Mercenary CampCurrent Place of Residence:
Has his own yurt-esque dwelling in the Mercenary CampFamily:
No living relatives. Weapons:
Wild E prefers to use Ol' Malice, liking not only the name and reputation behind it, but for the fact that he likes to keep his enemies at range. When the time calls for it, though, he also has the sword Mr. Stabby, which he's not too shabby with.Abilities:
Melee IV (200)
Ranged Mastery (300)
Will III (120)
Force Push (40)
Lute Player: 0
Actually a wolf he's been raising since it was a cub. The wolf is named Ripper, and has well-earned its name. However, it is amazingly obedient. Ripper is at least partially responsible for the 'scaryness' associated with Wild E. Personality:
Not the nicest of people, but his heart is (some times) in the right place. He is fond of grim humor of all sorts, and can be found laughing at many things; even when he's on the losing side of a fight. He seems easy-going, but also runs a tight ship. He can be headstrong at times, but at other times, has been pretty good at getting people to compromise. He considers himself warrior first, and businessman second. Some times known to gamble. Capable of being honorable, but only to those whom he respects; those he does not should be careful.Backstory:
Wild E served Captain Saker as a sort of adjutant in many ways. He was pretty good at leading troops in battle, and the best rifleman in the entire organization. After Captain Saker's defeat at the hands of the Hero, many of the mercs were no longer willing to follow him; Saker was like a wolf who had lost its fangs. Saker willingly stepped down into second-in-command, with Erik taking control. It was soon after taking the mantle of leader, that Erik's Hero talents began to manifest themselves, and he went from being "pretty damn good" to "fuckin' awesome".
During the rebellion he held out for a large sum of gold to aid the rebels; and later on, when the Crawler showed up, he actually did something very uncharacteristic: He gave out a freebie. He rallied the mercenary forces, and guided them in a (semi-successful) attempt to guard the citizens of Albion. When asked why, he said "Dead people have no need for mercs. It's in our best interest." During the fight with the Crawler, Saker was reported killed in battle.
After the Crawler incident, he took his surviving men back to their Camp. After licking their wounds and taking stock of their supplies and equipment, he restructured the organization. He began recruitment and training, mostly of the young men--even women--that were down on their luck. He even took in kids that had been orphaned because of the rebellion and Crawler incidents; and not all of them ended up as soldiers, either. Some of them became cooks, or weapon makers/repairers, or bed-warmers... He gave them shelter, sustenance, steady work, a sense of belonging; it was so much better than living on the streets.
In addition to his mercenaries, whom deal with a wide variety of activities--some of questionable legality-- the Mercenary Camp produces its own sets of light armor and decent weaponry, which it sells to travelers. They also provide an inn service (with more than a few loose women to help keep those beds warm), and in recent weeks, Wild E has actually begun working with some other businessmen to produce:
Wild E Trail Rations! A line of spicy smoked meats, seasoned flat breads, and other food that last long, travel well, and taste good (if you like strong spice). And what goes better with some bread'n'jerky than a bit of Wild Whiskey? Nothing, that's what. All produced in limited quantities at the Camp, it's only just begun to return on the investment.