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Author Topic: Monster Hunter's Academy (RWBY Inspired, System- see post)  (Read 2278 times)

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Offline Ghostwheel

Re: Monster Hunter's Academy (RWBY Inspired, System- see post)
« Reply #75 on: November 11, 2013, 11:32:30 AM »
Oh... funky, lol. Well, time to make changes... everything else work apart from that?

EDIT: Wait... if it's not the RWBY universe, why are there Faunus, why are hunters being trained, and are the "dark forces" the same or different as in RWBY? Could we get more background info on the setting so we can make characters that would fit in it? :-/
« Last Edit: November 11, 2013, 11:34:07 AM by Ghostwheel »

Offline MjhX

Re: Monster Hunter's Academy (RWBY Inspired, System- see post)
« Reply #76 on: November 11, 2013, 11:36:22 AM »
Ghost, this isn't set in the same world as RWBY :P
There's no beacon academy and no Schnee family.
It isn't?  Okay, now I don't have to worry about contradicting some aspect of canon if I get around to making a full backstory.
EDIT: Wait... if it's not the RWBY universe, why are there Faunus, why are hunters being trained, and are the "dark forces" the same or different as in RWBY? Could we get more background info on the setting so we can make characters that would fit in it? :-/
Yeah, I think that would be helpful.

Offline alextaylor

Re: Monster Hunter's Academy (RWBY Inspired, System- see post)
« Reply #77 on: November 11, 2013, 12:14:48 PM »
Oh... funky, lol. Well, time to make changes... everything else work apart from that?

EDIT: Wait... if it's not the RWBY universe, why are there Faunus, why are hunters being trained, and are the "dark forces" the same or different as in RWBY? Could we get more background info on the setting so we can make characters that would fit in it? :-/

It's just RWBY inspired, so it's similar but not exactly the same.

Details on the world so far:
http://elliquiy.com/forums/index.php?topic=188452.0

Online ShadowFox89Topic starter

Re: Monster Hunter's Academy (RWBY Inspired, System- see post)
« Reply #78 on: November 11, 2013, 05:58:20 PM »
Oh... funky, lol. Well, time to make changes... everything else work apart from that?

EDIT: Wait... if it's not the RWBY universe, why are there Faunus, why are hunters being trained, and are the "dark forces" the same or different as in RWBY? Could we get more background info on the setting so we can make characters that would fit in it? :-/

 I posted up a link to the setting >.>

 I suppose I should have posted that in the main post....

Offline MjhX

Re: Monster Hunter's Academy (RWBY Inspired, System- see post)
« Reply #79 on: November 18, 2013, 01:50:37 PM »
I changed my character from a melee/ranged hybrid to a ranged specialist.
Dave Character Sheet
Name: David "Dave" Edge.
Race: Human (+2 Dex, +1 ATK, +1 Acrobatics, Average size).
Base Class: Rogue (100% BAB, good Will save).
Tracks: Esoterica Radica, Dervish, Acrobatic Adept, Reign of Arrows.
Ability Scores:
Str 12, Dex 18 (16+2), Con 14.
Int 10, Wis 14, Cha 10.
KOM: Dex (+4).
KDM: Con (+2).
BAB: +1.
Hit Points: 20 ((8 Class+2 Con)*(Level 1+1 = 2)).
Trained Skills:
Acrobatics +6, +7 (+4 Dex, +1 Trained, +1 Racial, +1 in War Dance, can take 10 for 16).
Athletics +2 (+1 Str, +1 Trained, +5 Speed).
Larceny +5 (+4 Dex, +1 Trained).
Stealth +5 (+4 Dex, +1 Trained).
Vigor +3 (+2 Con, +1 Trained, can take 10 for 13).
Nature +1 (+0 Int, +1 Trained, mostly taken for flavor).
Perception +3 (+2 Wis, +1 Trained).
Initiative: +4.
Fortitude: +2 (+2 Con).
Reflex: +6, +7 (+4 Dex, +2 Class, +1 in War Dance).
Will: +4, +5 (+2 Wis, +2 Class, +1 in War Dance).
Damage Reduction: 1 (half of +2 Con).
Armor Class: 15 (+2 KDM, +1 BAB, +1 Light Armor, +1 Guardian).
Awareness: 13 (+2 Wis, +1 Level).
Bluff Defense: 13 (+2 Wis, +1 Level).
Diplomacy Defense: 11 (+1 Int, +1 Level).
Intimidate Defense: 11 (+1 Cha, +1 Level).
Perception Defense: 11 (+1 Cha, +1 Level).
Melee Range: 5 feet.
Close Range: 25 feet.
Medium Range: 110 feet.
Long Range: 440 feet.
Speed: 50 feet (30 base, +15 Breakneck Pace, +5 Athletics).
No vision or movement modes.
Feats: Breakneck Pace (+15 speed), Musketeer (weapon feat, +KOM Damage when Deadly Aim is used).
Inventory:
Light Armor: +1 AC.
Hand Cannon: Close, Quick-draw, Brutal, Guardian. Attack +6, +7 (+4 KOM, +1 BAB, +1 racial), 1d6+5, 1d6+6 Damage (+4 KOM, +0 Str/2, +1 Brutal)
War Dance: Lasts 5 rounds (3+2 Con), +1 ATK/DMG (can ignore to use Dead-eye), +1 Acrobatics, +1 Reflex/Will, +2 maneuver defense, -1 to all d20 for the same rounds afterwards.
Playing it Right: Take 10 on Acrobatics and Vigor.
Dead-eye: Deal +3 damage to flatfooted targets when not getting ATK/DMG bonuses from War Dance.
Current WIP Backstory: Dave once lived on the edge of a town/city that was caught in one of the tribal wars.  His family was killed during that event.  Now he tends to wander around quite a bit, carrying a heavy pistol he salvaged from one fight.  I need to work on it a little more, and I'll try to get a picture up soon.