flight path goes through the Riverlands until it reaches The Bloody Gate. Traveling outside the borders is a relatively short journey from King's Landing to Gulltown.

The Westerworlds: The domain of House Lannister is not the largest system, nor is it the most fertile or the most populated but it is most certainly the wealthiest. The worlds in the System are the source of the vast majority of Palladium & Platinum. While most commerce & trade is performed over secure digital channels, wealth is backed by hard currency and blocks made from Palladiun & Platinum. This wealth has also the Western System home to one of the two most powerful armies. Second in size only to the military of The Reach, they are however the best equipped. The Lannister seat of power is Casterly Rock, the second largest Space Station in the Seven Systems, it takes its name from the minor planetoid it is built into which provides significant natural defenses and is itself the primary source of Platinum. Casterly Rock holds position in orbit over the Mega-City of Lannisport, one of the Mega-Cities. Though not a formal banking guild, House Lannister is a common source of loans for other Lords & Nobles. It is common wisdom to repay as agreed.

Natural defenses and carefully positioned Space Stations make attack from the Riverworlds in the north, The Reach in the south or mixed territories east undesirable, they are however not as well guarded against a force that might come from beyond the borders on the west.

The Reach: The fertile worlds of The Reach produce food that is exported to every other system and the wines they produce are practically a status symbol. If a banquet doesn't have Arbor Red its no real banquet. The beautiful green worlds of The Reach are also the most populated planets of the Seven Systems and this has resulted in the largest military. House Tyrell ultimately command the largest military in the Seven Systems, their wealth is also not insignificant being second only to House Lannister. Chivalry is most heavily practiced in The Reach and when it does come to ground warfare they can summon the aide of more Knights than any other faction. It is also worth noting that the Mega-City of Oldtown is the main area of education and research. The Maesters Guild resides in Oldtown and the tower at its center is the oldest known structure. The Tyrell seat of power is Highgarden, compared to most Space Stations Highgarden might be called a 'Paradise Station' as within are many gardens and other aesthetic features.

Although one might think House Tyrell and House Lannister to their north would be rivals due to the military/wealth competition, historically speaking they have been allies at several important points. It is actually the Dornish that enjoy an antagonizing relationship with 'The Reachmen.' On the east they are also bordered with the Crownworlds & Stormworlds.

The Crownworlds: The System known as the 'Crownworlds' are System controlled by the Iron Throne itself. The personal domain of the King of the Seven Systems (there are, quite obviously, actually nine systems. The Seat of Power for the Monarch is the massive Space Station 'The Red Keep,' this is attached via skyhook to the Mega-City of King's Landing, which is the Capital City of the Capital World in the System, itself home to half a billion people. Aside from its own significant defenses, the Red Keep is protected by the unique Dreadnaught 'The White Sword,' the vessel that serves as the home for The Kingsguard, personal bodyguards to the Monarch. Taxes flow into the city from every corner of the Seven Systems and the sheer diversity of what is practiced in the Mega-City makes just about anything one would desire accessible...for a price.

The Crownworlds are bordered with The Riverworlds to the north and The Reach to the west and the Stormworlds to the south. It is a short journey from King's Landing to Gulltown, the close link of these two Mega-Cities is a highly important trade point.

The Stormworlds: Taking their name for the rampaging ion storms that constantly threaten their eastern borders, several Stormworlds also suffer routine stormy environments with high amounts of rainfall. The System Lords are House Baratheon and their seat of power is Storm's End, the Space Station that developed the technology to make such structures immune to the ion storms that otherwise ruined systems. This tech was later integrated to other major Space Stations, although making it sufficiently small to place it into even the massive Dreadnaughts has proved impossible. Although there are no important regions of trade in the Stormworlds, they enjoy a certain degree of self-sufficiency. Although all Systems could take care of themselves for an extended period should trade be shut off with other Systems, it is more true for the Stormworlds. The lesser Space Stations controlled by lesser Lords or even the planetery fortress bodies are generally better constructed than those of other Systems too.

Before the unifcation of the Seven Systems the Stormworlds were usually a first line of defense against their southern neighbors in the Dornish System, any disliking is ancient history. They are also bordered with The Reach to the west and the Crownworlds to the north.

Dorne: Although the other systems are known as 'The X' Dorne is simply that. Dorne. Home of the Dornish, ruled by House Martell. The planets are largely arid and they enjoy a sun they produces more heat than other Systems. Even the phenomenon that results in winter climates for most Systems has no affect on Dorne. The System exports a wide variety of exotic luxury products that are either not found or very rare in other Systems, especially fruit products. Although personal shielding has made most ranged warfare difficult, Dornish armoured cavalry often places heavy weapon platforms that fire rounds too powerful for personal shielding to resist. It is however a closely guarded secret that Dorne's fleets are smaller than they generally imply when dealing with members of other Systems. Social norms are also very different in Dorne, promiscuity is much more common Dorne and the idea of 'Dornish women' is considered a fanciful exotic that men from other Systems desire. Dornish spies and agents are also particularly capable at 'Honey pot' tactics. House Martell's seat of power is Sunspear, a Space Station that is not impressive by size but has a particularly effective defensive grid. There is no major trade hub in the System and what cities the planets have tend to be smaller than their counterparts in other systems.

Dorne have poor relations with their neighbours to the west in The Reach, though historically they often fought the Stormworlds they no longer have any bad blood.
           

Military & War in the Seven Systems

Although each systems maintains a powerful military, it is common wisdom that any outright declaration of war between any two given systems is likely to cause the other systems to take sides and escalate the situation. Due to the terrible nature of war and the many devastating weapons that can be brought into a conflict actual traditional warfare is generally an absolute last resort. With this in mind the Lords of The Seven Systems usually compete with one another through economic means and through gaining prestige. Marriage is a chief means of securing power. Marriage is generally considered the highest expression of an alliance between two factions, be they Lords within a System or between System Lords. It is still a matter of reality that while a woman can achieve great things for her House, her default primary purpose is to be desirable for marriage and eventually to marry. A beautiful, highborn, well educated woman is certain to earn the attentions of a wide number of suitors, functionally giving her parent & liege a number of options on an ideal alliance. As is generally the case, highborn women are expected to save themselves for marriage. Even in Dorne where promiscuity is so common a woman known to have been involved in sexual relations will be considered of lesser 'value' as a bargaining chip and even inappropriate for marriage to men of certain status (particularly heirs to a system). Where a woman stands in the line of succession usually affects how much freedom they enjoy with those whom may actually inherit their parents (generally the Fathers) position are held to a much higher standard. It is also worth noting that legally speaking nobody can be forced to marry (bar on the Iron Planets) in practice families will often force marriage on an individual for the greater good of the family. Trade deals and other promises usually go along with an alliance secured by marriage.

With all that in mind there is still the extreme case where fighting breaks out and war is imminent. When this is the case, the following should be noted.

Fleets: When a System Lord 'raises the banners' (an archaic but still used term) every Lord & Knight sworn to his service is expected to contribute military assets towards the assembling of a fleet. These contributed assets collect around a Dreadnaught-class ship. Once the fleet is assembled it can begin moving towards its objective, generally the assault of another system. In theory the System Lord serves as Grand Admiral of the Fleet (a term which actually relates to all fleets from the System) and will generally use the most prestigious (and usually largest) Dreadnaught as his flagship. A System Lord may bestow the rank of Admiral on anyone he desires, an Admiral rank being required to command a Dreadnaught. This is generally a particularly loyal and capable Planetary Lord or one of the System Lord's children (generally his Heir). While the massive Dreadnaughts are commanded by the fleet Admirals, each Noble House will bring a Destroyer-class ship to the fleet. A Noble House will fight in space battles from its Destroyer and when the time comes for ground fighting deploy its troops. Beyond the Dreadnaught & Destroyers a fleet will contain dozens of Cruisers constructed by the System Lord and other wealthy Lords to bolster the fleet. A House of landed Knights will usually fight from a Cruiser in the same manner that a Noble House does a Destroyer. The wealthiest of landed Knights (whom are often richer or more powerful than the minor Noble Lords) may even construct their own Destroyer. Fleets will usually siege Space Stations or planets (especially those containing Mega-Cities) and/or deploy ground units to take control. While fleets contain enough fire power to 'glass' the surface of worlds (reducing even Mega-Cities to nothing) this is considered one of the highest forms of war crime and the black stain on the Houses honour will never be removed and it is likely an Admiral or even an entire House could face mutiny for committing such a horrific crime. 

Dreadnaught: Due to the massive scale and price of a Dreadnaught it is rare for a fleet to contain more than one, although most systems have two Dreadnaughts and the most powerful (and wealthiest) have three. Some System Lords have even encouraged their vassals to contribute finances towards the construction of a Dreadnaught (what they get in return varies). In practice there is usually a separate fleet for each Dreadnaught. From a technical standpoint a Dreadnaught is 15,000m - 19,000m in size. A System Lord's flagship Dreadnaught is usually larger than the other Dreadnaught(s) in a fleet. A full sized Dreadnaught is equipped with a main cannon, which can obliterate a Destroyer with a single, well aimed shot, it is also the main tool for bombardment. It is also equipped with approximately 5,000 turret batteries (including solid munition, laser & ion) and 100 tractor beams. A fully supplied Dreadnaught carries 500 fighters, 200 bombers and for ground offensives they carry 40,000 ground troops, these are deployed by 100 Transport Ships. A Dreadnaught also contains 3 prefabricated bases and 300 armoured cavalry units (both walkers & bikes). A Dreadnaught requires a crew of 300,000 for full efficiency. While that is the armament of a 'full scale' Dreadnaught the 15,000m variant carries approximately 3/4 due to the size difference. Dreadnaughts sized between 15,000m and 19,000m are armed relative to the size.

Destroyer: A Destroyer-class ship is approximately 5,000m in size. They often considered the backbone of a fleet due to the fighting power they represent and the number that can be deployed. A Destroyer may not have any 'main cannon' comparable to what a Dreadnaught carries but the still can attack or defend with an impressive 1,200 turret batteries (solid munition, laser & ion) and 20 tractor beams. A fully supplied Dreadnaught carries 120 Fighters and 50 Bombers and for ground offensives they carry 8,000 ground troops, these reach the target via 80 Transport Ships. Destroyers can deploy a single prefabricated base and it is expected to also shelter units from Houses sworn to the Noble. A Destroyer can deploy 75 armoured cavalry units (both walkers & bikes). A Destroyer requires a crew of 75,000.

Power Armour: The height of personal protection is most famously associated with Knights, in reality however less than five percent of Knights can actually afford or maintain a suit of Power Armour. In general it is the 'Landed' Knights that can afford Power Armour, that is to say Knights that have been granted land from which they can receive taxes. While personal shielding technology has made any ranged weapon that can be carried by a person a largely obsolete weapon in military practice, this requires the user to dedicate a hand to hold a shield-projector (which also serves as a physical, traditional shield). A Suit of Power Armour not only provides far superior material protection (its outer layer being made of thick ceramite plates over the carapace & flak usually used for material protection) but also can project a standard personal shield from the belt that contains the battery unit. An individual wearing Power Armour may decide to dedicate an arm to carrying a more heavy duty shielding projector which will in turn provide a more robust energy forcefield. Regardless of which approach to shielding is taken, between the forcefield and the ceramite plating an individual is rendered functionally immune to the vast majority of weapons that will be deployed by an infantry. In this regard a Lord may place his Heir on the battlefield to earn glory and gain experience and reduce the risk. Power Armour not only provides excellent protection but the servo-motors within mean any movement by the wearer is more effective, allowing them to carry heavier weapons or simply crush a man's skull in an armoured fist. Power Armour also provides a HUD for real time tactical feed, communications systems and protection against environmental hazards. However due to the punishment a suit of Power Armour receives in any given battle they require a high level of maintenance. It is also worth nothing that an individual in Power Armour is extremely obvious (due to the plating thickness it adds a foot to height) and will gain a great deal of attention from an enemy force. Significant heavy fire such as from a sidecar mounted-weapon commonly used on Dornish attack bikes or other heavy turrets can wear down the forcefield (either by persistent force or depleting the energy reserves) and eventually the ceramite plating too. Power Armour provides the highest possible personal protection, but it has its limits.
 

Code: [Select]
[b]Name:[/b]
[b]House:[/b]
[b]Age:[/b]
[b]Current Place of Residence:[/b]
[b]Family:[/b]

[b]Appearance:[/b][i] 
[center][img]imageurlhere[/img][/center]

[b]Weapons:[/b] ~While we can assume all characters have access to massive armouries, just details on the ones they typically use~
[b]Armour:[/b] ~If your character owns a suit of armour, you can detail it here. If your character does not, feel free to delete this~
[b]Skills:[/b] ~While I don't want a novel, details such as amount of training, level of experience and specialties would be appreciated. List each skill separately please~
[b]Weaknesses:[/b] ~Flaws in body & mind that make all people less than perfect~

[b]Personality:[/b]
[b]History:[/b]

House/Character(s)/Player(s)
House Stark:
House Tully:
House Arryn:
House Greyjoy:
House Lannister: Riven (Matriarch Grandmother), Primarch (Lord's Heir)
House Baratheon:
House Tyrell:
House Martell:


 
« Last Edit: November 03, 2013, 07:47:00 AM by Primarch »

Offline Riven

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #1 on: October 27, 2013, 03:30:36 PM »
WOW, it sounds interesting (and I'd love to play equivalents of Lannisters in this setting).

I would prefer to make rather original plot than follow that from novels. Maybe try to play before the Seven Kingdoms (Stars) became united under Targaryens?

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #2 on: October 27, 2013, 03:34:56 PM »
Certainly possible. Seven System Lords competing for power and prestige.

Offline Riven

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #3 on: October 27, 2013, 04:09:01 PM »
This is something I mean.

About other things Ė I would like to make it rather freeform than system with controversial scenes discussed on OOC thread/by PMs. Personally, Iím more into diplomacy and intrigues rather than military.

I love the idea that people from Great Houses are superior over commoners thanks to genetic modifications and maybe cybernetic implants (Iím in mood on cyberpunk recently). I can imagine that Ďspoiledí southern nations are using the newest technology, while Starks and others are more conservative in that way.

Aliens? Probably legendary monsters beyond the Wall (like the Others).

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #4 on: October 27, 2013, 04:12:48 PM »
About other things Ė I would like to make it rather freeform than system with controversial scenes discussed on OOC thread/by PMs. Personally, Iím more into diplomacy and intrigues rather than military.

The diplomacy & intrigue is certainly one of the more interesting parts. I'd be quite happy for the game to have the threat of military constantly hanging overheard but rarely actually brought in.
 
Quote
I love the idea that people from Great Houses are superior over commoners thanks to genetic modifications and maybe cybernetic implants (Iím in mood on cyberpunk recently). I can imagine that Ďspoiledí southern nations are using the newest technology, while Starks and others are more conservative in that way.

I have nothing against genetic modification & implants, hopefully some others will take an interest in the game and express an opinion one way or another.

Quote
Aliens? Probably legendary monsters beyond the Wall (like the Others).

heh, I like that. Replace legends of monsters with legends of aliens.

Offline kckolbe

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #5 on: October 27, 2013, 10:14:11 PM »
I agree that the regions (and families) in Westeros should be used as templates for the nations/colonies here.  As for system, the one created for Westeros could work quite well with some minor tweakage. 

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #6 on: October 27, 2013, 10:37:03 PM »
I agree that the regions (and families) in Westeros should be used as templates for the nations/colonies here.  As for system, the one created for Westeros could work quite well with some minor tweakage.

Most of the regions & families could probably be converted quite easily. Probably change a few details to make it more sci fi-ish. I probably won't implement a system unless there's majority interest in it. Perhaps something very light, but that would be more like listing resources each faction has to trade/play with. Depending on the period we decide to go with. Riven raised the interesting idea of basing it on a pre-Targaryen Westeros which hadn't even occured to me, but I think having something like the Iron Throne for everyone to aspire too is also very interesting, regardless of if its during the Targaryen or Baratheon dynasty.

And while the Houses may get something of a re-branding, I'm sure we can all agree to refer to them as we know them until that point comes.

Offline kckolbe

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #7 on: October 27, 2013, 10:39:59 PM »
I think that a basic national resources and mass warfare table would be a minimum, but probably enough.  Also, I think there should be some mathematical limit on character abilities, even if not applied to a rule system, kind of like you did on Fable. 

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #8 on: October 27, 2013, 10:49:45 PM »
I think that a basic national resources and mass warfare table would be a minimum, but probably enough.  Also, I think there should be some mathematical limit on character abilities, even if not applied to a rule system, kind of like you did on Fable.

Possibly. At the very least I would expect players to list and describe the capabilities of their characters and approve it on a case by case basis. If the game mostly comes down to plotting and intrigue I wouldn't want to put a stat on that, I'd just leave it down to players/characters making what under handed deals that could. But from running a GoT RP forum I've learned that making a deal with Tywin Lannister is significantly more interesting if you know he has 20,000 men to put to your cause as opponent to some vague assumed military might. Its also less like Ser Badass will mouth off and back chat the person above him in the ladder if that person can literally ruin your House.

But yeah, basic national resources & military units that can be brought up would make for good bargaining chips if nothing else. Its almost 4 AM in my parts now so I'm going to vanish but I'll work on converting some stuff to a futuristic setting and if nothing else gives us a base to work from. We can decide to keep or change whatever we like from there.

If people have suggestions I'd be glad to wake up to a few idea's that could be taken into consideration.

Online Athos

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #9 on: October 28, 2013, 05:32:45 PM »
I really like this idea, so I'm going to throw in my hat and see where it goes.

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #10 on: October 28, 2013, 06:45:19 PM »
Well I've added a big convert to the OP, if anyone wants to let me know what they think I'd appreciate it. I have more in mind, mainly addressing some of what came up in that such as what a 'Knight' in the setting is, Power Armour and the importance of Dreadnaughts and more. But this is basically just a pile of information for us to start with. If you see something you like let me know, if not we can change it.

As it stands its written in a 'Iron Throne' period, but if Riven's idea for a 'Pre-Targaryen' Westeros proves popular, it can be revised easily enough.

Offline kckolbe

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #11 on: October 28, 2013, 10:07:15 PM »
I like the idea of power armor in place of full plate.  The only major difference I see is that a land army would be less useful, since it is impossible to march into another system.

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #12 on: October 28, 2013, 10:16:09 PM »
Yeah I imagine a lot of combat would be taking place in ship to ship combat, but the idea of transports deploying troops onto enemy planets to take important locations/facilities could still mean significant troops might be required. Certainly concerning the Mega-Cities.

Offline Wicked Vixen

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Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #13 on: October 29, 2013, 02:39:23 AM »
wow this looks really really cool i would be intersted

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #14 on: October 29, 2013, 10:29:18 AM »
Okay there is another pile of information added. If you could tell me what you like and what you don't (please add a suggestion in this case <.<) that would be great!

On another note I'd like to start nailing down the setting. That is, Pre or Post Targaryen. It will be a straight up majority vote wins.

Also if there is a family you wish to play as please say so, it'll let us get an idea of whom will be in the game. Riven has stated a preference for Lannister, which would also be my favourite. Although if the game does not receive enough players to warrant multiple characters from a single family I'll likely switch to Baratheon or Tyrell.


Offline kckolbe

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #15 on: October 29, 2013, 10:48:07 AM »
At a minimum, I'd say we only need two player controlled Houses, though I suppose it depends on what kind of story elements you want included.  If this is freeform, I do worry about a sandbox style game.

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #16 on: October 29, 2013, 11:35:49 AM »
At a minimum, I'd say we only need two player controlled Houses, though I suppose it depends on what kind of story elements you want included.  If this is freeform, I do worry about a sandbox style game.

Certainly, depending on how many players we get the entire game may be set in King's Landing/the Red Keep. Revolving around the politics going on there, perhaps in a period of uncertainty directly after the death of Aerys Targaryen or Robert Baratheon or some OC Monarch. The more players we obtain the more practical it is to allow for more regions to be brought into the game.

While I do not think we will need any hard system, certainly not dice rolls to determine combat I still believe at the very least Houses represented by a player will require a list of assets. Even if they never directly come into the game, they can be referenced for bargaining chips, threats etc etc 

Offline Caela

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #17 on: October 30, 2013, 09:26:23 PM »
This looks so very very interesting! I have to throw my hat in the ring of interested players as well!

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #18 on: October 31, 2013, 06:41:42 PM »
You are entirely welcome to join.

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #19 on: October 31, 2013, 07:13:25 PM »
No character sheet or page just yet. I'll get up something tomorrow. In the meantime if people could express a preference in a timeline or era to convert I'd appreciate it.

Offline Caela

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #20 on: October 31, 2013, 07:20:32 PM »
Certainly, depending on how many players we get the entire game may be set in King's Landing/the Red Keep. Revolving around the politics going on there, perhaps in a period of uncertainty directly after the death of Aerys Targaryen or Robert Baratheon or some OC Monarch. The more players we obtain the more practical it is to allow for more regions to be brought into the game.

While I do not think we will need any hard system, certainly not dice rolls to determine combat I still believe at the very least Houses represented by a player will require a list of assets. Even if they never directly come into the game, they can be referenced for bargaining chips, threats etc etc

I like the idea of playing this after the death of a Monarch. It makes sense, the Houses would show up for the coronation of a new King/Queen, or the determination of who is next for the throne if no clear heir is left behind, the amount of schemeing, backstabbing, and general drama that could ensue is just too much too pass up on.

Oh, and initial instinct is to say I'd like to play a girl from House Stark.

Offline kckolbe

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #21 on: October 31, 2013, 10:05:27 PM »
I think sometime post Robert's Rebellion is best.  Either during Greyjoy's Rebellion or Robert's death.

Offline Riven

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #22 on: November 01, 2013, 08:09:34 AM »
As I said before, I prefer pre-Targeryan timeline, so all Houses would be more or less at the same situation and it left more freedom to play. We can have a small anachronism with the Iron Throne, so the Lords would rival, who will unite the kingdom and become the King. And it would be more original.

Offline kckolbe

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #23 on: November 01, 2013, 08:20:18 AM »
I will admit that one nice thing about pre Targaryen is that nothing stops systems from warring against one another, as there is no overall king to stop it.  Allows more freedom when negotiating/making threats/etc.

Offline PrimarchTopic starter

Re: A Futuristic Song of Ice & Fire ~ Interest Check
« Reply #24 on: November 01, 2013, 04:54:31 PM »
Okay I'm putting Caela, Barb & kckolbe down as a 'Post-Targaryen' vote and Riven as 'Pre-Targaryen.'

Which currently puts it at 3/1

If anyone wants their vote in the other direction or anyone else wants to vote feel free to do so. Assuming we do go for a 'Post-Targaryen' setting I believe we'll set the game directly after the death of Aerys or Robert, when a new King is just sitting on the throne and everything in the Seven Systems is very uncertain, plenty of room for backroom deals & power plays while the dust settles.